We’re back with another devlog focused on the recent progress! Last month we spent working on core mechanics, tools and we worked on preparing an internal vertical slice pre-alpha build of current features.
Recently, we’ve started improving the Hotbar. For instance, after picking up small items like the screws, they will automatically stack up in one Hotbar slot.
Items in the Hotbar slots can be selected during gameplay. After choosing the stack of screws in the inventory in order to use them, they will appear in the storage jar, which can be put in a warehouse locker.
We’ve also improved the assembly process. While snapping components to the rocket engine, the ghost will appear after a second.
Keep in mind that the game is still in development, and we’re sharing with you work in progress. There will be a lot of changes visible soon as we are starting to work on new UI! Stay tuned for updates and feel free to share your suggestions on Steam Forum, or on our Discord server.
Today we would like to talk about the another step in assembling a rocket engine, which is welding.
First off, you have to collect all the tools and components. Then, you have to place prepared components in the right place, and after that you can start welding. You’ll have a welding machine/welder, and other required equipment at your disposal.
Keep in mind that the game is in the early stage of development, and we’re sharing with you work in progress. Feel free to share your suggestions on Steam Forum, or on our Discord server.
As an engineer in the Soviet Space Program, one of your tasks will be to assemble a rocket engine, and today we would like to talk about the assembly process. ⚙️
Before you start your work, you have to collect all the tools, screws and components required to build a rocket engine. Inside your hangar, you’ll find everything you need to complete this task. 🛠️
Then, you have to place prepared components in the right place and fasten the screws.
The last step is welding, but you will be able to read more about this topic in the next devlog. 🔥
Keep in mind that the game is in the early stage of development, and we’re sharing with you work in progress. Feel free to submit your suggestions on Steam Forum, or on our Discord server.
As we said in the previous devlog, we are slowly ramping up the production of this game, and today we can share with you the recent progress we have made on the main rocket construction hangar. 🚀
We’ve lately managed to implement some of the tools that you will have at your disposal. Additionally, we’ve also been working on animations and mechanics. In the next few weeks, we will add more equipment and new features. 🛠️
As a future soviet space engineer, what would you like to have inside your hangar? Let us know on our Discord server or in the comments section below!
Keep in mind that the game is in the early stage of development, and we’re sharing with you work in progress. Feel free to submit your suggestions on Steam Forum, or on our Discord server.
Welcome to our very first devlog from Soviet Space Engineers! Today let’s talk about how your engineering work in the Soviet Space Program will look like. ːsteamhappyː
Soviet Space Engineers will give you a unique chance to become a real pioneer of spaceflight. As an engineer in the Soviet Space Program, you will be responsible for fixing and building the iconic spacecraft and rockets from the R-7 family.
The main rocket construction hangar will be your workplace and a giant playground, where you can build rockets and spacecraft. You’ll have various tools and devices at your disposal that will help you with your exciting and demanding job.
While performing your tasks, you will be able to learn, e.g. how to build rocket engines and prepare rockets for launch. But you’ll also have great fun with testing prototypes, because not every launch will go as expected.
Stay tuned for more updates and keep following Soviet Space Engineers on Steam as we are slowly ramping-up the production of this game! Feel free to join our Discord server and talk with devs about the game. We’re waiting for your suggestions!
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