Space Adventure TD cover
Space Adventure TD screenshot
Genre: Strategy

Space Adventure TD

Patch 0.8.5

- Driller range increased by 3.
- Tooltip added when hovering towers. They will be added on enemis as well for next patch.

[Fixed] Wave bug fixed

Last patch included a bug that could prevent mobs to pop. This major issue just got fixed.

Patch 0.8.4

- Ongoing work on performance: this patch on movement and shortcuts. Challenge level might have spike lags: this is mainly imputable to the enemies' graphics. They will be reworked soon. Campaign should be more smoothly though.
- Level 3 redesigned: next levels will be redesigned in the next patches.
- Rocket Turret fixed: they were bugged and unusable.
- Few minor bugs fixed.
- Medal system in progress: should be available in a week or so with game modifiers that can be found in the world or gained through achievements.

If you experience any bug, please report it: your help is very valuable.

Patch 0.8.3

- Big performance optimisation: the game should now run way more smoothly. more performance optimisation coming in the next patches.
- Level 1 redesigned: especially the terrain, in order to make the path clearer and to have more details.
- Level 2 redesigned: terrain reworked, lighting & shadow adjusted and details added.

More level redesign coming in the following patches.

Here is a before / after of level 1:

Patch 0.8.2

- Times between waves increased by 10 sec: 40 sec total. More time to rest and/or more income when skipping. Skip as much as you can: this is key to win.
- Level 1 overall difficulty reduced by 10%.
- Tower is not selected by default anymore after construction/upgrade.
- Minor performance optimization (UI & tower shoot system): more to come in the following patches, especially with a focus on enemis that can make the game lag when many are instantiated.

Next patch will focus mainly on graphic update & performance.
Feel free to come and give your opinion on Discord or the Steam board!

Patch 0.8.1

- UI updated to fit the new game design.
- Creation of a profil menu: you can access it via the main menu by clicking on your nickname. New functionalities will be added in the coming weeks.

Patch 0.8

- Demo should be available as soon as validated by Steam (1 to 3 days).
- Tiles redesigned so they better fit the environment.
- Changed game shader (design) to fit a more cartoonish style. Screenshots updated on the Steam store page. Some graphic bugs might appears in the coming days: they will be quickly fixed. Feel free to report any of them if you find one.

Patch 0.7.3

- A demo should be online within days with the first 2 levels of the campaign playable.
- Drillers are now laser towers (more logical). Explosion of drilled elements also reworked.
- Laser focus adjusted: it will now be more centered on enemis and less on their feet.

Patch 0.7.2

- General game difficulty lowered by 20%. Feel free to give your feedback on Discord or in Steam board: it is very needed to adjust it properly.
- Easy difficulty made easier: speed and health of enemis is now decreased by 30% instead of 20%.
- Few tutorial bugs fixed: some tower placements used to hide the UI. Also if you fail level 1 and quit the game, you don't need to start the tutorial again.
- Options should now properly save.

Patch 0.7.1

- Driller improved: description has been detailed so it's easier to use. Right click has been fixed so it will work more smoothly.
- Improved performance of levels 7, 8 & 9.
- Tesla towers are now a bit more expensive (40 more gold for a level 3 Tesla).
- Tower construction is now tracked in Steam stats : not yet implemented in the UI though.

Next patch will focus mainly on fixing issues from the option.