[Change] Add input pipe for all mining docks to allow for automated drone supply
[Change] Autorefuel - rebalance earning and tech points received
Crewmate die notification added to the game log
[Bug] Autorefuel - respect visitor needs (don't give him more than he needs)
[Bug] Disabled the ability to change logistics in/out by pressing space after clicking it with the mouse
Hide dropdown arrow for mining dock if a drone can mine only a single resource type
[Bug] Restore prebuild pipe from input/output pipe after device deconstruction
[Spelling fix] Furnance changed to Furnace
[Bug] Resolve exception when loading Mining Dock (Planet) under construction
[Bug] Resolve exceptions caused by removing died crewmate
[Bug] Resolve exception caused by pipe deletion when clicking it
v1.0.5
Hi there!
Today, while whacking at a game code I've found a major bug that might have caused jobs to break if a device related to it was being deconstructed -.- My bad, but it should work fine now :)
Change - Device Out Pipe - randomize item to be outputted
Major bug in import/export trader solved - when a job was removed due to a deconstructed device - it wasn't removed from ResourceTrader so a new job wasn't generated
Bug solved - correctly load unsigned trade
prevent deconstruction of a guest dock with locked trade and last storage device
Added notification when there are a lot of dropped items
prevent shortcut activation if a button is not interactable
update default keymap for 0.1 speed to BackQuote
clean folder before saving (less mess)
requester is built inside (as stated in the build description)
Clearer Pump placement requirements
(Nom)ination Idea
Oh hello there :)
There is this thing about Nominating for Steam Awards... and to be honest, I'm not sure how exactly it works, but I have a plan :D
Looking at the game I've made, and how much of a struggle it causes for new players I thought it would be funny if Space Architect gets nominated in the 'Best Game You Suck At Award' category
So, if you too agree that this game requires some brainpower to understand, and even more to master, please help :D
Thanks, Albert, Space Architect dev
v1.0.4
Hi there!
This time it's a quick patch for the game crashing (0o) during trade, while in a negative balance. You'll still be able to get into negative balance, but trade won't crash the game, and would behave more predictably so that you could still barter, or get back into positive balance :)
Prevent trade crashing when in a negative balance
Fixed loading of visitor offers and needs
Fixed loading of signed trades (but only for saves from this version onward)
Few texts fixed
* A quick note - This update is undercooked to quickly push out a patch solving the game crashing thing. There is still a problem loading unsigned trade with visitor offer (it won't crash, but won't work as expected), I need some sleep :D
v1.0.3
Another one where some bugs were smashed, but I've also started some work on optimization of the game. I hope You'll enjoy it :)
Optimization - task panel updates in batches
First attempt at pipe optimization
Workaround for crew getting stuck outside without space suit
Handle situation where no working airlock is present (but please, build it back 😄 )
Clearer entry in Knowledgebase about pipe disconnection with middle mouse swipe
Handle loading of broken dropped items save
Added information in the main menu about used graphical API
Handle large amount of entries in the power overlay
v1.0.2
It's another one where I smash bugs and make minor changes :)
Fixed issue causing some valid jobs to be marked as invalid
Mining Dock (Planets) now correctly saves selected resource to mine
Resources in input/output pipes no longer propagate as dropped items through loading other save
Solved crash occurring when quitting the game
Resolved exception occurring sometimes in the Job panel
Waste Water & Water tanks no longer pull automatically Water/Waste Water from storages on construction
v.1.0.1
Hi folks :) A small update cooked up from some of your feedback is here:
Ability to zoom in/out with keyboard (by default R, F)
Prevent the player from building pipe bridges over in/out pipe
Detailed info on why the job can't be executed
Attempt at fixing Dropped Items not being picked up