Space Architect cover
Space Architect screenshot
Genre: Simulator, Strategy

Space Architect

v1.0.9

A small step for me, a big step for crewmate-kind :)
They are a bit wiser after dying of starvation/dehydration too many times.


  • Crewmates intelligence +10:

    • Crewmate can stop the job to get something to eat/drink
    • If a crewmate is stuck in pathfinding - it will stop said job

  • Mute all sound on pause
  • Prevent game crashing when rejecting Not A Pirates at 0$ balance
  • Better comparison of pump placement
  • guest dock - only one can be built, require separation from other ports (pumps)
  • The second loading button name was changed to 'Confirm'

v1.0.8

Hi all!

This time an update makes the pipe system a teeny weeny bit easier :)



Also, as per usual, a LOT of fixes


  • [Smoll Feature] Show disabled input/output as grayed out
  • [Bug] Prevent changing pipes when clearing pipes
  • Display player steam name ingame
  • Improved Steam achievements system - force update achievement progress as a popup
  • Updated French localization with player Ryunawa help
  • Updated liquid fuel plant device description - old recipe
  • Polished Autotrade section look
  • [Bug] Restored power icon in power overlay UI
  • [Bug] When Crewmate dies while executing a task with others, the task is reset and adjusted by how much was done, previously it broke the Task system
  • [Bug] Attempt at preventing exception at loading - cant cancel a reservation
  • [Bug] Visitors won't leave if a trade is happening
  • [Bug] Autotrade section no longer showing for non-pump device

v1.0.7





  • Storage/pipe filters - left & right click interactions (left adds/removes clicked item; right makes clicked item the only allowed)
  • Change for autosave time - move from in-game time to real-time (not affected by x2, x3 speedup)
  • Introduce pipe intake ammo limit on defense towers
  • Disable WeaponX production tech - it's not available yet
  • [Bug] Waste Ejector production was stuck when overfilled
  • [Bug] Fabricating device will output input resources until any production is set
  • [Bug] Prevent drones from overfarming
  • [Bug] Prevent Food/Water dispensers overfilling via pipes

v1.0.6

Hiya there! More bugs solved in this one :)



  • When in a game session - require double-clicking to load another save
  • [Bug] Reset a tech panel when a game is loaded
  • [Change] Fuel pumps - updated input pipe limits & limited container size
  • [Change] Add input pipe for all mining docks to allow for automated drone supply
  • [Change] Autorefuel - rebalance earning and tech points received
  • Crewmate die notification added to the game log
  • [Bug] Autorefuel - respect visitor needs (don't give him more than he needs)
  • [Bug] Disabled the ability to change logistics in/out by pressing space after clicking it with the mouse
  • Hide dropdown arrow for mining dock if a drone can mine only a single resource type
  • [Bug] Restore prebuild pipe from input/output pipe after device deconstruction
  • [Spelling fix] Furnance changed to Furnace
  • [Bug] Resolve exception when loading Mining Dock (Planet) under construction
  • [Bug] Resolve exceptions caused by removing died crewmate
  • [Bug] Resolve exception caused by pipe deletion when clicking it

v1.0.5

Hi there!

Today, while whacking at a game code I've found a major bug that might have caused jobs to break if a device related to it was being deconstructed -.- My bad, but it should work fine now :)



  • Change - Device Out Pipe - randomize item to be outputted
  • Major bug in import/export trader solved - when a job was removed due to a deconstructed device - it wasn't removed from ResourceTrader so a new job wasn't generated
  • Bug solved - correctly load unsigned trade
  • prevent deconstruction of a guest dock with locked trade and last storage device
  • Added notification when there are a lot of dropped items
  • prevent shortcut activation if a button is not interactable
  • update default keymap for 0.1 speed to BackQuote
  • clean folder before saving (less mess)
  • requester is built inside (as stated in the build description)
  • Clearer Pump placement requirements

(Nom)ination Idea

Oh hello there :)

There is this thing about Nominating for Steam Awards... and to be honest, I'm not sure how exactly it works, but I have a plan :D

Looking at the game I've made, and how much of a struggle it causes for new players I thought it would be funny if Space Architect gets nominated in the 'Best Game You Suck At Award' category

So, if you too agree that this game requires some brainpower to understand, and even more to master, please help :D

Thanks,
Albert,
Space Architect dev



v1.0.4

Hi there!

This time it's a quick patch for the game crashing (0o) during trade, while in a negative balance.
You'll still be able to get into negative balance, but trade won't crash the game, and would behave more predictably so that you could still barter, or get back into positive balance :)


  • Prevent trade crashing when in a negative balance
  • Fixed loading of visitor offers and needs
  • Fixed loading of signed trades (but only for saves from this version onward)
  • Few texts fixed


* A quick note - This update is undercooked to quickly push out a patch solving the game crashing thing.
There is still a problem loading unsigned trade with visitor offer (it won't crash, but won't work as expected), I need some sleep :D

v1.0.3

Another one where some bugs were smashed, but I've also started some work on optimization of the game.
I hope You'll enjoy it :)


  • Optimization - task panel updates in batches
  • First attempt at pipe optimization
  • Workaround for crew getting stuck outside without space suit
  • Handle situation where no working airlock is present (but please, build it back 😄 )
  • Clearer entry in Knowledgebase about pipe disconnection with middle mouse swipe
  • Handle loading of broken dropped items save
  • Added information in the main menu about used graphical API
  • Handle large amount of entries in the power overlay



v1.0.2

It's another one where I smash bugs and make minor changes :)


  • Fixed issue causing some valid jobs to be marked as invalid
  • Mining Dock (Planets) now correctly saves selected resource to mine
  • Resources in input/output pipes no longer propagate as dropped items through loading other save
  • Solved crash occurring when quitting the game
  • Resolved exception occurring sometimes in the Job panel
  • Waste Water & Water tanks no longer pull automatically Water/Waste Water from storages on construction

v.1.0.1

Hi folks :)
A small update cooked up from some of your feedback is here:


  • Ability to zoom in/out with keyboard (by default R, F)
  • Prevent the player from building pipe bridges over in/out pipe
  • Detailed info on why the job can't be executed
  • Attempt at fixing Dropped Items not being picked up
  • UI tweaks