WMR official support is here :). We know some of you has been waiting for it for a long time. You can now play the Space Battle VR with your Windows Mixed Reality headset.
I would also like to remind you that we have special options in the game to deal with the sitting position and the joystick position. So when you already tried restarting SteamVR, restarting your PC, installing new drivers, SteamVR updates, and you also put the SteamVR window on top, and you still don't feel like your position in game is accurate please try to calibrate it in the game in two steps:
1. Re-center the view with just one button - you can do it in the main menu or in the gameplay scene. Click the button on your right controller (it depends on the headset, it can be "x", "y", "a", or "menu button"). You will see a little popup window and there will be the re-center button.
2. If above is not enough you can manually change the sitting position and the joystick position in the same popup window. It looks like this:
More info here: https://steamcommunity.com/games/982700/announcements/detail/1708454708459977492
Best wishes and happy playing!
Update #9 - Knuckles/Index controllers
Hi guys!
Just a nice little patch this time. We added a proper key bindings for knuckles/index controllers. They are tested and ready to use in Space Battle VR!
Next thing on the roadmap: WMR support.
Best wishes and happy playing!
Update #8 - no bouncing off of planets anymore ;)
Hi guys!
We have another small update with an important fix and the new video from the game, let's take a look.
https://www.youtube.com/watch?v=GlbEym2jVHM
Right now, you can download a small update through your Steam client in which we are fixing something that many players finds annoying - bouncing off of the planet. It is no longer a case. Now, your ship will properly blow up on a collision ;).
Best wishes and happy playing!
PS. Lastly, a small fraction of players may experience a weird sitting position bug. It is not our fault and there is a simple solution for this - in such situation please update and recalibrate your steamVR/Oculus.
Some time ago we started the Discord server for the Space Battle VR. It is a great place to discuss about the game, ask us about anything you want, and participate in contests/challenges we will prepare for you. So everyone is welcome, let's give it a try - https://discord.gg/8cHtURV
We've also started a great sale for you guys to celebrate the Discord server grand opening :D
I'm happy to announce a new update from our small updates series.
This time we've added an effect which enchances experience of flying very fast through the space.
I hope you will enjoy this, especially that something like this was awaited for some time by you guys :)
Changelog:
Speed effect visible at the edges of the screen while flying fast (it's not motion blur, don't worry!)
Btw. we've seen some great youtube videos about Space Battle VR, so we would like to share one of them with you. It's by Marcus Valles. Keep it up Marcus!
https://www.youtube.com/watch?v=Rsl2fBZpU-Y&feature=youtu.be
Update #6 - new look of the space cannon
Hi guys!
Since last week we are digging deeper into the gameplay code to provide new cool ideas we gathered from your feedback. You have to wait a little bit longer than usual to see any big changes in the game but for now, we would like to add at least something small to the game to keep it fresh. Here you go, the next small update is already live :)
Changelog:
new look of the space cannon attached to the player's ship
minor bugfixes in the main menu
Best wishes and happy playing!
Update #5 - aim assist on/off
Hi guys!
Possibility to turn of the aim assist. Do I have to add more? ;)
Most anticipated feature is here in today's update. We also had to change a player's position in the cockpit to make crosshair work properly so please comment if you experience any inconvenience.
Changelog:
aim assist turn off/on. It is on by default by you can turn it off. You can do it in the main menu options or in the hand-menu while in a cockpit
new stands for joysticks in the second cockpit - it's just a visual change
Best wishes and happy playing!
Update #4 - waves of enemies
Hi guys!
This time we redesigned a few missions a little bit. Enemies sometimes come in waves so the battles are little more interesting and a bit longer. We have also made neutral objects to show up on the radar. And some minor changes as always ;)
Changelog:
waves of enemies in some missions (not in all of the missions)
a bit of weapons balancing
neutral objects on the radar in the 2nd and 3rd mission
minor AI balancing: changes in speed, attack times, etc.
adjusted number of enemies in the 4th mission
better placing of objects in the 9th mission
Best wishes and happy playing!
Update #3 - rockets
Hi guys!
Another small update from us. Have a nice weekend everybody :)
Changelog:
New look of rockets - one is blue as it should be instead of plain black, another one is yellow with violet addons. You can see them in the game as well as in the main menu while choosing weapons.
Small fixes (e.g. improving the game stability on Oculus Rift).
Best wishes and happy playing!
Update #2 - sitting position in cockpit
Hi guys!
We continue our small updates series. I know many of you will like this one because we've implemented a commonly desired features.
Adjustable sitting position in the cockpit
While in the cockpit click a hand-menu button on your right controller (the exact button depends on the headset you use but it should be "x", "y", "a", or "menu button"). Then click the "options" button. You will see arrows that let you change a sitting position according to your needs. You can go up-down-left-right and also forward-backward.
Adjustable joysticks placement
Just do the same as for adjusting the sitting position. You will see similar arrows on the left side of the menu. Click on them to adjust joysticks placement.
This two options combined together let everyone experience the game more comfortable than before. And as you know, we are focusing on delivering the best VR experience we can. It's just our way :)
Changelog:
added adjustable sitting position in a cockpit
added adjustable joysticks placement in a cockpit
added "easy" mode and slightly balanced normal and master mode
Best wishes and happy playing!
PS. We are still testing all difficulty levels and we are preparing them for one of the future updates in which we will add attack waves of enemies to some missions. Please don't panic if "easy" is too easy or so at the moment :D