*Some of these changes were included in an earlier patch but were not documented.
Bug Fixes
Successfully defending against an attack while in a system sector with a starbase (or Mothership) will no longer cause the starbase/Mothership to be removed.
Convoy escorts no longer wait at edge of map if the freighter has been destroyed.
Additions
When very few enemy bases remain, the Mothership will send out construction fleets that establish new bases. These can be used to gain additional resources during late game. The construction fleets appear as a standard fleet in battle.
Limited zoom functions added (+ and – keys).
Changes
Player can now fire while disabled – with a 50% fire rate and turret turn penalty.
Super weapon does more damage and fires for longer.
Energize ability is toggled on or off. Has a 15sec cooldown timer between uses.
System map rotation arrows now represent the rotation of the system, not the camera.
Craft will tilt left and right when making turns (based on turn speed).
Demo Available
A limited turn demo of Space Battlecruiser is now available on Steam. Tell your friends, tell your family, tell the world!
Update Patch v1.15
Bug Fixes
Auto-completing tutorial mission fixed.
Fixed tier bonus not being set at the start of some turns
Fixed tutorial bug where game would hang if player was destroyed
Player can no longer be destroyed while warping out (resulted in mission not ending)
Jittery artillery reticle fixed
Minepod not bouncing off some large targets fixed
Camera follow mode (F) will always trigger when pressed
Convoy mission tally should now report correct outcomes
Fixed a freeze/crash related to completing Convoy mission
Fixed truncated weapon descriptions in Fitout
Asteroid cloud sprites no longer rotate when in follow mode
Removed unintended Steam achievements
Additions
Alt key + ability key will recall fighters and salvagers
Changes
Tutorial instruction messages now pause gameplay
Destroying starbases will diminish enemy surplus resources (amount is based on resource stockpile, number of bases, and base tier)
AI has reduced resource capacity
Mothership repair and bomber launch abilities consume more resources
There is now an upper limit on the number of fleets that can be active during battles
Reinforcement timers are longer, with less drastic difference between difficulty
Target analysis [TAB] of Assault Cruiser now displays both hull sections
Escape can now be used to close Fitout menu
Epic game mode shown in system map
Game Over message informs about Continue option
Main menu Continue option coloured differently
Total scrap and components will now remain on screen during mission completion screen
Mining facility sections have flashing red lights to help identify what sections remain to be destroyed
Minimum requirements reduced to Win7
Known Issues
Dx11 video driver issue with specific hardware setup
Apologies for the tutorial issue.
Special thanks to those who helped test these changes.
Upcoming Patch: Version 1.1
Bug Fixes
Fixed tier bonus not being set at the start of some turns
Fixed tutorial bug where game would hang if player was destroyed
Player can no longer be destroyed while warping out (resulted in mission not ending)
Jittery artillery reticle fixed
Minepod not bouncing off some large targets fixed
Camera follow mode (F) will always trigger when pressed
Convoy mission tally should now report correct outcomes
Fixed a freeze/crash related to completing Convoy mission
Fixed truncated weapon descriptions in Fitout
Asteroid cloud sprites no longer rotate when in follow mode
Removed unintended Steam achievements
Changes
Tutorial instruction messages now pause gameplay
Destroying starbases will diminish enemy surplus resources (amount is based on resource stockpile, number of bases, and base tier)
AI has reduced resource capacity
Mothership repair and bomber launch abilities consume more resources
There is now an upper limit on the number of fleets that can be active during battles
Reinforcement timers are longer, with less drastic difference between difficulty
Target analysis [TAB] of Assault Cruiser now displays both hull sections
Escape can now be used to close Fitout menu
Epic game mode shown in system map
Game Over message informs about Continue option
Main menu Continue option coloured differently
Total scrap and components will now remain on screen during mission completion screen
Mining facility sections have flashing red lights to help identify what sections remain to be destroyed
Minimum requirements reduced to Win7
Known Issues
Dx11 video driver issue with specific hardware setup