Do your New Year Resolutions include sending a rocket with your name on it into space? Well then, now is a great time to get back to Space Company Simulator! The new patch concentrates on fixing bugs reported by the community.
You can check the full list of the changes below.
In addition, the game is now 30% off. Get Space Company Simulator by January 22 to become the best CEO in the space transportation industry.
And if you like the changes, please consider dropping us a review or updating your previous one. They help us understand if we’re going in the right direction. Thanks!
Changelog:
Fixed a bug where the “Space Program Mars'' building wasn’t necessary to finish the game. What, did you really think it was that easy?
Fixed a bug where players could enter the Mission Control Center while the administration window was open.
Astronauts now have a unique picture.
Events from the lower calendar now disappear while a player skips turns. Like they should. Let’s keep the calendar in order.
Fixed the placeholder amounts in Weekly Revenue and Weekly Installments in Loans.
Decision emails now make you gain or lose money. Do you feel the pressure of being a CEO yet?
Full UI elements added to the Test Center.
Fixed the text under Company Motto in the main menu.
Buying the perks for Small Rocket “Dog-9”, Small Rocket “Hound-7”, or Medium Rocket “Space Explorer” MR-1 now unlocks the blueprints correctly. Try it!
Fixed a bug where the particle system wouldn’t turn off after a rocket’s launch.
Added missing descriptions of construction conditions to the Building map.
The game no longer freezes when players access the Assembly Room.
UI symbols of the settings menu now appear after players change the language to Polish.
Fixed the marking of the Small Launcher building.
There are no longer visual graphical artifacts on the building mode icon.
You can discuss the new changes and share your feedback with us in Steam Discussions and on Discord.
We’ve got another update for you that reworks the rocket construction UI design and tutorial. But don’t worry, we’ve been listening to your feedback and have given attention to bug fixes and various text improvements as well. Please read the whole changelog for more details!
Full changelog:
Tutorial rework
Minor balance changes
Fixed an issue where a player’s company name would instead be an empty space
Fixed an issue that allowed a player to enter text in the "Company Funds" tab when in Finance >> "Company Budget"
Fixed an issue where a rocket name could only be an empty space
Fixed an issue in Step in Production >>Summary in Sandbox Assembly where a player could only enter a name using a space
Fixed an issue where the 'Delete all saves' button changed its description to 'Music volume' after changing languages
Fixed an issue where the game’s UI would be mostly broken after changing languages
Increased scrolling speed in the summary report
Fixed the names of a few Settings that were not correct in terms of grammar, consistency, and usability
Increased scrolling speed in the resolution settings
Fixed the Employee Morale icon so it wouldn’t overlap the Face icon when moral was 100
Added an explanation of employee statistics when hovering over employee icons in the Summary
Fixed the Company Awards tutorial text to not overlap with the right arrow button
Fixed the "Depot-Components" tutorial text that has a misspelling that caused the to be visible
Fixed Account Balance to not overlap Estimated Weekly Expenses
Fixed the localization in the budget menu
Fixed the inscription in Recruitment and Employees so that it doesn’t overlap the padlock
Rework of Rocket construction UI design
Added the word "Montażownia" to a paragraph that was missing it in the Polish translation
Added spaces between words where they were missing
Corrected the spelling of the welcoming announcement
Capitalized the action icons in the assembly screen
Fixed Romaji so that it is properly displayed
Fixed the translation of the Nigerian Astronaut mail
Fixed the translation of "new workers" in the Polish version
Fixed the translation in the Stray Dogs mail for the English version
Fixed production points display
Fixed the translation of "science" in the contract
Fixed English translation issues in the Finance Perks
Fixed English translation issues in the HR Perks
Added a Polish translation for Account Balance
Fixed the Polish translation of "Empty" in the save slots
Fixed the text that said "EXIT GAME" instead of "MENU"
Added space in the Polish description of the Prototype Fuel Tank “Yak” FT-7
Added a description of conditions for building the Conference Center
Added a missing finance icon
Aligned an exclamation mark that was out of place
Fixed inconsistent names that showed up when hovering over the Departments section
Fixed spelling in the tutorial for the Science department in the Research section
Thanks as always for being a part of this mission to the stars with us. Let us know what you think of the new changes and if you haven’t already, please leave us a review, they help a lot!
The current sale is scheduled to leave our system soon! Get Space Company Simulator before November 12 to take advantage of a 30% discount and check out the latest update to the game that introduced a whole new UI, performance upgrade, and more!.
We know you’re busy people, so many logistics, construction, and launches to oversee—so we don’t want to take up too much of your time.
We hope you’ve been enjoying the new update and the new UI it introduced. We just wanted to add some additional fixes and solve an issue that resulted in the game crashing. After downloading this patch, you should be cleared for launch!
Changes:
Fixed the menu and windows of buildings so they don’t overlap event icons on the timeline
Fixed the progress bar so that it is within UI bounds
Corrected the "Choose" button’s location in the departments' perk trees
Fixed graphical artifacts so their upgrade shader isn’t too bright
Fixed the "Building map" button so that it disappears after opening the Building map
Fixed the Production Department section names disappearing when entering the Depot or Assembly Room and going back
Fixed emails so that the decision box is not cut off
Fixed the menu so that users cannot drag contracts outside of it
Fixed the title of the rocket program building so that it wasn’t shifted out of bounds of the title area
Fixed action buttons in emails so they have a disabling state instead of a hovering one
Fixed lock icons so that they appear during a first entrance into any department
If you were too busy constructing and planning to check out the new update, read about the details here: https://steamcommunity.com/games/923970/announcements/detail/2949256017992357818
We’ve really appreciated getting your feedback as it helps us a lot—keep the data stream coming! And remember, networking is the way to the stars. Discuss the game with other CEO’s in Steam Discussions and on our Discord server.
We’re back with a new update and a sale! Get Space Company Simulator before November 12 and reach the stars with a 30% discount to lighten your load!
The new update features major some upgrades to overall performance, many bug fixes including the Cash Overflow bug, and a completely redesigned UI! A full list of changes can be found below.
We know it’s been a while, so we would like to thank you for your patience while we were working on this update and hope that you’ll enjoy all the improvements.
Please give the new Update a try and let us know what you think! Your feedback helps us more than you think.
Contracts are waiting for you in the inbox, Boss!
Main features:
Major performance improvements
Implemented transition of render from HDRP (High Definition Render Pipeline) to URP (Universal Render Pipeline) in the Unity Engine
Fixed variable overflow (including cash overflow)
Reconfigured particle systems and shaders for URP in Rocket Launch
Converted the space environment of the Solar system to URP render
Improved post processing settings in the space environment of the Solar system
Redesigned and implemented the left navigation menu inside buildings
Reworked and integrated the windows of contracts
Reworked the timeline bar
Implemented the logic of scheduled launch dates on the timeline
Implemented technologies’ colors indicating current status
Implemented requirements for the construction of buildings
Implemented descriptions of buildings’ functionality
Reconfigured elements of visual effects: clouds, terrain, lightning, and more
Reworked and integrated the UI of the inner block window in the building mode tree
Reworked and integrated the UI of the building mode tree
Reworked and integrated the UI of the perks tree for all departments
Reworked and integrated the UI of the inner block windows for the HR, PR, Finance, and Production trees
Reworked and integrated the UI of game events
Reworked and integrated icons for events
Improved and integrated the work of Events
Implemented new UX logic for new art elements
T - 3… 2… 1… Liftoff!
Bug fixes:
Fixed the issue with the build freezing when creating a new game after completing the construction of any building
Fixed the issue with pictured buildings not being visible on the constructed building icons
Fixed the issue with duplicating pop-up’s logic of "Human Resources 2" building
Fixed the issue of an incorrect pop-up saying "Public relations 2" building after completing construction
Fixed the issue with the titles "Medium depot" and "Big depot" disappearing after building the big depot
Fixed the issue with incorrect pop-up of the "Medium depot" building after completing its construction
Fixed the issue with an incorrect image on the "Medium launcher" building pop-up
Fixed the issue with the "Medium launcher" building icon being displayed incorrectly after completing construction
Fixed the issue with the "Medium launcher" building having an incorrect pop-up after completing construction
Fixed the issue of the progress not being displayed in the pop-up of a building icon in building mode
Fixed the issue of the missing "Mission Control" building pop-up menu
Fixed the issue with the change of day and night by skipping a turn
Fixed the issue with the tree trunks not being displayed
Fixed the issue with employee images being displayed too early when starting a new game
Fixed the issue with green elements being reflected in the pop-up window of a building that hasn’t been built yet
Fixed the issue of the space environment of the Solar system not having any texture
Fixed the issue with the shader of foliage trees
Fixed more lighting issues
And more!
Known issues:
The menus and windows of buildings in the Events window overlap the icon of events on the timeline
The percentage progression on the Research tree icons for the Science department is displayed incorrectly
The schedule is packed with events. It's going to be an interesting year!
Feedback
Once you give the new Update a try, let us know what you think! We’re especially curious to discover how much you like the new UI and how you feel about the game’s performance improvements. Share your impressions in Steam Discussions and on our Discord server.
If you like the game and the new changes, please also consider dropping us a review on Steam. They help us a lot!
Start prepping those engines CEOs! A new update that will introduce a completely new UI, performance upgrades, and bug fixes is almost ready for take off.
Download the update on November 5 and continue mankind’s ultimate goal of reaching the stars.
We're still working on changes to make Space Company Simulator top of the line. In this patch, we focused mainly on the aspects of rocket assembly, but we’ve also taken care of many other issues. Here’s the full list of changes:
Changelog
🔧 ASSEMBLY:
Fixed the issue with the second Engine slot disappearing
Fixed the issue with the Rocket Tank slot being active when placing Struts
Component slots are no longer covered by the Inventory tab
Fixed the issue with exceeding the allowed threshold of components which distorted other values in the Technical Overview tab
Fixed the incorrect display of component size information (S / M / L) which prevented components from being placed in corresponding slots
Sandbox Assembly: Thumbnail preview at rocket startup updates correctly
Fixed the issue with disappearing component slot names
Fixed the issue with inability to produce more components in a single turn after already commissioning the production of a certain component
Fixed the issue with “Launch the rocket” and “Abort” buttons appearing in the Assembly after pressing certain keys
Improved component grouping in the Inventory
⚙ SETTINGS:
Fixed the issue with the game switching to Windowed mode after selecting any game mode
Fixed the issue with incorrect save data in Save & Load panels
Fixed the issue with the save button constantly remaining active in the graphic settings
Fixed the issue with settings not refreshing despite the changes
Fixed the issue whereby Windowed mode would activate when opening the Settings menu
📈 PERKS:
Fixed the issue with the value of Perk points gain and money loss not updating after skipping turns or reloading the game
Fixed the issue with the Second Child and Apple of My Eye Perks which prevented players from buying more Perks
Fixed the issue with Perk Trees scrolling across various departments
🏢 BUILDINGS:
Fixed the issue with the marketing building texture not refreshing after closing the PR panel
Fixed the issue with exclamation marks not appearing when there’s a new building that can be constructed
Lights in buildings no longer work during daytime
Fixed the issue whereby players had to click RMB to be able to select buildings after loading the game from the in-game menu
The Department management menu can no longer be opened while in the Building mode
Fixed the Building Process information updates in the Buildings Map
Fixed the issue with buildings not changing their status after clicking the ”Build” button on consecutive game launches
📌 OTHER:
Fixed the bug displaying the wrong background (Space Atlas) when entering the Assembly from Mission Control
Fixed the issue with planets' details disappearing when zooming too close in the Mission Control window
Fixed the issue with the Department Efficiency not refreshing correctly
Corrected one of the Investor’s Best Player Bonus information
Hid notifications from the Rocket Launch window
Fixed the issue with email notifications overlapping with the rocket launch screen
Corrected the Polish translation
Status bar now updates correctly
Fixed the issue with positive traits displaying in red
Fixed the issue with the loan time displaying incorrectly in the Finance>Loans card
And more!
Keep giving us awesome ideas and suggestions on Steam and Discord. Thank you all for helping us make this update happen. If you like the changes, please consider dropping us a review on Steam—we’d love to hear what you think!
Stay on course and aim for the stars! INTERMARUM & All in! Games
It’s been a while, but Space Company Simulator is back with new fixes and improvements. There are no limits in space!
Changelog
Gameplay:
Modified UI
Added indicators above buildings to mark new events
The progress of constructing the Astronaut Complex and space program: Moon can now be viewed from the map level
Improved the “close” button in Mission Control to make it easier to spot
Fixed the FT-1 Component Test mission requirements
Fixed the Curiosity perk (the income is now correctly counted every turn)
Fixed the issue whereby the rocket speed would cap at 8000km/h
Fixed the issue with rocket launch SFX playing outside of the launch animation
Fixed the issue with some rockets disappearing after skipping turns
Fixed the university course which allows you to develop two skills simultaneously
Contract deadlines no longer reset on accepting
Fixed the issue with Scholarships Perk not adding 5% of the funds
Assembly:
Fixed the issue with component slot names disappearing after being pulled from the rocket
Assembly sandbox: Rocket Cam views during a rocket launch now updates normally
Fixed disappearing names of components in blueprints
Improved the limit of building several components during one turn
Information about created components no longer disappears after closing the panel
Fixed text formatting in component descriptions
Other:
Moved to Unity 2019.3
Fixed the issue with some rockets stopping after launch
Fixed the issue whereby the point value added after every turn would disappear
Corrected translations of component names in the component creation panel / Fixed names of components in the component creation panel (only in the Polish language version)
Game can now be saved on slots 1 and 10
Changed a 3D model of the space station
Added missing descriptions to building upgrade effects
Improvements in the Helper window’s text
And more!
Keep giving us awesome ideas and suggestions on Steam and Discord. Thank you all for helping us make this update happen. If you like the changes, please consider dropping us a review on Steam—we’d love to hear what you think!
Steam Trading Cards are now available in Space Company Simulator! You can get them by playing the game and trading with other users on the Community Market. Collect the full set to craft a one-of-a-kind badge that you can display on your Steam profile. Each badge will earn you random drops of emoticons and backgrounds.
You can now step up your Steam profile with:
Regular badge (5 levels)
Foil badge (1 level)
7 profile backgrounds
10 emoticons
Have a great time playing and earning your badge!
How to collect Steam Trading Cards
Play Space Company Simulator to get cards. Up to half the card set is dropped through game play. You can get the rest of the set by trading with other players on the Community Market.
How to craft a badge
Once you’ve collected a full set of cards you can craft them into a game badge. Badges can be crafted by accessing the Badges tab on your Steam profile. There are 5 levels of a regular badge to craft and one foil badge.
During badge crafting you'll receive random rewards, such as emoticons and backgrounds.
We know it’s been a while, but a fresh Space Company Simulator update is here with improvements and changes that will make your space missions go more smoothly.
The update contains an optimization upgrade, brand new contracts, and plenty of fixes. Check out the detailed changelog below!
📢 Features:
Added 7 new contracts
Added summaries of a contract’s objectives in a single sentence
Added a new round of optimizations, which should significantly increase frame rates
⚙ Changes:
Added more emails
Added the possibility to turn the Day/Night Mode off in the Settings, which can prevent some bugs related to it from appearing
Improved notification UX (user experience)
Improved University UX
Added quality of life improvements to GUI (game’s user interface)
Changed profits and penalties for completing contracts
Modified employee random leveling system (now based on the selected difficulty level)
Changed the University’s learning time from days to turns
Improved employee skills descriptions
Removed the possibility to launch the departments menu from Mission Control window
Removed the possibility to launch the Conference Center menu with hotkey
Improved the University translations
Removed the button which restarted the game after losing the game
The effects of locked astronaut and manager traits are no longer visible
🔧 Fixes:
Improved the positioning of building markups so that they no longer block the view of other buildings
The second engine can now be placed in a rocket correctly
A notification now correctly appears in the Building mode when there’s a new building available to be built
Improved the Scholarships Perk description
Improved the font size—it now works well with bigger numbers
Fixed an issue with email content not fitting the window
Fixed an issue with text missing in contracts and emails
Fixed various localization issues
Fixed the bug with inability to add more astronauts to manned missions if one of them quit
Fixed the bug whereby the same astronaut could be sent on two manned missions at the same time
Fixed the issue with windows not closing
Fixed the camera view for Medium and Heavy rockets
Improved the achievement descriptions and their calculation method
Scrolling emails no longer scrolls the atlas of planets
Fixed worker morale (max 100)
Fixed the save window—it is now impossible to save the game without a name
Workers can no longer be sent to train the skill they already maxed out
It is now impossible to continue the game after going bankrupt
Removed the button for planning flights in missions not involving flights
Fixed the icon with the number of mails—a large quantity of emails is now displayed correctly
It is no longer possible to move the University progress bar by hand
Fixed an issue whereby new contracts were set for 0 turns
Corrected the email informing about the contract’s completion failure
The ‘Start Chain’ caption no longer disappears
Fixed issues related to loading a save during gameplay from the in-game menu (as opposed to loading it from the main menu)
Fixed an issue whereby too many windows appeared in the Assembly
Corrected several trait tooltips
Fixed issues with contract visibility
Added missing text to placeholders
Fixed an issue with blocked contracts
Added ‘Speed’ and ‘Altitude’ translations
Corrected various translation issues
Fixed an issue with the Mailbox window
Optimized Planet Atlas
Fixed Planet Atlas bugs related to the constant emerging of new orbits
Fixed Planet Atlas culling issue which could crash the game
Fixed additional black screen issues
Fixed an issue whereby skipping a significant amount of turns would crash the game
Fixed University tabs issues
Fixed an issue which prevented employees from being sent to advanced University courses
Fixed an issue with the displaying the Management Courses for astronauts in the University window
Fixed an issue with the blocked ‘Foreign Start’ contract after loading the save file (the contract no longer appears as ‘in progress’)
Improved the responsiveness of the astronaut assigning button
Fixed an issue whereby the value of gained points on the top of the window as well as the component names in the component creation would disappear when the ‘construct a building’ option was clicked twice
Positive employee traits are no longer displayed in red
Fixed an issue whereby it was possible to exploit the number of investors
Fixed an issue with incorrect calculation of unlocked and locked lobbyists
Fixed an issue with an incorrect calculation of the amount of components that are ready to be constructed
Fixed an issue whereby the cost and turn counter of components that are required to be built would reset after constructing the maximum amount of components
Added a tooltip notifying that it is impossible to construct a component
Added various other minor fixes
Thank you all for helping us make this update happen! Keep giving us awesome ideas and suggestions on Steam and Discord.
Please consider dropping us a review on Steam if you’re satisfied with the update. Let other CEOs learn about the game!