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Genre: Indie

Space Drifters 2D

Update 0.9.4

Nearly didn't get an update out this week, and right now I'm really far from my desk, but still: here it is!
So this week I've added two new things: the dynamic background that pulsates with the music, and a new song titled Hotline Space for Co-Op Endless. As you can guess from the title of the song, it's somewhat inspired by Hotline Miami: one of the best game/music combos out there.
Many thanks to DivFord for helping me with the background effect, without his help there would probably have been no update this week.

Update entry in the README:
Update 0.9.4:
- Game: Dynamic Background Now Added
- Music: Hotline Space Added
- Asteroid Defence: Slowed Turret movement
- Bugfix: Game: Particles for asteroids now work

Update 0.9.3

This week's update brings the particle effects, some changes to gameplay and some tweaks to keyboard controls.
Bullets will blow up on contact, stars will explode and large stars now can spawn up to 3 smaller ones upon death and the spawn rate is increased. With this slight difficulty increase I've also added some new ranks and I've tried to improve the feel of keyboard controls.


Update log entry in the README:
Update 0.9.3:
- Game: Added Particle System
- Game: Added Thrust Exhaust
- Game Added more ranks
- Enemies: Increased small enemy spawn chances on large enemy death
- Enemies: Increased possible spawn number of small enemies on large enemy death
- Input: Increased Horizontal input gravity for buttons

Update 0.9.2 (0.9.1 and 0.9.0)

Here come 3 updates as one big one. So in this big update comes the last of the planned game modes, significant changes to the scoring system, a new song on the sound track, and Ranks.

Three new Score Multipliers have been added: Kill, DareDevil, and Inertia Break. The Kill multiplier increases with each kill and imediatly starts decreasing, while the DareDevil multiplier starts increasing when the Kill muliplier runs out and resets when you kill again, and the Inertia Break gives a fixed multiplier if the Inertia Break is disabled. So if you kill lots of enemies quickly, or if you avoid them for a long time your multipliers increase.
And now your scores determine your Rank: the higher your highscores are and the bigger your kill and daredevil multipliers are, the higher your Rank is. Additionally the game mode that you have the highest score in will determine your class.

The new game mode is Dodge, simply dodge the oncoming asteroids for as long as possible. If you disable Inertia Break in the options menu you'll get a x3 multiplier to your score. This is a great mode for improving your space flight abilities as well as your highest DareDevil multiplier, and having the the dodge highscore as your highest score get you the class of Drifter.

I've also added a new track that's used in the Dodge and Race modes to the game and the OST available on rubberduckynetwork.com/music.html


Update log entry in the README:
Update 0.9.2:
- MainMenu: Added System Menu Thingy
- MainMenu: adjusted navigation
- Score: Increase Inertia Break Multiplier (2 to 3)
- Dodge: Spawn rate increase
- Dodge: DareDevil rate increase
- Asteroid Defence: Increased Max Spawnrate
- Asteroid Defence: Increased orbit decay rate
- SpellCheck: Ranks and Subtitle Tips

Update 0.9.1:
- Asteroid Defence: Kill multiplier drop-off increase (0.5 to 0.72)
- Dodge: Max spawn rate decrease from (0.5s to 1.2s)
- MainMenu: Highest Multiplier display
- MainMenu: Added Ranks
- Options: Added Inertia Break Toggle and inertia break multiplier
- Options: Added HighScore Reset Button
- Bugfix: MainMenu: Navigation from quit to solo

Update 0.9.0:
- Singleplayer: Added Dodge
- Score: Added Kill multiplier and DareDevil multiplier.
- Input: Improved Bindings for multiplayer.
- Music: Added DBD

Update 0.8.0

This update introduces a new single player mode: Asteroid Defence. In this mode you control a turret upon a planet, and have to shoot down asteroids before their orbit brings them on a collision course with your planet.
I haven’t done many changes to the rest of the game this update, aside from some under-the-hood stuff. I will probably be moving straight to version 0.9 with the next update, and consider the game in ‘gamma’; with the implementation of the next game mode, I will have made all the intended and suggested game modes and there will be no more major changes. I will then focus on adding music, improving the visuals, balancing gameplay, creating Steam cards and trying to implement Achievements and/or leaderboards. I also have plans to include the possibility for 4 players wherever possible.

Update log entry in the README:
Update 0.8.0:
- Singleplayer: Added Asteroid Defence

Update 0.7.0

With update 0.7.0 I've added all the originally planned Multiplayer modes: Versus, Hold The Flag, Race and finally with this update: King of The Hill. The new King of the Hill mode works similarly to Hold the Flag, stay in the central zone to make the timer run out.

With this update also comes two gameplay changes: firstly I’ve added the toggle button for ‘Full RCS’ in the options menu which gives forward and backward mobility using RCS, and for the Endless mode I’ve made it so larger enemies can spawn the smaller versions upon death a bit more like asteroids.

Having finished creating the planned MP modes I return my focus to Single Player hopefully adding two more modes, currently named: dodge and invaders. Invaders like mode was a suggestion, while dodge is an idea that I think would be good given the physics based movement.

Update log entry in the README:
Update 0.7.0:
- Multiplayer: Added King of the Hill
- Endless: Larger Enemies can now spawn smaller versions upon death
- MainMenu: Added Options Submenu
- Game: added toggle option for Full RCS

Update 0.6.2 (and 0.6.1)

Updates for Space Drifters 2D.

This update adds a new enemy to the Endless Mode, improves Race Selection, Menu Navigation, scoring, and also flight controls.

From the feedback I’ve had I’ve realised many use primarily the RCS* (right stick of xbox controller) to thrust around whereas it’s intended to be used for trajectory adjustments and moving side to side, so currently forward and backward RCS has been disabled and in one of the next updates I’ll make two options for RCS: ‘simple’ and ‘full’. While you can still bind axes to vertical RCS, the input will not affect flight.

As for the new enemy, it’s a new addition to the Unstable Star family, that shoots projectiles. These projectiles will track you like the stars do and instead of dealing damage it will disable shields and impede movement for a few seconds. This new enemy isn’t a frequent as any of the others, and I’ve not changed any of the other spawn rates to accommodate it, but over the next few updates your feedback will help me balance it.

Update log entry in the README:
Update 0.6.2:
- Endless: Added Medium Unstable Star
- Race: Added planet course selection slider
- Race: Added ability to choose number of laps
- MainMenu: Improved navigation
- Game: Disabled forward an backward RCS to encourage use of main thruster
- Game: changed Endless scoring

Update 0.6.1:
- Bugfix: Race: Second player wasn’t triggering end lap
- Bugfix: Race: Left and Right sides were being cut on lower resolutions
- Bugfix: Race: Planet circuit was being picked by RNG

Update 0.6.0

I've just released the 0.6.0 update of Space Drifters 2D!

This update comprises new features including:

- Fight your friends in the Multiplayer Versus mode, with a newly added, randomly generated asteroid belt, useful to shield yourself from your opponent.
- Race your friends in the Multiplayer Race mode, through asteroid belts or around planets.
- Play with new backgrounds for different modes that move according to player movement in Endless and Endless Co-Op.

New changes and improvements :

- In the Main Menu, there is a new Title Logo and a Random Tip. There is also a new Volume Slider.
- The key binds have been cleaned up in the Launcher, and the supported aspect ratios have been changed to 16:9.
- In game, the cursor is now hidden during gameplay.
- The issues relating to the low resolution have been fixed, and as low as 400px in height is now fully working.

Note: A bug in the race mode has been found where the second player isn't detected by the 'finish line'. Also on some low resolutions the left and right sides are being cut off a bit. I'm currently working on the fix and it should be up soon.
EDIT: these have now been fixed with the 0.6.1 update. I forgot to change the main menu version line, but if in the README you see 0.6.1 you should be good.


Update log entry in the README:
- Multiplayer: Versus: Added Asteroid Belt
- Multiplayer: Race: Added Asteroid Belt
- Multiplayer: Race: Added Planets
- Enemies: Changed Colour of ‘Stable Stars’
- MainMenu: Options: Volume Slider
- MainMenu: Title logo and Random Tip
- Backgrounds: Added Backgrounds for different modes
- Backgrounds: Made Endless and Endless Co-Op Background move according to Player(s)
- Launcher: cleaned up key binds.
- Launcher: changed supported aspect ratios to 16:9
- Game: Cursor now hidden during gameplay
- Bug Fixes: MainMenu: Buttons: low resolution fix (Should be fine down to 400px in height)