Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of October! 🤩 [table noborder="1" equalcells="1"]
This mod is centered around rebuilding the Vanilla solar system, in particular the planets & resources as efficiently as possible in terms of voxel slots.
The goal is to make each planet more special, in addition with Alien & Earthlike to be less similar.[/td] [/tr]
The James Webb Space Telescope (JWST) is a space telescope which conducts infrared astronomy.
As the largest optical telescope in space, its high resolution and sensitivity allow it to view objects too old, distant, or faint for the Hubble Space Telescope.[/td] [/tr]
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of September! 🤩
The newest edition to The Iron Orders weapon pack. The VXM-08 M.L.M.S came about after a growing need for a cheaper and smaller missile system was needed.
While the Trident Torpedos are effective they lack in tracking and speed and the system needed to launch them far to big.[/td] [/tr]
I started this mod with the hope that I could make wheels stay on the track like they do IRL without requiring a rollercoaster style wheel spam setup.
These wheels are designed to work with the track blocks in the mod. They are near unusable on voxels. To make up for this they have more pulling strength and less power use than normal wheels.[/td] [/tr]
The Mk 2 grenade is a fragmentation hand grenade used by the U.S. armed forces during World War II and in later conflicts including the Vietnam War.
It was manufactured with grooves in the cast iron, which gives it the appearance of pineapple fruit, hence the common nickname of the "pineapple" grenade. [/td] [/tr]
This mod adds terminal controls to lighting blocks that give you the ability to save the settings of a single light block and then apply it to multiple lighting blocks.
This also works across saves as well (ie, create a lighting profile in one world, it will follow you to other worlds).[/td] [/tr]
Fun little survival environment for people to hang out and try something a little different. Max sized Earth with a 50km Pertam at about 5km from each other with a standard moon in the distance.
Lots of asteroids floating about between and one or two poi's for players to find with some goodies to reward them.[/td] [/tr]
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
This is a mod for Space Engineers that aims to make survival in the game more difficult and challenger adding new systems like hunger and thist.[/td] [/tr]
Anger Clang like never before while you build subgrid configurations that were previously impossible!
This mod contains hinges, rotors, and pistons with conveyor ports and attachment points in different orientations, including the Wide series.[/td] [/tr]
Log: The Great Space Nation is a mod that strives to add interesting encounters to space.
There are two new factions you'll encounter. Log is the primary force you'll be fighting, while Log Mart is a business that brings the economy back into relevance.[/td] [/tr]
The "Fu Xiao" class civilization ark is not a colonial ship, but a special ship for the continuation of civilization.
Therefore, the design of the living area of the "Fu Xiao" class takes the city as a template as much as possible to build a living environment close to home for passengers, rather than putting crew members in a freezer to spend an endless wandering journey.[/td] [/tr]
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
This mod is intended to make add new risks to the player in the form of Heat, Cold, Radiation and Electrocution damage. To help reduce certain risks new suits (Hazmat and Miner) have been added. Also note there are some new HUD Indicator Icons too.
Secondary is a more realistic implementation of reactors which now require "control rods" (Silver/Cobalt ingots), Coolant and can be over fueled. Reactors will also enter a "runaway" and/or "meltdown" state.[/td] [/tr]
Welcome to the best meta/agility script of Space Engineers.
Big thanks to VectorThrust2, Digi, Whiplash, d1ag0n, feoranis, Malware, and so on to help me with part of the code and solving some problems. I cannot rule out my thanks also to 1wsx10, the original author of Vector Thrust 2 and for providing the majority of the code where this script is working.[/td] [/tr]
A set of of advanced rotors to build turrets and stuff, in line with vanilla style. SG and LG!
Featuring a complex collision model the rotorhead can be sunk into a roundish hole of armor and can be passed through the complete center section, allowing the gun assembly to move freely through there when elevated.[/td] [/tr]
The Madokai MK5 is produced by Aegyr Grp. on one of their atmospheric forges. The unusual shape and coloring of this craft, quickly made it popular among the more wealthier traders and explorers.
Since it has a small cargo capacity, it is often used to supply remote outposts or transporting valuable goods in small quantities. Like all Aegyr Grp. ships is it not very well armed and always needs to be escorted.[/td] [/tr]
Our Community Team has been scouring the workshop. It is always hard to narrow it down to just a few amazing creations! Thank you, to all our creators, for such impressive, inspiring, jaw-dropping creations. 💫
Every month, we really look forward to spotlighting mods and blueprints that catch our eye and have the potential to make your time in Space Engineers interesting and unique.
Frustrated with finding that Cobalt patch on Earthlike? Worry not, science is here to alleviate your frustration!
Clamp a thumper to the ground and with our advanced sensors you can detect far away ore spots. Designed to allow you to discover ore nodes on planets similar to the way Radio Spectrometry works.[/td] [/tr]
This mod adds a number of tarp and cargo net blocks to the game. They serve as great decorative options for your base, especially if you're going for a more industrial or ramshackle look.
The cloth of the tarp-variants is even slightly animated. The mod also includes some pillars to hold up your tarps.[/td] [/tr]
You wake up after a long cryogenic sleep and realize that the colonization mission was a total failure, almost all the colonists died, the system is under anarchy and now you will have to survive in HËLL.[/td] [/tr]
USS Enterprise NCC-1701-F (Yorktown class) as seen in Star Trek Online (updated Thomas Marrone model)
Almost a Year later the Yorktown and Aquarius are finally out with help from HD, Talia, Starprime and Barb from our SE Starfleet build community![/td] [/tr]
We are continually inspired by our incredible community - your creations, machinations, mods, stories, and visions of the world of Space Engineers drive us to excel. We would like to share a slice of creations that caught our eye during the past month.
311 different grids such as small drones, crashed ships, damaged outposts and rotating ring space stations. 99% of grids are damaged in some way, from light rocket damage to being practically ripped in half.
Ion Thrusters/Reactors/Jump Drives appear on some crashed ships on planets No grids are aggressive, they are armed though ;-)
This adds a crew of robots and astronauts to all NPC ships. This works with vanilla cargo ships NPC mods (including MES), and the economy ships and stations.
Provides crew for any ship, vehicle, or station owned by an NPC faction
Uses AI Enabled to provide pathing and behaviors for NPCs on ships.
Supports single player, multiplayer, and local hosted multiplayer games
The growing tension between Aenum Republic and Outer Planets Consolidation prompted the latter to immediately upgrade its battle fleet.
While dozens of shipyards throughout the Consolidation territory were producing new warships at a hasty pace, Consolidation Electronic Technologies, by special order of the Consolidation Council, began to develop new types of weapons that have a significant advantage over weapons available on the mass market.
Power transmitter - Takes power from main grid and distributes up to 15MW by default to receivers in area (respecting permissions: Solo, faction, anyone) Also tops off all suits in 200m
Power Receiver - Draws power from transmitter and outputs up to 7MW to attached grid (small grid only)
Range, Power transfer rate, and transfer efficiency are configurable.
Cascadia is a super-habitable world covered in lush red vegetation. Planetary ring, exotic looking twisted clouds, strange biomes, and some kind of mystery may interest space explorers.
This mod adds a set of high-quality hangar gates to seamlessly fit into Space Engineers aesthetics, containing 3 new versions of extra-large hangar doors to expand your construction options for you.
The newest edition to The Iron Orders weapon pack. The FEM-300 Heavy Repeater adds in a triple barrel repeater that launches tungsten rounds at incredible speeds. These rounds travel at record breaking speed and can penetrate through armor with ease leaving enemy ships riddled with dozens of tiny holes which has given the rise to its nickname The Iron Maiden.
These rounds travel so fast they are able to just barely bypass defensive shields however, they use up most of their energy doing so resulting in minimum damage. The Iron Maiden was designed to be a reliable weapons platform that could be used in any environment with ease. The Maiden has an extreme level of motion and is able to fire directly up and even below itself to some degree making it an easy choice for general ship/base defense.
We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. ːcozyspaceengineerscː
Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics! :desktop: https://support.keenswh.com/spaceengineers
✅ Space Engineers Future News ✅
➡️ News & Updates ➡️ Community Spotlight ➡️ Community Guides ➡️ DLC Price Change ➡️ “Last Chance” Sale
Marek Blog: https://blog.marekrosa.org/2022/05/space-engineers-future.html
Community Spotlight 🧐 April 2022
We are continually inspired by our incredible community - your creations, machinations, mods, stories, and visions of the world of Space Engineers drive us to excel. We would like to share a slice of creations that caught our eye during the past month.
This tool creates random star systems for your game. I find having to manually place modded planets in my game takes a lot of the fun out of the discovery of the star system, and no matter where I place planets I feel like I'm either cheesing to make it too easy or too hard. So I built this tool. https://steamcommunity.com/workshop/filedetails/?id=2789619117
Ever wanted to scout out a planet before your approach? Check an asteroid for ore and hostiles from over a thousand kilometers way? Track an enemy ship on Mars from the comfort of your moon base? Well, now you can!
This mod adds new camera blocks that allow for remote scouting over unlimited distances (power requirements allowing), complete with the ability to place GPS markers and track entities at a distance as well.
To balance the tactical advantage these cameras grant, there are also tracer blocks which can detect when an enemy is scouting the area near your grid and will allow you to trace their position automatically! https://steamcommunity.com/workshop/filedetails/?id=2703188911
This script provides graphical interface to terminal block actions in the form of tree-organized menu. Originally intended to help organizing complex builds with many programmable blocks that require numerous command arguments. Helps a lot to save toolbar space and removes the need to remember button meanings. Also it helps by grouping commands as you see fit. https://steamcommunity.com/sharedfiles/filedetails/?id=2789500371
A lot of Pictures (294) for the Sci-Fi Button panels. The Background color can be changed in the LCD settings. https://steamcommunity.com/sharedfiles/filedetails/?id=2791306408
This battery pack offers 4 high-capacity storage units for increased power storage.
Blocks: • LG Large Energy Storage Tank • LG Energy Storage Unit • SG Compact Energy Storage Unit • SG Energy Storage Core https://steamcommunity.com/sharedfiles/filedetails/?id=2787601872
Just in time for the new update, a way to display your precious plushies (and other items) without the fear of them despawning or getting garbage collected!
This mod adds 2 types of display cases which will display their current inventory item. You can rotate the displayed items using pitch/yaw/roll controls in terminal or via toolbar actions. The block also contains a configurable light source which you can modify to ensure maximum viewing pleasure. PB interface should follow as well (because why not?). https://steamcommunity.com/workshop/filedetails/?id=2799659022
A scrapyard turned racetrack, Oressi offers a singular track with two shortcuts, packed full of detail and fun twists and turns. From a jump through a crashed, old ship to a shortcut that only opens after someone has already gone through.
Originally an SSI military compound, the lands surrounding it had been littered with wreckages from the ORE and SSI faction as both companies fought on these very fields. After the initial battle, both factions came to an agreement and ceased fire, salvaging the now overgrown fields. That was years ago, the now abandoned colony and factory still stand, and both companies have decided to revamp the grounds and create an all-new racetrack.
There is a button to start the race in the catwalk on top of the starting line. You can turn on the grinders for the 2nd shortcut using a button near them!
The track features many different rovers and crashed ships, with an assortment of different colored HZI Canid cars ready to race. Credits to echance01 and Stratus for some ships in the race! https://steamcommunity.com/workshop/filedetails/?id=2787969333
The 'Dragon' features 2 Rocket Launchers, 2 Autocannons, 2 Gatling and 1 Autocannon Turret for weaponry. 1 large hydrogen tank with two large H2 thrusters are present with 10.8 minutes at full thrust. A vast array of Atmospheric and Ion thrusters complement this as the primary movement method. The dropships interior features capacity for 1 pilot, 1 gunner, as well as 10 passengers, and is fully airtight and pressurized via 2 O2/H2 generators.
Powering the ship are 2 Small reactors, 8 Large batteries and 67 small batteries (yeah) giving a flight time of around 30 minutes in atmosphere with connection ports in the Top, Bottom and Rear of the ship for external re-arm and recharging.
The VTOL function of the Dragon allows an additional 2 Large Ions, and 1 Large Atmospheric for two opposite sides to be rotated for better movement in the desired direction (Forwards/Backwards vs Up/Down), the feature also changes the lighting from red to green when activated so marines know when the dropship is safe to exit. https://steamcommunity.com/workshop/filedetails/?id=2788392775
A simple and easy-to-maintain design, the Leopard quickly became the standard lance-sized 'Mech carrier for the original Star League and the Great Houses. Its relatively low operating costs and abundant existing replacement parts (with the exception of the drive system) has allowed it to not only survive the Succession Wars as a ship class, but become the predominant entry vehicle for 'Mech recon, objective raid, and special operations missions. https://steamcommunity.com/sharedfiles/filedetails/?id=2793737795
Large and small grid combo mars vehicle for creative mode and block destruction off. NOTE: First of all make sure you have ingame scripts enabled, https://steamcommunity.com/sharedfiles/filedetails/?id=2795394214
Aeropa City is a city of the future located on the planet Takura on the same island with a large volcano. At this stage, the map is laid out in a stripped-down version, this was done specifically for those who inherited the computer from their grandfather. https://steamcommunity.com/workshop/filedetails/?id=2800162107
Grind pits? Phhffft... Vintage Press the button for your ultimate smoothie experience! https://steamcommunity.com/sharedfiles/filedetails/?id=2793426235
We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. :cozyspaceengineersc:
Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics! :desktop: https://support.keenswh.com/spaceengineers