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Space Engineers screenshot
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Genre: Shooter, Simulator, Strategy, Adventure, Indie

Space Engineers

Announcing the “Spaceship Generator Competition”!

Spaceship Generator Competition 🚀

Competition Details:
⚙️ https://www.spaceengineersgame.com/announcing-the-spaceship-generator-competition/ ⚙️

𝐃𝐞𝐯𝐬 𝐥𝐨𝐬𝐭 𝐢𝐧 𝐬𝐩𝐚𝐜𝐞 ➡️ Today, Nov. 10th, 5 - PM UTC

🛰️ Twitch: https://www.twitch.tv/keencommunitynetwork
🛰️ YouTube: https://www.youtube.com/user/SpaceEngineersGame

Community Spotlight 🧐 October 2022



Space Engineers Official



Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of October! 🤩
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Reanimation by Patrick


When a player dies, a zombie raises to take it's place.

Have fun![/td]
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Advanced Automatic Elevator Control Script by Viruz


This script can be used to create and manage complex but easy to use elevators.

Only a single programmable block is needed to manage all of the elevators on a grid.
This script supports any grid size.[/td]
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Whip's Script Replacer Block by Whiplash141


Do you tire of having to manually update the scripts in your ship blueprints every time a silly script writer makes an update?

Do you wish that I would stop pushing updates to WHAM every freaking day?
Well this mod helps with the first one![/td]
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Small Wheel Bucket Excavator by Pino Whitney ❄


Small grid excavator

Size: 2x3x1[/td]
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Refinery - PvP Map by MC-Arbiter


Halo 3's, The Pit.

Lovingly remade into a Space Engineers PvP arena.[/td]
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Solar System Rebuild by Kreeg


This mod is centered around rebuilding the Vanilla solar system, in particular the planets & resources as efficiently as possible in terms of voxel slots.

The goal is to make each planet more special, in addition with Alien & Earthlike to be less similar.[/td]
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Nordschleife Racetrack by Beesoldier


This track was made with Formula SE in mind. It's made by using a modded planet with a painted track and realistic heightmap on it

It takes about 4 minutes to do a lap.[/td]
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Hamburger Circuit FSE Race Track by enigma


This race track is based in Nevada USA

Features an Airfield, an Oil Mine, a Burger King and so much more.[/td]
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ArrowHead Tactical Missile Launcher by War Wolf


The M/ML-556 Arrowhead is a U.S.F ( United Sol Federation ) prototype tactical missile launcher

Can re-arm itself with an onboard missile construction system. [/td]
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James Webb Space Telescope by Camper


The James Webb Space Telescope (JWST) is a space telescope which conducts infrared astronomy.

As the largest optical telescope in space, its high resolution and sensitivity allow it to view objects too old, distant, or faint for the Hubble Space Telescope.[/td]
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Coming soon: Event Controller 🤯

🔁 Event Controller

Monitor various block states 🧐

Trigger actions automatically 🤩

Community Spotlight 🧐 September 2022



Space Engineers Official



Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of September! 🤩

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Telemetry Plus by TechCoder


Keep track of all your ships. Displays all your ships telemetry in one screen (or more).

Use the visual telemetry screen to have a Radar like visual location of your ships.[/td]
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Overclocking Control System by 寂语不言丶


Added a block for overclocking some of the ship's equipment.

Currently, the following devices can be overclocked: Reactor, O2/H2 Generator, gyroscope, thruster, drill.[/td]
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VXM-08 Multi Launch Missile System by Killerbee77


The newest edition to The Iron Orders weapon pack. The VXM-08 M.L.M.S came about after a growing need for a cheaper and smaller missile system was needed.

While the Trident Torpedos are effective they lack in tracking and speed and the system needed to launch them far to big.[/td]
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Randa's Train Parts by John Bee


I started this mod with the hope that I could make wheels stay on the track like they do IRL without requiring a rollercoaster style wheel spam setup.

These wheels are designed to work with the track blocks in the mod. They are near unusable on voxels. To make up for this they have more pulling strength and less power use than normal wheels.[/td]
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Steam locomotives [8th generation] by hanels


3 Steam locomotives and one older model of Big Boy

There are: Mallard, Sil Nigel Gresley, Union Pacific Big Boy[/td]
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MK 2 Fragmentation Grenade by jTurp


The Mk 2 grenade is a fragmentation hand grenade used by the U.S. armed forces during World War II and in later conflicts including the Vietnam War.

It was manufactured with grooves in the cast iron, which gives it the appearance of pineapple fruit, hence the common nickname of the "pineapple" grenade. [/td]
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IMPAKT - Missile Systems by RELIKT


IMPAKT Missile Systems aims to provide a concise, simple, and easy-to-use missile modset based around the weapons of the modern day. [/td]
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Lighting Profiles by Meridius_IX / Lucas


This mod adds terminal controls to lighting blocks that give you the ability to save the settings of a single light block and then apply it to multiple lighting blocks.

This also works across saves as well (ie, create a lighting profile in one world, it will follow you to other worlds).[/td]
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[HDI] When Worlds Collide by Sevyrs


Fun little survival environment for people to hang out and try something a little different.
Max sized Earth with a 50km Pertam at about 5km from each other with a standard moon in the distance.

Lots of asteroids floating about between and one or two poi's for players to find with some goodies to reward them.[/td]
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Kagumi Space Whale by Errix


Look at that! A Kagumi space whale crosses your path.

This rare species was discovered in 2230 by a space telescope that was pointed at the Rim Sector Gaya for research purposes.[/td]
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Discord Community

Community Spotlight 🧐 August 2022



Space Engineers Official



Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of August! 🤩


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Extended Survival: Stats & Effects by ogrimdooh


This is a mod for Space Engineers that aims to make survival in the game more difficult and challenger adding new systems like hunger and thist.[/td]
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Mechanical Expansion by DontFollowOrders


Anger Clang like never before while you build subgrid configurations that were previously impossible!

This mod contains hinges, rotors, and pistons with conveyor ports and attachment points in different orientations, including the Wide series.[/td]
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Better Resources by DirtyPixel


This module adds Copper, Titanium, Aluminium, Lithium, Sulfur and Shale ores to all SE planets, moons and asteroids.[/td]
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RIP System & Scenario by Yogner


This is a custom system with scenario.

Very dark and depressing as the age of light and stars are coming to an end.[/td]
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The Khurakan System by Rezun


The Khurakan System is a beautiful place, but full of dangers.

You can chose one of 3 different spawns, each with different difficulty, but also different opportunities.[/td]
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Pravda Heavy Industries by Meridius_IX / Lucas


Pravda Heavy Industries adds several large grid encounters as Space Cargo Ships.

These encounters may appear neutral initially, however they will quickly become hostile if approached.[/td]
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Log: The Great Space Nation by Bryan


Log: The Great Space Nation is a mod that strives to add interesting encounters to space.

There are two new factions you'll encounter. Log is the primary force you'll be fighting, while Log Mart is a business that brings the economy back into relevance.[/td]
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Battlestar Galactica Flak Wall by Looterich_(AUT)


A must have for all BSG Fans! Adds a modified vanilla Cannon and a Custom "120mm_Flak_Explosives" in Ammo Boxes.

Fires Explosives shells ~ 600m with a Dispersion of 140m. So, the more guns you use the deadlier the Wall will be.[/td]
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Guided Heli AA / AT / HE missiles & rocket pods by Serža


Guided missiles + rocket pods for helicopters.

Lock-on distance increased to 7,5km and warning sound triggers when enemy player locks on you![/td]
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MA Plasma Reactor by AutoMcDonough


Give your ship a proper engineering deck with this expandable plasma power system.

This contains a reactor which converts plasma fuel to energized gas, and generators which run directly off this.[/td]
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'Fu Xiao' Class Civilization Ark by ARC17Alpha


The "Fu Xiao" class civilization ark is not a colonial ship, but a special ship for the continuation of civilization.

Therefore, the design of the living area of the "Fu Xiao" class takes the city as a template as much as possible to build a living environment close to home for passengers, rather than putting crew members in a freezer to spend an endless wandering journey.[/td]
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Support Portal


Discord Community

Community Spotlight 🧐 July 2022



Space Engineers Official



Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of July 🤩


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Survival Reborn: Spacewalk by Paradox Reborn


A survival-oriented overhaul of character movement, suit resources, and the jetpack.

Also serves as a balanced anti-hydroman mod for PVP.[/td]
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Hazard Mechanics by TheSuperintendnt & PirateRockabillyPunksInSpace


This mod is intended to make add new risks to the player in the form of Heat, Cold, Radiation and Electrocution damage. To help reduce certain risks new suits (Hazmat and Miner) have been added. Also note there are some new HUD Indicator Icons too.

Secondary is a more realistic implementation of reactors which now require "control rods" (Silver/Cobalt ingots), Coolant and can be over fueled. Reactors will also enter a "runaway" and/or "meltdown" state.[/td]
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MWI - Weapon Collection 3 [WeaponCore] by Mexpex


After a way too long time in the making Mexpex Warfare Industries is back once more with a new line up of weapons!

We got coils, we got missiles and of course the new and improved version of the classic Battleship Cannon.[/td]
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Fabric Passages by kickformoney


Cheap, lumpy, lighted, what more could you ask for?

All block recipes now require canvas, meaning a Basic Assembler at a minimum will be required to fully weld these.[/td]
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Vector Thrust OS by Lord Death Pyro


Welcome to the best meta/agility script of Space Engineers.

Big thanks to VectorThrust2, Digi, Whiplash, d1ag0n, feoranis, Malware, and so on to help me with part of the code and solving some problems. I cannot rule out my thanks also to 1wsx10, the original author of Vector Thrust 2 and for providing the majority of the code where this script is working.[/td]
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Stealth Drive (Cloaking) by Ash Like Snow


This mod adds the stealth drive to the game, allowing ships to become almost invisible and undetectable by weapons.

It also contains heat sink blocks, which allow ships to remain in stealth for longer before needing to drop out to vent accumulated heat.[/td]
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Turretring Rotors by Eddo of Rivia


A set of of advanced rotors to build turrets and stuff, in line with vanilla style. SG and LG!

Featuring a complex collision model the rotorhead can be sunk into a roundish hole of armor and can be passed through the complete center section, allowing the gun assembly to move freely through there when elevated.[/td]
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Spinny Plasma Reactor by Chipstix213


Ever wanted to make your engine room look a little more flashy? Trying to capture that Sci-Fi look you saw on that show once?

Now you can![/td]
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Madokai Mk5 - a Aegyr Grp Hauler by Errix


The Madokai MK5 is produced by Aegyr Grp. on one of their atmospheric forges. The unusual shape and coloring of this craft, quickly made it popular among the more wealthier traders and explorers.

Since it has a small cargo capacity, it is often used to supply remote outposts or transporting valuable goods in small quantities. Like all Aegyr Grp. ships is it not very well armed and always needs to be escorted.[/td]
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Tank Powered By Cannon Recoil Engine by T0pOxyg3n


This tank uses 560 assault cannon recoil or 16 "piston" engine to move forwards.

The recoil power is transferred from cannons to tracks using gears, clutch and other mechanical things.[/td]
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Community Spotlight 🧐 June 2022



Space Engineers Official



Our Community Team has been scouring the workshop. It is always hard to narrow it down to just a few amazing creations! Thank you, to all our creators, for such impressive, inspiring, jaw-dropping creations. 💫

Every month, we really look forward to spotlighting mods and blueprints that catch our eye and have the potential to make your time in Space Engineers interesting and unique.

Here is our spotlight for the month of June 🤩


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Seismic Surveying by DraygoKorvan


Frustrated with finding that Cobalt patch on Earthlike? Worry not, science is here to alleviate your frustration!

Clamp a thumper to the ground and with our advanced sensors you can detect far away ore spots. Designed to allow you to discover ore nodes on planets similar to the way Radio Spectrometry works.[/td]
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Undo by Klime


Ctrl Z to undo stuff!
Singleplayer Creative only.[/td]
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AQD - Tarps & Nets by enenra


This mod adds a number of tarp and cargo net blocks to the game. They serve as great decorative options for your base, especially if you're going for a more industrial or ramshackle look.

The cloth of the tarp-variants is even slightly animated. The mod also includes some pillars to hold up your tarps.[/td]
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Terrain Tool by Junrall


The Terrain Tool allows you to place voxels of all kinds such as grasses, sands, soils, stones, and snow...

Even Digi's concrete! Terrain types from all of the vanilla planets and asteroids are available![/td]
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Surviving in Hell by Almirante Orlock


You wake up after a long cryogenic sleep and realize that the colonization mission was a total failure, almost all the colonists died, the system is under anarchy and now you will have to survive in HËLL.[/td]
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Star Blazer Yamato Weapons by ribera1945e


This is a weapon mod inspired by the weapons that appear in the animated series Star Blazers (Space Battleship Yamato / 宇宙戦艦ヤマト).[/td]
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Production Bay by Goldshell


Design to build all the components in the vanilla game and store them in containers automatically[/td]
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USS Enterprise NCC-1701-F by ZEO CMF


USS Enterprise NCC-1701-F (Yorktown class)
as seen in Star Trek Online (updated Thomas Marrone model)

Almost a Year later the Yorktown and Aquarius are finally out with help from HD, Talia, Starprime and Barb from our SE Starfleet build community![/td]
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Caribou Mech by BlackArmor


A replica of a mech made by Boylei Hobby Time. A walking watchtower from the steampunk wild west.
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Fighting Robots by shamsi


Fighting Robots toy recteated in Space Engineers!
Optimized for a game controller 😉[/td]
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Support Portal


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Community Spotlight 🧐 May 2022

We are continually inspired by our incredible community - your creations, machinations, mods, stories, and visions of the world of Space Engineers drive us to excel. We would like to share a slice of creations that caught our eye during the past month.

Looking for your fellow Space Engineers?


🤔 Join our official Discord community here: https://discord.gg/keenswh


MES Wreckage by TheFinalEvent97




Designed for a salvage style of gameplay

311 different grids such as small drones, crashed ships, damaged outposts and rotating ring space stations. 99% of grids are damaged in some way, from light rocket damage to being practically ripped in half.

Ion Thrusters/Reactors/Jump Drives appear on some crashed ships on planets
No grids are aggressive, they are armed though ;-)


Crew Enabled by Patrick




This adds a crew of robots and astronauts to all NPC ships. This works with vanilla cargo ships NPC mods (including MES), and the economy ships and stations.

  • Provides crew for any ship, vehicle, or station owned by an NPC faction
  • Uses AI Enabled to provide pathing and behaviors for NPCs on ships.
  • Supports single player, multiplayer, and local hosted multiplayer games


Consolidation Armament by Plutonium & Foltast




The growing tension between Aenum Republic and Outer Planets Consolidation prompted the latter to immediately upgrade its battle fleet.

While dozens of shipyards throughout the Consolidation territory were producing new warships at a hasty pace, Consolidation Electronic Technologies, by special order of the Consolidation Council, began to develop new types of weapons that have a significant advantage over weapons available on the mass market.


PowerShare by Sherbert & Arkolis




Power Share introduces 2 blocks:

  • Power transmitter - Takes power from main grid and distributes up to 15MW by default to receivers in area (respecting permissions: Solo, faction, anyone) Also tops off all suits in 200m
  • Power Receiver - Draws power from transmitter and outputs up to 7MW to attached grid (small grid only)
Range, Power transfer rate, and transfer efficiency are configurable.


Grind To Learn 2 by s.o.v.a




From the start, you know nothing. Grind something to learn how to build it!
Thanks to Phoera for the original idea!


Planet Cascadia by Sikareshki




Cascadia is a super-habitable world covered in lush red vegetation. Planetary ring, exotic looking twisted clouds, strange biomes, and some kind of mystery may interest space explorers.


Rebels Gates by Kuvat




This mod adds a set of high-quality hangar gates to seamlessly fit into Space Engineers aesthetics,
containing 3 new versions of extra-large hangar doors to expand your construction options for you.


The Iron Maiden by Killerbee77




The newest edition to The Iron Orders weapon pack. The FEM-300 Heavy Repeater adds in a triple barrel repeater that launches tungsten rounds at incredible speeds. These rounds travel at record breaking speed and can penetrate through armor with ease leaving enemy ships riddled with dozens of tiny holes which has given the rise to its nickname The Iron Maiden.

These rounds travel so fast they are able to just barely bypass defensive shields however, they use up most of their energy doing so resulting in minimum damage. The Iron Maiden was designed to be a reliable weapons platform that could be used in any environment with ease. The Maiden has an extreme level of motion and is able to fire directly up and even below itself to some degree making it an easy choice for general ship/base defense.


BFG Hand-Railgun by Serža




  • BFG (Character weapon) - Aim the weapon for better accuracy
  • BFG Ammo - Survival ready, capable of moving small/medium grids
  • BFG Prototype Ammo - Extremely expensive, capable of moving large grids (capital ship sized)


Brahmin MH-19C by bolland83




  • Vehicle Type: Mining Hauler/Heavy Cargo Truck
  • Purpose: Ore collection missions in remote locations, cargo hauling, exploration, survival.
  • Operational Environment: Planetary Surface


We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. ːcozyspaceengineerscː

Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics!
:desktop: https://support.keenswh.com/spaceengineers

✅ Space Engineers Future News ✅



➡️ News & Updates
➡️ Community Spotlight
➡️ Community Guides
➡️ DLC Price Change
➡️ “Last Chance” Sale

Marek Blog: https://blog.marekrosa.org/2022/05/space-engineers-future.html

Community Spotlight 🧐 April 2022

We are continually inspired by our incredible community - your creations, machinations, mods, stories, and visions of the world of Space Engineers drive us to excel. We would like to share a slice of creations that caught our eye during the past month.

Looking for your fellow Space Engineers?


🤔 Join our official Discord community here: https://discord.gg/keenswh


Star System Generator by Patrick




This tool creates random star systems for your game. I find having to manually place modded planets in my game takes a lot of the fun out of the discovery of the star system, and no matter where I place planets I feel like I'm either cheesing to make it too easy or too hard. So I built this tool.
https://steamcommunity.com/workshop/filedetails/?id=2789619117


Plushie character by Chipstix213




Play as a your favorite stuffed toy!
https://steamcommunity.com/workshop/filedetails/?id=2778406654


Recon Cameras by Echthros




Ever wanted to scout out a planet before your approach? Check an asteroid for ore and hostiles from over a thousand kilometers way? Track an enemy ship on Mars from the comfort of your moon base? Well, now you can!

This mod adds new camera blocks that allow for remote scouting over unlimited distances (power requirements allowing), complete with the ability to place GPS markers and track entities at a distance as well.

To balance the tactical advantage these cameras grant, there are also tracer blocks which can detect when an enemy is scouting the area near your grid and will allow you to trace their position automatically!
https://steamcommunity.com/workshop/filedetails/?id=2703188911


[TMC] Tree Menu Command NET by cheerkin




This script provides graphical interface to terminal block actions in the form of tree-organized menu.
Originally intended to help organizing complex builds with many programmable blocks that require numerous command arguments. Helps a lot to save toolbar space and removes the need to remember button meanings. Also it helps by grouping commands as you see fit.
https://steamcommunity.com/sharedfiles/filedetails/?id=2789500371


Hils Button SciFi Pictures by Skorpion




A lot of Pictures (294) for the Sci-Fi Button panels. The Background color can be changed in the LCD settings.
https://steamcommunity.com/sharedfiles/filedetails/?id=2791306408


Nyan Cat Launcher by nukeguard




You can now shoot your enemies with a homing Nyan Cat and Meow meow them to death.
https://steamcommunity.com/sharedfiles/filedetails/?id=2788295876


NiteOwl Battery Pack by MTGraves




This battery pack offers 4 high-capacity storage units for increased power storage.

Blocks:
• LG Large Energy Storage Tank
• LG Energy Storage Unit
• SG Compact Energy Storage Unit
• SG Energy Storage Core
https://steamcommunity.com/sharedfiles/filedetails/?id=2787601872


Display Cases by tuks




Just in time for the new update, a way to display your precious plushies (and other items) without the fear of them despawning or getting garbage collected!

This mod adds 2 types of display cases which will display their current inventory item. You can rotate the displayed items using pitch/yaw/roll controls in terminal or via toolbar actions. The block also contains a configurable light source which you can modify to ensure maximum viewing pleasure. PB interface should follow as well (because why not?).
https://steamcommunity.com/workshop/filedetails/?id=2799659022


ORESSI Racetrack by Shiro




A scrapyard turned racetrack, Oressi offers a singular track with two shortcuts, packed full of detail and fun twists and turns. From a jump through a crashed, old ship to a shortcut that only opens after someone has already gone through.

Originally an SSI military compound, the lands surrounding it had been littered with wreckages from the ORE and SSI faction as both companies fought on these very fields. After the initial battle, both factions came to an agreement and ceased fire, salvaging the now overgrown fields. That was years ago, the now abandoned colony and factory still stand, and both companies have decided to revamp the grounds and create an all-new racetrack.

There is a button to start the race in the catwalk on top of the starting line. You can turn on the grinders for the 2nd shortcut using a button near them!

The track features many different rovers and crashed ships, with an assortment of different colored HZI Canid cars ready to race. Credits to echance01 and Stratus for some ships in the race!
https://steamcommunity.com/workshop/filedetails/?id=2787969333


ONRC - 'Dragon' - Interplanetary Dropship by [Omega]




The 'Dragon' features 2 Rocket Launchers, 2 Autocannons, 2 Gatling and 1 Autocannon Turret for weaponry. 1 large hydrogen tank with two large H2 thrusters are present with 10.8 minutes at full thrust. A vast array of Atmospheric and Ion thrusters complement this as the primary movement method. The dropships interior features capacity for 1 pilot, 1 gunner, as well as 10 passengers, and is fully airtight and pressurized via 2 O2/H2 generators.

Powering the ship are 2 Small reactors, 8 Large batteries and 67 small batteries (yeah) giving a flight time of around 30 minutes in atmosphere with connection ports in the Top, Bottom and Rear of the ship for external re-arm and recharging.

The VTOL function of the Dragon allows an additional 2 Large Ions, and 1 Large Atmospheric for two opposite sides to be rotated for better movement in the desired direction (Forwards/Backwards vs Up/Down), the feature also changes the lighting from red to green when activated so marines know when the dropship is safe to exit.
https://steamcommunity.com/workshop/filedetails/?id=2788392775


Battletech - Leopard DropShip by Gowron




A simple and easy-to-maintain design, the Leopard quickly became the standard lance-sized 'Mech carrier for the original Star League and the Great Houses. Its relatively low operating costs and abundant existing replacement parts (with the exception of the drive system) has allowed it to not only survive the Succession Wars as a ship class, but become the predominant entry vehicle for 'Mech recon, objective raid, and special operations missions.
https://steamcommunity.com/sharedfiles/filedetails/?id=2793737795


8x8 MARS by arturkandla




Large and small grid combo mars vehicle for creative mode and block destruction off.
NOTE: First of all make sure you have ingame scripts enabled,
https://steamcommunity.com/sharedfiles/filedetails/?id=2795394214


[CWP] Aeroppa futuristic City by Daxtеr




Aeropa City is a city of the future located on the planet Takura on the same island with a large volcano. At this stage, the map is laid out in a stripped-down version, this was done specifically for those who inherited the computer from their grandfather.
https://steamcommunity.com/workshop/filedetails/?id=2800162107


Clang Blender by green bean




Grind pits? Phhffft... Vintage
Press the button for your ultimate smoothie experience!
https://steamcommunity.com/sharedfiles/filedetails/?id=2793426235


We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. :cozyspaceengineersc:

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