Starting with Fieldwork release and running through May 30, we’ve substantially increased the drop rates on Steam for all skins from Unknown Signals.
Strong Unknown Signals, which have a chance to drop the rarest skins, are especially rewarding during this period. We’ve also reduced the cooldown between possible skin drops, so you’ll have more chances to earn cosmetic rewards as you play.
Happy hunting, Engineers!
Before the update goes live, enjoy exclusive previews from our amazing community. Check out videos below and get ready for the Fieldwork Update!
We’re excited to announce the upcoming update for Space Engineers: Fieldwork!
This update brings improved PvE encounters - including a full rework of Cargo Ship and Unknown Signal encounters. Cargo ships are designed to sit between the simpler Unknown Signal encounters and the more dangerous end-game Factorum threats - offering a mid-tier challenge and rewards.
The update also introduces the much-requested Small Oxygen Tank, a Large Grid Small Connector, and a new Prototech Fusion Reactor waiting to be liberated from the Factorum. And that's not all - expect a wide range of quality-of-life improvements. Stay tuned for more details as we get closer to release!
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
This mod adds airlock connectors in two sizes to the game.
Airlock connectors can be used to create airtight connections between grids without using merge blocks. They can only be connected to other airlock connectors of the same type.[/td] [/tr] [tr] [td][/td] [td]
This mod adds various blocks, both decorative and functional, to the game.
The blocks are based off of designs used by the Empire in the Star Wars original trilogy and other media set in that timeframe.[/td] [/tr] [tr] [td][/td] [td]
Float like a balloon, soar like an airship! Vacuum Balloons provide lift using pure buoyancy, letting your ships rise effortlessly without thrusters or fuel.
Instead of burning propellant, these balloons naturally provide lift, keeping you afloat in planetary atmospheres.[/td] [/tr] [tr] [td][/td] [td]
A Satisfactory Scenario in Space Engineers. You start on the Alien Planet with The Hub, Mk1 Mining Unit and the Space Elevator built (Yes, it really works).
You can harvest Biomass, wire your builds, setup long conveyor belts (Pipelines), Make a Tractor or Drone, make a Power Plant, Factories, and earn rewards for sending things into the Awesome Sink.[/td] [/tr] [tr] [td][/td] [td]
This mod allows you to hack any grid and make it your own!
Whether it's enemy Space Pirate ships, abandoned stations or an other players grid - you can take control through an immersive little role-playing minigame.[/td] [/tr] [tr] [td][/td] [td]
G7-D was a strange anomaly detected in deep space. At first it was mistaken for a black hole due visual imaging received, but later scans revealed it to be something else entirely.
The most brilliant minds within the scientific community cannot begin to fathom, let alone, explain the vast majority of impossible traits that surround G7-D. [/td] [/tr] [tr] [td][/td] [td]
This script was designed to work with the warhead deployment system I designed.
For those interested in debugging and real-time missile logic visualization, I've also created a version of this script that utilizes the DebugAPI mod.[/td] [/tr]
40K Manufactorum - Tech Priest Player Character, Gothic Decor, Battlefleet Gothic PvP, and more!! [/td] [/tr]
Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?
Small details can make a big impact, bringing your creations to life just as much as the overall design. That’s why we’re introducing the Set Light Color action! This new feature lets you change light colors dynamically using toolbar actions. No more need for multiple lights in airlocks to indicate pressurisation! But why stop there? In this upcoming update, you'll also be able to use Set Thruster Override, Wheel Suspension Propulsion to name a few.
Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first to get the latest updates, sneak peeks, and more!
Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first to get the latest updates, sneak peeks, and more!
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of February! 🤩
This was a project i have been working on for 2 years. Fully simulated heat transfer with environmental interactions.
I recommend creating a fresh world and adding grids to it. I DO NOT recommend you add it to a world you care about. At least not until you know how it works.[/td] [/tr] [tr] [td][/td] [td]
Introducing APOCRYPHA - Abyssal Systems, a moderately sized yet ever-expanding collection of voidborne weaponry aimed at providing unique ordnance to split the Void in two.
Inspired by the famed EVE Online [as most of my work is], this mod aims to soon encompass many of the unique capabilities and weaponry that EVE itself is so famous for.[/td] [/tr] [tr] [td][/td] [td]
Sent by the Ronin Empire, your mission is simple: rescue Echo Company, a missing military science team whose fate has become a chilling enigma.
As the team sent to make a rescue attempt, you've been given a basic frigate with little defense, a drop ship to get down to planets, and a rover for some basic travel.[/td] [/tr] [tr] [td][/td] [td]
Uncharted Sector 4361B - MuraCore System exist a large black hole that has devoured all the planets and stars in its cluster but for some anomalous reason decided to keep one star anchored.
Around that lone survivor exist several planets, some earth-like and others completely alien.[/td] [/tr] [tr] [td][/td] [td]
Introducing ABYSSAL - Sublight Systems, a small but expanding collection of thrusters aimed at providing an attractive yet accessible manner of conventional propulsion.[/td] [/tr] [tr] [td][/td] [td]
Adds 4 hydrogen tanks with a capacity of 300,000 liters and a semi-block tank of 25,000 liters, as well as small conveyors with a diameter of 25 cm.[/td] [/tr] [tr] [td][/td] [td]
This mod pack will contain my current and future armor, structure, and occasional niche block updates related to structural building.[/td] [/tr] [tr] [td][/td] [td]
Low-Tech Space Traffic adds a small variety of hydrogen-powered ships to supplement vanilla cargo ship traffic.
The "Space Denizens" civilian faction is included for generic versions of trade ships and other unusual spacecraft. Some ships are owned by this faction, and some belong to default economy factions.[/td] [/tr] [tr] [td][/td] [td]
“When it comes to building things, that first spark of creativity will become the most important building block of your future."[/td] [/tr] [tr] [td][/td] [td]
Mechs! Lots of Mechs! Armored Cores, Kaiju Battles, Mech Tutorials and more![/td] [/tr]
Daily Spotlights
Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?
When the Factorum made contact, many rose up to challenge them. In the ensuing battles, these brave individuals were able to liberate powerful Prototech devices from the hands of their enemy...
But the Factorum still holds many secrets.
Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first to get the latest updates, sneak peeks, and more!
Space Engineers 2 Pre-Launch Event: Space Engineers 1 insights
🚀 Relive the excitement of our Space Engineers 2 pre-launch event, where we showcased new features, developer insights, and the future of Space Engineers.
For Space Engineers 1 part of the presentation jump to 0:59
Community Spotlight 🧐 January 2025
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Mother is a general purpose operating system for Space Engineers grids, available as an in-game script.
It exposes an intuitive command line interface (CLI), flexible flight control & planning, and an intergrid communication system to massively expand what you can do with your grid(s).[/td] [/tr] [tr] [td][/td] [td]
After awakening from your cryo chamber, you discover that you’ve crashed on an unknown planet. There is nothing here but death. But you’re not alone—you are being hunted. Your only chance of survival is to escape this hellhole. Follow the clues, scavenge what you can from lockers and containers, and find a way off the planet.[/td] [/tr] [tr] [td][/td] [td]
You are a space app pilot, and what seemed like an ordinary day turns into a nightmare when a horde of hostile drones begins to chase and attack you. After traveling thousands of miles on the run, with almost no oxygen and nothing left to lose, you receive an unexpected distress call that takes you to an abandoned radioactive city, full of mysteries and conspiracies, on a nearby planet.[/td] [/tr] [tr] [td][TAG-50][/td] [td]
A story-driven scenario for single and multiplayer.
Exactly 172 years ago, the Empire lost contact with the newly established colony of Volentia. Before this, reports of a spreading illness on the colony’s core world had been received via the then-unreliable interstellar communication systems. Now, the Royal Research Institute has assembled experts from several High Houses for an expedition.[/td] [/tr] [tr] [td][/td] [td]
The Legion is a dedicated para-military organization and a major galactic power. It is one of the largest and strongest standing private military corporations and boasts a dedicated naval force as well as a massive ground army. While not openly hostile, they see any attempt to interfere with their operations as an act of aggression and will respond with lethal force.[/td] [/tr] [tr] [td][/td] [td]
Arm yourself with six varieties of laser cannons to fend off pesky scoundrels, 14 different turbolaser models to wage all-out war, and three distinct proton torpedo launchers to bring the pain to your foes! Also included is the new Manufactory, a powerful assembler capable of manufacturing nearly all varieties of ammunition and the components to unlock their weapons.[/td] [/tr] [tr] [td][/td] [td]
VAP aims to be a expansive Vehicle mod, that builds off of vanilla systems, It works either standalone or with other mods.[/td] [/tr] [tr] [td][/td] [td]
ProtoTech Ion Thruster (Inspired by Starship Troopers: Invasion)
The ProtoTech Ion Thruster mod is a light weight mod, its brings a non-scripted Ion Thruster doing 1.5x the power of the vanilla ion thruster.[/td] [/tr] [tr] [td][/td] [td]
The AMBS (Otherwise known as the Automated Mech Balancing System) is a very simple system that stabilizes mechs, rovers, ships or anything else you put it on to be perfectly aligned with gravity.[/td] [/tr] [tr] [td][/td] [td]
Planet Komorebi, Battleship Cepheus X-4000 Eleuthera, City Planet Teralis and more! [/td] [/tr]
Daily Spotlights
Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?
Are your engineers allergic to large doses of carbon monoxide? Are oxygen tanks too large for your compact small ship designs? We present to you, the small oxygen tank!
Add brand new smaller oxygen tanks to your small grid ship designs and introduce the luxury of breathing oxygenated air so your contracted mining pilots no longer require breathing breaks between hauls!