Space Food Truck cover
Space Food Truck screenshot
Linux PC Mac Steam
Genre: Strategy, Turn-based strategy (TBS), Indie

Space Food Truck

Online Lobby Issues Resolved

Earlier today we had a combination of DNS issues plus a couple of bugs in our backend for dealing with game data. Both have since been resolved and players should be able to play Live and Async games once again. Sorry for the delay!

Multiplayer Lobby Issues

We recently discovered an issue with a domain expiring today and had to resolve it. Since this is a DNS issue, it may take a few hours for those wanting to play online to finally be able to do so properly. Sorry about the inconvenience!

Our new strategy game is out!


If you liked Space Food Truck, we've got a brand new turn-based strategy game starting Early Access today called Hex Gambit. It's a PvP game, playable 1v1 and 2v2 with a really cool territory control component for league play. Check out the trailer at the link above if you're interested!

Early Access is 10% off for helping us test, and you can get 20% off a second key by buying the 2-pack at HexGambit.com.

Our Next Project

If you were a fan of Space Food Truck and you're curious what we've been up to lately, check out the Kickstarter campaign for our next project, Hex Gambit! It's headed for Steam and the Nintendo Switch next year.

Space Food Truck's price has dropped!

Got some cost-conscious holdouts among your crew? Fret not, because from today forward we're dropping the game's price in half permanently on all platforms. That's $9.99 for the Steam version or just $4.99 on iOS and Android tablets.

Small SFT Patch

Hi all!
For those that missed the update, Space Food Truck is out now on tablets! So if you want to take your space fairing cooking on the go you can!

In the mean time we've released a small patch to address some memory consumption issues inside the inventory screen. Should be a notable performance improvement for lower end machines when switching between screens.

Thanks to all our fans for your support and feedback!

Space Food Truck comes to tablets Nov 3rd!

Today we're happy to announce that our co-op card adventure Space Food Truck is on its way to Android and iOS tablets November 3rd.

We've even managed to get the game working cross-platform between iOS, Android, and Steam. It requires you and your crew to manually locate the same session from the Join Game list, but that's all that stands between you and your differently-deviced friends joining forces for the good of the galaxy.

Linux Crashes Fixed

For our linux gamers out there, we've just pushed a patch that should resolve the 'missing steam api' errors. Simply update to the latest SFT build to get the fix.

Patch notes for 1.2.268

For those that missed the announcement, we're still on sale for 33% off! If you've got friends who've been holding out for a sale, now is a great time to pick up a copy of Space Food Truck!

Today we're releasing a patch to address numerous desync issues people have been experiencing in async play. Patch notes are below, and as always, feel free to contact us at bugs@spacefoodtruck.com if you run into any issues. Thanks for your support!

Fixes



  • Fixed a bug where crises would not load upon reloading an async game.
  • Fixed desync issue with crisis events in async games.
  • Added a fail safe in the event of unexpected desyncs to have client re-sync automatically.
  • Fixed a desync issue that would cause some players to lose track of who's turn it is while playing in live mode.


Known Issue:

Some customers have reported the latest linux version is not launching. We're currently investigating the issue, but a current work-around is to right-click the game in your libary --> properties --> betas and select 'support'. This is an older but working version you can play in the mean time. We'll be looking into this as soon as possible and post an update when it's resolved.

Async Update & 1st Big Sale!



Space Food Truck's asynchronous soft launch is officially... hardened! To celebrate, we're dropping the price by 33% until September 16th at 10am Pacific. That should keep this weekend's servers pretty busy, so it's a fantastic time to find a crew online and whip up something spacious.

Here's a quick rundown of the UI and bug tweaks we've done since our async mode soft launched:

- Added dimming to player names in lobbies when players who are not present in async games.
- Fixed bug with broken pod status icons causing errors upon joining online games.
- Fixed a bug with live server listings showing games as joinable when they had already started.
- Countdown timers no longer get skipped during turn phases.
- Reduced memory consumption while in-game
- Privacy Toggle now works for asynchronous games.
- Kick button now only available when target player is present.
- UI tweaks for leaving async games.