With 4 days left, Residual reaches the 100% funding goal on Kickstarter! This means you still have a few days to get in on the EXCLUSIVE Kickstarter rewards!
Name your planet or a cluster of planets? It's still available!
Get the exclusive digital Instruction Manual on release? Still available!
Check the Kickstarter if you want to get in on these, final days to get them! - Residual Kickstarter
A new update to Space Grunts - it now comes with much improved gamepad support!
It's taken some time to get gamepad support up and running in the tools used to develop Orangepixel games, but I'm VERY happy to announce that all games are getting this update, and all games will play soooo much better with it. So connect your xbox, playstation, or other gamepad and start up the game :)
I'd also like to remind you that the new Orangepixel game Residual is in development, and you can find it here:
http://store.steampowered.com/app/1290780
Residual Kickstarter and DEMO
A new Orangepixel game is coming: Residual - and it is NOW on Kickstarter with a playable demo available! Check all the details here: Residual Kickstarter.
RESIDUAL is a survival platformer offering a combination of crafting and exploration. There are no weapons, it's just you, the planet, and an adventure for survival that's different every time you hit the "New Game" option.
RESIDUAL throws you onto a procedurally generated planet with no humanoid lifeforms. Your task? Survive! – Explore the planet both above and below ground, scavenge, mine, craft, fish, pluck, chop, climb, jump, push, pull, and solve puzzles along the way.
Discover remnants of an ancient civilization and their advanced technology. It's not known why this civilization failed, but their technology is sure to come in handy when fixing your ship once you figure out how to use it.
http://store.steampowered.com/app/1290780
Gunslugs: Rogue Tactics NOW released - 10% launch discount!
Hey! it's Pascal from Orangepixel here, and I'm REALLY happy to announce that Gunslugs:Rogue Tactics is NOW released and available! Check out the game and grab a nice 10% launch discount:
It's a combination of action and stealth, with a little pinch of rogue-like elements in there.
Hope you'll give it a try and enjoy! :)
New Orangepixel game is coming!
I'm currently wrapping up work on my new game: Gunslugs:Rogue Tactics, and will be doing a public-beta soon!
The fight against the Black Duck Army continues in a much more serious way:
Gunslugs:Rogue Tactics is coming and it introduces the game to stealth, sneaking, tactics and much improved gameplay!
You can wishlist the game now, and jump onto Discord.gg/Orangepixel to be part of the upcoming public-beta!
Version 1.6.0 is here! and this one hopefully fixes the level-generation bugs that have been haunting level 12 for so long.
Please test out the new version, and if you still run into the problem where levels are not completable because of walls blocking your movements or doors not being there or even monsters walking through/on-top of walls, then let me know!
IF you run into those problems, try to include a screenshot, and if it's on any other level then level 12, it's even more important to know that smile (right now I believe those issues are all limited to level 12 only)
happy shooting!
20% discount by pre-ordering my new game: Meganoid - now!
Meganoid is about to be released (March 30rd) and you can now grab 20% discount by pre-ordering!
Meganoid is a challenging platformer, generating new levels on every play session. Find many items to enhance your character and his abilities while you descend down into the Meganoid space ship.
It's a "dungeon crawling rpg action adventure" where you control a range and melee character and use them to survive in the dungeons, complete quests, solve puzzles, defeat bosses and grab LOOT!
check it out !
version 1.4.1 - the dreaded end boss problems
A quick little fix, that hopefully ends all the end-boss problems people have been getting (a.k.a: the missing-switch).
Let me know if you still run into the missing-switch problem in the end boss level. I'm 90% sure this fix does away with it, but I've been sure before ;)
I also added a setting to the options menu to toggle between the old resolution and the new resolution as was introduced in the previous update. I can understand not everybody likes the higher-resolution (and the added view-distance it brings) so this is a way for you to change back to the original one.