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Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie, Arcade

Space Grunts

Beta update #8: Stats and Boards



Another week, another update. As mentioned in the previous update I started running some test with the leaderboards, and after some changes to the code, this version now has them activated. I might still need to fix bugs in it, and they might get reset before an official release, but for now.. let's see how it goes!

I also started working on the statistics screen, I know some of you really love stuff like this. It's a work-in-progress, but some nice starting info is now there to read and even more info is being tracked in the background for future stats and achievements.

This update also brings up some tutorial boxes on your first run.. so don't get annoyed by those, they only pop up once! (I hope)

Oh! and almost forgot.. some of the items are now damaged! So their mileage may vary a bit. If they are damaged it will be noted when you pick them up and in your inventory, besides a little visual effect warning you in advance.

Enjoy!

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Beta update #7: just before the weekend

Wasn't planning on pushing another update today, but ran into 2 issues that needed fixing, and I've started to setup the leaderboards in the backend.

Right now scores are recorded into a hidden steam leaderboard, so I can check if they record the right values and things look correctly. The leaderboard will record your level reached, time taken, amount of monsters killed and which class you used.

If it all works correctly I hope to have that in the game next week in update 8 or 9!

As for the important fixes:
the game wouldn't start in the right resolution when playing windowed.. doh!

and it seems that turning (which normally doesn't count as a step) was still decreasing turn-related items! So this means things like invisibility, time-warps, etc, all last the correct amount of turns now (pretty important for balancing)

Full list of changes, short but sweet:

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Beta update #6: the big interface fixes list



A pretty quick update, seeing as #5 was yesterday, but there were a few important things that needed fixing!

Apparently there was a huge bug for people playing with just the mouse and accessing datacards or talking to NPC's. I didn't know about this since I rarely play with the mouse ;) if you run into things like this don't shy away to throw it on the forum or just poke me on twitter (@orangepascal)

I also (finally!) got the map rendering nicely centered.. which was irritating me personally, along with various other interface improvements as you can read in the list below.

But there is also something new in the update, the first power-weapon: The berzerker. This is a special weapon you can pick up and sits in your inventory, it has both a positive and a negative effect (someone on the forum mentioned and made me come up with some ideas). Basically this weapon is extremely powerful, but it will also use extremely many shells!

More power-weapons are coming!

for now, enjoy the update, and let me know if you run into weird stuff in the forums.

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Beta update #5 : Datacards and NPC's



Not a big update this time, but still some nice goodies hidden in there.
The pause menu is now fully working, allowing you to change audio and display settings but also check out the new datacards information.

A new menu item is added "stats + data" where all the various.. uhm.. stats and data will be added. For now you'll only find the collected (and read!) datacards there. These are now stored, so more interesting to collect them and access a live CPU!

Gameplay wise a lot of balancing was done, small fixes to the audio triggers and other bug fixes.

Possibly also introducing new bugs with the new NPC's! Right now they show up almost in every level every time, this will be limited more, but makes it easier to debug stuff. So if you run into a weird situation with the NPC's, let me know!

For now they have a few basic lines of the game story, and also offer a fairly generic trade for "x items" for "your item". It's a start!

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