Genre: Strategy, Turn-based strategy (TBS), Card & Board Game
Space Hulk: Tactics
Warhammer Skulls Sale Begins
The Warhammer Skulls event starts today! This week-long Games Workshop event brings big discounts and new content for many games from the Warhammer and Warhammer 40000 universes!
From today until June 10th, Space Hulk: Tactics is 80% off on Steam, and on top of that, two brand new Genestealer skins have been added (Kronos and Gorgon)!
The Warhammer Skulls event concerns not only Space Hulk: Tactics, but also many more games from the Warhammer and Warhammer 40000 universes, like Necromunda: Underhive Wars, Age of Sigmar: Storm Ground, or even the newly released Necromunda: Hired Gun, which will be 15% off for this special event and include a new skin for the main character!
Today marks the beginning of the Games Workshop weekend-long event, Skulls for the Skull Throne! During this time, games from the Warhammer and Warhammer 40,000 universes enjoy big discounts on Steam, as well as brand new content!
Get 75% off Space Hulk: Tactics until June 1st and receive 2 new Hive Fleet skins: jJormungandr and Tiamet for free!
The Skulls for the Skull Throne event encompasses far more games in the Warhammer and Warhammer 40,000 universes, including deals for games such as Space Hulk: Deathwing, Blood Bowl 2, and even the eagerly anticipated Necromunda: Underhive Wars, with a 20% pre-order discount.
Spring Sale are now live on Steam - get 75% off on Space Hulk: Tactics and discover a faithful adaptation of the W40K board game Space Hulk, bringing unique twists to the cult classic formula!
Make sure to wishlist your favorite titles there not to miss any promotion!
Skulls for the Skull Throne - 60% off + New Terminator Campaign Badges
Spaces Marines and Genestealers rejoice alike at the sight of our yearly Skull Throne sales!
Space Hulk: Tactics is 60% off until May 20th!
Now is the perfect time to discover our brand new Terminator Campaign Badges. Choose your side and select one of our new badges before jumping into battle!
Last week update saw the addition of the much requested gameplay speed feature, ten more horde missions in the Terminator campaign, and several improvements to the AI. We were pleased to see your good reaction and feedback, many thanks to all of you.
Our support for the game continues and today we're really happy to launch an update that addresses some ongoing issues with Space Hulk: Tactics. Please read below for the changelog.
Bug fixes:
Fixed mouse cursor being visible when using a gamepad
Fixed not downloaded maps causing freezes in the session browser
Fixed roster not being synchronized when inviting a friend in a private session
Fixed not loading gameplay speed correctly when loading a save from main menu
Fixed Terminators facing an incorrect orientation upon waking up
Fixed cinematics playing on the wrong character (e.g. playing "reveal" cinematic of the 2nd genestealer on the 1st Genestealer; who is standing still)
Fixed interrupted move & shoot animations during AI turns causing AI to visually slide on the floor
Fixed Miasmic Biomorph so that it ragdolls when dying instead of awkwardly switching to death pose
Balancing
Interactive object cell triggers can now have more than 1 orientation (can open door while not facing them, but being 90° from them)
Change victory ratio on unplayed maps => 50/50 by default
Stability
Following player reports we were able to fix more than ten crashes related to AI and other things, improving greatly the game’s stability.
Thanks in advance for any additional feedback you could provide us following these changes,
The Space Hulk: Tactics team
Second Major Update - Game Speed Feature
Greetings,
It’s been almost a month since the release of Space Hulk: Tactics. We’re very thankful for your support and feedback. We’ve been hard at work improving the game to give you a better experience.
Today, we’re launching a second major update that addresses some issues that you’ve raised, such as gameplay speed, AI improvements, gameplay rebalancing, and bugfixes.
As many of you have asked, one of the main highlights of this update is the gameplay speed. We’ve adjusted the speed of each option, and added 2 additional animation speeds - fast and very fast - to give you a better experience during the game. From now on, the fast speed allows you to play the game more fluidly, while the normal one provides you a more immersive game experience.
Also included in this update are AI improvements. We’ve already improved the AI in a first major update, and we’ve continued to work on additional AI improvements.
Last but not least, the game now provides up to 30 mini skirmish maps that improve the variety of mini skirmish objectives in the Terminator campaign..
You can find below the change list of this update.
Change Log
Features
Added 2 additional animation speeds for the game: Fast and Very Fast. Speed is locked to "Very Fast" in Quick Match and can be changed in the lobby for other multiplayer modes, and can be changed in-game for single player games (R key by default). Default speed can be changed in the options menu.
"Next tutorial" default key changed from R to N to avoid conflict with changing speed
Added campaign new mini Skirmish maps (30 total)
The name of the map is now displayed when opening the extended map and objectives in Skirmish
The turret description now fully explains its behavior
Added new dialogue during Genestealer Mission 5, Mission 6 , Mission 8, Mission 9, and Terminator Mission 13 and Secret Relic Mission
AI Improvements
[AI] Improved the AI handling of locked doors
[AI] Fixed a number of edge cases not being supported by the AI
[AI] Made the Genestealers more aggressive
[AI] Fixed a case of Genestealers not attacking Terminators in melee
[AI] Fixed a case of Genestealer AI not attacking a Terminator when starting next to it
[AI] Fixed the Genestealer AI not handling rubbles in diagonals
[AI] Genestealer AI should now commit more when it decides to launch a suicide attack
[AI] Fixed a case of Terminator AI stopping when a Genestealer objective is failed
[AI] Fixed the Terminator AI spreading too thin when it has to survive
[AI] Improved the behavior of Terminator AI when it has to survive and protect a console
[AI] The Terminator AI should place its Force Barriers in better locations
Bugfixes
Fixed a case of Overwatch overlay not disappearing at the beginning of the next Terminator turn
Fixed the AP counter not updating after unjamming
Fixed ammunition and psy points counter not refreshing properly
Fixed the Jam icon not refreshing immediately after unjamming
Fixed the AP counter for Genestealers not refreshing properly with the special rule “slow start”
Fixed the leaderboard not displaying properly
Fixed the Terminator Campaign "clues" icon being in low resolution
Fixed a graphical issue during the cinematic if the sergeant was planting the bomb during Terminator Mission 5.
Fixed the first Terminator Mission secondary objective not giving its reward
Fixed text error for several campaign events
Fixed the view not switching to Isometric when using a warp bubble in FP view
Fixed the Reaperfex not being able to cross a diagonal blocked by an obstacle
Fixed an issue where activating cards would cancel sustained fire
Fixed consoles being indestructible by default
Fixed emblems not displaying properly if the Terminator was too far away
Fixed a graphical glitch with a Space Wolf emblem
Fixed an issue with emblems on Stormbolters
Fixed some vanilla customization options not being available due to the preorder DLC
Fixed various typos and text mistakes throughout the game
Fixed several crashes related to the AI
Fixed various crashes
Fixed a roster desync if the host changed his roster before the client joined
Fixed a case of sounds not playing after loading a save
Fixed a case where rank points were not gained after a victory
The Scorpion turret Overwatch colour now update immediately when being changed by activating the linked console
Fixed Genestealer Biomorphs playing the wrong animation when being killed in melee
Mouse cursor now disappears during cinematics
Alt+Tab during a cinematic should no longer make the cursor disappear
Tweaked the hitbox on several UI icons
Fixed the extended map legend being displayed behind the map
Playing a card no longer removes the free shot after a movement
We can no longer cancel a bomb deployment by toggling “move and shoot”
Removed an obsolete reward when losing a “samples” optional mission
Fixed wrong flow when exiting the campaign screen
Fixed an issue when trying to exit the leaderboard screen
Fixed a case where the player could get stuck in an invalid state during the tutorial
[AI] Fixed a crash related to the Assault Cannon
Fixed several crashes
Balance changes
We can no longer place a rubble inside the line of sight of a Terminator. The card cost has been decreased from 2 to 1 CP.
It’s no longer possible to stack card effects that give CP or Psy Points per kill.
Genestealer Mission 5 is now a bit easier
Increased the threat of flames during Terminator mission 13
The Wolflord in Genestealer Mission 9 is now immune to flames
Range modifier cards don't stack anymore: only 1 shoot range modifier and 1 overwatch range modifiers are allowed on a single Terminator
Changed the "slash" special attack to a 4+ test (instead of specific 1D6>1D6 roll)
Increased the effect of cards that reduce genestealer AP: reduction increased by 2 AP (3->5 and 4->6)
Increased required distance for spawning blips from the broodlord by 1 (6->7)
Removed the distance limitation for vanishing the broodlord close to an extract point
You can now choose any of the 4 tiles adjacent to the Broodlord when using it to spawn a blip, but can still spawn only 1 blip.
As always, we look forward to your feedback. Please don’t hesitate to give us any feedback you may have regards to these changes.
The Space Hulk: Tactics Team
First Major Update
Hi everyone,
Today, we are very happy to release an update bringing multiple changes to Space Hulk: Tactics, with a large focus on improving the AI during matches.
This isn’t the last patch that we will be doing addressing these issues, and we will be continuing to work on the AI in the game, both Terminator and Genestealer.
Please don’t hesitate to give us any feedback you may have with regards to these changes.
We're also working on additional updates based on other player feedback, that we hope to introduce to you in the near future.
CHANGE LOG
AI Improvements
Fixed a case where Terminators would block each other when trying to access a console
Improved Terminator AI handling of Door-Console links
Terminator AI is now less prone to kill its own teammates when burning a room
Fixed a case of Heavy flamer not moving toward the room to flame
Terminator AI now handles multiple flame room objectives
Fixed the Terminator AI trying to block corridors that the Genestealers can't access in 1 turn
Fixed the Terminator AI not knowing when a Genestealer spawn is blocked
Fixed a case of Terminator AI getting stuck after completing part of an objective
Fixed a case of Terminator AI getting stuck after recovering the servo-skull
Genestealer AI now tries to overrun Assault Cannons with limited ammunition
Genestealer AI is now more prone to send Genestealers into suicide attacks if it has reserves
Genestealer AI now takes more risks regarding Overwatch fire
Features:
Added more campaign horde maps (9->20)
Played horde maps are now excluded from the list until they have all been played
Rebalanced all Leaderboard ranks
Added a confirmation popup when exiting squad customisation without saving
Added a Heal icon on the ground to show the Apothecary's medical assistance area of effect
Improved the Overwatch ground icon display for squares covered by both turret and Terminator Overwatch
Added a floor icon for "the next frontal attacker is killed" card
Added the option to disable motion blur
Added the option to toggle off subtitles during cinematics
Added a slider to change camera scrolling speed
Improved sound effects throughout the game
Improved card UI
Improved objectives display
Improved dice display in the log
Added a log entry for Jamming and Unjamming
Added a log entry for Healing attempts
Improved the display of "Neurotoxin" special rule in unit details
Re-added links between doors and consoles on Berathius
Slightly improved automatic camera movement
Added a cinematic at the end of Genestealer Mission 3
Fixed some wrong rewards in Terminator Campaign events
Balancing Changes
The "Slash" special attack and Medical assistance area of effect no longer requires line of sight (always affect the 3 frontal squares)
The Axe Channeling ability description now properly reflects its "until next turn" duration
The Hammer and Shield ability descriptions now properly reflect that they are used in frontal melee only
The Frenzy card descriptions now reflect that it can't be used on Biomorphs
Removed the No Bluff Special Rule from Eratrius local file
Added Limited Blips Special Rule to Osulas local file
Bugfixes
Fixed the number of remaining AP when a unit opens a door while moving
Fixed the number of remaining Assault Cannon munitions while a unit is in Overwatch
Fixed a case where moving and shooting would consume extra APs.
Fixed the "Next melee is a success" cards not working during the opponent's turn
Fixed "+2CP per kill" cards giving only +1CP
Fixed being able to shoot at a blip if overwatching the spawn
Fixed a case of victory not being properly registered if a player exited too fast
Fixed the "Average time per turn" not working properly
Fixed a case of "Class Restriction" special rule not working
Fixed the turret firing animations not starting at the right time
Fixed various cases of UI not refreshing immediately
Fixed resource points (PP/Ammo) UI not refreshing immediately
Fixed blip value not refreshing immediately after changing it with a card
Fixed card UI not refreshing properly when drawing cards mid turn
Fixed a graphical glitch related to Orkish fungi
Fixed Terminator portraits not being reloaded properly
Fixed the base Genestealer customisation not being updated in real time
Fixed emblems and patterns on lightning claws
Fixed missing masks in Dark Angels customization
Fixed a graphical glitch blood angel plasma customization
Fixed a case of wrong cinematics being played during overwatch fire
Improved consistency in log text
Fixed missing text in unit details after using a "Next shot is a success" card
Fixed a missing icon in the log when playing the "place a rubble" card
Fixed being able to display the log or unit details with the extended map
Fixed audio glitches in campaign cinematics
Fixed Idle sounds still playing after exiting the campaign squad manager
Fixed the additionnal spawn in Terminator Campaign Chapter I not having the proper visuals
Fixed a graphical glitch during Genestealer Mission 2 intro cinematic
Fixed missing dialogues in Genestealer Mission 5 and 6
Fixed missing dialogues in Terminator Mission 12
Removed an obsolete dialogue in Terminator Mission 9 introduction
Fixed various typos and text mistakes throughout the game
Fixed a crash related to the AI
Fixed a crash on "flame the room" maps
Fixed a crash when using ALT+F4
Fixed a case of crash during multiplayer games
Fixed various other crashes
KNOWN ISSUES
Cases where the Terminator AI may not put itself in Overwatch, even when in direct danger
Genestealer biomorphs start a draw animation when killed in melee
As always, please let us know if you have any issues.
The Space Hulk: Tactics team
Community Update #1
Hi everyone,
Space Hulk: Tactics released two days ago and we’d like to extend a huge thank to all of you who played and posted feedback about the game. We’re closely monitoring your reports on Steam, the official forums, and social networks to develop patches answering your requests.
You’ll find below our take on the main feedback we’ve received.
We’ve read a lot of comments about the AI of the game, especially in the campaign. Space Hulk: Tactics’ campaigns are meant to slowly introduce players to the mechanics of the game. The first missions feature a less aggressive AI to give time to new commanders to learn to control a terminator squad. The further you progress through the campaign, the more risks the AI take and it quickly starts to become aggressive, as you would expect a Genestealer pack to be.
Of course, it doesn’t mean the AI is perfect and we’re working hard on your reports to improve it. You can count on the Genestealers to be more aggressive in many situations after a first update next week!
The frequency and variety of the mini-skirmishes in the campaigns will also be tweaked as some of you reported some issues on that front.
We’d also like to come back on the mechanics of the macro map in the campaigns as we’ve seen some reports about the map being smaller than expected. The macro map brings an additional layer to the campaign with optional story elements, events, and loot.
The big points in the maps are the main missions and the other nodes are smaller encounters that flesh out your progression through the campaign. Note that a node can also be empty. It’s up to you to either rush from one mission to another by taking the shorter path, or explore the macro map to collect optional bonuses and fight mini skirmishes.
Once you’ve finished a main story mission, it will unlock a new portion of the macro map. The map you see at the end of the first mission is only a small part of the overall map of the Space Hulk you’ll visit. The Blood Angels campaign features 13 main missions, as well as 4 optional ones depending on your choices, and the Genestealers campaign features 9 missions in which you face Ultramarines, Dark Angels and Space Wolves squads.
Some of you posted some requests to speed up the overall pace of the game. We understand your feedback on that side as well and we’re working on various options to increase the pace of the game both in singleplayer and multiplayer. More about that soon as we plan this update in the coming weeks.
Finally, we’re hard at work on the remaining technical issues. We’ve just created a Beta branch for you to test the latest technical improvements. If you’re experiencing crashes in the campaigns, please try our Beta branch and tell us if it’s smoother.
See you soon for more info,
The Space Hulk: Tactics Team
Now available!
Space Hulk: Tactics is now available!
We've just updated the Pre-Order Beta with the full version of the game. Official release on Steam is in a few hours. That means you can still get the pre-order bonuses for a few hours and get the full game instantly!
Last week’s Launch Trailer is the perfect introduction to our turn-based tactical game, showing the deadly standoffs between the pinnacles of human development and the galaxy’s most deadly threat.
https://www.youtube.com/watch?v=c-8Mi33vNDc
On the side of humanity stand the Space Marine Terminators, genetically modified super soldiers clad in heavy armour and equipped with extraordinary firepower that turns them into effective walking tanks. Opposing them are the Genestealers, insidious inhabitants of the floating amalgamations of smashed-together starships called space hulks, hiding inside every pipe and duct, prepared to rend anything that comes close to pieces with glistening claws.
An innovative new card system gives players greater control over their forces, while two non-linear, narrative-driven campaigns tell a new, terrifying story in the Warhammer 40,000 universe. A full customisation system is available across four Space Marine chapters and four Genestealer Hive Fleets, letting you design your force down to the last shoulder plate or weapon hilt. A robust mission editor, inspired by the clip-together nature of building scenarios in the board game, means you can design, share, and play your own maps quickly and easily.
Space Hulk: Tactics comes today to PS4, Xbox One, and PC.
We’re very thankful for your feedback and support since the First Update Patch. We continue to work on game balance, bugfixes and gameplay improvements, to provide the best experience possible when the game launches on October 9th.
You can see the launch trailer here:
https://www.youtube.com/watch?v=c-8Mi33vNDc
Today, we’re happy to share with you the details of the Pre-Order Beta Second Update Patch. It features plenty of balance changes, bugfixes and gameplay improvements. Please find the details below.
Balance changes:
All cards that affect “the next action” won’t expire at the end of your turn.
The effect stays active until consumed by an action.
The Apothecary “Lock door” ability now costs 0 AP (Action Point).
The Axe Challenging psy power now costs 1 PP (Psy Point) instead of 2, according to the description displayed on the action tooltip for Librarian.
Re-added the console and its links on Darakin
Re-added the links between the console and the door on Khitor
Features:
Pre-Order DLC is now available
Auto-camera handling during opponent’s turn has been improved.
Special rules from the current map are now displayed in-game below the objectives.
In-game objective display has been improved.
The map legend that appears when your hand of cards is displayed has been improved
Tweaked the “Disengage Genestealer” button
Improved AI to better handle Console-Door links
Added icons for all interactive objects when an action is prepared, instead of only using the door one.
Added a new dodge animation for Genestealers.
Improved the Genestealer campaign intro cutscene.
Bugfixes:
Fixed the warp bubble not activating in certain situations
Fixed a crash due to corrupted customisation save data
Fixed the Guard stance gained from a card not showing in the info tab
Bonuses to shooting will now also affect move and shoot actions.
Fixed certain cards using incorrect icons
Fixed decoy blips not gaining 2 AP with the Screamer Killer card.
Fixed typos and overlap in various texts and languages
The “Next frontal attacker is killed” card will now display the correct icon on the ground.
Fixed an issue where actions wouldn’t correctly display in the gameplay log
Fixed an issue where text was missing in the gameplay log
Fixed an issue where icons were missing in the gameplay log
Tutorial tooltips will no longer display during cutscenes
Fixed the Terminator card UI breaking when playing a card
Fixed patterns and emblems not correctly displaying on Hands, Lightning, Claws and Bolters.
Mission Editor: Removed the option to set Doors, Consoles, Turrets and Rubble as indestructible
Fixed the Genestealer animation when running under Assault Cannon overwatch
Corrected an issue where the Dark Angel heavy was able to remove his Eye implant
We look forward to your feedback about this new update for the Beta. Feel free to contact us if you have any questions about what you play, and as always please let us know if you encounter any technical issues.