It's time for Space Mechanic Simulator Developer Insights part 10. We have some fresh new informations about the game.
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Focusing on creating Time Attack mode, we wanted the mechanisms repaired by the player to be drastically different from what will happen to him in the campaign. All this so that the player wouldn't have it that easy after passing the main missions. There's a lot of these, and they're different.
We tried to make each subsequent device unique in its own way and required a slightly different approach to its repair.
In addition, we want to share with you another breathtaking view for one of the missions sites.
As always we encourage you to actively comment and share your feedback with us. Remember that all the recordings, screenshots shown above are from a WIP build they don’t reflect the final version of the game.
That is it for today. Stay safe!
Space Mechanic Simulator Developer Insights #9
Welcome, Space Mechanics!
It's time for Space Mechanic Simulator Developer Insights part 9. Today we will focus on discussing diversity.
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Our main goal is to prepare different scenarios, which differ significantly from each other. We want you to get to know the space we have created in various situations. We just want Space Mechanic Simulator to be an unforgettable experience for you.
In the game you will find both small satellites and large research stations to repair. There is a large variety of objects. Remember, that each one consists of a huge number of parts. It won't be as easy as it seems.
Besides all this, remember the amazing views that the game will provide. We want you to stand up for a moment and admire the beauty of the cosmos.
As always we encourage you to actively comment and share your feedback with us. Remember that all the recordings, screenshots shown above are from a WIP build they don’t reflect the final version of the game.
That is it for today. Stay safe!
Space Mechanic Simulator Developer Insights #8
Hello Again Space Mechanics!
It's time for another Space Mechanic Simulator Developer Insights. Today, we will again focus on rover missions.
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The missions including rovers are quite diverse, they contain various logical puzzles. They are designed to be a pleasant variety from missions performed in space.
As we said before, you'll also have to fix the rovers before you go on missions. They seem to be quite small, but the number of parts is quite large. Everything is designed to give you an honest challenge.
They take place not only on Mars but also on the Moon. Of course, both are just our individual interpretation of how they can actually look. We very much hope you will love it.
As always we encourage you to actively comment and share your feedback with us. Remember that all the recordings, screenshots shown above are from a WIP build they don’t reflect the final version of the game.
That is it for today. Stay safe!
Space Mechanic Simulator Developer Insights #7
Hello Again Space Mechanics!
Today we have another Space Mechanic Simulator Developer Insights for you. Number 7 will share some more information about the drone. But first, let's check out another video showcasing new things.
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More explosions and a demonstration of what you're going to face in the game. Asteroids flying at dizzying speeds can be a big problem.
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The drone will be very helpful in diagnosing damaged components. It will be necessary for most missions. To perform a scan, simply click on the area of your choice and it will automatically fly to the designated area. Simple, but very useful.
As always we encourage you to actively comment and share your feedback with us. Remember that all the recordings, screenshots shown above are from a WIP build they don’t reflect the final version of the game.
We hope you're in good health, despite the pandemic spreading all over the world. Remember to wash your hands as often as you can. Follow the instructions, support your families and be fair to others.
That is it for today. Stay safe!
Space Mechanic Simulator Developer Insights #6
Welcome back Space Mechanics!
The last two weeks have been very busy for us. We are constantly working on new improvements to the game. Thank you for your valuable feedback and your fantastic ideas. They inspire the whole team and raise our morale. Le't move on to the Developer Insights #6 for Space Mechanic Simulator.
As always, we want to share our progress, that's why we prepared a short video showcasing some new features.
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In addition to the shop mentioned earlier you've certainly noticed a big explosion. We have added to some missions a few accents that will make the gameplay more pleasant for you. That's not all, because there's something else at the very end - a drone.
With its help, it will be easier to track down damaged parts. By implementing the drone into the game we wanted to give some depth to the search for damaged parts. We'll talk more about our assistant next time.
As always we encourage you to actively comment and share your feedback with us. Remember that all the recordings, screenshots shown above are from a WIP build they don’t reflect the final version of the game.
That is it for today. See you next time!
Space Mechanic Simulator Developer Insights #5
Hello Again Space Mechanics!
It's time for brand new Developer Insights #5 for Space Mechanic Simulator. For the last two weeks we've been working hard on new features. Today you'll just see a little bit of what awaits you in the game, but don't worry we'll show you everything - we need some more time to polish.
We solved the problem off our shop that magically created the necessary items. Now you have to fly up to it, interact and get the necessary items to repair.
The whole interface remained unchanged. We think it's quite intuitive and you'll find yourself in it without any problem.
In addition to the above changes, we have one more that we want to share with you today. A completely new mission launch animation in which our main character leaves his shuttle.
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More cool stuff coming very soon!
As always we encourage you to actively comment and share your feedback with us. Remember that all the recordings, screenshots shown above are from a WIP build they don’t reflect the final version of the game.
That is it for today. See you soon!
Space Mechanic Simulator Developer Insights #4
Hello Space Mechanics!
We have some new Developer Insights for you! We have some information about what you will see in Space Mechanic Simulator. Today's theme will be the scanner.
During each mission you will have to locate damaged part of the spaceship, satellite or rover. In order to do this, you will have to unscrew the entire equipment or just use a special scanner, which you can precisely measure the fault without undoing the whole thing.
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We want you to have a choice, we know that some people prefer to have fun without making it easier for others to do the opposite. Play as you like it.
As always we encourage you to actively comment and share your feedback with us. Remember that all the recordings, screenshots shown above are from a WIP build they don’t reflect the final version of the game.
That is it for today. See you soon!
Space Mechanic Simulator Developer Insights #3
Hello again Mechanics!
It’s Friday, so we have a fresh new Developer Insights for you!
Today we want to share our insights about space. We want the player to feel the right vibe, during his exploration. It's not as simple as it seems, that's why we've put a great deal of effort into visuals. The main idea was to give the player not only interesting challenges, but also places where he can stop and admire cool relaxing views. We think that we succeeded.
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As we have already mentioned in recent insights the complexity of the mechanisms is extremely important to us. The great variety will allow you to enjoy the game even longer. When looking for a solution, a scanner will prove useful, making it easier to trace damaged parts. But we'll be discussing this more soon.
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As always we encourage you to actively comment and share your feedback with us. Remember that all the recordings shown above are from a WIP build they don’t reflect the final version of the game.
That is it for today. Have a great weekend!
Space Mechanic Simulator Developer Insights #2
Welcome back Space Mechanics!
It's a great honor to welcome you back to our next Developer Insights. We have some new glimpses of information that can be interesting. We can see that many of you have concerns about the release date. It's a great privilege that you care so much about the game. We must be absolutely sure that on launch, Space Mechanic Simulator will not only meet your expectations, but also ours. Thanks for your patience.
Let's finally talk about the gameplay! Our main objective apart from complexity was diversity. Why? We want each mission to be different and interesting in its own way. Below are just a few examples of mechanisms that will be available in the game.
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In addition to the broken mechanisms, you will find in space something incredibly beautiful -breathtaking views. There'll be a lot of them, so be prepared.
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You will all have the opportunity to repair not only space stations and shuttles, but also something much smaller - a Rover.
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We encourage you to actively comment and share your feedback with us. Remember that all the recordings shown above are from a WIP build they don’t reflect the final version of the game.
That is it for today. See you soon!
Space Mechanic Simulator Developer Insights #1
Dear, Astronauts!
Welcome to the first official Space Mechanic Simulator Insights post. In the coming weeks, our team will be checking in here periodically to give you glimpses of what we’re making and how the game will look like.
Initially, we want to ensure that the work on the project is progressing and is going well. Thank you for your patience and forbearance. Let's move on to the essence of today's entry, which is what you can expect in the game itself.
The core of the game is to find broken parts and replace them with new ones. Complexity is the key word here. Machines are built with a huge number of parts so it will take a while to find the broken one.
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The whole game is also quite complex, because we don't limit ourselves space. In some tasks you will have to control the rover on the planet surface and perform necessary repairs.
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For players looking for a challenge there will be a Time Attack mode where you can test your repair skills under time pressure.
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We hope you're looking forward to the premiere as much as we are. We're almost there.
We encourage you to actively comment and share your feedback with us. Remember that all the recordings shown above are from a WIP build they don’t reflect the final version of the game.