Along with patch 1.3.2, we have prepared some smaller fixes, took care of the following: fixing a bug causing an issue with completing missions on Neptune, fixing the ESC bug, added a missing VO, improve the translations and the pipe alignment in some satellites.
Full patch notes:
fixed issue with the in game menu appearing in main menu after using ESC
fixed problem preventing solar panels from being repaired in Neptune missions
added missing VO to the dead scientist needed to unlock For science! achievement
improved cable routing in some electrical boxes
improved pipe alignment on some satellites
small corrections in translations
Once again, we want to thank you for all the bug reports.
Join our community on Discord!
Have fun, Atomic Jelly
Update 1.3.1
Hello Space Mechanics!
1.3.1 is all about hotfixes to the problems from 1.3. As always, we want to thank you for the feedback and all your submissions. We try to eliminate bugs as quickly as possible.
Full patch notes:
fixed bug causing HUB and loading screen mission descriptions not to refresh
fixed broken shader for controls sensitivity graphs
disabled shadow casting on shuttle engine effect bounding boxes
enabled shuttle thrusters in cutscenes
Join our community on Discord!
Have fun, Atomic Jelly
Nominate us for the Sit Back and Relax Award - make your voice now!
The annual Steam Awards nominations opened up the floor for fans to put their favorite games into the running. We think it would be cool if we were named in one of the categories with Space Mechanic Simulator.
If you enjoyed Space Mechanic Simulator and want to help out, please vote for us in the “Sit Back and Relax” category.
We really appreciate your continuous support, Mechanics.
In our game, you have a unique chance, to delve into the depths of space and make complex repairs to many different mechanisms with a related simulation.
Space Mechanic Simulator was created out of passion and love for the space. We hope that while relaxing with our game, you will have as much fun as we had while developing it.
The competition is formidable, but we are still trying! Support us in large numbers! The nomination runs until the end of the STEAM Autumn Sale.
Join our community on Discord!
Have fun, Atomic Jelly
Update 1.3
Hello Space Mechanics!
AstrOpticon technicians worked very hard to deliver the new update. After weeks of intense work, patch 1.3 has just landed, bringing 61 achievements to the game that you can hunt for. They will provide further challenges and hopefully encourage you to explore even more. In addition, it brings bug fixes and improvements to the game itself. Last but not the lease, we have introduced the concept of travel costs and piloting license, to increase realism a little. Solar system will no longer seem as a flat list of missions available in one spot. Mission location will have to be considered when selecting a new assignment. For practical reasons, travel will not be expensive in the game, but it's still a factor.
Full patch notes:
added Steam achievements
added piloting license and travel costs
fixed issues with mouse cursor not properly hidden and restored while looking around
added variety to starting orbit position (daytime) for many missions
improved visuals for Jupiter
fixed some issues with Neptune rendering
slight adjustments to visuals for Mars
smoothed animation of asteroids
adjusted text padding on object identification hint
Join our community on Discord!
Have fun, Atomic Jelly
Steam Autumn Sale 2023 - Space Mechanic Simulator Discount
Hello Space Mechanics!
The Autumn Sale has just kicked off! Along with it came big discounts on our games including our latest game Space Mechanic Simulator! If you are looking for some cool games - dig in!
While not introducing any new content, 1.2.1 patch brings quality of life features and bug fixes to make your job in space more pleasant. We worked very hard on translation improvements, fixed some minor graphical bugs. We added illumination to the tools and eliminated the problem of the system cursor appearing during maneuvers in space. You will also find that our tools have been upgraded with slightly fluorescent paint for button markings. To make matters even better, we managed to upgrade the optics of your IR Cameras. They're now capable of measuring objects regardless of distance, including planets and distant galaxies.
Full patch notes: - Updated infrared rendering, including background objects - Fixed issue with infrared rendering, causing some heat sources not being visible - Fixed issue with simulation not reacting properly to blocked or leaking pipes - Fixed issue showing training missions as available in some cases when player already had given license - Changed training pricing policy - repeating a training mission is now free of charge - Fixed issues with gamepad control of trade sliders - Added configuration options to trade sliders - Separated new campaign panel from load game panel in main menu and moved difficulty selection to popup panel - Astronaut tool screens now emit light and markings on buttons are slightly fluorescent, never fading entirely to black - Fixed behavior of "Game over" screen - Fixed a small glitch in Mars sky seen from surface - Fixed bug allowing player to attach part from inventory onto already attached part in the setting - Hiding mouse cursor when looking around - Updated descriptions of various license levels
Known issues - Some logos on objects have unwanted bloom
Join our community on Discord!
Have fun, Atomic Jelly
Space Mechanic Simulator is on Sale
Hello Space Mechanics!
For the next seven days, you will have the opportunity to immerse yourself in the world of space repairs with a limited 20% slash in prices! Now is the best time to check out our Space Mechanic Simulator, due to update 1.2, which introduced rover missions, improved diagnostics (you can play without any guidance indicators) and made quite a few improvements.
Follow our Steam profile for more deals: 👉 https://bit.ly/39f78Ux
Join our community on Discord!
Have fun :) Atomic Jelly
Update 1.2 - Rover
Hello Space Mechanics!
We are excited to celebrate the arrival of Update 1.2, a much-anticipated milestone in our journey. This update brings a groundbreaking feature to Space Mechanic Simulator - Rover Missions. Now, as part of the AstrOpticon team, you'll have the opportunity to explore the surfaces of Mars and the Moon.
In this update, we have introduced new training missions that will enable you to unlock the full potential of the Rover. You'll learn how to use the grapple for moving and detaching objects and master the art of resource transportation using the trailer. Additionally, we have added the navigation system to provide you with better orientation in the challenging terrains you'll encounter.
We've been listening to your valuable feedback, and as a result, we're excited to introduce customizable difficulty levels. Now, you have the power to tailor your gameplay experience to your preferences. Whether you prefer a challenge with no hints or want to earn more rewards for your missions, it's all within your control.
In addition to these exciting new features, we've also addressed various bug fixes based on your reports. This patch, version 1.2, not only makes the game more complete but also enhances your gaming experience by delivering more engaging content and resolving the most bothersome issues.
We want to extend our heartfelt gratitude to our incredible community for your active participation and feedback. Your comments and suggestions are thoroughly examined, and we strive to incorporate the best ideas into the game. We hope that you will enjoy the fruits of our labor.
Full patch notes: - Mars and Moon surface missions with rover - further work on hint system so it gives more general information or even no extra information on higher difficulty levels - custom difficulty settings that allow separately configure behavior of hint system, economy, resource drain and markers - added confirmation button to trade slider with auto-confirm checkbox - fixed issue with trade slider not properly working with item trade - fixed wrong label on item trade slider saying "trade resources" - added cable holders to some electric boxes to make cable layout cleaner - fixed troublesome colliders on one of space objects, that could make clicking on some elements difficult at certain angles - added leak visualization on the input side of pump, when there is no active pressure, just passive leak from source - added missing environment lighting to missions on Moon orbit - fixed some bugs with conversation history and hints panel layouting on HUD - changed pay for some missions - fixed some translations
Known issues - in some cases hint system can still give a bit too much guidance - mission summaries still often don't show obtained and used parts properly - physics can act a bit weird at times during rover missions - especially when putting objects in trailer or taking them out
Join our community on Discord!
Have fun, Atomic Jelly
Update 1.1.2
Hello Space Mechanics!
Patch 1.1.2 introduces several important fixes to diagnostic missions. Work on update 1.2 introducing rover missions on the surface of Mars and the Moon are in full speed. Thank you for all your reports and suggestions.
Full patch notes:
fixed issue causing mission list in HUB to work incorrectly
fixed issue causing missions at PT-FUTURE satellite (near Moon) to work incorrectly
fixed issue causing resource list in HUB to keep showing yellow highlight on plastic