Space Mining Clicker cover
Space Mining Clicker screenshot
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Genre: Simulator, Indie

Space Mining Clicker

Update 1.4 : Steam Achievements + fixes



Hello everyone !

A new update is available (1.4) including the final round of the community feedback (mainly on Discord).

IMPROVEMENTS



  • Achievement system : Now includes 11 achievements to complete in the game. They are all retroactive and should complete if you already finished the game and start it now.
  • UI global improvements regarding different screen sizes.
  • Main menu : complete rework


BALANCE



  • Global balance has been improved to make the game smoother (building prices, ressources collected, objectives in missions ect). The time necessary to finish the game has not been artificially increased, just smoothed on the global.



BUGS



  • Some typos & elements not well displayed as been corrected.
  • Bug fixed on Faction Mission 5 if you used ALT+F4 during the transition.
  • Bug fixed generating negative credits if you upgraded command center higher than level 10 before end of mission 2.
  • Bub fixed on Faction Mission 7 if you completed the objectives before the mission poped.
  • Bug fixed with Pirate event causing bug in radar timers sometimes.
  • The bug queue is now empty.


As usual, you are welcome to join me and the awesome people who help me on:
TWITTER
DISCORD

Update 1.3 : Fix focus/diplomatic panel + balance

Hello everyone !

Here is a new update (1.3) correcting all the feedback I received on Discord, Twitter and private messages.

IMPROVEMENTS



  • Removed the Erase button from the main menu. It is now included in the Settings panel on the main menu.
  • Added Elite Giveaways logo and link in the Credits panel. You must check what they do on Steam:
  • Added a double check on collecting events to be sure they valid when the time is over and you have collected enough.
  • Added anti-aliasing for big screens or Retina screens.


BALANCE



  • Balanced Focus system and passive ore generation.
  • Balanced resources necessary for certain faction missions.


BUGS



  • Focus system should not block anymore.
  • No more empty page in Diplomatic panel.
  • Radar 1 announcement for positive event was wrong. Fixed.



As usual, you are welcome to join me and the awesome people who help me on:
TWITTER
DISCORD

Update 1.2 : Improvements & Bugs

Hello ! Hello !

I received a lot of feedback since the last patch, lot of improvement requests but I mainly focused on negative comments pointing "week" parts of the gameplay so here are the modifications:

IMPROVEMENTS



  • Auto-clicker external software are now limited in game. I added a limit of 10 clicks per second on each "resources" to block that.
  • Added on auto-clicker feature named the Task Force allowing you to move your robotic workers from a resource to another during a limited time so they can collect for you. This limited time can be improved with the Command Center. Work with spacecraft making.
  • Changed tooltips for building, now indicates more information, the level of the building and what upgrading the building provide as bonus.
  • Received feedback about the font of popups. I changed it to an easier to read.
  • Improved resolution of all fonts in the Facilities menu
  • Added a fade-out transition after the last Introduction mission.
  • Added SFX on Spatioport 2 click.
  • New main menu music.


BALANCE



  • Adapted the prices of all spacecraft (especially the last one) to feedback.
  • Adapted the passive ore generation to make useful.
  • Passive supply and passive ore are not longer affected by the events 'Zero ore' or 'Potatoes vs warms' events.
  • Adapted timers of all spacecraft since you can now move your Task Force to the Spatioport 2.


BUGS



  • Fixed a bug where clicking next to the Facility Menu make a "-1s" appear.
  • Fixed a bug allowing a player to upgrade buildings after the level max of the building.
  • Fixed a bug with Solar Wind and Pirates events not working as intend.
  • Fixed a bug with music playing low even with the setting to 0 for music.
  • Fixed a bug about using a radar when an event is almost finished; it may cause the next event to have a wrong timer.
  • Fixed a bug with "Attack the Lab" mission causing that collecting ore wasn't completing the mission in certain cases.


If you encounter a bug or just want to provide feedback join me on, I'm very interested to discuss with you:
TWITTER
DISCORD

Update 1.1 : Improvements & Bugs

Hello everyone,

The first hours of the release have been insane, I received a lot of feedback on Reddit (/r/incremental_games/), Steam forums, Twitter @coldcoffeegames but mostly on Discord: A real big true thank you !

Here is a list of the changes I made with all the feedback:

IMPROVEMENTS:



  • Changing anchors on Main menu and menu button to better work with different resolutions.
  • Passive Ore generation of the Mine has been increased from x1 to x25 the level of the Mine.
  • Clicking on the second spatioport now displays "-1 sec" instead of "-1S"
  • Radars are now "Offline" not "disable(d)" if not available.
  • Solar Winds and Pirates event now add/reduce by 15 seconds the timer of the cargo (instead of +/- 5 seconds)
  • Good events are written in Dark Green // Bad events are written in Red.



BUGS



  • No files in the game: of course it is fixed, shame on me!
  • Time to build spacecraft was wrong in UI. Fixed
  • Clicking on the second spatioport to reduce time to build spacecrafts now work as intend.
  • Silo unlimited building (max level issue)

    REMAINING BUGS


  • Mission "Build the Aurora" is having a problem to terminate. I'm looking what is the problem. Will be fixed very soon.



GAME DESCRIPTION


Game description has been update to better reflect the game and avoid disappointment about the game experience.
Added : playing time + not idle totally clicker