Correction of the combat system of the game and the graphic component
List of changes:
[fix] Crash on alt-tab from full screen on DirectX 12
[change] Changed ship icons on the HUD
[change] Changed ship icons selected as targets on the HUD
[change] Icons of flight targets have been changed
[add] Visual linear velocity vector on HUD
[add] Possibility of transferring turret armament to course mode
[add] ESP vector show on HUD
New update, bug fixes
Correction of the combat system of the game and the graphic component
Changelist:
[fix] Fixed incorrect addition of missiles in modules during reload
[fix] Fixed inability to use countermeasures on ships
[fix] Fixed work of ship modules during re-equipment, now all modules have the correct stats and are not reset to standard modules
[fix] The visual component of the thrusters of the Assassin ship has been fixed - now they are not mixed up in places
[fix] The visual component of the main engines of the Assassin ship has been fixed - now the engines work correctly during afterburner
[fix] Fixed idle animation of thrusters, now level 2 and 3 thrusters animate correctly
[fix] Fixed a bug in the calculation of the amount of remaining ammunition in weapons, now you will no longer see "-1" on the ammo counter
[fix] Fixed animation of firing in the multi-barrel gun when reloading, now the animation is synchronized
[fix] Fixed teleportation of small asteroids breaking animation
[fix] Fixed teleportation of ship explosion animation
[fix] Fixed camera passing through asteroids
[fix] The animation of the main engines on the Eagle ship has been fixed - now everything looks correct
[fix] Fixed firing of multi-barreled cannons at bot ships, now they do not fire in short bursts
[fix] Fixed a bug with the transfer of modules in the inventory: now when replacing modules, the old module is returned to the inventory
[fix] Fixed an inoperative special ability of the Blade ship
[fix] Fixed LAMS operation logic, now the module does not destroy player's missiles
[change] Changed appearance of chaff countermeasures, now they look correct like foil instead of flare
[change] The control of the Blade ship has been changed, now it has become more pleasant to control the ship
A new update
In this update, an additional graphics parameter was added that controls the tessellation setting, weapons were balanced, and the player's HUD was improved.
List of changes:
[add] Tessellation switch in graphics settings menu
[add] Add ammo counters on players HUD
[change] Changed chance to find in loot containers an ASO module
[change] Changed amount of rockets in loot containers
[change] Changed chance to AI have an rocket launcher module
[fix] Ranked and free to flight matches are back
Known Issues:
[issue] Rare camera jitters on afterburner
[issue] Shotgun fire twice sometimes (only visually)
[issue] Railgun sound not played while shooting
Development news
There hasn't been any news or updates from our team lately, we're here to fix that.
At the moment, our team is working on stabilizing the entire gameplay, as well as quality of life changings that makes it easier to navigate in the game world.
We are working on improving the server side of our game for a better gaming experience and improved synchronization between players.
We are also working on an in-game map, so that players can better navigate the battlefield and build a combat strategy.
Our team is also working on the implementation of an anti-cheat system, so that players feel more protected from intruders who disrupt the gameplay.
Stay with us, we will keep you informed of all project changes
Fixing Tutorial mode
We have corrected the descriptions in the tutorial mode, so now you can better and faster adapt to the rapidly changing conditions on the battlefield
Patch 0.2.55
In this update, all the ships provided by our engineers became truly unique, because they received additional special abilities. Each of the abilities reflects the character of the ship, and allows you to expand the variability of scenarios and strategies on the battlefield.
To activate any ship's special ability for 5 seconds - press the corresponding activation key. Re-activation will require 10 seconds to cooldown
With Eagle's "Stealth" special ability you can vanish from every single radar and HUD for 5 seconds
Due to the special ability "Fury", the Blade is able to fire without losing energy resources for 5 seconds
Hawk's special ability "Boost" increases the maximum speed within 5 seconds
Activating the special ability "Gain", the Assassin absorbs any damage for 5 seconds