Space Pirates and Zombies 2 cover
Space Pirates and Zombies 2 screenshot
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Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Space Pirates and Zombies 2

Hotfix v0.1.12

- Fixed attacking raids from your own faction
- Fixed clear player stash when starting a new game
- Fixed War/Peace alliance exploit. you guys!
- AI factions will give a starbase a 120s grace period when built before bounties fly
- Slowed down dead zombie pods so it takes longer for them to respawn
- Fixed lore page "timeline" lore so it doesn't exit to starmap
- Upped Rez and Goons in harvestable nodes so there is more in the world in general.

- Whoops forgot one:
- If a captain is in your faction and a battle is full, you can replace them.

Hotfix v0.1.11

Fixed a bunch of quality of life things this afternoon. We hope you like!

- Fixed rare crash in a player battle with an orphaned transport
- Fixed junk part pool bug causing them to be sometimes shared between ships.
- Fixed throttle not being set to 0 in cinematic camera in non relative control mode
- Lowered reparations cost to remove bounty
- Increased mission rewards for the Signal substantially
- Lowered shields a bit on level 2 bandit hives (the Signal)
- AI Captain bribes are much more reasonable now.

HotFix Roundup

It's been a busy couple of days! We have been getting a lot of great feedback and are resolving issues as quickly as possible. Here is a list of what has changed since launch.

v 0.1.5
- fixed saving bug cause by unusual profile names with % / \ [ ] etc.
- Scan lines were turned way down
- Hammer Icon explained as armor.

v 0.1.6
- Controller config is now mappable in combat
- Mouse 0 is now mappable
- Fixed rare case where you could get locked into battles
- Added tip in main menu to try alternate control scheme if current one not working for you.

v 0.1.7
- Fixed rare crash in the Bandit Hive missions
- defaulted to non relative control scheme for new players
- brakes now brake and do not reverse. working on solution for reverse still.

v 0.1.8
- Can join player owned base in a starmap battle
- Preventing Join/Kick a captain from faction if involved in a fight (lead to big trouble)
- No bounties on level 0 Bandit Hives
- Level 0 Bandit Hive will have Rebuilding instead of Fight text to be less confusing
- If someone is on call waiting and then attacks one of your assets, they cant join your faction while doing so. (leads to even more touble)

v 0.1.9
- No fighting escape pods anymore. Fixed progression blocker
- Clicking on pods is ok in Faction explorer menu now.
- "Remove All" button in tactics panel in the inventory level. Is Awesome!
- Screen shake on/off in the graphics menu.
- Fixed bandit hive button always saying "rebuilding" from 0.1.8... get with it Blorf!

v 0.1.10
- Fix for phantom scrolling for people with extra peripherals
- Fixed progression blocker when kill enemy faction member in zombie space
- Fixed progression blocker when talking to captains in pods (many cases)
- Autosave after each arena win
- Raised rewards for completing strike craft tutorial, get into meat of game faster
- Infection spreads more slowly from part to part.
- Cost to disinfect ship with goons halved
- Infector bombs are slightly less shield damaging

SPAZ 2 is coming May 17th 10am PDT, $19.99US and a 10% launch discount

Here is a trailer and a 50 minute gameplay video to get you all prepared.

Please don't forget to tell your friends!

Trailer
https://www.youtube.com/watch?v=MY_-rIzTMIc

Game Demo/Training
https://www.youtube.com/watch?v=34G6moZ1BBg