Hello Pilots & Commanders, with Chapter II on the horizon, let's take a quick look at what the next major update will bring to Space Reign. 🚀
Heavy Frigates and Destroyers
Bigger ships = Bigger guns. Heavy frigates and destroyers are on their way to the battlefield with destroyers featuring the largest weapons in the game mounted on their S3 hardpoints. Heavy Frigates will offer more S2 hardpoints than all Light Frigates currently available.
Ship Experience system
All player ships will be able to acquire combat experience, which will increase their rank, thus improving their combat skills, such as accuracy, afterburner usage, countermeasures, and more. A simple system of progression for your fleet, similar to many famous RTS games.
New Playable Ships
Besides getting your hands on the Heavy Frigates and Destroyers, including the Taurus Heavy Frigate previously used by the Marshall Gang pirates, you will be able to expand your fleet with 2 more fighter-class ships. Finally, all those ships you have been seeing in the voting polls, all named by you, in the game!
Additional Weapons
We have also been working on new weapons, which will significantly expand your arsenal options. Flaks, burst cannons, laser point-defence, rocket launchers, heavy railguns, cluster missiles and more, including the most powerful launcher in the game capable of destroying smaller ships in a single blow - the S3 Cruise missile silo. We can't wait for you to come up with crazy new loadouts while helping us test their balance.
New Enemy Faction
No more fighting the pirates, it's time for a real challenge. You will face a new enemy - The Tyr Corporation, also known as Tyrcorp. Better trained and better quipped, this militaristic corporation seeks total control over the resource harvesting operations in the region.
New Sectors
New Contract and Conquest sectors will be available for the second chapter, take a look at these new sceneries coming with the update.
Update When?
Our plan is to release Chapter II within one month, since we are currently in the process of testing and tweaking new ships and weapons, as well as some bug-fixing we have to catch up with (including the live version of the game).
See you in the next Chapter & Good Hunting! 🫡
Adam & Daniel
Name a Ship poll #10
Hello Pilots & Commanders, time for another ship poll!
Poll #10 INFO
Corporation: NovaTech Ship class: Medium Destroyer Name Theme: Animals/Mythology
VOTE AND PROPOSE NAMES HERE => https://strawpoll.com/w4nWWee2lnA
Poll #9 Final Results
Name a Ship poll #9
Hello Pilots & Commanders, time for another ship poll!
Poll #9 INFO
Corporation: NovaTech Ship class: Light Destroyer Name Theme: Animals/Mythology
VOTE AND PROPOSE NAMES HERE => https://strawpoll.com/e6Z2ADLV8gN
Poll #8 Final Results
Name a Ship poll #8
Hello Pilots & Commanders, time for another ship poll!
Poll #8 INFO
Corporation: NovaTech Ship class: Heavy Frigate Name Theme: Animals/Mythology
VOTE AND PROPOSE NAMES HERE => https://strawpoll.com/7rnzVMLPDnO
Poll #7 Final Results
Update 0.4.7 - Pause & Command
Hello Pilots & Commanders, another smaller update is out, check out what's changed!
Features:
Pause & Command
Good News! You are now finally able to pause the game in Tacview and give orders to your fleet, maximizing its potential while minimizing..well..the enemy. Just enter the Tacview mode, press SPACE or click on the Pause & Command button, then take your time and assign targets, change stances, or adjust launcher usage - completely stress-free.
Changes:
REDUCED Miner Squadrons spawn rate
Fixes:
Another Possible Fix for Contracts sometimes being instantly completed without rewards with enemies still spawning
Possible Fix for Freighter repair drones sometimes not spawning during the Freighter Rescue contract
FIXED Missiles sometimes bouncing off ships when hitting them after their parent ship was destroyed
FIXED Miner Delivery reward having the wrong info written in the log
FIXED Overlaying Ammo and Commander icons in the Fleet Tab
FIXED Point-Defense turrets causing the ship to have wrong range values in CQB stance
Other Minor Fixes
Come and join our community discord to discuss the upcoming features or your suggestions and feedback.
See you next time!
Adam & Daniel
Name a Ship poll #7
Hello Pilots and Commanders, time for another ship poll!
Poll #7 INFO
Corporation: Tyrcorp Ship class: Destroyer Name Theme: Historical Weapons
VOTE AND PROPOSE NAMES HERE => https://strawpoll.com/05ZdzzvJbn6
Update 0.4.6
Hello Pilots & Commanders, another smaller update is out, check out what's changed!
Features:
Contract sector Traffic
Return of the player favored dynamic sector traffic with a new twist!
Miners - Ally and Hostile Factions will now send Mining Squadrons to extract resources at resource sites. Protect the allied miners and hunt the enemy ones for additional rewards including tech points and experience. Transports - Transport ships will periodically enter and move through the sectors.
Changes:
Tech Points now visible in the main menu save slot
REDUCED reward penalty when deploying to low-threat sectors from 70% to 50%
Fixes:
Possible Fix for Contracts sometimes being instantly completed without rewards with enemies still spawning
FIXED Ship not listening to orders after losing a target from its sensors
FIXED Designated Commander not saving after exiting a sector
FIXED Ship Stances and and Combat Modes not saving properly after exiting a sector
FIXED Entering a sector sometimes causing an error to pop out
FIXED Novatech Squadrons having a wrong Corp icon
Other Minor Fixes
Come and join our community discord to discuss the upcoming features or your suggestions and feedback.
See you next time!
Adam & Daniel
Update 0.4.5a
New:
ADDED Pitch Axis invert option for fighters in game settings
Fixes:
FIXED "Devbuild" text obstructing view in Large ship Fire Mode
FIXED Destroying Ravager sometimes causing an error
FIXED Chance for enemy units to spawn near the player on sector entry, also causing issues with the contract system
Update 0.4.5
Hello Pilots & Commanders, a small update is out, check out what's changed.
Features:
New Contract-Freighter Rescue
Guard a stranded cargo Freighter until it's repairs are done and it safely jumps out of the sector. Enemies will come in more frequent waves, so try to eliminate them quickly, before they overwhelm you with numbers.
Changes:
INCREASED Projectile Point-Defense Accuracy, Muzzle velocity and Range
Fixes:
Possible fix for HOTAS and Controller Assignment/no input response issues
FIXED Initial tutorial playthrough sometimes not triggering the Search and Destroy contract
FIXED Railgun and Point-Defense Accuracy problems
Additional minor UI and ship AI related fixes
Come and join our community discord to discuss the upcoming features or your suggestions and feedback.
See you next time!
Adam & Daniel
Update 0.4.1
Hello Pilots & Commanders, a bigger patch for the recent major update is here, let's see what's been fixed and what's changed!
New:
Free Contracting/In-Sector Contract Selection
Update Feedback has been received received. Free Contracting mode for Contract Sectors is now back in the game. Select any available contract without returning to the hangar for longer deployments.
Changes
Keybinding Categories for Fighters and Large ships are now independent - Customize unique keybinds for Control Schemes separately
Cursor Mode (ALT) now displays it has been turned on
Weapon categories in Tech Tree now show what ship classes are they compatible with
Implemented Fast Travel engage reaction time delay for hostile ships
Ally Fleet in Fleet Intercept contract now leaves the sector after destroying all targets
Missile Impacts now feature dynamic lights
Fixes:
FIXED Shezmu conquest sector not counting as captured after claiming all control points
FIXED Ship weapon slots not displaying their correct compatible weapon size in loadout editing
FIXED UI Glitching after a player controlled ship is destroyed while still having other ships in the sector
FIXED Ship duplication causing the ship not to be saved if leaving to main menu immediately after
FIXED Firerate not visible in weapon stats - this also fixes T2 Weapons not showing any differences from their T1 counterparts
FIXED Some UI elements for uncommon aspect ratios not showing up properly
FIXED Database UI placement overlap
FIXED Being able to move the ship during the sector deployment sequence
Roadmap Update
Roadmap has been updated and expanded according to the Chapter 1 release. Take a look at what's coming for Space Reign!
Come and join our community discord to discuss the upcoming features or your suggestions and feedback.