Space Station 14 cover
Space Station 14 screenshot
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Genre: Role-playing (RPG), Simulator, Indie

Space Station 14

Update Vlog 80 - (Executions, Custom Burgers, Thief Beacon)

Melee executions allow for sharp-bladed weapons to ignore armor and inflict massive damage. Melee executions may be performed on yourself or targets that are incapacitated/cuffed. Custom burgers have been added, allowing for actual custom recipes that don't require something like a microwave. The thief beacon allows for thieves to steal items and not have to hoard them on their character all shift. This also allows for stealing animals and structures way more conveniently. DNA has been improved, as well as dozens of other great additions and fixes over the week.


Update Vlog 79 - (New Reagents, Cutter Machine, PNG Export)

This week brings some new reagents and reworked chloral hydrate. These new reagents include potassium iodide, which helps prevent radiation damage, and haloperidol, which removes stimulants and hallucinogens from your system. Drowsiness is also a new symptom and side effect where you may fall asleep at random; chloral hydrate also now makes you drowsy instead of knocking you out once you reach the unit threshold. The cutter machine allows for making more specific and decorated floor tiles. The PNG export tool allows taking direct "screenshots" of items and characters, which may be useful for content creation and other external uses.


Update Vlog 78 - Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes

This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won't disappear into the void. Botany also has new mutations that range from medicinal to lethal. As well as many bug fixes and other additions.

Update Vlog 77 - Syndicate Raid Suit, Throwing Rework, Bartending Tweaks

This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.

Update Vlog 76 - Vox, Giant Asteroid Dungeons, Nukie Nerfs

This week introduces a bird-like species known as the Vox. The Vox must breathe pure nitrogen; otherwise, they will take hefty poison damage until they get pure nitrogen in their lungs. Salvage has received some new content in the form of "VGRoid." The VGRoid is a giant asteroid with hundreds of ore deposits and salvage expedition dungeons that generate on them. The aesteroids are filled with danger, but have more materials than you'd ever need to get through a shift. There were other balance changes and content additions during the week, such as several nerfs to nukies, some buffs to other antags and more.

Update Vlog 74 - Meteor Swarm Revamp, Pipe Stacking Removal, General Balancing

The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.

Update Vlog 72 - Train Station, Sleeper Agents, Anti Rotting Chem

This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying. As well as new syndicate content, botany mutations, and science content over the week.

Update 71 - New Map, Slime Species Update, Portable Recharger

This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.

Update 70 - Loadouts, Jukebox, Killer Tomato

This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.

Update 69 - Botany QoL, Cryo Sleep Manifests

When a crew member leaves this shift with a cryo sleeper, they will be removed from the crew manifest list, and an announcement will be left for everyone on the station to see. Botany now has a dispenser for their swabs, making it a bit easier to keep track of clean swabs. As well as other balance tweaks over the course of the week and numerous bug fixes.