In the previous post, we introduced you to the sense of sound. Today we are going to tell you about the second of Bea's three senses - the sense of sight. The ways in which it is used are quite extensive - not only highlighting the elements seen by Bea, but also providing her with information about what others see and feel.
The sense of sight has three main uses. First of all - it highlights interesting elements of the environment. Outlined in red are objects that pose a threat - such as saws and spikes. Objects outlined in white are usually movable, destructible, or otherwise interactive elements.
Another important function is the observation of other creature's eyes. The sense of sight will tell you exactly which way a creature or machine is looking, and the range of its field of view. This makes it easier to bypass cameras, which we are not able to turn off, and not disturbing creatures with whom we do not want to fraternize.
The sense of sight is useful when meeting other creatures, not only in terms of their field of view. You can use the sense of sight to see what the creature's default reaction will be when it sees you. Remember that when a creature’s reaction level fills up, it will react according to his mood and you will not be able to communicate with it for a while. It is often worth communicating with the creature in advance and changing its default reaction to Bea.
The third important function of the sense of sight is the ability to see how the systems are connected to each other. This ability is useful when disarming AI components. Using the sense of sight, you can determine whether pressing an innocent-looking button will open a passage or trigger a trap. The arrangement of the cables will also tell you where to look for the power source for a given component. These types of connections exist not only in the world of machines, but also plants. Poisonous gas emitted by flowers is blocking your way? By following the root system, you can find and destroy an underground bulb that is a source of toxins.
In the next post, we will introduce you to the last and most important canine sense - the sense of smell!
In the meantime, please check out another piece of music from the game: https://www.youtube.com/watch?v=6tL45ld4YDM
Dev Diary 3
Bea is an ordinary terrestrial dog, put in an unusual situation. Traversing alien planets while looking for a way home will require her to make the most of her canine senses - hearing, smell and sight. They will help Bea understand and use both the mechanisms governing the flora and fauna of planets, as well as unusual creations of the hostile AI appropriating the cosmos.
The senses in Space Tail are kind of different 'viewing modes' that players can use to better understand the world. When designing them, we wanted the player to be able to switch between them smoothly and intuitively. The presence of these three senses in the game world is not only one-sided - some elements of the environment, such as animals, plants or machines, can also hear Bea, see or even smell her! In this post, we will focus on the sense of hearing, and in the upcoming posts we will talk about the sense of smell and sight.
Sense of hearing:
The sense of hearing illustrates the sounds surrounding Bea. Red sounds represent enemies - Bea's sensitive hearing allows her to locate sources of danger before they appear in sight.
Some collectibles are marked with green and blue sounds, which makes it possible to find them even if they are hidden or covered with decorative elements.
Other, more or less interesting sound emitters are marked in white - for example, power generators powering the AI technology, the destruction of which deactivates hostile systems. Important story objectives are marked in yellow. The sense of hearing also allows us to see how much sound we emit. If you want to get someone's attention, remember that you can always bark!
In the upcoming updates, we will present Bea's other two senses - her sense of smell and sight. In the meantime, we invite you to listen to an excerpt from the game's soundtrack:
https://www.youtube.com/watch?v=wt0bSJda_08
Bea and her canine senses - Hearing
Bea is an ordinary terrestrial dog, put in an unusual situation. Traversing alien planets while looking for a way home will require her to make the most of her canine senses - hearing, smell and sight. They will help Bea understand and use both the mechanisms governing the flora and fauna of planets, as well as unusual creations of the hostile AI appropriating the cosmos.
The senses in Space Tail are kind of different 'viewing modes' that players can use to better understand the world. When designing them, we wanted the player to be able to switch between them smoothly and intuitively. The presence of these three senses in the game world is not only one-sided - some elements of the environment, such as animals, plants or machines, can also hear Bea, see or even smell her! In this post, we will focus on the sense of hearing, and in the upcoming posts we will talk about the sense of smell and sight.
Sense of hearing:
The sense of hearing illustrates the sounds surrounding Bea. Red sounds represent enemies - Bea's sensitive hearing allows her to locate sources of danger before they appear in sight.
Some collectibles are marked with green and blue sounds, which makes it possible to find them even if they are hidden or covered with decorative elements.
Other, more or less interesting sound emitters are marked in white - for example, power generators powering the AI technology, the destruction of which deactivates hostile systems. Important story objectives are marked in yellow. The sense of hearing also allows us to see how much sound we emit. If you want to get someone's attention, remember that you can always bark!
In the upcoming updates, we will present Bea's other two senses - her sense of smell and sight. In the meantime, we invite you to listen to an excerpt from the game's soundtrack:
https://www.youtube.com/watch?v=wt0bSJda_08
Drydons and the Planet of Senses
Sensua, also known as the Planet of the Senses, is one of the first alien planets Bea will visit on her way. The entire planet’s surface is covered with dense jungle, hiding many secrets. To overcome the obstacles that await her, Bea will need to use two of her strengths - her keen canine senses and relationship skills. In today's DevDiary, we introduce you to the inhabitants of the planet Sensua, and go through the process of their creation.
Our goal of immersive, mysterious atmosphere is well reflected in this concept art, which at the same time shows Bea's first meeting with one of the representatives of the local fauna - Drydon.
Since this sketch was created, the Drydon design went through several phases. The creatures' appearance kept oscillating between a nice, fluffy ball and a nasty, envious rodent.
Finally, the Drydons took a shape closer to what we know today. In these projects, a lot of emphasis was placed on the emotional expression of creatures - so that our main character could interact with them.
There were also designs for Drydon children and Drydon warriors, as well as designs for their clothing and other cultural works.
Based on these designs, the final three-dimensional versions of the Drydons were created - the ones that you and Bea will soon be able to meet on the Planet of the Senses.
Dev Diary 2
Sensua, also known as the Planet of the Senses, is one of the first alien planets Bea will visit on her way. The entire planet’s surface is covered with dense jungle, hiding many secrets. To overcome the obstacles that await her, Bea will need to use two of her strengths - her keen canine senses and relationship skills. In today's DevDiary, we introduce you to the inhabitants of the planet Sensua, and go through the process of their creation.
Our goal of immersive, mysterious atmosphere is well reflected in this concept art, which at the same time shows Bea's first meeting with one of the representatives of the local fauna - Drydon.
Since this sketch was created, the Drydon design went through several phases. The creatures' appearance kept oscillating between a nice, fluffy ball and a nasty, envious rodent.
Finally, the Drydons took a shape closer to what we know today. In these projects, a lot of emphasis was placed on the emotional expression of creatures - so that our main character could interact with them.
There were also designs for Drydon children and Drydon warriors, as well as designs for their clothing and other cultural works.
Based on these designs, the final three-dimensional versions of the Drydons were created - the ones that you and Bea will soon be able to meet on the Planet of the Senses.
Dev Diary 1
If you played the prologue, you probably know about a bear which Bea received as a gift from her friend. Here is the picture of their time spent together. This joy, however, is only a part of the journey. On the other side there is a training center full of cold halls and rooms. This contrast in the beginning gives a full scope of the emotions that the game provides. There will be times spent with your friends and the times when Bea is left alone in harsh wastelands. And these darker moments are when she needs you the most to guide her!
Close relationships are the best way to learn communication skills – which are crucial to survive on remote planets full of not-always-friendly aliens.
As an ordinary dog, Bea needs to focus on what she can do, and seeking friends and companions is her best possible option.
Friends made along the way are her best bet to safely return home.
We will talk about this and many more in future dev diary posts. Follow Bea on her journey through space!
Release date!
Space Tail: Every Journey Leads Home releases 3 November!
Get ready for a space adventure with Bea, first astronaut and first dog sent to the stars.
Livestream with the developer, part 2!
Hello, space dogs!
During the upcoming Steam Next Fest event, we will be hosting two Livestreams with the dev team.
The second one will begin on the 6th of October, at 8:00 PM CEST! During this event, you will get to meet Lolo, one of our first silent reviewers, a consultant and an absolute fan, who's been working with us on the game.
Make sure to opt-in by clicking "Set a Reminder" button to be notified when the Livestream starts!
Additionally, feel free to check out a Demo version of Space Tail: Every Journey Leads Home, available now! Got any feedback? Please post it here:
During the upcoming Steam Next Fest event, we will be hosting two Livestreams with the dev team.
The first one will begin on the 4th of October, at 5:15 PM CEST! During this event, you will get to meet Kacper, Game Designer of Space Tail: Every Journey Leads Home.
Make sure to opt-in by clicking "Set a Reminder" button to be notified when the Livestream starts!
Additionally, feel free to check out a Demo version of Space Tail: Every Journey Leads Home, available now! Got any feedback? Please post it here:
It's time to embark on a space adventure with Bea in Space Tail: Lost in The Sands! This Prologue is now available for download, so go ahead and check it out for free! If you have any questions or concerns, feel free to post them on Steam forums (where you can also find the FAQ!) or join our Discord.