Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
Spacebase DF-9
Spacebase DF-9 Alpha 3a released
Fixed: Builders sometimes get permanently stuck trying to build a prop.
Fixed: Bartenders get stuck idling if you save and reload while they're serving a cooked meal.
Fixed: Pathfinding-related crash.
Fixed: All plants bear only candy canes.
Fixed: All plants yield only one food item on harvest.
Fixed: Low-condition items that don't decay are unrepairable.
Fixed: Some plants are ignored by botanists.
Fixed: "Ghost helmet" visual glitch on raiders.
Fixed: Broken oxygen situation in "donut" style derelicts.
Fixed: Interiors of unexplored derelicts are exposed in cutaway view mode.
Fixed: Infinite loop during chat with bad save data.
Spacebase DF-9 Alpha 3 released
Meteor showers will strike the base from time to time, after a short warning period. A red ring highlights the area that will be impacted. Meteor damage can cause fires and even breaches.
Alarm panels can be built in any room. Activating an alarm causes citizens to evacuate the room.
Weight Benches can be built in Fitness Zones. Citizens will prefer to work out here.
Rooms discovered in derelicts can be claimed and unclaimed. Citizens won't bother to work in unclaimed rooms. Unclaimed rooms left alone long enough will become "dim" and you won't see non-citizens moving around in them.
Raiders can now deploy from shuttles, sometimes posing as immigrants. They'll attempt to enter your base through its airlocks.
Citizens prefer different leisure activities: some will play vidgames more often than working out, some prefer to drink, etc. Citizens express opinions on these activities when chatting.
Citizens now run while in combat and other survival-critical situations.
Matter yield from an asteroid is based on the skill of the miner who mined it.
Object inspector shows when an object was built, who built it, when it was last maintained, and by whom.
Citizen inspector shows a dead citizen's cause of death.
Morale loss when a citizen dies is now based on each citizen's familiarity with and affinity for the deceased. It should now be far less common for entire bases to spiral into depression when a random citizen dies.
Citizen health status line shows if they are starving or suffocating.
< and > keys now cycle selection between rooms in your base.
Added a few new derelict modules.
Technicians can maintain objects in space.
When a citizen is starving and can't reach an available food source, they lie down on the ground and a hint displays.
Citizens remember when rooms are dangerous, and try to find a path around them.
Festive Trees will be planted in Gardens during the month of December.
Steam: Added Steam Cloud save support for Windows, Mac, and Linux. Saves are OS-agnostic but only cloud sync within a single OS right now. If you absolutely need cross-OS play, manually copying a savegame from one OS to another works.
Fixed: Many AI and pathfinding issues.
Fixed: HUD Matter display can show a decimal number.
Fixed: Characters sometimes don't notice when there's a fire in the room.
Fixed: In large rooms, citizens walk a long way to complete tasks like drinking that tell them, "go someplace random in the same room".
Fixed: Spaceface log UI doesn't show the most recent entry.
Fixed: Space-suited citizens can lock others inside of an airlock during decompression.
Fixed: Technicians chat and maintain doors instead of fixing broken oxygen recyclers.
Fixed: Builders sometimes space themselves when demolishing an exterior wall.
Fixed: Food crates sometimes appear as rocks.
Spacebase DF-9 Alpha 2a released
Our first minor update for Alpha 2 has been released. Details:
Botanists have been rebalanced. They should be more effective now.
Fixed: Citizens sometimes teleport when hit in combat.
Fixed: Some hints trigger for breached/dangerous rooms where they’re not necessarily relevant.
Fixed: Citizens will attempt to eat from replicators in dangerous rooms.
Fixed: an uncommon crash bug.
We’re going to start calling builds like this “minor updates” instead of “hotfixes”, which has an established meaning in software development that doesn’t necessarily apply to our process here.
Keep the feedback coming, we’re listening!
Spacebase DF-9 Alpha 2 released
Spacebase DF-9 Alpha 2: "Taste Oddity", has been released! See the patch notes below for a detailed list of changes.
We hope you enjoy this update, and we think it gives an idea of how the game will improve in future alpha updates.
We've not yet finalized what Alpha 3 will entail, but you can expect it sometime next month and until then we'll keep you posted on our progress towards it. Thanks for playing!
Patch Notes
Citizens can eat food to satiate their hunger. Food can come from Food Replicators, crops in Garden Zones, or Cooked Meals.
Citizens become hungry and starve to death if they go too long without eati
ng.
Food Replicators can be built in any zone, and consume a small amount of Matter when used.
Citizens assigned to Botanist duty will plant seeds in Hydroponic Cultures, tend the crops that grow, harvest the crops and carry them to Refrigerators in Pub Zones. Botanist skill determines efficacy of upkeep and crop yield.
Bartenders will take raw food from a Refrigerator and use a Stove to prepare a Cooked Meal, then serve it to customers waiting at tables.
Diner satisfaction is based on their affinity for the dish and the skill of the cook.
Killbots will now appear in derelicts and boarding ships. Killbots show no mercy.
Tooltips now show health and morale, with color-coded icons.
The Stats tab of the inspector now shows a citizen’s Inventory and any objects that are in a container.
Many small fixes and improvements to Demolish tool. It should now be possible (if a bit time-consuming) to fully deconstruct a derelict.
When Matter is expended or gained, the HUD counter value and color change over time.
Citizens remove their Duty-specific gear when they’re not on duty.
Objects can now be marked for demolition via a button in the inspector.
Redesigned Duty tab of citizen inspector. Display now shows their star rating for each duty instead of a number.
Word bubbles that appear when citizens chat now properly reflects the conversation flow.
New icons for zones and inspector stats tab.
Broken objects now spark to indicate the fire risk they pose.
Bartenders now stand behind their bar while they serve drinks. Citizens walk up to the bar to order a drink.
Citizens post to Spaceface about drinking. Randomly generated drink examples: Smashy Gargle Blaster, Red Scumm, Sticky Frobnabulator.
Balance: Duty failure logic changed. Technicians cause fires far less frequently.
Balance: Duty experience gain rate is now more balanced across the different duties. Citizens who spend time doing something should gain experience and become better at a reasonable rate.
Balance: Bed condition no longer degrades. Don’t worry, we’ll figure out other, more legitimate ways to make beds catch fire in a future update.
Balance: Citizen morale is more stable. Fewer things cause it to dip up and down drastically, though lots of citizens dying still makes people (understandably) bummed.
Balance: New derelicts won’t show up if you haven’t been exploring the ones already out there.
Balance: Citizens won’t post as much on Spaceface about unmet needs; they’ll only post about their most pressing need.
Fixed: Various bugs relating to citizens/raiders/monsters fighting in vacuum.
Fixed: Different portraits now appear in the docking/immigration request dialog.
Fixed: Spaceface display didn’t show most recent update.
Fixed: The user is not reimbursed when they lose planned objects during a re-zoning.
Fixed: < and > no longer let you select enemy / hidden characters.
Spacebase DF-9 Alpha 1c hotfix released
Spacewalking citizens traveling underneath the base now appear smaller. We’re still working on a final visual for this, but it’s somewhat clearer what’s happening now.
Hover the mouse over a blog post on SpacebaseDF9.com and press “v” to vent that post into space. (Chrome/Firefox only)
New savegame file format. No impact on gameplay.
Fixed: Black screen or misaligned rendering on some 15” or higher Retina Macbooks.
Fixed: Miscellaneous crashes.
New info on Alpha 2 on SpacebaseDF9.com
We're just about to release Alpha 1c, a minor update that fixes a few issues.
Thank you so much for giving Spacebase a successful launch week! We've so much work still to do, but your support really fires us up and keeps us going.
We now have a Frequently Asked Questions list, accessible on our website and stickied here on the Steam forums. We'll keep it updated continuously as new questions come up.
We're a few days into work on Alpha 2, and we've reorganized the Dev Plan page on our website to be more useful and readable. There are now separate sections for things that are our current focus, things that we believe will make it into near-future updates, and things that belong in the longer term plan.
Pretty soon we'll have some early progress on Alpha 2 to show off. In the meantime, we're working on another hotfix that addresses some of the bugs you've reported and improves some small things.
Spacebase DF-9 Alpha 1b hotfix released
Technicians now prioritize objects with lower condition.
Post-processing is now enabled by default on Linux.
It’s no longer possible to set a beacon for a number of Security duty citizens greater than the number you currently have.
Corpses disappear after 10 minutes of real world time instead of 1 week.
New options in Audio/Video settings menu:
Use OS Mouse Cursor: Use your operating system’s hardware-accelerated mouse cursor, in case you experience cursor lag.
Enable Post Effects: Enable screen post-processing effects for improved visuals.
Fullscreen: Run the game full-screen.
Fixed: Duty counts should only reflect characters who are citizens of your base.
Fixed: Broken refineries can still be used to convert asteroids into matter.
Fixed: Wrong graphic displays for broken Airlock Lockers.
Fixed: Time control hotkeys can trigger unsupported 0.5 game speed.
Fixed: Small seams between wall and floor tile art.
New Guide: Alpha 1 playthrough with Project Lead JP LeBreton
Are you familiar with Steam's "Guides" feature? You can put text, images, and video into a helpful resource for fellow players. Our excellent community of players has already started to post videos of their experiences with the game.
Shortly before launch we recorded a video explaining the basics of the game, and getting a small starting base up and going. We've turned this video into a Guide, and you can access it here:
Check out the game's Community Hub to see what other players are posting. Hope you're enjoying the game, and keep the feedback coming!
Spacebase DF-9 Alpha 1a hotfix released
WASD keys now pan the camera in Inspect Mode.
Fixed: Construct Mode drag commands cause framerate hitches on Linux systems.
Fixed: Asteroids are invisible when starting a new base with cutaway view enabled.
Fixed: Placing a Fusion Reactor crashes the game.
Fixed: Rugs sort in front of people.
Fixed: Various crashes based on our top crash reports. (Note: to disable automated crash reporting, set “crash_reporting” to false in bootconfig.cfg in the game’s save directory.)
Soundtrack: Reduced file size by converting WAV files to FLAC lossless codec.