Today we are proud to announce our first ever Spoooky Halloween Update! This update contains already unlocked FREE SKINS as well as a variety of miscellaneous additions and bug fixes! On top of the free skins, spaceBOUND is also on sale for 15% off!
Patch Notes - Halloween Update 1.0.3
Jack O' Lantern Skins (x2)
Mummy Skin
"Zombie Frank" Skin
Orange Blood Added
Gray Blood Added
Locked skins now tell you (or give you a hint) on how to unlock them
Skins now cycle slower on skin menu. Easier time choosing your skin.
Fixed rare bug where camera would not pan after beating level 1
Fixed issue where exit door was not clearly visible on level 9
Door on level 9 now moves in the proper direction
Fixed miscellaneous art issues on levels 2, 9, 10
Fixed Leaderboards readability issue -- Text should no longer overlap
As always, we love hearing from the community! Grab a buddy, play the Halloween Update, and let us know what you think on the discussion page!
Happy Halloween!
spaceBOUND Weeklong Deal!
Hello spaceBOUNDERS!
Grab a buddy! Tell your friends! spaceBOUND is having a WEEK LONG deal! Get it at 15% off!!
spaceBOUND Update - 1.0.2
Hello spaceBOUNDERS!
We have a very small and quick patch for you today!
For our launch patch we tried to make it clear that Online Network co-op is not a fully functional feature and that it was not being advertised anywhere and was only in the game for the brave-hearted. It was not something that we considered to be an actual feature priced into the game, but we thought we might as well leave it (with a disclaimer, and without advertising) rather than get rid of it all together. Sadly, we have done a very poor job of making it clear that Network Coop is simply still a work in progress "perk", so as of this patch we have removed all Online Network Coop from spaceBOUND.
Thank you so much for all of your support! We love hearing all of the good times people are experiencing with spaceBOUND and we love watching all of the great YouTube videos being made.
Patch Notes
Info bar now pops up with scrolling text when a skin has been unlocked
Online Network Coop has been removed
As always, we want to hear from you! Show us some videos of you playing with a buddy, or just drop by on the discussion page!
spaceBOUND Update - 1.0.1
Hello spaceBOUNDERS!
We have survived the onslaught of hurricane Irma and are now ready to give you the latest patch, spaceBOUND 1.0.1! This comes with Dpad support for menus as well as in-game controls. Read below for full patch notes!
Patch Notes
<*> Level 21 now has an updated thumbnail image in the level select screen
<*> Fixed some steam achievement wording
<*> Fixed joystick config bug in the options menu. Now it will set the desired setting correctly and display the correct setting when returning to the options menu.
<*> Dpad is now supported on all menus
<*> Dpad is now supported during gameplay
<*> Miscellaneous minor art fixes for levels 3, and boss 1
<*> Miscellaneous minor sound fixes
<*> Fixed rare bug that would load the next level upon a near-win condition when it should not.
<*> Fixed Linux bug where the game would go to a black screen on start. No more black screens!
That's it for this patch!
Like in every patch update, we want to hear more from you!! Tell us about your experiences on the discussion page!
LAUNCH UPDATE 1.0!!
Hello spaceBOUNDERS!
We have finally arrived at version 1.0! The official Steam Launch build has finally left Early Access! We are so happy hearing your feedback, both online and offline and we hope you love the latest patch! In this patch we have fixed up some final visual issues, crushed and handful of bugs, and improved a bunch of stuff behind-the-scenes.
Important Note: Network co-op is still an ongoing process and something we continually strive to improve. For these reasons, network functionality is not considered an official “feature” or something we currently advertise spaceBOUND as having, nor will it be priced into the game. It’s simply there as an added bonus for those who requested the functionality.
Patch Notes
Level 21 received a major art overhaul of the level
Fixed minor layering issue on level 22
Added new sounds to the final scene of the game (after the final boss)
Added new sound for the compactor boss!
Fixed layering issues on the final scene
Fixed an issue where players could accidentally fly off of the final scene into the abyss
Fixed info bar layering issues (you can see the info/stat bar by holding shift
Fixed bug on credits transition from final scene where you would hear a tether snap
Fixed a rare bug that would either prevent you from entering the skins menu or from exiting the skins menu
Fixed bug where steam would not shutdown properly
Named final few steam achievements that did not have names
Huge network overhaul that should improve well-connected games
Improved Network Menu
Can now host a steam lobby that will connect you with your buddy (recommended host port is 7777)
Network input fields will now have their placeholder text turn red if you have not input the required information
Join Steam button in Network Menu will bring up the steam overlay
Yay!
As always, we want to hear from you!!!!!! Let us know about all the fun you are having on our discussion page!
Early Access Update 0.9.0
Hello spaceBOUNDERS!
It has been some time since our last Early Access update, but the time has finally arrived! Woo! There are a lot of fixes in this patch, along with some "first stage" multiplayer updates that we hope to have fleshed out by next week.
Remember, multiplayer is still considered experimental during Early Access. We hope to have a fully functional version as soon as possible!
Anyways, here are the patch notes!
Patch Notes
Added "Host on steam" button which will allow you to start a lobby on steam. The connection is still P2P so you and your buddy will need to have the appropriate ports (set by you) open. Note: When you press the "Host on Steam" button, it takes about 5 - 10 seconds for it to load up. We will put a loading screen soon :)
Regular hosting will bypass the lobby and let you run traditionally over a local network
Fixed bug where network port would still be in use after hosting
Invite button added to mp level select. After starting to host on steam, you can then invite your steam friends (the invite button is 'I' or the windows/options button on a controller)
The host can now specify what port the game will be communicating through. The client should join through the same port
Cursor now automatically enabled when entering network mode. It is also disabled when exiting the network menu
Miscellaneous art fixes to levels 0, 1, 2
Fixed cursor visualization (press v to toggle the cursor)
All levels now have the controller tips
Left trigger now activates the info bar (stats) instead of the left bumper
Left shift now activates the info bar (stats) for keyboard
The info bar (current level statistics) will now only stay up for as long as you are holding the button
UI fixes to levels 7, 8, 9, 12, and 14 related to the info bar
Time trial mode now exits properly when quitting to the main menu
Players can no longer “escape” boss level two
“Big ass lasers” on Boss 3 are now intermittent and the level is much more difficult
Boss 3 now has a music trigger that starts a boss track
Fixed colliders on right side of Boss 3
Fixed continuous countdown timers on bombs on Boss 3
Added arrows to Boss 1
Fixed layering issue on Boss 1 door
Fixed issue with asteroids breaking on objects that they shouldn’t be breaking on collision with
Fixed issue on level 3 where first time “cinematic” on button press would vary based on performance. Now it should be the same always
Fixed issue on level 14 where the grav beam was set to off. Now it is on and the puzzle can be completed properly.
Fixed issue that was making button pressing difficult on certain levels. Now it should be much easier to press and keep a button pressed.
Fixed issue where object was raycasting to infinity on level 13
Fixed platform on level 14 so that it moves at the same rate regardless of the performance of your machine
Fixed rare issue where pressing reset during transition would mess up spawn points
Fixed issue where you could pass level 6 without actually entering the level
Fixed missing collider on level 8
Fixed issue where only one player could zoom out/in on the level select menu
Fixed issue where pause menu would not appear on Boss 1 and level 11
The pipe usable for slingshots on level 8 no longer has friction
Fixed the camera view size on level 9
Fixed issue where the main menu was loaded several times from the splash screen
Synchronized movement of saws on level 8
Woah, that was a lot!
As always, we want to hear from you! REALLY! Report bugs, or just let us know about the fun you are having on our discussion page!
Early Access Update 0.8.3
Hello spaceBOUNDERS!
We have just released our third Early Access patch! Unfortunately, while fixing an issue, some players may experience some loss of saved data. If you do lose your progress, beating level 0 again under some circumstances may restore your previous progress. We are very sorry for disrupting anyones gameplay experience.
That being said, here are the entire patch notes below!
Patch Notes
More Achievement "temp" names have been given actual names
Fixed issue that would occasionally reset your game data when you start the game
Now, when you press LB/L1 on your controller a menu will pop up displaying the controls
Fixed issue where the stats bar that appears when you find a collectible or beat the level would not disappear. It now disappears appropriately.
Fixed issue where the scrolling text (on the stats bar) would not display desired text
As always, we want to hear from you! Report bugs, or just let us know about your experiences on our discussion page!
Early Access Update 0.8.2
Hello spaceBOUNDERS!
Today we have released our second patch which should address a variety of issues! View the patch notes below!
Patch Notes
Boss musical transitions are now smoother, instead of an abrupt change
Fixed issue where some controllers would exit from the game and load the level select menu immediately. Now an exit will stay on the main menu.
The in-game-menu (when you pause) should no longer have a very fast navigation speed.
Fixed an issue where the level select sound would play twice
Fixed an issue where key & controller input seemed slow or not responding at all.
Fixed an issue where level 1 was being unlocked immediately
Fixed various collider issues on level 3
spaceBOUND game icon in windowed mode has been changed
spaceBOUND application name (when in windowed mode) is now displayed as 'spaceBOUND' instead of 'spaceBOUND_Alpha'
A huge thanks to everyone who has been reporting bugs and issues on the discussion boards! Keep it coming! If you have any issues, or just a fun experience you would like to share, join us on the disussion boards!
spaceBOUND Soundtrack Available Now!!
Hello fellow spaceBOUNDERS!
We have released the official spaceBOUND soundtrack, created by our very talented musician Charles Spears! Make sure to check it out and let us know what you think!
Early Access Update 0.8.1
Hello fellow spaceBounders!
We have pushed a small update today fixing some bugs that a few of our players found and reported.
Stay involved in the community by reporting any bugs in the "Discussions"
section and by also just letting us know about some of your experiences!
Here are the patch notes for update 0.8.1
- Fixed bug with air particles that would apply more force than desired on computers with higher frame rates. It now act appropriately on all computers.
- Fixed stars on level select menu that would flare too fast.
- Fixed controller navigation speed issues that some computers were experiencing.
Thank you all for your support, and let us know what you think!