Spacebourne cover
Spacebourne screenshot
Genre: Role-playing (RPG), Simulator, Indie

Spacebourne

The SpaceBourne 2 Final Closed Beta

The SpaceBourne 2 Final Closed Beta is now underway! Pilots, are you ready for the journey ahead?

The Final Closed Beta is a limited-access beta at the end of which all save files and steam keys will be deleted.

To apply for The Final Closed Beta, you can visit www.dbkgames.com or click the Beta Application

We have been working around the clock to provide you with a more streamlined and balanced gameplay experience.

Before we release SpaceBourne 2 Early Access, few minor bugs need to be fixed and further testing is needed. For these reasons, We had to postpone the game to January 2023.

Thank you for your understanding.

You may join our Discord channel to stay up to date on SpaceBourne 2 news throughout this period.

See you in space.

Some Good News About SpaceBourne 2

Greetings ;

I'm excited to announce that SpaceBourne 2 received an Epic Mega Grant from Epic Games!
With the support of Epic Mega Grants SpaceBourne 2 will go beyond our dreams.

In the main time, we moved our homes to the office for a few months and have been working on SpaceBourne 2 day and night.

For this reason, I cannot be active enough on social media and the Steam community. I apologize to all of you for any e-mails or comments I missed.

Hope to be with you with the new trailer of SpaceBourne 2 very soon.

Thank you all...

SpaceBourne 2 Announcement

[previewyoutube="WIHQbOk6P-M;full"]

First of all, I would like to thank everyone here for their support to the SpaceBourne project. Our Spacebourne community has grown to almost 50,000 players and that number is growing every day.

With the encouragement we got from our players and followers, we started our new game project Spacebourne 2. And with the feedback from the community, we strive to develop a brand new space experience.

You can find more details on our SpaceBourne 2 Steam page.

We also launched a Kickstarter campaign to make SpaceBourne 2 more unique with new features.

If you want to support us; SpaceBourne 2 Kickstarter page


Thank you all and happy new year.

SpaceBourne Version 1.1.1 Released

SpaceBourne Version 1.1.1

Trade item’s values are increased. New values are more balanced and trade has become more profitable.

The following bugs are fixed;
( reported by players as follows):

• Some particle effects have a huge impact on performance. All in-game effects have been reworked and made more performance-friendly.

• I can’t align my turrets to close targets when piloting the Dart model ship.

• Game crashes when opening a level with the surface (Planet)
Note: It seems it is only happening with AMD RYZEN series. I think I fixed it but if you still have the same bug please report with your current system.

• Gunnar Brother's mission always available again, after you have finished it.

• Warp audio loop stocks after completing the warp event.

• Warp module keep offline after I completed the station missions.

• Deleting saved games sometimes deletes multiple slots at the same time.

• Camera shake scales too much if I set shake value to “100”.

• Some minor bugs and errors fixed.

SpaceBourne Version 1.1.0 Released

SpaceBourne Version 1.1.0

We've been working on randomly-generated weapons and upgrades for the past two weeks. But things didn't go as planned, so we had to downgrade the game version. Therefore, this update was based on bugfix only.

Thanks for your understanding.

The following bugs are fixed;
( reported by players as follows):

• Can't hire wingmen past lvl 30, even if mission and player are over lvl 30

• After completing the Destroyer mission, if I talk with Ukra in Resistance Station she talks as if she will give the task from the beginning.

• AI can still shoot at me after using Bulls Eye skill.

• I’m getting bounty contract at S0145 system which isn’t on the space atlas.

• If I warp away when my drone is out, sometimes the drone does not come back to the ship and when I get back to the location I warped, I cannot find my drone.

• Load game interface opens with too much delay if I delete old save files.

• Some upgrade modules stacking in inventory even when they are unsackable.

• Shield recharger buff icon stuck at the screen if I pressed the hotkey multiple times.

• Some minor bugs and errors fixed.

SpaceBourne Version 1.0.9 Released

SpaceBourne Version 1.0.9

Save files have been made performance friendly. In this way, the 12 slot limit has been changed to a 40 slot limit.

New Upgrade Consoles added to outposts. Players can now access most of the features of the game from the outpoints without docking stations.

The AI of the Fly-type ships has been improved and fixed the performance issues when fighting with the fly swarm.

The following bugs are fixed;
( reported by players as follows):

• Swapping slots in Cargohold causes incorrect stats to be displayed on the detail interface.

• The game crashes at the Wormhole bonus stage if my cargo hold is full.

• Trade ships scale 10x bigger when selling ships at stations.

• Laser bullets damage is equal to turret bullets but projectile speed is lower.

• When I switch to the new map, the speed progress bar appears in full. This problem persists until you change the ship mode.

• In tutorial missions, there is an empty square on the ship perk slot, and the perk is not available. (Perk's not being available has to do with the design of the mission. Perk will become available later in the tutorial task.)

• Another character model is sitting in the cockpit of the chark model ship in sandbox mode.

• When a skill is disabled, a black square appears on the skill slot at new HUD.

• I can’t remap the Mouse buttons if I talk with someone on stations. ( We were unable to reproduce this bug. But we think that such a problem will not occur anymore with the new functions we added to the end of the dialogs.)

• When I try to transport drag containers by non-trade ships, it says overweight even though there is room in my cargo.

• Skipping the 2nd tutorial mission opens the same level from start.

• Some minor bugs and errors fixed.

SpaceBourne Version 1.0.8 Released

SpaceBourne Version 1.0.8

With the great help of UI artist Andreas Kalinka, whole Ship HUD has been changed with new features.

Other UI’s will be changed in future updates.

Note: (We have postponed the limitation of save slots for this update.) With the next update, the total save slots will be limited to 12. Therefore, if you have more than 12 save files, please delete the extra slots to avoid losing game progress.

The following bugs are fixed;
( reported by players as follows):


• When leveling up ship stats don’t update until changed the map
• Riydeo and Jynet Part 3 quest show level requirement = 0
• I’m getting slaves with negative values at low levels.
• Wormhole tier disappearing if the close map and open again
• I can’t locate T3 wormholes. (Increased the chance of all wormholes to be found by + 10%.)
• 'T2 The Rogue' has a 0.4% shield recharge but the base stats in the ship shop says it has a 0.8%
• When you split the items in the cargo, it sometimes splits as -1 missing.
• Some minor bugs and errors fixed.


SpaceBourne Version 1.0.7 Hotfix Released

SpaceBourne Version 1.0.7 Hotfix

Gamepad bugs caused by version 1.0.7 fixed.

Some minor bugs and errors fixed.

SpaceBourne Version 1.0.7 Released

SpaceBourne Version 1.0.7

• Save system has been changed ( It will not affect old save files ), with the new system The hierarchy between automatic save and manually save is changed based on date. Now the resume/ Continue game options will not only load autosave but also manual saves base on computer date.

Note-1: You need to create new save files to use that feature.

Note-2: With the next update, the total save slots will be limited to 12. Therefore, if you have more than 12 save files, please delete the extra slots to avoid losing game progress.

The following bugs are fixed;
( reported by players as follows):

• Crafted Shield rechargers only repair ship armor doesn’t charge the shield

• invert ShipY Axis doesn’t work at "Gamepad-2" preset

• When talking to Merani (At miner family mission) there is no way to choose "2. Any rewards", dialog only 1. and 3. works.

• The difficulty selected when starting a new story mode game does not fit the difficulty shown in the General Settings menu.

• In DW20, trying to warp to the XK17 gate instead takes you to the DW21 gate. Both map pointers for XK17 and DW21 point at the same gate.

• At “Xan Mission” when my ship is on the planet I can't control my ship.

• Some ship models duplicated at ship markets. ( This problem may continue until ship market stocks are updated.)

• Fly type ships get stuck on my ship when we collide.

Note: Since some feedbacks and reports submitted this week will take time to be added to the game, we will add them to the next major update. During this period, we gave priority to this 1.0.7, which fixes some bugs so that the players have better gaming experience. Thank you for your understanding.

SpaceBourne Version 1.0.6 Released

SpaceBourne Version 1.0.6

Changes

• T4 upgrade modules added for modifier upgrades.

• Added Indicator for Asteroids, wrecks, and anomalies.

• Added new shortcut to sell items in merchants. ( “S” for keyboard / “X” for gamepad).

• The ratio of faction wars has been reduced. Wars will be less frequent now.

• Dice Poker bet values have been changed. Now the max bet automatically increases according to the level of the character.

The following bugs are fixed;
( reported by players as follows):

• Game crash when fighting against bounty hunter's capital ships

• Can’t see the total round post in Dice Poker,

• Current round text doesn’t updating If I close and open the Dice Poker interface.

• Slider for a bet is really hard to click in Dice Poker

• In some tutorial interfaces, pressing "ESC" opens the pause menu and when I return to the game, I cannot close the tutorial interface.

• Selling stacked items from banks to merchants makes items disappear until I close and open the market interface again.

• Clicking “Sell All” button at Merchant interface always sells “1” if I opened Hangar or Bank tab.

• Closing the "Bounty List" window by Esc button opens the pause menu first.

• if you ve bought max bank slots in 1 game, and then start a new game with the same alias, you ll have max bank slots right from the start.

• Certain English Translation, spelling, and grammar errors fixed