SpaceBourne 2 cover
SpaceBourne 2 screenshot
Genre: Simulator, Strategy, Adventure, Indie

SpaceBourne 2

SpaceBourne 2 Early Access Ver. 5.2.7 Hotfix Released

SpaceBourne 2 Early Access Ver. 5.2.7 Hotfix


Bug Fixes:

  • Fixed an issue preventing Capital Ships from being called.
  • Resolved a bug where Boss Keys were not dropping in dungeons.
  • Fixed an audio issue with creatures: Their sounds would still be audible even when all audio settings were set to 0.
  • Fixed a save/load issue in the Vessel Venture mission: Reloading a save at the As Tech

SpaceBourne 2 Early Access Ver. 5.2.6 Released

SpaceBourne 2 Early Access Ver. 5.2.6


  • Localization has been improved for all supported languages.
  • Some missing translations have been fixed, and now 11 languages are supported.
  • The Mouse Invert option is back in the game after being temporarily deactivated.


Bug Fixes:

  • Fixed an issue where asteroids disappeared: When switching from a mining ship to another actor, nearby asteroids would vanish.
  • Resolved an audio bug in the Karun mission: The door opening sound would continuously play throughout the game.
  • Balanced the Archive Boss fight: The boss was spawning nearly twice the player’s level, making it impossible to defeat.
  • Fixed an issue in the "Fixing Up" mission: Players were unable to exit their ship during the Dakara server hacking segment.
  • Improved HUD warp target indicators: The previous triangular shape made it unclear which direction the arrows were pointing.
  • Fixed a station-building issue: After constructing a Capital Station, the game incorrectly prevented players from building another station in the same system, stating that it belonged to a different faction.
  • Fixed an issue where built Capital Stations would disappear: The station’s name remained visible, but the structure itself was missing.
  • Corrected missing key prompts in the initial control tutorial: For example, the movement tutorial only displayed the "D" key for right movement but did not show "A" for left.
  • Fixed a faction regime display bug: The selected path in meetings did not match what was displayed in the UI.
  • Resolved an issue where Capital Ships got stuck at Outposts: Players were unable to board after calling them.**
  • Fixed an issue in the Pursuit mission: Pressing Caps Lock would unintentionally speed up the game.
  • Resolved a bug in the Pursuit mission: Players could fly their ships even while their hands were supposed to be bound.
  • Fixed a falling issue when exiting Axa Station: Players would drop into empty space upon leaving.
  • Adjusted ship spawn location when exiting the HQ Cave: The ship now spawns closer instead of far away.
  • Fixed a climbing bug in the Capital Station entrance corridor: Climbing onto the metal bars would cause the character to get stuck.

SpaceBourne 2 Early Access Ver. 5.2.5 Released

SpaceBourne 2 Early Access Ver. 5.2.5

Localization has been improved for all supported languages.


  • Fixed an issue in the Bounty Hunter: Xen mission: The target would not appear on the scanner when using the catcher probe. ( NOTE: If your save is exactly here, it will be enough to exit and enter that system once. )
  • Added tutorial videos to Bounty Hunter mission descriptions: A ‘?’ icon now provides access to tutorial videos in the mission details.
  • Fixed an overlapping UI issue in Plunder Raid: The Plunder Raid Summary and Progress Bar no longer overlap at the top of the screen.
  • Resolved a landing gear issue with Fighter Class ships: If the landing gear was deployed while entering the Mothership’s deck, it would remain permanently open.
  • Fixed an inconsistency in trade income: The amount of money earned from selling items now correctly matches the sold quantity.
  • Adjusted enemy ship stats: Some attributes of enemy ships have been reduced.
  • Increased damage for hand weapons.
  • Adjusted overall economy balance: Various economic factors have been rebalanced.
  • Reworked overall combat balance: Combat mechanics and parameters have been adjusted for better balance.
  • Fixed issues preventing players from exiting their ship in certain situations.
  • Fixed a visual bug occurring when in combat view.
  • Resolved an issue where the screen would go completely black when entering guild stations.
  • Fixed an issue in the "Saving Anka" mission: Anka would sometimes clip into the ground.
  • Resolved a lock-in issue in the HQ Cave: Players could not exit after completing the meeting inside.
  • Fixed an inventory wipe issue after talking to Smen: Items in the ship's inventory would disappear.
  • Fixed a market purchase issue: Items bought from the market were not appearing in the inventory.
  • Fixed an issue where Alpha Squad would not warp away when using the F5 key.
  • Fixed an issue where the Mothership would get stuck after docking at a station.
  • Fixed an issue where rockets could not be used despite being purchased for the ship.

SpaceBourne 2 Early Access Ver. 5.2.4 Hotfix Released

SpaceBourne 2 Early Access Ver. 5.2.4 Hotfix

Localization has been improved for all supported languages.


  • Fixed an issue with trade income inconsistencies: The amount received from selling items in the trade panel was incorrect. For example, selling an item worth 8M would sometimes only yield 2M.
  • Resolved a balance issue in Bounty Hunter rewards: All bounty missions were granting the same amount of money regardless of difficulty.
  • Fixed an enemy level mismatch in bounty missions: Enemies in Bounty Hunter missions were spawning at level 47, even when the mission was designated for level 5 players.
  • Addressed a boss level issue in dungeons: Dungeon bosses were spawning at different levels than the dungeon itself.
  • Fixed an issue where some dungeons were set to level 0.
  • Resolved a problem where planets were clustering in a single location.
  • Fixed an issue where the Barricade skill was not functioning.
  • Rebalanced the benefits of the Signal Holder talent.
  • Fixed a bug where the scanner screen would remain black and unresponsive.
  • Fixed an issue where sniper rifles would not consume the last bullet, resulting in infinite ammo.


SpaceBourne 2 Early Access Ver. 5.2.3 Hotfix Released

SpaceBourne 2 Early Access Ver. 5.2.3 Hotfix

Localization has been improved for all supported languages.


BUG FIXES:




  • Fixed an issue where the environment would turn completely dark after leaving a planet.
  • Resolved an issue where all points would overlap in the scanner interface.
  • Addressed a problem in the Miner's Guild where no interactions were possible.
  • Fixed a bug where the scanner interface would open multiple times, with the first instance remaining visible until the game was closed.


NOTE: Some translations have been assisted by AI, which may result in occasional grammatical errors or awkward phrasing. However, we are opening in-game texts to all early access players.
We would greatly appreciate your help in correcting any mistakes you notice in your native language through Crowdin. Your feedback will directly improve the game's localization.

SpaceBourne 2 Early Access Ver. 5.2.2 Hotfix Released

SpaceBourne 2 Early Access Ver. 5.2.2 Hotfix

BUG FIXES:




  • -Fixed a bug preventing entry into the Freelancer's Guild.
  • -Resolved an issue where pods could not be stabilized.


NOTE: Some translations have been assisted by AI, which may result in occasional grammatical errors or awkward phrasing. However, we are opening in-game texts to all early access players.
We would greatly appreciate your help in correcting any mistakes you notice in your native language through Crowdin. Your feedback will directly improve the game's localization.

SpaceBourne 2 Early Access Ver. 5.2.1 Hotfix Released

SpaceBourne 2 Early Access Ver. 5.2.1 Hotfix


- Translations contributed by our community have been added for all available languages.
- Simplified Chinese and Brazilian Portuguese languages are now supported.

BUG FIXES:




  • - Fixed an issue where players could die unexpectedly on planet surfaces.
  • - Resolved an issue where the character would become unresponsive after exiting service panels in stations using the "H" key for interaction.
  • - Fixed a bug preventing players from progressing to the next rank in guilds.
  • - Addressed an issue where the scanner screen and probe would get stuck when sending a probe to a scanned system.
  • - Fixed a duplication bug that occurred when dismissing a soldier from the army through the faction member detail interface.
  • - Resolved a problem where all planets and stations would cluster at one point in the scanner interface.
  • - Players can now summon their ship and hoverbike even when far away from them on a planet's surface.
  • - Fixed an issue where some achievements were not updating or were updating with incorrect values.
  • - Fixed an issue where pods in space and the player's ship indicator were visible while inside stations or dungeons.


NOTE: Some translations have been assisted by AI, which may result in occasional grammatical errors or awkward phrasing. However, we are opening in-game texts to all early access players.
We would greatly appreciate your help in correcting any mistakes you notice in your native language through Crowdin. Your feedback will directly improve the game's localization.

SpaceBourne 2 Early Access Ver. 5.2.0 Released

Dear Pilots;

First and foremost, we wish all our players a happy and prosperous New Year! Thank you for your continued support and feedback – your contributions help us shape the universe of SpaceBourne 2. Here are the latest updates and fixes to start the year off right:

SpaceBourne 2 Early Access Ver. 5.2.0

New Features & Changes:



Multilingual Support Reintroduced

The game’s multilingual support has been redefined. As of now, the following languages are available:

• English
• Turkish
• German
• French
• Italian
• Russian
• Polish
• Spanish


Additionally, the following languages are currently in the translation phase:

• Chinese Simplified
• Chinese Traditional
• Japanese
• Hungarian
• Portuguese (Brazilian)


Some translations have been assisted by AI, which may result in occasional grammatical errors or awkward phrasing. However, we are opening in-game texts to all early access players.
We would greatly appreciate your help in correcting any mistakes you notice in your native language through Crowdin. Your feedback will directly improve the game's localization.

Class Overhaul and Balancing
In-game subclasses have been reorganized and their effectiveness has been enhanced. The starting classes have been expanded with more content, and their impact on gameplay has been significantly increased.

Note: If you are using an old save, the game will automatically select the class closest to the one you previously chose.

Perk Adjustments and Additions
Non-functional and unbalanced perks have been reworked. New and more effective perks have been added to the game to enhance gameplay.

Scanner System Update
The scanner system has been improved, and new points of interest that can be discovered through scanning in space have been added. (This feature is still in development, and additional functionalities will be introduced in future updates.)

Faction Battle Balancing and Tracking
Galaxy wars and faction battles have been rebalanced. Additionally, ongoing faction battles are now added to the player’s journal as missions for better tracking and engagement.

Save System Improvements
The save system has been optimized for better performance. Autosaves have been added at all critical points throughout the game.

Bug Fixes:


Reported by players as follows:



  • Nova Squad can trigger mines that I set on the ground.
  • In the Galaxy Atlas, the system always says "Stations 2" even if that is not true.
  • I can assign Faction Generals to Mail Missions.
  • When I attack an unowned system, the battle progress UI at the top of the screen shows no flag, "none" as the system name, and the system's level as 0.
  • I was instantly teleported back to Axa's Station while talking to Smen in a different star system.
  • The catcher probe says there are echoes, but no signal appears.
  • Echoes percentage sometimes goes to infinity and beyond.
  • In cave dungeons on planet surfaces, I sometimes fall off the map when interacting with the elevator.
  • I can't escape from reinforcement ships in stations during raids.
  • The hoverbike moves on its own when I eject from it.
  • In the opposition mission, the details tab reveals the entire quest, leading to spoilers.
  • In "Faction -> Overview," the "Members" count does not increment when returning manpower to the pool.
  • When using any consumable, if I have two left, both are used instead of one.
  • "The Big Meeting" can be completed without meeting the requirements.
  • In "Rebuilding a Friend," Smen tells you to check on his friend Koron, but at the end, he mistakenly says the wrong name.
  • The G key becomes unresponsive for leaving the ship when landed.
  • Unequipping melee weapons by pressing RMB does not work in the character interface.
  • If I assign the middle mouse button for interaction cursor mode, once I disable it, the ship controls become locked.
  • Nova Squad Soldiers never take damage.
  • Alaysia remains in space after I speak to her at the capital station.
  • In the first mission, the amount of ammo given is too little.
  • When entering the Freelancers Guild, my character becomes invisible in the character UI, and the effects are too bright.
  • Unexpected tutorial pop-ups appear when docking at space stations.
  • Sometimes I can't see my mouse cursor when opening the scanner.
  • In some systems, there are two planets with the same name.
  • Tier 2 of the "Less Energy" perk is not working correctly.
  • "None" factions sometimes appear as battle participants in the Galaxy War interface.
  • The perk that increases bank slots does not work.
  • When I cancel my warp, my squad warps anyway, and my camera gets stuck closer to the ship.
  • Missile/torpedo icons do not appear.
  • If there is an ongoing battle in the system I'm in, and it ends before I arrive, the battle persists indefinitely.
  • After opening and closing a market interface, I can't activate the interaction cursor for a while.
  • Changing Gamepad presets does not save at all.
  • Sometimes my consumables are deleted.
  • Missiles sometimes fail to load.
  • When assigning Molyax as my co-pilot, he does not deal any damage.
  • I can't start a Galaxy War after postponing it.
  • My screen gets stuck in the expanded mission view when playing with a gamepad.


Other Fixes and Adjustments:


  • Fixed a bug that forced players to warp again while escaping from raids.
  • Resolved an issue where the hoverbike could not be repaired.
  • Adjusted trash items in the inventory to stack properly by level.
  • Revised the description of the "Opposition" mission to avoid spoilers.
  • Fixed the issue where soldiers removed from the team via right-click were not refreshed when added back to the inventory.
  • Resolved the problem of consumables being used twice.
  • Fixed progression issues in "The Big Meeting" mission where it advanced without fulfilling the requirements.
  • Corrected a misnaming issue in the "Rebuilding a Friend" mission.
  • Added special and expensive hunting gear for boss creatures.
  • Fixed an issue in some missions where players could not exit their ships.
  • Resolved problems caused by equipping melee items while on the ship.
  • Dialogues and scenes have been adjusted and fixed to accommodate both male and female characters.

SpaceBourne 2 Early Access Ver. 5.1.1 Hotfix Released

SpaceBourne 2 Early Access Ver. 5.1.1 Hotfix


BUG FIXES:


Reported by players as follows:


  • - After finishing the Castle Siege, turrets continue shooting at me.
  • - Elite Soldier, Sniper, and Medic Interfaces get bugged when viewed from the Freelance or Generals menu.
  • - Tier 3 talents provide less boost compared to Tier 2 talents.
  • - Miner contracts are broken; rewards can be collected without meeting the required conditions.
  • - The gold icon does not appear in the mining menu.
  • - The diplomatic news header does not work.
  • - When I drag and drop commanders, pressing "J" and then "ESC" causes their portraits to stay on the screen.
  • - The map interface remains open if I leave a station by pressing CTRL.
  • - The faction member interface stays visible if I close it and warp immediately.
  • - Entering the Mercenary Guild from under the stairs allows me to fly inside the station.
  • - If I warp with my squad and cancel the warp just after they warp but I don't, the Squad interface stays open.
  • - Switching from FPS to TPS mode after using melee causes the camera to get closer to the player.
  • - Killing any large ship near a station automatically makes me a member of the Brotherhood Guild.
  • - The warp sound persists if I save-load just before warping.
  • - During raids, Alpha Squad sometimes moves too far away, and I can't bring them back into formation.
  • - In large-scale battles, Alpha Squad occasionally leaves the battlefield on its own and warps away.
  • - Spawning Alpha Squad in space prevents me from switching to Nova Squad in the Faction Interface.
  • - Some input indicators do not show up at tutorial interfaces.
  • - The Axa Station docking tutorial does not appear.
  • - While Capturing prisoners in main screen displays "Hold none to take as prisoner."
  • - Some tutorials malfunction; in the first tutorial, warping with the Y button on a gamepad does not work.
  • - After opening the quick action menu with a gamepad, the mouse cursor remains in the center of the screen (crosshair).
  • - If a raid ends while I'm piloting a ship from the Mothership deck, I can't return (warp) to my Mothership. It only allows system jumps and prevents other types of travel.
  • - Defensive T1 Perk on MifigX Ship draws no power and may not function properly.
  • - The "Faction Overview" screen indicates I have 2 M and 2 L class ships, but the General Overview panel only shows 1 M and 1 L class selected, with the other 3 being fighter class.
  • - Save-loading after a "Raid Started" save prevents me from raiding that system again.
  • - Some dialogues during raid meetings are missing voice lines.
  • - In the Archive mission, save-loading on the landing pad where I fight the boss ship causes the player to get stuck under the pad.
  • - I cannot issue squad orders using a gamepad.
  • - During the Clean Up mission, warping to the Mining Station sometimes sends me toward other locations that are not visible.
  • - In the Hospitality mission, landing before the checkpoint and finishing the mission causes the ship to remain landed and float mid-air after loading the checkpoint.
  • - The First Asteroid station where I talk with Axa has serious performance issues.
  • - In the Hospitality mission, Velora gets destroyed before the dialogue finishes.
  • - In the Pursuit mission, the jetpack remains disabled after mission completion.
  • - Probes cannot be used in the Scanner Interface while trying to scan the system.
  • - Sometimes some objects block the doorway in the dungeon preventing me from exiting the floor.
  • - Quick Action (CTRL + H) does not work in Stargates when using motherships.
  • - Motherships sometimes cannot dock at space stations.
  • - Gamepad and keyboard shortcuts conflict with each other.
  • - AI voices are always feminine when taking damage.

SpaceBourne 2 Early Access Ver. 5.1.0 Released

Dear Pilots,

We are steadily progressing towards the full release of SpaceBourne 2! As we continue to enhance the game, your feedback has been invaluable in helping us identify and resolve issues. With this latest update, we’ve addressed numerous bugs, implemented new features, and polished various aspects of gameplay. Thank you for your patience and support as we move closer to delivering the ultimate SpaceBourne 2 experience!

Here’s a comprehensive list of the resolved issues and improvements:

SpaceBourne 2 Early Access Ver. 5.1.0

New Features & Changes:



Full Gamepad Support: SpaceBourne 2 now offers full gamepad support. The game can be played from start to finish without ever needing to use a keyboard.


  • New keybind system.
  • New combo system.
  • New auto-aim and movement mechanics.
  • New widget navigation system.
  • New preset and preset saving system.
  • New Runtime button indicators were added to the game.
  • Many other features were added to enhance gamepad controls.

    Note: To perfect gamepad support, we’ve temporarily limited multi-device HOTAS support. I appreciate your understanding.


Miner’s Guild Contracts: The Miner’s Guild now features continuously updated trade-based contracts. Ores obtained from mining are now much more valuable.

New Miner’s Guild Contract Consoles: Dedicated contract consoles have been added to the interior of the Miner’s Guild.

Steam Achievements: SpaceBourne 2 now supports Steam Achievements.

Steam Cloud Save: SpaceBourne 2 now supports Steam Cloud Save.

Steam Leaderboards: The Steam leaderboard system has been integrated into the game. A new leaderboard interface has been added to the pause menu for easy access.

New Station Interiors: Mining bases, research bases, and factories now have fully designed interiors. Players can now enter and explore the inside of every station.

Swimming Added: Swimming mechanics have been introduced for the water surfaces on planetary terrains.

Stats and Perks Overhauled: Stats and perks have been rebalanced. Tier 3 versions of many perks have been added to the game. The issue where high-level players couldn’t progress their perk statuses has been resolved.

Bug Fixes:


Reported by players as follows:


  • In the "Saving Anka" mission, sometimes the guards at the prison entrance don’t appear, and I can’t progress because they don’t move.
  • When I complete Operations, they don’t show up on the leaderboard, and I don’t get any achievements.
  • In the "Warmaker" and "Feast of the Stars" missions, if I use a disguise and then activate my jetpack, a metahuman cloak and related items appear and stay permanently.
  • The "Warmaker" mission doesn’t progress after a certain point.
  • Sometimes I see level 1 items in the market that shouldn’t be there.
  • In the "Saving Anka" mission, I get a "You are leaving the mission zone" warning even though I’m inside the correct area.
  • In the "Saving the Anka" mission, a wall appears in front of me inside the prison, blocking my path.
  • I can complete "The Big Meeting" mission without meeting its actual requirements.
  • During the Mothership buy phase in the "Big Meeting" mission, I can’t see the mothership in the ship market.
  • In the "Council Management Application" mission, both of Xema’s ships remain intact when one should be destroyed.
  • If I start from the first mission’s checkpoint, my HUD disappears and I get stuck, unable to leave.
  • If I leave a planet with Volken and land manually, I can’t take off again.
  • After completing the Anka mission, the explosion effect remains visible in space.
  • Whenever I try to build a Factory or Mining station, it gets stuck at 100% and then disappears, as if I never built it, even though it uses up my resources.
  • The Zelandria village spawns at the edge of the world, and when I go there with my ship, I encounter an empty void.
  • In the "Saving Anka" mission, the radio keeps playing while Anka and Drane transmissions persist even after the mission is finished.
  • In the "Saving Anka" mission, two different music tracks play simultaneously in Xelda Prison.
  • If I load a save file during the "Saving Anka" mission, I can fly around inside Xelda Prison.
  • In "The Constractor" mission, I can’t warp anywhere initially; all warp targets are locked and only become available after a save-load.
  • In faction stations, multiple service machines pile up near the market area, causing intense lighting and making some machines inaccessible.
  • When I return to the present in Zelandria village, Velora isn’t there.
  • In raids, the numbers on the right side of the UI overlap each other.
  • I can repeatedly plunder the same system over and over to exploit it.
  • If I die during a plunder raid and then load the "raidstarted" save, the convoys remain idle. Attacking them does nothing, but I still gain EXP, tools, and cash (though no materials).
  • After plundering and capturing a system, even though the system belongs to me now, I’m still prompted to make a manual jump to another system.
  • There are invisible treasure chests on the ground.
  • When we enter any dungeon, if there is any enemy beside me that made me go into ragdoll mode, I enter the dungeon but I cannot move from then on.
  • I can climb onto rocks in the monster dungeons. They can't attack me from there.
  • There are gaps between the walls of the dungeon. I can escape from those places.
  • Mission difficulty does not always match cave difficulty. Time to complete is way too tight.
  • I fell into the void in the treasure room, trying to reach the lift.
  • In some cases, enemies killed themselves, including the boss.
  • In the Faction War section, the enemies in W.R.A.'s Enemies tab do not display my enemies.
  • I can perform operations on our own house's station.
  • Operations material rewards are inconsistent and unbalanced.
  • Soldiers can be upgraded even without being a General.
  • Too many ships spawn in Mail missions, making them difficult.
  • In Castle Siege, even if we win, the towers continue to shoot at us.
  • Turrets at the camps on the planet shoot at us from too far away.
  • The rewards on the Bounty Board are unbalanced.
  • After cleaning a village, if I leave the planet and return, it says "Looted" but NPCs and environmental sounds are still present.
  • There is a quest giver at captured stations.
  • At Smen's Workshop, when I jump after stepping on something, I get thrown outside the level.
  • In space, character skills can be used.
  • In Bounty Hunter missions, I don’t know how to perform a scan, and there is no tutorial.
  • In the Mercenary Guild section, being able to access behind the quest giver breaks the immersion.
  • The flags in Guilds are sometimes incorrect.
  • If a raid begins, and I warp to the integration station and continue, after finishing the raid with my team, if I don’t press Y, the tutorial continues after the raid ends.
  • In the Vessel Venture mission, the factory tutorial appears next to the "Mission objective" instead of the trade one.
  • After clicking the bombard, my cursor often lands on the shield, causing me to click it by mistake. The bomb doesn't drop, and the bomb count is still reduced.
  • In Castle Sieges, if I have a weapon and enter siege mode, the aim cursor remains visible.
  • The voices of characters in the Pursuit mission are outdated.
  • I cannot create a Sub-House.
  • In Castle Siege, if I upgrade my troops before starting, they do not update, and the upgraded version doesn't spawn.
  • In Castle Sieges, when using the Bombard widget, the top panel doesn't update to reflect changes.
  • The Dock tutorial doesn't appear on the left during our first visit to Axa Station.
  • In the "Expended" mission, even after adding 7 soldiers, the mission didn't progress.
  • A custom-made weapon I purchased from the Guild didn’t appear in my inventory.
  • If we exit a heavy fighter near the surface, we fall beneath the ground, and since the boarding point is underground, we can't re-enter the ship.
  • The weapon of a deceased NPC remained floating in the air.
  • Players can't read other government systems on the screen and are forced to select "Order."
  • If AI ragdolls us while exiting the elevator, it causes a game-breaking issue.
  • The "Back" button doesn't work when establishing a House.
  • Jen's cave is floating high in the air.
  • Mercenary missions are not working.
  • My drones duplicated during spawning, doubling their count.
  • When I take the Brotherhood Guild mission and kill any civilian at a random station before warping to Brotherhood HQ, it says I’ve joined the Brotherhood Guild. However, if I progress with the Brotherhood mission, it requires me to kill a civilian to join the Guild.
  • I can declare war on myself, including on my own Houses.
  • In the GLX mail system, the drafts, archive, and trash sections are non-functional, and the search feature doesn’t work either.
  • "House House" is displayed instead of the proper name for the Houses I’ve established.
  • My hover bike transformed into a glitchy object after pressing "break connection."
  • I sometimes can’t see the Mothership warp target.
  • The "Conspirational" story mission asks me to go to the "ambush route," but even in the correct system, there’s no story waypoint.
  • In the "The Archive" mission, if I escape without killing the AIs, they fall off the map and don’t get destroyed.
  • After the credits, the game doesn’t return to the main menu.
  • Whenever I try to build a Factory or a Mining Station, it gets stuck at 100% completion, then disappears as if I never tried to build it, but it still consumes my resources.
  • If I place a Mining Ship on the deck and repeatedly enter and exit the deck, the attached ship parts become invisible.
  • Stats don’t work at the beginning of the game.
  • In "Rebuilding a Friend," the dialogue with Smen doesn’t progress.
  • A "0x quantity" error appears in the cargo inventory.
  • When I click "Learn" for perks, no points are deducted, and I can’t assign them.
  • In "Saving Anka," the atomic bomb explosion effect follows me after taking my father’s ship and flying into space.
  • When traveling locally or between systems in warp, the character portrait flashes and distorts, but it returns to normal when stopping. This issue is worse during inter-system travel.