The countdown to the early access launch of SpaceBourne2 is just 2 days away! After approximately 3 years of game design, and with the support and dedication of countless players who have spent hundreds of hours playing the same game over and over, I am grateful to announce that we are finally ready to take off.
From Friday onward, we will embark on a new adventure, working closely with our Early Access players to create something even better. We believe that together, with the feedback and contributions of our community, we can achieve great things and take our game to new heights.
Get ready to join us on this journey into space, and let's make SpaceBourne2 the best it can be!
SpaceBourne 2 Beta Ver. 2.1.0 Release Notes
Dear beta testers,
Thank you so much for all of your support and help during this beta testing period. Your contributions have been invaluable to us.
We are now just one week away from the launch of SpaceBourne 2 Early Access. Although there will still be minor updates in the remaining days, this is the final major update for the beta.
Please note that beta keys will be deactivated on February 15th, 2023.
Thank you once again for being a part of this journey with us.
SpaceBourne 2 Beta Ver. 2.1.0
NEW FEATURES AND CHANGES :
• Each faction now has its own unique ship type. A total of 4 new ships have been added to the game for each faction.
• The ship sounds have been reworked in a unique manner for each ship
• The main questline has been completed up to the intended point for Early Access, and additional missions have been added.
• The option to construct stations and outposts in solar systems on behalf of a Faction has been added.
• The Faction Economy feature has been introduced into the game.
• New crew members have been added to the game.
• Ship paint terminals have been added, allowing players to customize their ship's paints and skins. (Via Faction Hangars)
• The game's Save system has been completely changed. New updates will no longer break existing save files. Unfortunately, this will only apply to future updates. You have to start a new game with this update.
• Gamepad support for HoverBike added to the game
• The headlamp for the character has been added to the game
• The game now supports 12 different languages:
English
Turkish
German
French
Spanish
Portuguese
Chinese
Russian
Korean
Japanese
Portuguese (Brazil)
Italian
Please note that there may be errors in the translations. If you are a native speaker of any of the supported languages and would like to help improve the translations, please PM @Dbkgames on Discord. We will be happy to share the PO files with you and incorporate your fixes in the next game update.
BUG FIXES:
Reported by players as follows :
• When I change ship, the new ship exceeds the location of my old ship and if there is a difference between ship sizes, it does not align to the ground.
• When the ship is stealth crews attachments (such as Turret) are still visible
• Sometimes the ship speed cannot reach the max speed. It fixes itself when I toggle weapons.
• Two of the pilots I took for my wing died in combat. These are listed as empty slots in factions> members> soldiers without a picture,
• Sometimes the chromatic aberration setting resets by itself. Even though I set 0 in Settings, especially when I land on some planets, there is a b chromatic aberration effect.
• If I enter the station while a station is under attack, enemy ships shoot me inside the station as well.
• Topicware Village is missing on planet Torra Not only Topicware, but another village as well was missing on Torra in N5
• On some ship models, the location of the cockpit camera changes after takeoff
• If I call a ship I own and get on it right away and open the service panel, the panel automatically shuts down.
• Some ship models go inside the surface when landing to planet's surface
SpaceBourne 2 Beta Ver. Ver. 2.0.1 Release Notes
SpaceBourne 2 Beta Ver. 2.0.1
NEW FEATURES AND CHANGES :
New random encounters and random events added for space traveling
Since the auto controller detect system can cause problems when multiple controllers are connected, separate options for each control have been added to the settings menu
Mission notification interfaces changed
The hoverbike camera has been improved
BUG FIXES:
Reported by players as follows :
The same village type spawns on every planet
Hover bike camera moves forward and backward when there is foliage under it
Dialogue freezes while talking with Molex
Sometimes when I press H to interact with things, immediately after pressing H my hud to my ship goes away as if I am looking through a 3rd person free look view, and my ship is invisible,
After using the call ship function, if I get on the ship while the ship is still coming towards me automatically, all the HUD is lost and the ship sounds are not playing
If I call a hoverbike while flying with a character jetpack on the planet's surface, I can use a hoverbike above the clouds.
On the “Save someone from sieged town” mission, the person I should be saving attacks me when I approach
Mining tools stop working after a while
SpaceBourne 2 Beta Ver. Ver. 2.0.0 Release Notes
SpaceBourne 2 Beta Ver. 2.0.0
NEW FEATURES AND CHANGES :
Procedural Chain side missions. 28 different quest goals have been added to the game, each with various versions. This means that hundreds of side missions, created procedurally, have been added to the game with different stories. You can obtain these missions from NPCs in villages or stations.
New villages and buildings added to a planet's surface can vary depending on the type of planet and its atmospheric conditions
New Vehicle: Hoverbikes added to the game. Players can now call their hoverbikes while on a planet, allowing them to discover the planet's surface and travel around with ease. (You can summon hoverbikes from the same menu as you would call ships on planetary surfaces.)
In-game dialogue choices and the player's actions now have an impact on both the crew members' loyalty, and performance, and unlock new abilities and missions. This dynamic creates a more immersive gameplay experience and allows the player to build stronger relationships with their crew members.
New Enemy AI Class: Pirate Hoverbikers.
Procedural surface encounters. Players can now discover and interact with a variety of events, points of interest, puzzles, and stories while exploring planet surfaces. This adds a new level of exploration and discovery to the game, making each planet's surface unique and unpredictable.
All item descriptions and information have been thoroughly reviewed and updated for improved clarity and accuracy.
New Armor models were added for the female characters
Added the ability to adjust the position of the ship's camera with the LCtrl + Num keys during the game.
Now boosting the engine power makes the ship less affected by the wind on the planet's surface.
The free camera feature has been enhanced for a better user experience. The movement and zoom functions have been made more fluid, allowing for seamless and uninterrupted use without the need to hold any key.
BUG FIXES:
Reported by players as follows :
Character exit from Aim mode when gets damaged
Quick events sometimes don't work, it just gets fixed when you open and closes the inventory interface
There is an empty soldier slot in the faction panel
Clicking an empty general slot in the faction interface opens an empty detail interface
When I hover an item in inventory it gives the wrong item stats
In faction wars, some ships do not follow the orders in that phase, they just stay away.
After giving all the power to the weapons in Power management, and getting off and on the ship again, the interface shows all the power balanced, but the weapons are still working at full capacity.
Mercenary missions sometimes only give pilot experience instead of the soldier experience
The character flies when I exit from the interior of the outpost
Game crashes when I open the space atlas during the sector jump
I can press some station elevators 2 times in a row, so after the fade screen, it teleports me back to the first place I pressed.
When I warp to some stations, the warp ends in a very far place and it takes a long time to reach the station.
When I press some key binds too many times in HOTAS, the game crashes.
When I take the soldiers from a squad in the faction management interface, that soldier duplicates and appears in the squad as well as in the list of unassigned soldiers.
On large ship models, sometimes my own torpedo hits me if I launch it while the ship is moving backward.
Displaying stats are not changing when spending skill points at the character creation screen.
When I land on the planet, the villages or buildings that should be there remain under the surface and do not spawn. ( All planetary surface vectors have been rearranged. )
When the ship leaves the atmosphere, the cockpit camera switches to the 3rd person camera.
SpaceBourne 2 Beta Ver. 1.4.7 Release Notes
SpaceBourne 2 Beta Ver. 1.4.7
NEW FEATURES AND CHANGES :
The entire data processing system of the game has been changed. With this change, we expect to improve performance and no more memory leak crashes.
Female main character added to the game
“"Show weapons heat at crosshair" option added to the general settings
BUG FIXES:
Reported by players as follows :
• I can eject ship while jumping another system with Stargate and that breaks the game
• If I change the target from Scanner in the jump sequence the beep sounds keep looping
• The mission gets 20 earthlings never ends, even though I found the 20 ones. ( NOTE: It seems that when you give the task to the men that mission gets blocked. I solved this but you need to find at least 1 more earthling to trigger the fix.)
• On foot, when looting bodies, the F key is working hardly or lately
• I can’t Access loot again when I press the “F” key multiple times after closing the loot without looting
• Main quests show the wrong quest level in Mission UI
• The loot and exp indicator on the main HUD becomes invisible very quickly and sometimes stays on the screen.
• The give orders in the faction window doesn't work, its on freelance every time
• I have a hard time finding the military list that I last clicked and examined in the list view in the Faction interface. List slots do not have a selected Style.
• The HUD becomes visible when entering a ship event when HUD set to Hidden in settings
• In the Mission interface, Difficulty appears as Tier 4 (Very difficult) for each mission.
• The level progression for Pilot and Soldier isn't updating in the Talents interface and "Home" interface also the blue progress bar isn't updating correctly in the Talents Interface
• I complete a freelance mission protecting miners and got the reward, however when I warped away I had a message from the miner saying they had been crushed because of me, it doesn't look like it had an impact on my reward or reputation
• FPS drops too much while warping
• On the Atlas map, the S key is assigned to move back and to set the route. So both actions are made at the same time. Moreover, the Set route action rarely Works ( Set route key changed to “Q” )
• When you load a save, the blue triangle icon the one you see with H stays active at the same time with the crosshair, I have to press H and then H again to make it inactive
• Y inversion for look-in ship doesn't work when docked on the planet, but does work in flight
• Mouse sensitivity in the ship is way too low in Relative Mode. (Fixed but; Hotas axes cause that. If you have a Hotas Connected to your PC please make all the axes are 0, you can check via Hotas Menu in Controller Settings)
• At Ka-Run camp in Mark Zeran mission, the enemies are not reacting to my attacks they only attack me melee If I get too close to them
• Heavy Fighters and Drone ships are too hard to destroy ( Both AI ships are balanced )
• Although the Pursuit system does not work on M, L, and XL ships, Pursuit mode can be active on these ships and my ship is constantly trying to rotate towards these ships.
• During "Fixing Up", the last server command listed under "Help" reads "Location". It should be "Location(ModelID)",
• When I'm at the system where I want to attack, when I warp I got to as low as 6 FPS when the CPU/GPU usage is low
• There are Huge texts on Pits on planet surfaces
The Release Date of SpaceBourne 2 Has Been Postponed to February.
Attention all players!
We regret to inform you that the release date of the SpaceBourne 2 has been postponed to February.
We understand that many of you have been eagerly awaiting the release of the SpaceBourne 2, and we apologize for the delay. However, we believe that the extra time will allow us to offer an even better gaming experience to all of our players.
During the extra time, we have been working hard to incorporate the valuable feedback we received from our beta testers. We want to make sure that the SpaceBourne 2 is as polished and enjoyable as possible before it is released to the public.
Thank you for your patience and understanding. We can't wait for you to get your hands on the final product, and we hope that you will enjoy it as much as we do.
Sincerely,
SpaceBourne 2 Beta Ver. 1.4.6 Release Notes
SpaceBourne 2 Beta Ver. 1.4.6
NEW FEATURES AND CHANGES :
• Added interactive NPCs to stations. Now stations and outposts are more alive. NPCs that give side quests at stations will be added with future updates.
• “Show Telemetry Only When Weapons are Online “ setting was added to the General Settings
• “Show Bottom Ship Status Only When Weapons are Online “ setting was added to the General Settings
• “Hide HUD” button added to the game (At Shared Inputs)
BUG FIXES:
Reported by players as follows :
• During Faction battle editing, if I close the interface with ESC, it remains minimized when I open the Main UI again.
• On the galaxy map atlas the S and E keys don't work
• Faction battles tactics are not saved. It is resetting when I re-open the tactics interface,
• Operation button in the Faction Operations interface is greyed out even when I choose a target to attack
• I can’t click the Add to Battle button in the Faction battle interface
• The operation to destroy the Integration station does not save and execute properly. The army will not show up at the Escape Route, even If I cancel and redo the whole operation.
• If I save the game in the entrance corridor at Falron stations, when I load that save the file, the character falls down from the station.
• The number of rockets that can be loaded in T5 torpedoes and missile launchers appears to be 0.
• Stocks are mixed in guild markets. If I opened the Rank 2 market before, it shows the stock of the Rank 2 market in the Rank 3 market.
• The levels of foot combat bosses look different than the quest level.
• In The initial tutorial mission, on the destroyed mining station platform if you go behind the building, you can still interact with the hacking terminal through the wall
• The Contract point is still present after completing the mission on the system map
• When you click H to free the cursor, then click on Stargate to ask for permission, the menu appears by jumping. It makes it less fluid to click on the choice quickly as we have to wait for the end of the animation.
• Using keyboard numbers for dialog choices also activates soldier abilities.
• Some enemies don't spawn or spawn in unreachable areas i.e. below ground in the Ka run the camp, preventing progress.
• In the Saving The Anka mission, in the section where I need to manage the squad, the squad does not perform the tasks I gave and the squad interface does not appear.
• Minor unreported bugs fixed
SpaceBourne 2 Beta Ver. 1.4.5 Release Notes
SpaceBourne 2 Beta Ver. 1.4.5
NEW FEATURES AND CHANGES :
• Motion Blur and Bloom adjusters added to Video Settings
BUG FIXES:
Reported by players as follows :
• A huge memory leak has been fixed • Item Detail interface stacking on each other • There is no "Reload" key on the input mapping interface • If I click the items in the ring menu with the gamepad, the cursor does not work. • When I click an item from the ring menu, the character or ship continues to receive input when the interface opens. As the cursor moves, the ship moves in that direction. • If I stand in the middle of two markets side by side and interact, the interface of the 2 markets opens on top of each other • Post Process settings in video settings are reset every time the game is loaded. • If I assign a keyboard key to "Switch Weapons" input at the input mapping interface, the game crashes • If I open Galaxy Atlas from another interface (without pressing M) the Interface Camera flickers. • inverse y-axis on for ship control, the character control when out of ship remains inverted instead of being off like it normally should be • Some video settings only work in Space, the default video settings are applied to stations and planets • If I open Galaxy Atlas from another interface (without pressing M) the Interface Camera flickers. • Gamepad interface off button does not work on some interfaces. • When I interact with a console while shooting, the character continues to shoot and I cannot stop it from firing even if I close the interface. • If I open the Galaxy Atlas from the left top menu ( With cursor) Infinite "Galaxy Atlas" interfaces pop up one after the other and eventually the game crashes. • When I am a member of a guild, the section of that guild does not open on the GLX web. Only when I save / load, I can see those interfaces. • A random battle starting when I pressed Num7 • At Saving The Anka mission "Wait until the raid is ready" part of the mission doesn't update for a long time • If I use the gamepad and keyboard at the same time, some key combinations crash the game • In Hotas settings, Roll Left and Roll Right receive reverse input. When I roll Right with HOTAS, the ship rolls to the left.
SpaceBourne 2 Beta Ver. 1.4.4 Release Notes
SpaceBourne 2 Beta Ver. 1.4.4
NEW FEATURES AND CHANGES :
• Interface navigation settings added for HOTAS and Pedals • 14 new buttons have been assigned for HOTAS maps. • "Invert Axis" Settings added for Up-Down and Right-Left axes for HOTAS • Forward-only / Backward-only button added for HOTAS • 11 new HOTAS and Pedal devices were added for HOTAS settings. • Indicator text scale adjustments added to the gameplay settings page
BUG FIXES:
Reported by players as follows :
• As of update 1.4.3 using the default key-bind s for going backward on the ship makes it go forward • "Clear mapped input" function added for HOTAS • After version 1.4.3, all ship models in the Ship Market show the same 3d hologram ship. Still, the right model spawns when you buy it. • There are gamepad button indicators in the UI when using the keyboard and Mouse • When you hold to compare melee weapons, it compares against your ranged weapons • As of update 1.4.3 using the default key-bind s for going backward on the ship makes it go forward • The moment I change the armor, the new armor does not appear on the 3d screen, it only appears when I close the interface and open it. • Missile counter shows the wrong missile count in the left bottom of the screen • Guild experience ranks are only awarded after saving and loading. • Turrets not firing: only the first 5 weapons can fire on any ship. The 6th turret on the Annihilating does not fire, if you upgrade the other ships past 5 they do not fire as well. • Game crashes when Alt+Tab • Axes overlap when I use a gamepad and Hotas at the same time • System security ships are shown with a red arrow when they are off-screen during combat, even if they do not enemies to me. • When I open photo mode while in the cockpit and then close it, I end up with a different cockpit model. • Character movements are stuck after exiting a dialogue • If the turbo thrusters are active while exiting the atmosphere, the turbo fuel continues to reduce during the entire exit sequence from the atmosphere. • When holding down 'Z' in the external camera view, it only rotates vertically. • The interaction router in the middle of the screen shows the wrong Keys / Gamepad buttons • when using the jetpack and flying around I hit the “C” to switch to FPS mode set invisible the player's hair • The battle map is not activated when holding CTRL during Anka Raid • I die upon exiting the ship • When I go to talk with Smen again after the main dialog is over, the first line is visible for 1 second and the whole dialog interface disappears. • Ejecting from The Mist-type ships spawns the character inside the ship and ends up stuck in it ( Cannot move the character) • When I turned on photo mode, the characters were deleted from the game and I could not possess the character again, the game threw me to another place and there was no solution other than ALT+F4. • I was using the hyperspace to travel in the system, but I canceled it before it was fully engaged. The visual effect remained distorted despite cancellation. • When I skip the Equip Weapon tutorial, although the tutorial is skipped, the task still remains as "Load New Weapons and Components To Ships via Service Panel" and is not updated. • If I move too far from the mission area during the Freelancer mission, the mission progress stops but the warp drive remains offline.
Attention All Pilots
Dear pilots
During the Close Beta period, we just learned that some "Close Beta Key Holders" are selling their Keys as pre-orders for the EA. Please do not purchase these keys, as they will be deactivated at the end of the beta period.
We've also seen SpaceBourne 2 Beta Version uploaded to torrent sites. Please do not download games from there. We are sending a key to anyone who wants a beta key. If you want to play the game, please PM @dbkgames on Discord and we will send you a Close Beta Key.
Thank you all for your support and interest in SpaceBourne 2