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Genre: Real Time Strategy (RTS), Strategy, Indie

Spacecom

Making New Marks | 11 bit studios Publishing Announcement



Hi there, Community!

We have some super exciting news for you!



We are proud to team up once again with the developers of Moonlighter and take on an ambitious project from Fool’s Theory! Both projects -- in various stages of development with further details coming in 2020 and beyond -- are bigger in scope than anything 11 bit has previously published.

“We’re still an extremely picky publisher. We’re probably even pickier than we were before if you can believe it! Our job is to hand-pick true gems and put our best efforts in with the development teams to help make them shine. We believe in boosting unique projects and using all the marketing magic we have to see them succeed. Right now, we’ve got two projects we’re really proud to have under our wing,” - Pawel Feldman, Publishing Director at 11 bit studios.



Details are sparse right now (gotta save all that marketing magic for later), but we can reveal the following:

  • We are beyond thrilled to be teaming up with Poland-based Fool’s Theory for their latest project, codenamed Vitriol. The studio behind the artfully created stealth title, Seven: The Days Long Gone, is developing a game best described as a meaningful RPG. Jakub Rokosz, CEO at Fool’s Theory says, “We are truly happy to align with 11 bit studios. They’re known for their ability to find the unique spirit in a game and I believe our upcoming title fits impeccably with the type of projects they like to work on.”
  • You might also say that we are ‘over the Moon(lighter)’ to be teaming up once more with Digital Sun Games. There’s nothing to divulge just yet, but rest assured that the hard-working Spanish developer is putting the same care and attention into their new project (codename Foxhole) as they did with their critically acclaimed indie hit, Moonlighter, but this time it’s a totally new IP. “We badly wanted to work with these guys again. As a team, we feel 11 bit did a great job with Moonlighter and we both want to do even better things together. It’s really as simple as that, ” says Javier Gimenez, CEO at Digital Sun Games.


And if you're willing to look for more clues, here's a short but very mysterious video:
https://youtu.be/0xR4XkeOqao
We're very much excited for the things to come. We hope you're sharing this excitement with us now! Stay tuned!

Be sure to follow us on social media to stay up to date with all our news:
Have a good one!
11 bit studios + Fool's Theory + Digital Sun Games

Children of Morta | RELEASE DATE!



Hi there, Community!

We have some pretty amazing news for you today!



Children of Morta will be arriving on PC this September 3, 2019. The Nintendo Switch, Xbox One, and PlayStation 4 versions of the game will launch on October 15, 2019. To celebrate the launch date announcement, you can check out the all-new trailer below.

Watch our brand-new "It Runs in the Family" trailer here:


https://youtu.be/_oapcHvc6UQ

About the game:


Corruption has spread, morphing the once peaceful Mount Morta into a violent and monster-infested nightmare. Will you be able to sacrifice everything to save the ones you care for? Children of Morta is a story-driven action RPG about a valiant family standing together while the world around them is devoured in darkness. Lead the Bergsons, with all their flaws and virtues, and experience what it means to be in a family of heroes.



Children of Morta copes with themes closer to our daily lives than one would expect. It is a story of the simple emotions we all know so well — and value more than sometimes we dare to admit — love and hope, longing and uncertainty, ultimately loss and the sacrifices we are willing to make to save the ones we care the most for.

We hope you're as excited about the release date as we are! We're working very hard to deliver the best family-themed rogue-lite out there - and we're really hoping you're going to love it!

Take care,

Dead Mage & 11 bit studios

Spacecom in on Sale! Get the Halloween edition with two new maps for 33% less money!

Halloween is here. Get more content for less cash and have fun!

SPACECOM Halloween edition including two new, free maps and a bunch of improvements is here!

Build 0.9.1033 brings two new free Halloween themed maps:

• Tangled Cluster
• Skool Nebula.

We’re also happy to introduce few features requested by our community:

• Keyboard shortcuts are now functional. To see the list of shortcuts visit the OPTIONS menu.
• Double-clicking a ship in Fleet panel will select all ships of the same kind.
• We’ve changed the algorithm randomizing player start positions to introduce more variety.
• Ship section effect is now more visible.
• Tweaked game speed selection mechanism.

Thanks for your feedback and support!

SPACECOM Demo is now available!

We’re happy to announce that SPACECOM demo is now available!

Our Demo includes:
• Few single player missions
• Fully featured skirmish and Multiplayer mode limited to one map (Crystal Nebula).

Players owning the demo version of SPACECOM can play with owners of full SPACECOM but only on the Crystal Nebula map. Other rooms will be hidden. We hope that this possibility will bring some more new players into the game.

Have Fun!

Steam Trading Cards are now live!

Hi everyone!
We've prepared a set of cards to be unlocked in the game. They are now live!

3 NEW FREE MAPS are here. Just update the game to version 1.0.9.1024

Detailed changelog:
• 3 great new multiplayer maps (2 of those can also be played in skirmish mode)
• Player Kick option available for game host
• Skull icon is displayed next to Unit icon when on hostile territory
• Fixed issues with wrong in game language at start
• Fixed issues with losing game saves on Mac and Linux
• Russian translation changes (thanks Dramatheurgist)
• Unit color improvements
• Minor localization changes
• From now on it's impossible to play together with players using the older version of the game

Have fun and thanks for your support!

Pay $10 or more and get a great bundle including SPACECOM.

Flash Bundle including SPACECOM is available right here:
https://www.humblebundle.com/flash

Time is running out so hurry up!

Update 1.0.9.1014 is here! (We've updated the AI and some other features)

Changes include:

-Improvements to AI algorithms which should decrease the number of situations where the AI is passive and non-responsive on higher difficulties (medium, hard, expert).

-Decreased the overwhelming love AI had for Siege Fleets. Higher difficulties should now be more aggressive and demanding with different fleet types.

-“Completionist” achievement should now work correctly (those who earned it but didn’t get it, please play any mission, win or lose and it should update correctly).

-Player colours in multiplayer matches now exclude grey and red (to improve readability).

-Various fixes for UI readability.

-Few other minor fixes.

We're working on fixing other reported issues. Thanks for your feedback!

Update 1.0.9.989 is here!

Here is the changelist:

*Fixing a problem with missing command keys on fleet panels.
*Leaderboards wrong starting score fix.
*Blocking the possibility of joining an already full multiplayer room.
*Additional minor localization fixes.
*Multiplayer room name placement fix.
*Minor single player mode balance fixes.

Thanks for your feedback and have fun!