A fix to some of the bugs with the recent Multiplayer Update. - Horde Mode gun damage boosts now show up regularly - Splitscreen loadout menus are big enough to see clearly - Shotgun pellets are faster and have longer range - Fixed player falling thru floor - Fixed lobby menu camera was below the map
Host advantage is gone for players with good connection, thanks to net code improvements.
More updates coming soon! Happy fluxxin Spaceflux Team
New Multiplayer Update - Livestream
Join us as we play the new multiplayer update!
NEW MULTIPLAYER UPDATE
This update fixes connection issues with online play and a ton of bugs! This is the smoothest and most stable Spaceflux has ever been!
Client experience feels identical to host experience on good connection
Fixed mid-match crashes
New main menu
No more online delay for movement options (jump, launchpad, dash, fast fall)
Portals are working again
100s of other bugs fixed
Spaceflux is 30% off! We’re having a massive play session on Discord tonight! Join us for FRACTAL FEST, Aug 24 @ 7PM eastern time! Discord: https://discord.gg/qVfzwxd
Horde Mode Livestream
Hi! I'm Spaceflux Dev, and I'm streaming Horde Mode right here on Steam. Horde Mode is now included in the free Spaceflux Demo!
Horde Mode is now free in the Spaceflux Demo!
Horde Mode is now available in the free Spaceflux Demo!
Smooth Online Experience
Just a quick update to fix online lag but it makes a dramatic difference! Online connection is much smoother. Fixed online bugs, minimizing lag and rubberbanding! Also introducing 4-player split screen!
HORDE MODE 2.0
Horde Mode 2.0 just dropped with new enemies, upgrades and non-stop psychedelic action!
What's new in Horde Mode:
New heads
Buy guns & upgrades
Dash & melee
Difficulty progression
Other features:
Tutorial
In-game settings
Create & save your own levels in Sandbox Mode
Improved online matchmaking UI
Go for the high score for every map + impossible space combination!
Spaceflux started as a multiplayer arena shooter, but for the last 2 years, I focused on adding PvE, and now it's all finally coming together. I hope you enjoy this new Horde Mode as much as the multiplayer. See you in the next update~ Calin
Horde Mode Update
The long-awaited Spaceflux update is finally here! There's so much new stuff to cover that I made a Spaceflux Direct!
HORDE MODE
Introducing the new single player Horde Mode!
Stand your ground against wave after wave of head boys. With 5 enemy types.
In all impossible spaces! Compete for the global high score! Each map-and-impossible-space combination has its own leaderboard, so there are lots of opportunities to get your name up there!
THE BACKROOMS
The Backrooms is a brand new map in Spaceflux! Get lost in an infinite labyrinth of abandoned office space. You can even try it in Horde Mode.
COOL FISH
Cool Fish is voiced by none other than Gianni Matragrano! https://twitter.com/GetGianni
LAUGHING FALCON
From FLONCH’s beloved Bird Auditions series, it’s… LAUGHING FALCON!
Follow FLONCH to see Laughing Falcon's origin story! https://www.youtube.com/@FLONCH-ZONE
https://twitter.com/flonchzone
NOW ON STEAM DECK
ONLINE PLAY
With this update, I really focused on improving the online experience. Online games run smoother now thanks to better netcode. And Quick Play makes it easier to get into a match.
Autoserver allows you to keep your server running 24/7. This puts you in spectator mode and allows other players to fight each other while you host. Once it starts, you dont have to do anything and will automatically keep the matches coming.
Join our Discord to find homies to play with. It’s the easiest way to get a game going. discord.gg/qVfzwxd
QUALITY OF LIFE
Fixed hundreds of bugs. Added key bindings!
Made balance changes to the guns. They're now as balanced as they've ever been. Gun Balance Sheet: https://docs.google.com/spreadsheets/d/1AGuRVGi_FiYS4-jVyFTQBbzk2k-C12jY7SVLDsG54wg/edit?usp=sharing
Thank you so much for sticking with me throughout Early Access, and I sincerely hope you enjoy this update! <3
We're presenting at GDC 2022!
I'm so excited to announce that we will be presenting Spaceflux at GDC 2022 as part of the Experimental Gameplay Workshop's 20th Anniversary!
If you're attending this year's GDC, be sure to come by Room 2006, West Hall on Friday, March 25, 10:00 am - 12:00 pm PST to see us live! You'll also be able to find our talk online when it's uploaded to GDC Vault.
This is a really exciting time for us. Spaceflux has come such a long way and I’m really thankful to EGW and GDC for giving us a chance to share it with the world.
If you don't know what Spaceflux is, here's a brief explanation of the 6 impossible spaces in the game. We will be showcasing the impossible spaces live at GDC, going over them in depth, showing off new gameplay, and much more!
Hope to see you there!
Spaceflux v0.1.8 Patch Notes
Spaceflux v0.1.8 Patch Notes New challenger: Mousetrap (credits to FLONCH for allowing us to use his character) Dark King Bro skin is now available for everyone New fractal map: Head Kingdom Added 2v2 Teams! Sandbox mode: build your own map! Use M to pick colors from the palette and middle mouse button (right analog stick button on a controller) to place blocks. Works in multiplayer too! 3 new songs: Red Z, Final Flux, The Platonic Shuffle Persistent lobbies Option to make maps indestructible (toggle in match settings) Head Arena has a brand new look New and improved sniper scope Added kills-to-win option in match settings Buffed grenade launcher - larger explosion radius Taking damage: low-pitched sound vs dealing damage: high-pitched sound Added jump sound New map icons Fixed lag/framerate drop issues in Fractal mode Added “your kills vs leading opponent kills” to the bottom of HUD Detonator is now a two-shot kill Fixed shooting through teleporters bug Added credits screen 3rd person spectator camera: press V to toggle camera views Improved sound replication Killstreak voiceovers Rotating character select Periodic psychedelic mode filters (instead of randomized) Fixed hit scan headshots in fractal mode bug Increased kamikaze speed in fractal mode shotgun/rocket jump - fixed fractal propulsion bug Shotgun decal - fixed fractal bug Added missing P1/P2 identifiers in split screen Fixed spawn cubes, go thru ceiling bug Player health bars now appear in spectator mode Added launchpads to Tree of Life - Fractal mode Optimized 2corn Added 6 Star Hotels pics Decoys no longer fragment in fractal mode Updated controls menu Players stop moving once match is over
Note: Spectator mode is intended for 1v1s. Host must set up a 3 player game, then enter spectator mode (in TAB menu).