We’re very excited to announce that the much-anticipated patch 1.3 is out NOW! Among tons of polished features and bug fixes, it includes the (by far) most request feature by our community: full online matchmaking, in-game chat, and lobby systems, and we can’t wait for you to test it out! Read more for details:
MATCHMAKING & ONLINE IMPROVEMENTS
New lobby menu where players can browse and join public games
New game host options: create public/private sessions, configure guest permissions
New in-game chat
New kick/ban feature for game hosts
Loading screen now shows loading progress of other players in online games
Major optimization of bandwidth usage in online games
More detailed disconnection messages
Several stability and synchronization improvements in online games
GAMEPLAY & QUALITY OF LIFE
Several adjustments to game difficulty for 1, 2, 3 and 4 players
Adjustments to the game economy
Added new “patch notes” pop-up to main menu
Added new section in tutorial level and A.R.T.H.U.R message regarding fuel usage and ship acceleration
Sick players using the Medical Capsule now show a healing progress indicator
Improved size of Medical Capsule interaction area
“New unlockable” icons for company logos and colors now only get removed when they are used
Improved camera behavior for far away players in large spaceports
Tweaked rotation of ship systems in some ship blueprints
BUG FIXES
Fixed Flying Restaurant achievement not being properly updated
Fixed online synchronization of Ejector Toaster animation
Fixed an issue that could duplicate cleaning progress bars when using the mop
Fixed passengers getting stuck in some behaviors when docking with public toilet
Added several new safeguards related to gamepad disconnection in certain moments of the game
Fixed internal collision mesh of Econo-Cruiser and Tereshkova ships
Improved some areas of the collision mesh in the Company Terminal
Fixed passengers sometimes getting stuck at the airlock while trying to enter and leave the Tereshkova Icebreaker
Fixed “reset preferences” button not properly resetting confine cursor and stabilize camera effects settings
Fixed an issue that could cause the Inspector to get stuck on the front of the ship while flying his scooter
Fixed an issue that caused the Inspector to start scanning ship systems before he entered the ship
Fixed bloom effect not being properly updated when changing quality settings
Fixed some physics objects falling out of the ship during some cinematics
Fixed an issue that made closing the pause menu on an online match also close it for other clients
Fixed issues that could cause the amount of money not syncing properly in online games
Fixed an issue that could cause A.R.T.H.U.R not to give players money when they lose a ship
Fixed food ejected by the Ejector Toaster sometimes clipping the floor in online games
Fixed an issue that could cause ship systems to repeatedly break in online sessions
Fixed synchronization of food states
Fixed an issue that could cause the music to stop mid-transitions during flights
Fixed an issue that could cause generated company names not to sync properly online
VISUAL IMPROVEMENTS
Fixed Lucy’s eyelid clipping issue
Fixed Pingella’s skirt clipping issue
Fixed material on the ship ramps
Fixed material of trucks in Terminal cinematic
Fixed some characters being clipped by the interface on the parcel unlock window
Fixed harsh insane G camera transition
Fixed outdated Econo-Cruiser Deluxe portraits on blueprints window
Polished textures on some ship models
Fixed characters sometimes not getting properly blasted off during explosion cinematic
Fixed Service Station ship system repair beam VFX ending abruptly
Fixed withdraw/deposit/parcel money bill animations
Fixed an issue that could cause Kinetic Plasma Shell to spin wildly while on display at the Upgrade Store
Like what you see? Want more? Then stay tuned because we have a lot more features and updates planned for this year!
If encounter any issues or would like to leave us some feedback and suggestions, make sure join our official Discord server and contact us there. We’ll be happy to hear your thoughts!
Hotfix 1.2.1
This patch includes:
Fixes related to AI navigation
Fixed Ejector Toaster animation
Patch 1.2 is OUT! Key stability fixes + new upgrade!
Rejoice! Patch 1.2 is finally OUT! Check it out:
New features:
New available upgrade: Deluxe Ejector Toaster!
Polish, tweaks and improvements:
Game balance and economy improvements
Beautified skins for Sinblarg Deluxe (now with new interiors)
AI navigation polishing
Tweaks and improvements to ship interface
Tools and vomit highlight can now be seen through walls
Twitch integration quality of life improvements
Fixed positioning of menu control assist prompts
Updated credits
Issues and bug fixes:
Stability improvements on macOS
Fixed mouse support on power menu
Fixed a bug where leaving and entering an online game could cause a character’s movement to break
Fixed a few bugs related to Twitch integration
Fixed a bug which made Reinforced Cooker unavailable in stores
Fixed a bug where the medical capsule wouldn’t heal the players
Fixed a bug where breaking the reactor during the “arriving connection” cutscene would make the environment dark
Fixed a bug where feeding a passenger wouldn’t satisfy its need
Fixed a bug where the Gigi attendant would be squished while walking on Zero G
Fixed a bug where an alien wouldn’t be able to enter the toilet if another alien was trying to get out of it
Fixed a bug where some elements could fall off the ship during the “arriving on connection” cutscene
Fixed a bug where the catering tutorial would play at the end of a route
Fixed a bug where player characters wouldn’t appear at the end of the credits
Fixed a bug where a system would break immediately after being fixed
Fixed an issue where players would see docking points moving in the map
Want more? Stay tuned because our next patch is coming very soon with some MAJOR new features!
Wanna help us improve our translations?
Bilingual community, we want you!
Wanna get free copies and get officially credited in the game? We want your help improving our translations. Contact us if you’re up to the task!
After the success of our incredible launch week, we’re very excited to announce that we’ll keep adding the numerous features we have planned for the Spacelines universe! Want spoilers? Then check out our artbook!
We want to provide the best possible experience to our community (which only keeps growing) and, thanks to your feedback, this has already brought immediate improvements to the game! This week we published patch 1.1, which adds ultrawide monitor support, improved game balance and lots more! Read more here.
What’s coming on the road ahead:
General improvements
Online lobby system, public game sessions and in-game chat.
Custom control remapping.
Tweaks and improvements to game balance and economy.
General overhaul of Chinese, Japanese, French and other languages.
Various bug fixes.
Twitch integration on the Xbox version.
New content:
A huge new ship blueprint.
More destinations, with variable difficulties.
Several new upgrades.
New paint jobs for existing ships.
New unlockables.
A secret new upgrade store.
Mini-quest system.
Stay tuned and don’t forget to follow Spacelines to be updated about new content!
Have a safe flight!
Patch 1.1 is here! Ultrawide support and more!
Thanks to the awesome feedbacks from our community during this launch week, we've prepared this update patch packed with many fixes and improvements!
This patch includes:
- Overall game balance and economy changes (make sure to give us feedback!) - Implemented 21:9 and 32:9 monitor support - Added player silhouette - Fixed engine sound playing when it shouldn't - Fixed resolution bug - Fixed formatting of some Japanese texts - Fixed clean service menu localization and button navigation - Fixed ship interface not showing correct fuel range - Fixed Company Terminal colliders to avoid going out of bounds - Added chinese logo - Fixed game over reputation penalty not being saved - Added new color to "superior" loot tier - Fixed clean animation not adapting to ship's shape - Added new production pet to credits
WE HAVE LIFTOFF! Spacelines out on Steam NOW + 2 special surprises!
Greetings, galactic travelers! Have we got BIG news for you!
We're thrilled to announce that Spacelines from the Far Out has been officially released on Steam!
So pack your bags, buckle up, and get ready to run your own 60s-inspired space-age alien airlines!
But wait! There's more!
We’re also releasing two very special items:
Our full original soundtrack album, inspired by 60s big bands and TV themes and composed by Brazilian jazz pianist Michel Freidenson.
Our 200+-page digital artbook, The Art of Spacelines, offering an in-depth look at the creative process behind the art style of this retro-futuristic space odyssey!
Finally, in celebration of our glorious take-off, we invite you to join the Spacelines devs streaming LIVE TODAY at 10:00 am (PDT) on our Steam page!
So, what are you waiting for?! Join us on this cosmic flight, guaranteed to be FAR OUT!
Make sure to wishlist our game, follow us on socials, and join our official Discord server to know more about the development of the game, make friends, and support us even more:
Greetings, earthlings! Have we got exciting news for you!
We at Coffeenauts, in partnership with Skystone Games, are over the moon to announce that Spacelines from the Far Out will be finally launching into orbit on June 9th on Steam!
We'd like to thank everyone who's been supporting, wishlisting and playing the game so far. And for those who haven't had the chance to experience this crazy space odyssey, you can get a jump start on learning how to be a space pilot right now in Spacelines from the Far Out: Flight School, available for free here on Steam!
For all galactic content creators out there, don't forget to tag us at @playspacelines on Twitter so we can share you work!
Make sure to wishlist our game, follow us on socials, and join our official Discord server to know more about the development of the game, make friends, and support us even more:
Spacelines from the Far Out - Creators' Preview Event
Calling all galactic creators, we have GREAT NEWS!
The Creators’ Preview Event is now LIVE! Until April 25th content creators will be able to claim a key to an exclusive sneak-peek version of the full Spacelines from the Far Out experience .
Stream on Twitch? Then buckle up, because Spacelines comes with built-in configurable Twitch chat commands. Take audience participation to the next level by letting viewers trigger in-game events, adding a hilarious new layer of chaos to your space adventures!
Creators’ Preview Event Period: April 11, 2022 – April 25, 2022
If you go live or create any content for Spacelines from the Far Out make sure to tag us @PlaySpacelines on Twitter so that we can check it out and share it.
Remember to wishlist Spacelines on Steam and follow us on all of our socials as we get closer to the full launch in May!