We're improving bit by bit! A new patch-fix has been uploaded:
Added the "Decider" bomber project to the business center.
Insurance for the Decider now works.
Fixed the issue of sound disappearing due to fireworks.
OSF is now available for purchase at the trade station on the Black Market.
Patrol logic has been improved; they should no longer cluster together in Orbit.
Reduced the number of pirates in pirate sectors.
Fixed FPS drops when traveling between sectors.
Disabled camera shake during combat.
Improved network code for NPC and player synchronization.
Miners now collect all ore (but this is not certain).
A new NPC has appeared - Semyon Upakovkin!
Update
The main feature of the update is the new Role Task Action system, which controls NPC behavior logic. Now bots can travel between sectors (Server Meshing technology is fully implemented and functional), and their behavior has become more complex, consisting of multiple actions. This is the first iteration of the NPC behavior update, which opens up great prospects for the development of the quest system and the generation of in-game situations that immerse you in unique adventures.
- In addition, the following has been added:
- A new rocket launcher and "Swarm" rockets
- The "Argo" trade barge
- A remastered model of the "Decider" ship
- Various fixes and improvements
Patch fix
Authorisation problem is fixed!
About login problems
Friends, I already know about the problem with entering the game. I already made a copy of the database to my server and went to look for the cause of the problem!
Patch-fix
- Improved autopilot (more often reroutes "just in case") - Improved beacon event (now generated only at NPC stations) - Fixed pop-up window about global event - Added setting for resource distribution by warehouses at stations - Fixed one of the desynchronization errors when loading the game (possibly related to the problem of ghost ships) - Added wear of warp engines during jumps
Hot fix
Fixed:
- The progress menu no longer shows items that cannot be purchased - Search button in the progress menu - Incorrect production types for production projects - Color of corporate station names - Sorting of news - Dropping of WARP drives when the ship is insured - Dropping of purchased items for gold - Errors with loading the galactic map (side effect: your opened sectors on the map may reset) - Errors in the names of received contracts - Typhoon ship model when playing from first-person perspective - Improved autopilot (simplified the route calculation algorithm to the gates to avoid unnecessary maneuvers)
Added:
- Scaling of the radar in the cockpit with the + and - keys - Popup window when purchasing items in the in-game store - Decorations from the in-game store are now added to the ship's inventory instead of the general storage - When dying, a cinematic camera activates
Обновление 2025
Update "2025" is out! Wanna add a bit of cyberpunk? Happy New Year! Wishing you all the best!
Initially, the update was going to be called something like "About Travel", but it turned into such a mix that we couldn't come up with a proper name! So it's simply - 2025!
What's new? Just check out the video teaser :)
p.s.: There are captions at the bottom corner. p.p.s.: Briefly, here are the main changes: - A bunch of ships have been added/reworked. - WARP engines and fuel have been added, along with their projects (they will soon be available for sale in the business center). - The galactic map has been revamped, with various interactives added. - You can now sell your ship on the secondary market; a more convenient menu for transfers has also been added. - Ship capturing mechanics have been introduced, but I won't say what to do to capture one. - A news feed and radio broadcast have been added: a neural network generates text about events happening with players (with you!), the game generates a screenshot of the event, and speech synthesis generates voice-over for radio hosts, who broadcast under cool music by Antonio! (By the way, the teaser features his music, and the entire New Year's podium is thanks to him!) - Significant graphics optimization – video cards should now overheat less. - Various SFX and VFX have been redone from scratch, including explosions, lots of voice-overs, etc.! If you've been following the news, there's no need to explain. - Updated UI. - Added a movie camera mode that can be activated quickly with Shift + F11. - Naturally, New Year's decorations and various fun items have been added. - If you find anything else new, let us know!
Hurray! And another bunch of bugs to fix in January :)
Podcast
Alarm! We were just thinking that it’s been a while since we held an almost weekly #podcast!⚡ Therefore, we invite you today at 18:00 MOSCOW time to our platforms: VKPLAY: https://live.vkplay.ru/arcanumteam Twitch: https://www.twitch.tv/arcanumteam YOUTUBE: https://www.youtube.com/@ArcanumTeam
Let's talk about the game, the progress of development, the players and their wishes - in short, let's talk! 👍
#indie #games #gamedev #spacesim
Mini-update
- Added the ability to rotate the camera in 3rd person mode while controlling the ship. This makes it possible to fully control shooting from turrets - Accelerators now only consume generator energy (previously they had their own “energy”) - Added customization of engine effects - you can set different colors (you can find them in the game store) - The equipment menu has been improved, now there are 3 tabs: equipment, style, cockpit - Improved camera behavior in 1st and 3rd person, fixed some bugs with the camera - Fixed problems with sound loss in battle - Improved voice acting for shots and explosions
p.s.: yes, not all critical bugs have been fixed since the latest update, but we will catch up! :)
And next in line is an update about travel. Reworking the map and adding warp jumps!
Update
Captain of the third rank Reimark is in touch! Straight to the point: recently, intelligence has been reporting colossal activity of a pirate group near safe sectors. The top leadership of the Galactic Council consulted and put forward an ultimatum: it is necessary to coordinate many massive attacks on fortified enemy outposts and repel these scoundrels. They must know their place.
In connection with this news, each of you is required to download special software and update the firmware of all on-board systems.
List of apologies and innovations: - Added a new type of GLOBAL EVENT: Attack on a pirate station - Improved station destruction system: new effects, voice acting and all that. - Added an interface for attacking a station: now you can better see which modules are destroyed and which remain. - Improved algorithm for the appearance of pirate waves during a station attack - The pirate station is restored if it is not finished off - Turrets at the pirate station are now regenerated directly during the battle - you'll have to work a little harder - Battle music is now tied to hostile stations - Added drop of spare parts from pirate station modules - Various code optimizations and more were carried out - Added mechanics for generating a picture of a global event - Improved ship hull damage effects and painting function - Protect insurance is no longer available for purchase. Only Cover insurance remains (saves the ship and installed equipment, but does not save the contents of the hold). - Fixed bugs with loot in pirate caches - The model of the pirate cruiser "Typhoon" has been updated, now it has 10 turrets on board - Replaced radar models