Today is exactly a month since the release of Spaceship Looter and I would like to sum up some results.
First, based on positive feedback, I see that people like the game. Yes, there are drawbacks in it, but in general it was warmly received. If you still have not left your feedback, then it's time to do it and support the project.
Secondly, the weight feedback has allowed to make many improvements to the game. For a month I released 7 updates and some players even began to anticipate every Thursday to see what's new in the game. However, this Thursday I'm sensitive, disappointed, but it's just to make major changes that do not fit in one week.
Thirdly, despite the fact that everything is so rosy, it seems to me that the game is afraid to buy. I see 3 main reasons:
- Do not want early access.
- Not satisfied with the price.
- Few content.
It is in this order. Why am I making this conclusion? About 4 thousand people have added the game to the wishlist, i.e. She was interested in them, but they are not ready to buy it at the moment. Why? Afraid of early access? Waiting for positive feedback? Or is not satisfied with the price? Share in the comments, why did not you personally buy Spaceship Looter?
Let's see how the way out from early access (planned in June-July) and sales will show itself.
In the meantime, we are working on and looking forward with hope, expecting big changes!
Thank you all for your support!
UPDATE 7
Major
New style of the first boss! Jacksepticeye style =)
The power of the Voroshilov weapon was reduced.
When you activate the defense of the hero, the shield burns.
The boxes are now displayed on the map.
The buttons in the character selection menu are highlighted.
There are no more boxes and a terminal on the pirate ship.
Bug Fixes
An error occurred when buying a weapon from a dealer.
Super medical kit at the dealer sometimes just to restore health.
The laser did not break the boxes on the pirate ship.
Friends, this week I'm starting to develop a new game mode and leaderboards. Thank you for buying the game and sharing ideas!
UPDATE 6 AND BONUS
Major
Selecting the difficulty mode.
2 NEW passive items.
8 NEW active items.
Of pirates falls less crystals.
Sound of the jump.
Items in the store now have a signature.
Adjusting the volume of music and sounds.
When the game is minimized, music and sounds are turned off.
Achievement for passing the game can only be taken on the easy difficulty.
If you collect all the collector's items, then he will give a special weapon.
Bug Fixes
The turret gave + 5 ammo each shot
The laser sometimes missed enemies
Teleport particles sometimes flew under the walls
Friser correctly acts on bosses
The key to the box could bounce off the wall
The text of the training is now suitable for any character
Friends, thank you for interesting ideas for the game and help in fixing problems. I hope for your support in the future!
BONUS If you pass the game demo on easy difficulty, you will receive the key to the full version. The main thing to be first!