Spark Five cover
Spark Five screenshot
Genre: Strategy, Adventure, Indie

Spark Five

Minor Updates for Patch 2.0.4

Small Changes for Build 2.0.4
-Players playing for the first time will be redirected to the Tutorial from now on.
-Default controls have been added ('WASD' for movement, 'Q' Primary/Replica, 'B' Secondary/Bombs, 'E' to toggle laser machines).

Release Build 2.0.2



General Updates




  • Teleportation talent (Time Dilation) works in the Nemesis Campaign.
  • English is the only language of the game now. All the other 8 languages have been removed.
  • Flame-Guard talent cooldown reduced from 80s to 50s.
  • Cuirass of the Nemesis talent cooldown reduced from 60s to 40s.
  • Flame-Guard and Cuirass of the Nemesis talents have their cooldowns shown on each Spark Campaign chapter.
  • Flame-Guard and Cuirass of the Nemesis talents, if active show orbs around your character representing shield points.
  • New option added: Persistent Bodies. If kept on while playing the bodies of patrolling guards will remain till the end of the chapter. This includes your own droid.


That is all for this update. The changes were small yet helpful for the user.

Major Update 2.0.0 Part 2

Hello friends, I am back with the second part of the Major Update 2.0.0. This one contains some interesting changes you all might like. There is also a small bad news for people who don't speak or understand English at all.

General Updates



Spark Campaign Act II: 5 new chapters


Spark Campaign has been divided into 2 Acts. The first Act contains the original 10 long chapters that you are familiar with. The second Act, however, contains only 5 short fast-paced chapters that are more interesting to play. Expect to encounter a lot of flyovers, rotating lasers and turrets. Have a look!




New Characters


Nemesis Campaign and Mercenarium Custom Scenarios now introduces humans as enemy patrolling guards, actually they are just heavily armed military men ready to obliterate your android. Have a look.

Nemesis Guards


Mercenarium Pirates



Enhancements: Introducing the Bio-Tech Lab


Enhancements are talents that you can exchange for the biomass capsules that you have collected. Each
Enhancements costs you 15 capsules and once you have submitted all the capsules to the Bio-Tech lab, you will have completed the objective of the Spark Campaign. There are 12 Enhancements you might be interested in. Have a look!




With this we conclude the second part of the Major Update 2.0.0. Hold tight for the next set of updates.

Major Update 2.0.0 Part 1

It has been a while since I have released any updates ːsteamhappyː. Here is something that is going to make the game a little more interesting yet less challenging to play. I have divided the update into two parts, just for fun.

General Updates:



New Menu


The Menu has changed a bit. The lower panel has been removed and integrated into the vertical menu. The campaign buttons have been styled into a horizontal menu. Have a look!




New UI for the Campaign Panels


Introducing a new way of arranging the chapter buttons. You can now directly see the map on the button. But it is quite small, so you can't predict stuff that is going to help you in-game. Have a look!




New lighting for all chapter


Lighting has changed to make the game more interesting and sometimes challenging to play. There are four sets of lighting that corresponds to the four environments used throughout the game. Have a look!. That is a Martian sunset setting. The sun will always be setting in Mars.




Controls


Last but not the least, PC controls are now customizable by the player. They are empty if you are playing for the first time, so kindly set them to your liking before starting a chapter.




With this we conclude the first part of the Major Update 2.0.0. Hold tight for the next set of updates.





Demo Release

A free playable version of Spark Five has been released on Steam. Now you can test the game beforehand and check out the game-play. The demo version of the game includes the tutorial and the first 3 levels of the Spark Campaign. The Nemesis Campaign and the Mercenarium mode is disabled in the free version.

Most of the settings are open with the exception of the "Night Mode" game-play. All graphic quality and post-processing levels are available in the demo along with all the 9 languages that the game was originally released in.

Although Steam Achievements are unavailable in the demo version, individual stats such as "guards killed", "bombs placed" etc. are still recorded and will open up the achievements in the full version once the stats cross the required threshold. This means that the demo version and the full version share the same "save game" files.





Thank you very much for your time and support, now you can check out the demo version and get a taste of what Spark Five has to offer.

Winter Holiday Sale 2019

Special Offer: Get Spark Five 60% discount.
Hello everyone, welcome to Spark Five. Hope everyone is enjoying this festive season. We are celebrating the winter holiday season 2019 with an amazing offer where you can get the game 60% off for the next two weeks.



Patch Release: Version 1.2.5
We have also released version 1.2.5 to celebrate a Merry Christmas with everybody.

  • Minor changes to post-processing.
  • Light count values increased for each graphics quality level (may affect performance).
  • Added a dropship effect that activates at the start of a level before the main character spawns.
  • Flamethrowers and turrets re-adjusted for certain levels.
  • Language related Documentation errors fixed.
  • Minor in-game bugs fixed.
  • Resolved a performance issue for macOS Catalina.




Wishing everyone a Merry Christmas and a very happy colorful new year. Good luck and have fun!

Hurry! Offer ends 2 January.

Golden Week Offer

Special Offer: Get Spark Five 70% discount.


Hello everyone, we are celebrating Spark Five's one year anniversary on Steam with a mega golden week offer, where you can save a massive 70% on the game. This is the biggest discount we've ever had, making this the best time to save humanity from A.I. controlled androids in a post-apocalyptic world.



Next month we will be releasing new story-lines, advanced game elements and a ton of challenging levels, due to which the price of the game is predicted to increase in the near future. So, grab the game now.

Offer ends 11 November.

A Fiery Halloween

Wishing everybody a very happy Halloween. Hope you are having fun. Version 1.2.4 is out and we have decided to make this Halloween a fiery one for you. Introducing a new game element: The Flamethrower.



The Flamethrower
It is a defensive asset that can be found mounted on pillars, their sole purpose is to burn everyone to a crisp. They are installed at various locations around the map and are meant to guard specific objectives or important elements similar to a laser. There are no means to turn these off and are lethal to guards also (which means you can lure them to their demise). They are turned on every 4 seconds and remain active for 2 seconds. Evade them at all costs.



Along with the addition of the Flamethrower game element this patch comes with a few more updates. Check them out.

General Updates

  • Player movement speed increased by 12.5%.
  • Objective indicators modified: A yellow flare indicates a collectible objective item whereas a blue flare represents a destructible objective item. They will not be visible if the "Enable Indicators" option is disabled.
  • Movement speed of enemy guards increased by 0.1 (both run and walk speed).
  • Flamethrowers added to all levels (for all campaigns).
  • Slight changes made to the Evacuation point (Destination) model.
  • Ship model size increased, rotation rate decreased and has a glowing particle effect at base.
  • Minor changes to guard patrolling.
  • Minor changes to maps.
  • New store page screenshots and gameplay video added.

October Update

A general update for the month of October. Few more changes, additions and adjustments were made to enhance user experience. Check out the relevant updates for the patch.



General Updates

  • Multiple bugs related to a number of levels were fixed.
  • Steam username, profile rank and profile picture of the player is now visible in the main menu along with a profile panel.
  • Game settings and achievements have been clumped together along with your stats in the profile panel.
  • "Loot Boxes Opened" stat added to the stats panel.
  • Mercenarium levels now grant achievement bonuses and stats (eg. guards killed, bombs placed, loot boxes opened).
  • 8 new achievements added.
  • Few adjustments made to the starting number of replicas and bombs for certain levels.
  • Current system time, network status and battery status is shown in the main menu.
  • New particle effects added to the Teleportation portal and canisters.
  • Alert icon over guards has been updated.
  • Removed the fourth type of turret. There are now 3 variations of turrets.
  • Loot boxes probability to grant replicas and bombs re-adjusted. The random number is calculated at the start of the level instead of while opening the box.
  • Minor graphics and resolution adjustments.




Version 1.2.3 marks the end of a long line of updates and changes that were started on Sep 3, 2019. The game has finally reached a stable state with absolute no bugs and gameplay glitches.

What to expect in the coming months?
Coming months will be witness to more game elements, characters, items, abilities and of course, new maps. New arcs for both campaigns will be added along with 20 new extremely challenging Mercenarium levels. You can also expect the story to be updated. Thank you very much and have fun playing Spark Five.

Festive Season Update

Autumn has arrived and the festive season is in full bloom. Spark Five is now available in SteamOS + Linux platforms. Finally, after months of tweaking and adjusting Spark Five has reached a substantially stable release state. Version 1.2.2 is up on air on Steam, check out the relevant changes for this patch.

General Updates

  • Perspective camera field of view further increased from 60 to 62.
  • Turrets stop firing if the player is more than equal to 30 units from it.
  • Added Frustum Culling. Frustum Culling disables the renderers for objects that are outside the camera's viewing area.
  • Shader saturation of all objects increased by 0.1.
  • Graphics Quality settings re-adjusted, now has a total of 6 options (Very Low, Low, Medium, High, Very High, Ultra) instead of 3 (Low, Medium, High).
  • Simple voices added to guards and the player (when detecting and dying).
  • HighScore system added to the Mercenarium custom scenarios. Your best score (time taken to complete the level) for each will be displayed below the objectives in the campaign panel. You will need to successfully complete the mission to get a score.
  • Minor map related bugs fixed.
  • Steam Cloud Integration completed. Please note that your progress up till now may have been reset (apologize for the inconvenience), due to a new system of saving and loading game data being implemented. Your steam achievements will not be affected.
  • Steam Username and profile pic are displayed in the menu scene. Hovering will show your current stats (guards killed, bombs planted, etc.).


So those were the most relevant changes that you need to look out for in this patch. Good luck and have fun playing Spark Five. I will soon start posting game-play videos (i.e. if I succeed in completing the level) and screenshots in the community.