Spark the Electric Jester 2 cover
Spark the Electric Jester 2 screenshot
PC XONE Steam
Genre: Platform, Indie

Spark the Electric Jester 2

Update v1.5

Spark the Electric Jester 2 has just received an update, v1.5.

There isn't much to this version as it merely brings some performance optimizations made originally for the console version.

A couple things to note:

  • Your save file may not be carried over.
  • However, in the game's proprieties, you can revert to the previous version (1.3) and I believe it should keep your save data.
  • And yes, you can revert back to the previous version by right clicking the game, selecting proprieties and going to "BETAS".

Patch Notes - Update v1.3

Yes, it's been a very long time but this game has a new patch! For most players this patch is incredibly minor and wont be an issue at all but for those playing at a higher level it should matter quite a bit.
Here's what has been changed.


  1. > The previous version, v1.2.1, is now in a "beta branch", it can be accessed by right clicking the game's icon on steam and heading over to the BETAS tab. It is labeled the "Switchboost Version"
  2. > Cancelling an attack by switching powers no longer will grant you a speed boost, switching powers will now slow you down by a tiny margin.
  3. > The effect that shows when you have a buff has been tweaked.
  4. > The effect that shows when you switch powers has been tweaked.
  5. > A new song has been added to the final boss fight.

Patch Notes - Update v1.2.1

This one is a small patch, just to add to version 1.2. Here’s the changes:


  • > The act of canceling a Jester Dash with a Dash to gain a big boost of speed is now a mechanic called the “Magnet Dash”. Previously, executing this action was inconsistent and I imagined it might be a symptom of a greater issue with the input, once that issue was fixed, the issue still remained so I decided to program it into the game and making it an actual mechanic. It should work just like before.
  • > Early goals should not show up in tour mode anymore.
  • > Parry shield cooldown is now longer, meaning it’s harder to win by spamming the parry.
  • > Fixed the milliseconds timer.
  • > 21:9 resolution support was added, but keep in mind it might be a bit buggy currently, I’ll still iron it out in the following patches.


Patches will likely slow down from now on as I want to focus on working on other things, so, see you guys later.

Patch Notes - Update v1.2

Second patch is coming up, there’s likely more to come after this but this one has a lot of changes so buckle up!


  • > Difficulty descriptions have changed, now easy mode is the recommended difficulty for first time players as normal seemed to hard in retrospective.
  • > Changes to the level design were made in Shantoria, Titanic Tower, Hyperath Fleet and Planetary Stripe.
  • > The double jump is now restored after hitting a dash ring.
  • > More tutorial pop ups have been added to stages on your first playthrough.
  • > The speed Fark can reach on his own on the ground has been greatly increased.
  • > On easy mode, you should be able to find early goals in Hyperath and Apocalypse.
  • > Input check for jumping and several others were improved for those machines which the game runs at a low framerate.
  • > Biker charged attack effect is now more transparent.
  • > Smooth turning description has changed.
  • > “In Stage Timer” added, a global timer that only counts time spent in-game and not in any menus, with the exception of the pause menu.
  • > A screen with the complete game time was added after the credits.
  • > Warning timings were changed for Turbo Bird.
  • > Some similar changes to float’s boss fight.
  • > Camera was tweaked slightly to not snap back to its regular rotation while upside down.
  • > The glitch where Edgy’s charged attack made you lose all your momentum was fixed.
  • > To lock on, you’ll now need to just tap the button, holding it will execute a charged attack.
  • > Fixed a glitch where it was possible for Astra to fall off the stage on occasion.

Patch Notes - Update v1.1

The first update patch is here, let's get to the notes:


  • Support for 1440p resolution was added. Sadly I can't really test it since I lack a monitor of that resolution so it could be a bit buggy, feel free to report anything.
  • Titanic Tower now has a early goal sign, if you touch it, you'll end the level earlier but you'll not gain any medals. The early sign is only available in your first playtrough.
  • The dash hoops were made faster at lower speeds.
  • You can now double jump out of trampolines.
  • Pressing R3 will reset the camera behind Fark.
  • New music added for apocalypse thrust's boss.
  • General bugfixes.
  • Patched up all typos found so far.
  • You can change the difficulty in-game now, but it will only affect the stage you are in currently.


I will continue to update this game in the following weeks, stay tuned and if you got any suggestions, please post them on our forum thread. Thank you for your advice!