Spark the Electric Jester 2 has just received an update, v1.5.
There isn't much to this version as it merely brings some performance optimizations made originally for the console version.
A couple things to note:
Your save file may not be carried over.
However, in the game's proprieties, you can revert to the previous version (1.3) and I believe it should keep your save data.
And yes, you can revert back to the previous version by right clicking the game, selecting proprieties and going to "BETAS".
Patch Notes - Update v1.3
Yes, it's been a very long time but this game has a new patch! For most players this patch is incredibly minor and wont be an issue at all but for those playing at a higher level it should matter quite a bit. Here's what has been changed.
> The previous version, v1.2.1, is now in a "beta branch", it can be accessed by right clicking the game's icon on steam and heading over to the BETAS tab. It is labeled the "Switchboost Version"
> Cancelling an attack by switching powers no longer will grant you a speed boost, switching powers will now slow you down by a tiny margin.
> The effect that shows when you have a buff has been tweaked.
> The effect that shows when you switch powers has been tweaked.
> A new song has been added to the final boss fight.
Patch Notes - Update v1.2.1
This one is a small patch, just to add to version 1.2. Here’s the changes:
> The act of canceling a Jester Dash with a Dash to gain a big boost of speed is now a mechanic called the “Magnet Dash”. Previously, executing this action was inconsistent and I imagined it might be a symptom of a greater issue with the input, once that issue was fixed, the issue still remained so I decided to program it into the game and making it an actual mechanic. It should work just like before.
> Early goals should not show up in tour mode anymore.
> Parry shield cooldown is now longer, meaning it’s harder to win by spamming the parry.
> Fixed the milliseconds timer.
> 21:9 resolution support was added, but keep in mind it might be a bit buggy currently, I’ll still iron it out in the following patches.
Patches will likely slow down from now on as I want to focus on working on other things, so, see you guys later.
Patch Notes - Update v1.2
Second patch is coming up, there’s likely more to come after this but this one has a lot of changes so buckle up!
> Difficulty descriptions have changed, now easy mode is the recommended difficulty for first time players as normal seemed to hard in retrospective.
> Changes to the level design were made in Shantoria, Titanic Tower, Hyperath Fleet and Planetary Stripe.
> The double jump is now restored after hitting a dash ring.
> More tutorial pop ups have been added to stages on your first playthrough.
> The speed Fark can reach on his own on the ground has been greatly increased.
> On easy mode, you should be able to find early goals in Hyperath and Apocalypse.
> Input check for jumping and several others were improved for those machines which the game runs at a low framerate.
> Biker charged attack effect is now more transparent.
> Smooth turning description has changed.
> “In Stage Timer” added, a global timer that only counts time spent in-game and not in any menus, with the exception of the pause menu.
> A screen with the complete game time was added after the credits.
> Warning timings were changed for Turbo Bird.
> Some similar changes to float’s boss fight.
> Camera was tweaked slightly to not snap back to its regular rotation while upside down.
> The glitch where Edgy’s charged attack made you lose all your momentum was fixed.
> To lock on, you’ll now need to just tap the button, holding it will execute a charged attack.
> Fixed a glitch where it was possible for Astra to fall off the stage on occasion.
Patch Notes - Update v1.1
The first update patch is here, let's get to the notes:
Support for 1440p resolution was added. Sadly I can't really test it since I lack a monitor of that resolution so it could be a bit buggy, feel free to report anything.
Titanic Tower now has a early goal sign, if you touch it, you'll end the level earlier but you'll not gain any medals. The early sign is only available in your first playtrough.
The dash hoops were made faster at lower speeds.
You can now double jump out of trampolines.
Pressing R3 will reset the camera behind Fark.
New music added for apocalypse thrust's boss.
General bugfixes.
Patched up all typos found so far.
You can change the difficulty in-game now, but it will only affect the stage you are in currently.
I will continue to update this game in the following weeks, stay tuned and if you got any suggestions, please post them on our forum thread. Thank you for your advice!