Special Force VR: Infinity War cover
Special Force VR: Infinity War screenshot
Genre: Strategy

Special Force VR: Infinity War

Update 3. Here is a Huge Update!

Hello all!
Here is an official 3rd update as I mentioned last week!

1. Game Play
1) Added a function of manual weapon control
- Overall manual weapon control
- Added functions like magazine assembly & disassembly, bolt or slide moving back and forward, etc.
- Added technical reload function and bolt action
(We will upload detailed guideline of manual weapon control)
2) Added an option of manual/auto weapon control
- Provided an option to choose manual or auto weapon control
3) Detailed segmentation modeling of weapon control
- Detailed modeling of each weapon’s chamber and bolt
- Added modeling of pistol, assault rifle, sniper rifle, and shotgun ammunition
- Added modeling of bullets by gun and full and empty magazines
4) Improved a feedback effect of manual/auto control
- Added a controller vibration effect and fine-tuning
5) Changed basic balance of firearms and improved some balances of firearms
- Some balance improvements due to gun control changes
6) Improved control function regarding gun control
- Fire adjustment of control functions related to manual/auto operation
7) Improved footprint sounds
- Improved various movement sounds of characters
8) Gun fire and reload sound improvements
- Adjusted complex shooting sound and gun sound subdivision

2. System
1) Added firearm manual control system
- Provided an option to select manual or auto gun control
2) Provided and changed some optional functions
- Added and improved optional functions for control
3) Added technical gunplay
- Added manual control and technical gunplay system
4) Flow change of initial access and progress of game
- Improved and added a function of initial access option selection
5) Added a guide panel for adding a controller
- Added WMR-Odyssey guide panel
6) Improved a function of adding AI
- Fixed AI related issues and provided additional functions
7) Improved a tutorial function
- Improved tutorial manipulation details
8) Applied game localization
- Additional features and updates on localization of international languages

3. Bugs Fixed
1) Fixed an issue where secondary hand grip was released due to recoil
2) Fixed an issue where location recognition was not possible when aiming WMR guns
3) Fixed an AI's patrol issue on some map areas
4) Fixed an issue where AI route is abnormal in narrow passage

This is a pretty huge update. I hope you guys enjoy it!
Cheers,

Another update will be on the next week!

Hello all!

There will be another update on the next week!
The two major elements of the update will be:

1) Tactical Reload
Tactical reload with two hands will be available from this update.
Of course, the previous reload system, auto-reload, will be also available.

2) Windows Mixed Reality Support without SteamVR

I will post more specific information for this upcoming update soon!
Please keep your eye on our hard work!
Cheers,

02. Hotfix Update

Hello all,
Here is a small hotfix.

Changes

  • Fixed the issue that users press a running button TWICE to run if users use the MoveByPress [Legacy option]

  • Fixed the issue that haptic and sound output are not properly working If a primary hand is left and a secondary hand is attached


Thank you and we will keep polishing and upgrading our game!
I would be so happy to hear your feedback and comments.
Cheers,

Update 2. Game Play, System, New Weapons, and Bug Fixes

Hello Everyone,

We have been working hard on fixing bugs and improving performance.
Please check the below updated information. We hope this update will have a more stable experience of gameplay!

1) Game Play



  • Added a setting function of initial access option
    We added UI for optional function selection and flow for initial game access
  • Added camera rotation function of Vive Controller
    Added a function of basic camera rotation of Vive Controller.
    Relevant information is applied in the lobby guide panel.
  • Improved weapon use feedback
    Adjusted weapon use vibration feedback sink and strength
  • Improved visibility of scoreboard
    Added a function to check in-game player status and session creator
  • Improved function and visibility for scope
    Added option to use gun scope
    Improved gun scope visibility and bug fixes
  • Recoil improvement
    Added new firearm feedback function (recoil)
  • Gun balance adjustment
    Improved overall gun balance and enhanced inventory numbers


2) System



  • Added wrist watch system
    Added wrist watch system to check gameplay time and character status
  • Added UI pop-up message for notification of connection failure
  • Added two-hand grip mode option (option provided)
  • Added character and weapon preset function
  • Added sniper mode option (option provided)
  • Improved AI function
    Added algorithm related to throwing weapons
    Added sprint function
    Added the ability to use secondary weapons
  • Changed weapon replacement function
    Added panel function of in-game weapon replacement


3) New Main Weapons Added



  • AMP45 - SMG
  • Mk.18 Mod.1 - AR
  • F1 - AR

* If you would like to know detailed stats and images of new weapons, please check the artwork page!

4) Bug Fixes



  • Fixed scope mesh abnormal output issue
    We fixed an issue that made it difficult to properly check the scope on the HMD during shooting
  • Fixed AI targeting algorithm issue
    Fixed an issue where AI first targeted of long distant targets
  • Fixed AI hand animation issue
    Fixed an issue where animations were displayed abnormally when AI used secondary weapons
  • Fixed an abnormal issue of fire recoil controller
    Fixed an issue that gun recoil is abnormal when both controllers are in different directions
  • Fixed cartridge reload issue
    Fixed an issue where the cartridge reload (shotgun) function did not work
  • Fixed controller feedback frequency issue
    Fixed an issue where recoil was higher than conventional recoil due to fire vibration frequency
  • Fixed AK47 firearm support hand issue
    Fixed an issue where the right hand support hand was out of position



Thank you so much for all your comments and support!
We will keep listening what you say and work hard on improving our game more!

Cheers,

The Build Update Required

Hello guys!

SPECIAL FORCE VR: INFINITY WAR supports the matchmaking between
the same version of builds because of the stability of gameplay.

Users who do not update will not have any issues on a single play,
but there may have difficulty in matchmaking.

We recommend to update the build!

Thank you for your understanding and support.
Cheers,

Update 1. Adjustment and Function Added

Hello Guys!

This is a first official update after receiving critical issues and bugs reported from players. We fixed the below issues and added some functions.

Function Added


1) Two hands grip of a firearm with a grip button
2) Available to run even while holding a firearm with two hands as long as not firing an aimed shot
3) Available to filter by ping condition in matchmaking
4) Two hands grip of a pistol
5) Continuous shooting of pistol by pressing a trigger button
6) Support for bHaptics haptic suit

Adjustment


1) Adjusted footstep sound
2) Enhanced the shot effect
3) Turn off the floating timers in HUD
4) Changed the magazine range for reloading
5) Changed the configuration of option UI

We always appreciate for all your positive and negative comments.
Please play the game and keep posting your valuable comments and reviews. We will keep looking into it and If there is an issue,
we will resolve it promptly and accurately.

Thank you again!
Cheers,

Hot Fix Update

Hello everyone!

Thank you so much for all your comments.
Here is a hot fix update.

Hot Fix 0.8.09

- Adjusted character movement speed
- Improved usability of movement control
- Decreased the visual field limitation when moving
- Improved stability of controller syncs
- Re-balanced of firearm sound
- AI improved
- Fixed the text errors
- Added server ping output in a battle board
- A following message is displayed when the connection with the server is down

We will keep listening your feedback and upgrading it.
Cheers!

Change Settings & Matchmaking Information

Hello everyone!

There are some tips and fix update information.

1) Matchmaking
If users from the long distance match, lag issues may be occuring because of the time delay. We are planning to change the priority order for matchmaking system.

2) Change Setting
You can change various options like control method, etc. by clicking the system menu.
You can also change the setting in the main lobby like changing main hand to play the game.
(VIVE: left shoulder button / Oculus: Right Thumb Stick Click)

If you have any questions, please leave comments.
Thank you.

SPECIAL FORCE VR: INFINITY WAR is Now Released in Early Access!

Hello everyone!

Thank you so much for waiting!
Now, SPECIAL FORCE VR: INFINITY WAR is officially launched in Early Access!

In celebration of the official launch, we are offering a 40% discount for one week. Don't miss a chance to get it!

There will be an upcoming update including Rank Match, Character, Main & Sub Weapon, etc. We will post another announcement to share more detailed information soon.

Welcome to SPECIAL FORCE VR: INFINITY WAR!

Please Watch the Video to Enjoy the Game!

https://www.youtube.com/watch?v=H0MKxeTYODo

Hello everyone!
Please watch the video how Josh and Mully enjoy the game!

SPECIAL FORCE VR: INFINITY WAR will be released in Early Access with 40% release discount for one week soon. Please keep an eye on it!

Thank you.
Best regards,