As stated in the previous patch notes, 1.02 brings the server browser. You are now able to post your games publicly, join other games and so on.
Hope you like it!
Spire Interactive
Update 1.01a [HOTFIX]
Hi everyone,
Very small update today to fix some errors introduced by mistake with 1.01.
Interact distance shortened (it was way too long!)
Fixed an occlusion bug which made parts of the scenery invisible when standing on/near an escape elevator
An update on server browsers
Pleased to say that we have a server browser working - it's currently being tested to make sure everything works as it should. If all goes well (and it should!) then you can expect to see the server browser in the next update.
Thanks!
Update 1.01 Live Now
Hi everyone,
Quick update today with some important bug fixes and optimisations.
Visual trap pings when playing as the Specimen should now be more consistent with the cooldown of each trap
Fixed an issue where a certain cabin safe had a keypad that refused to move with the safe door upon opening
Fixed a clipping issue at the Docks area
Specimen footsteps fixed - the player controlled Specimen no longer has human footstep sounds
Fixed an issue where the player controlled Specimen would be stuck in 'revealed' mode when warping out of a light source
Fixed various mouse lock issues
Fixed collisions on dead zombies & dogs
Fixed enemy animation stuttering on clients
Removed grass from places where it shouldn't be
Fixed the path to the bunker - it's not as bumpy!
Fixed an issue causing the road to float slightly above the terrain on a certain corner
Added first person running & idle animations for player equipment
Added new first person animations for the Specimen
Added new 3rd person animations for players when downed
Also! A server browser!
We heard the feedback - sometimes just having the option to invite your friends isn't enough and we totally get you. We're currently hard at work on implementing a server browser which should be making an appearance by the end of this week should all go to plan!