After over 6 months of early access we're launching into 1.0! The feedback has been great and we've made some pretty big changes to the game in that time. Thanks to all who participated in the early access release.
Look out for more ghosts, more items, and some other little surprises in the 1.0 version of the game. We're excited to see everyone get a chance to play it!
The False King - Update 0.5.2
All bow to the mighty (and jiggly) False King! A new big boss is in town and he doesn't want to give up the Mask of Okeem so easily. Good luck!
Changes:
The False King must be defeated to acquire the Mask of Okeem
Fixed a bug with the UI displaying incorrectly in the chambers
** You can always access the previous build using the Betas tab in preferences
Update 0.3.11 - Minor update
Changes: - changed loot drops - added new blaster "The Cooler" - holiday decorations taken down
Hotfix 0.2.67
Changes
Fixed bug causing procedural level to fail during loading
Minor Update 0.2.66
Changes:
Adjusted Secret Chamber likelihood
Bookcase texture tweak
Bug fix: pop-up getting stuck
Spectral Chambers - Update 0.2.6
What is that eerie glow emanating from behind the bookcase? Could there be secrets hidden there? If only I could find a way to access it, there must be a clue around here somewhere. This tower holds more strange artifacts then I thought...
Changes:
Secret chambers???
New player weapon: throwable bombs
Loot drops tweaked
UI popup bug fix
Rattling door bug fix
Tutorial saved game bug fix
** You can always access the previous build using the Betas tab in preferences
Winter Wonderland - Update 0.1.70
'Twas the night before Christmas when all through the tower Countless ghosts were stirring, charging up their spooky power...
A little holiday cheer is coming to Weirdwood!
Changes:
Festive decorations put up
Special holiday gift with new AoE mechanic
Ghost attack tweaked on laser eyes
New Christmas challenge added
Procedural generation tweaked to prevent wall objects getting hidden
Bug fix: relic challenge audio fixed
** You can always access the previous build using the Betas tab in preferences
Relic Challenges - Update 0.1.50
Mysterious statues are appearing in the haunted tower. These relics of Weirdwood seem to contain a spectral energy. But how curious that they seem to present a challenge? What rewards or dangers might they bring?
Changes:
Relics are appearing around the tower
Totems no longer require challenges
SteamVR Oculus Touch bindings added (native Oculus support still the default for Rift)
the Halloween festivities seem to have moved on
New collectable green fragments (what could these be for?)
** You can always access the previous build using the Betas tab in preferences
Official Index & WMR Support - Update 0.1.16
Features:
Valve Index support added
Valve Index Controllers support added
Windows Mixed Reality headsets support added
SteamVR 2.4 support added
Spiffy HQ tweaks
Balance:
Ghost spawn patterns adjusted
** You can always access the previous build using the Betas tab in preferences
Happy Halloween :)
Hotfix 0.1.05 Released
Balance: - blaster capacity gives more energy - more lit candles on later floors
Fixes: - (Vive) Strafing no longer causes blaster beam to stay shifted off-center - Flashlight now re-lights when toggling inventory
** You can always access the previous build using the Betas tab in preferences