Spectrolite cover
Spectrolite screenshot
Genre: Platform, Indie

Spectrolite

Spectrolite Soundtrack Now Available!

Exciting news everyone!

Many of you fell in love with our atmospheric music in the game, and now you can listen to it anytime you want,
because the Spectrolite Soundtrack is available with a bonus never-heard-before track!



Also Spectrolite is 60% off as part of the Steam Summer Sale, make sure you take a look!

If you want the best deal possible, then check out the Spectrolite: Crystal Edition bundle
containing the base game and soundtrack with a 10% discount!

Happy listening y'all!

UPDATE 3 - Gamepad support and more

Hello there everyone!

UPDATE 3 of Spectrolite is coming in hot, featuring full gamepad support with force feedback, a more forgiving Wall Slide and several bugfixes.

If you are a veteran player looking for a new way to experience the game, or just someone who is more comfortable with a gamepad than the keyboard and mouse, this update is for you!

Good luck and have fun!




See the detailed changelog of UPDATE 3 here:

GAMEPAD SUPPORT


  • Spectrolite can now be fully controlled by your gamepad.
  • Force feedback on ability uses (can be turned off in the Game options).
  • 4 different control schemes to choose from.


OTHER FEATURES


  • Adjusted the Wall Slide mechanic to be more forgiving when connecting to a wall at low speeds (Wall Slides will accelerate you to a minimum speed after you connect if your speed would be extremely low).
  • UI can be navigated using the keyboard.
  • You can accept/decline popup messages using the keyboard (no need for mouse click)
  • Added an option to invert the camera X and Y axis.
  • Added sound effect when you fall into water on Moonstone


FIXES AND ADJUSTMENTS

  • Fixed issue with being able to clip out of the starting train on Spectrolite.
  • Added a camera fade-in when you arrive to the first area of Spectrolite.
  • Fixed the issue with some objects not being properly unloaded on Spectrolite.
  • Adjusted some slide connections on Spectrolite.
  • Fixed a too large hitbox near the beginning of Moonstone.
  • Fixed a few parts where you could get stuck on Serpentine.
  • Fixed floating jump pads on Aquamarine


Don't forget to join our Discord community, we would love to hear your feedback and see your speedruns!

UPDATE 2 - Steam Achievements and more

Hello there everyone!

UPDATE 2 of Spectrolite is live, featuring 30 Steam achievements
with challenges for both new and veteran players, and many other changes!

Oh and Spectrolite is 20% off on Steam for the Winter Sale, if you want to grab a copy for the Holidays!

We wish you all a lovely festive season,
and see you on the leaderboards!



See the detailed changelog of UPDATE 2 here:

GENERAL CHANGES


  • Added 30 Steam Achievements
  • Added option to turn off headbobbing
  • Added Easy Mode suggestion window on time trials

  • Fixed 'Settings' button animation when reopening settings
  • Adjusted platforms on Sunstone
  • Fixed time and ghost mismatch on Aquamarine
  • Fixed soundtrack bug on Spectrolite beginning where music would not start playing if you enter the level with muted music
  • Fixed exit confirmation bug on Spectrolite ending


LIVESPLIT SUPPORT


  • LiveSplit now resets when returning to main menu
  • Added extra split at the very end of the game
  • LiveSplit now pauses during level loading


ADDITIONAL CHANGES


  • Fixed muted soundtrack bug on every level
  • Removed Moonstone skip to the end (again)
  • Fixed bugs related to achievements
  • Leaderboard now highlights the current player's entry
  • Changed quit to menu confirmation text
  • Adjusted the last obstacle of the first tutorial level
  • Small fixes


Join the Spectrolite community for discussions and speedrunning!

UPDATE 1 - Performance increase for lower-end PCs

Hey there everyone!

Spectrolite is out for a week now, so go grab it if you haven't already!

I hope you guys find the game exciting, and in the meantime we are still working very hard to make your experience even more enjoyable by bringing you UPDATE 1 of Spectrolite with major performance increase for lower-end PCs.

We added more graphics options, such as a Very Low graphics preset, Resolution Scaling and Level of Detail Scaling sliders to have even more control over your settings.



See the detailed changelog of UPDATE 1 here:

PERFORMANCE


  • Added Very Low graphics preset
  • Added Resolution Scale slider
  • Added Level of Detail slider
  • Adjusted lights in Sunstone final building for better performance
  • Adjusted particles in Sunstone final building for better performance


VARIOUS CHANGES


  • Added values to sliders in the menu
  • Added LiveSplit support
  • Adjusted checkpoint particle spawns
  • Adjusted the bass of Specter sound effects
  • Fixed rubble particle color

  • Added new yellow lamps on Sunstone
  • Added new objects around Sunstone smoke poster
  • Fixed reflection issues on Sunstone buildings
  • Fixed lighting issue on Sunstone end portal
  • Fixed issue where you couldn't jump at the end of the big slide on Sunstone

  • Adjusted Sun position on Kyanite

  • Removed Moonstone skip to the end
  • Fixed reflection issues on Moonstone
  • Adjusted a vase collision on Moonstone
  • Fixed not looping rain sound on Moonstone

  • Fixed an overlapping pillar on Serpentine

  • Adjusted volume of Spectrolite soundtrack
  • Adjusted spinning tower checkpoint on Spectrolite
  • Fixed lighting issue on a building on Spectrolite
  • Changed the color of a poster to white on Spectrolite
  • Fixed reflection issues on Spectrolite glass bridges
  • Fixed a deload issue with a broken bridge on Spectrolite


Join the Spectrolite community for discussions and speedrunning!




Spectrolite is available now!

Hey everyone

We are so glad to announce that
SPECTROLITE IS AVAILABLE NOW!

What a journey it has been guys, thank you for all your support, feedback, love and excitement over the last few months,
you really helped us make this game.

But we don't plan on stopping now, we're dedicated to make Spectrolite as enjoyable and smooth as possible,
You can join our Discord community to let us know any bugs you encounter.
We've got plenty of ideas to implement, and are waiting for your suggestions as well, so we can shape the future of the game together!

Feel free to share screenshots, videos, streams of the game, we'd love to see your runs!