Spellbound : The Magic Within cover
Spellbound : The Magic Within screenshot
Genre: Indie

Spellbound : The Magic Within

Patch 1.02

Small update bug fixes and an update to a background in chapter 8 of Ari's route not loading in correctly.

Patch 1.01 - First Patch

Patch 1.01 - First Patch



Thank you so much for all your feedback, and we hope you're enjoying Spellbound: The Magic Within!

We've had a couple of suggestions come back from you, our players, and some of our reviewers and have looked to incorporate these right away into the game.

If you have any issues, or suggestions, please feel free to use the steam discussion forum here on the store page, or equally you're more than welcome to join our Discord or hit us up on social media.

This patch includes:

Bugfixes:

  • Fixes issue with Load Menu in main screen not displaying saved games correctly.
  • Volume and mute settings are now applied in the main menu when these have previously been set.
  • A default save name has been added, and we're no longer forcing you to name each save yourself.


Features:

  • We've added the ability for you to change the text writing speed via the settings menu.
  • We've added the ability for you to set the text writing speed to be instant.


Features planned for future patches:

  • Adding a history function so that you can navigate backwards in time to see anything you may have missed.
  • Adding a fast-forward button/capability to the game.
  • Making the Game Settings menu accessible from the main menu.

Gayming Live Indie Festival Broadcast

Spellbound: The Magic Within Demo

Play through of the Spellbound Demo with Solo developer Sally (Director of Wyrdren Games), Thanks to everyone wishlisting and playing it means the world to us!!

Developer Diary

We have been updating our youtube channel with monthly updates showing the progress of the game.
check out Marches Update:
April's update:

Let us know what you think and what other videos you’d like us to make in the comments! Thank you for watching, keep playing, and stay “Wyrd”!

Follow our journey at:

https://www.youtube.com/channel/UCVdmoYZ17BNjwLxjJyF-fRw/videos
https://www.wyrdren.com/
https://twitter.com/wyrdren
https://www.instagram.com/wyrdrengames/

WASD Event Stream Spellbound: The Magic Within

Showcased at EGX and London Games Demo Days 2021 and soon to be seen at WASD London in 2022.

Check out our socials over at:

https://www.instagram.com/wyrdrengames/
@wyrdren
https://www.tiktok.com/@sallywyrdrengames
https://www.youtube.com/channel/UCVdmoYZ17BNjwLxjJyF-fRw

Join our discord to help shape the game:
https://discord.gg/yAtd5tkP

Spellbound: The Magic Within Demo

Women's Day Event Stream! Wyrdren Games presents Spellbound: The Magic Within, a branching narrative, visual novel game releasing in Summer 2022.

Showcased at EGX and London Games Demo Days 2021 and soon to be seen at WASD London in 2022.

Check out our socials over at:

https://www.instagram.com/wyrdrengames/
https://twitter.com/wyrdren
https://www.tiktok.com/@sallywyrdrengames
https://www.youtube.com/channel/UCVdmoYZ17BNjwLxjJyF-fRw

Join our discord to help shape the game:
https://discord.gg/yAtd5tkP

Wyrdren at Pocket Gamer Connects 2022


One of the joys of working in the Gaming industry is the experience of comradery, new ideas, and watching game developers thrive - there is one place where this is the most evident and that is at Gaming Conventions. Meeting people share your passions is a singular event unto itself, and is one that all of us at Wyrdren have greatly missed.

Since the shenaniganry of the past two years has started to subside, we were thrilled at being able to attend our first convention of the year, PG Connects (PGC). PGC is a mobile games conference that gives people from all backgrounds (publishers, press, investors, etc.) a place to meet and connect. This year, PGC opened its doors to PC developers as well, which included access to the Big Indie Pitch. The Big Indie Pitch is an indie developer competition where developers perform a five minute pitch of their game to 10 judges of various industry professionals, sort of like speed dating for developers. At the end, all competitors receive feedback about their game, and one lucky team will be named the winner of the Pitch and will receive coverage on PCGamesInsider.biz. Suffice it to say, we at Wyrdren were thrilled at the prospect of this opportunity, and were quite eager to attend and be part of the Pitch.

With hours of prep completed and our pitch deck ready to go, Wyrdren headed off to London to see what the day had in store.

There are many lessons to be learned in the process of making and performing a pitch. Whilst Wyrdren has made and performed multiple pitches in the past, it is still very important to customise and adapt to whatever your current pitch may need. In the case of the Big Indie Pitch, adaptability was the most important factor. Initially, we had prepared a pitch that highlighted both Wyrdren and Spellbound: the Magic Within. Once we were at the pitch, we then learned that the judges really only wanted to know about the game, so we quickly amended our materials to solely focus on the game rather than Wyrdren as a company.

As we began meeting with the judges, we started off by reading from our rigid set of notes, but over time adapted what we said to be more off the cuff. We noticed very quickly that the pitch was getting better with each set of judges, and it was allowing us to customise the pitch to fit the judges in a more organic way. By the end of it, we had performed five different pitches, with each one conveying different sets of information each iteration improving.

At the end of the day, whilst we didn’t win the Big Indie Pitch, the day as a whole was a huge win. The opportunity to meet other industry professionals, and receive feedback on both Wyrdren and Spellbound: TMW is priceless. It’s important to not expect perfection, because not only does it not exist, but you run the risk that you miss those opportunities for growth. We are always eager to learn and be better, which is part of the reason we so enthusiastically welcome and encourage feedback.

Conventions as a whole can be invaluable to developers, and PG Connects was a primary example of this. It was an amazing experience, and we were overjoyed to be able to attend and be apart of the Big Indie Pitch. We look forward to going again next year, with a new pitch in hand.

Thanks for reading, and remember to stay Wyrd!

Development Update: Release Schedule


With the New Year now under way, we have taken this time to evaluate things with both Wyrdren and Spellbound: The Magic Within, and have come to the decision that we are pushing the release of Spellbound by approximately three months. This was not an easy decision to come to, but we felt it was the best one to make based on a number of factors.

At Wyrdren, the player is our #1 priority, and we are always striving to make our games the best they can possibly be. We believe it is always worth taking opportunities that allow us to polish things to a higher standard, so that you, the player, are getting the best possible experience.

In January 2022 it was announced we had been selected to receive some Grant Funding from the UK Games Fund. Funding provides us the opportunity to expand our team which means we can bring talented individuals on board to help elevate the game. The original release date of Spellbound: TMW was initially based on Wyrdren being a one-person team, which means it was based on what one person’s skills were able to produce. As we’ve received additional funding, we have been able to grow and add people to our team this. This means we now have access to new skills, and can utilise them to further enhance and polish Spellbound: The Magic Within.

We believe it is always worth taking the extra time to introduce the team to the way we produce games here at Wyrdren. We also care about the well-being of our team, and are very much an anti-crunch company. We see crunch as being a very unsustainable method of production, particularly with our team being as small as it is, and ultimately feel it would not lead to a better product. By taking the extra three months this will allow our team to complete a the game to an excellent standard without the risk of burnout and we believe this is best for our team, our fans and the future of Wyrdren.

At Wyrdren, we are always aiming to be as transparent as we can with our community. We are always listening to what you say to us and so appreciate all the feedback and suggestions we’ve received from you via social media and those of you who have played the Demo at conventions during 2021. It is important to us that we are able to implement the suggestions you’ve made. The great new is that this includes your suggestions for updating our character creator, and continuing to make Spellbound: TMW a more inclusive and diverse game. With the addition of our Community Manager we have been listening to your feedback and preparing to implement it within the game. And now with an extra programmer now on board we are excited to announce we will be adding new features for accessibility and inclusion.

We always want to ensure we’re doing our best to create the best possible product for you, and for us that means taking these opportunities when they come up. We’re sorry for any disappointment this delay may cause, but we are confident that an the game will now provide an even more enhanced and immersive experience. As usual we will always include you in our conversation as much as we can.

In the mean time head over to our new Youtube and Discord channels to help keep everyone updated and informed, so please keep reaching out! We want to hear from you!

Thanks again for continuing to support our journey, remember to keep playing, and stay Wyrd!

September-December 2021 Update

Hi everyone!

This video was created for a demo day presentation to industry, investors and developers about indie game studios participating in the Games London Accelerator. Featuring Wyrdren Games Founder and solo developer Sally Sheppard, it's a peak into what the studio has been up to in it's first year creating video games. The interview portions of the video where shot between September and December 2021. Showing Wyrdren’s journey to EGX London 2021 and leading up to the release year of Spellbound: The Magic Within in 2022. Hopefully this gives you some insight into what we have been up to for the past few months! Expect more updates to come. Thanks for watching, keep playing and stay 'Wyrd'.

[previewyoutube="6S9u-lJfkug;full"]