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PC PS4 XONE Switch PS5 Series X Steam Epic
Genre: Role-playing (RPG), Adventure

Spellbreak

On the Future of Spellbreak



Breakers,

After more than four years of elemental magic and spell combinations, we’ve made the decision to end development of Spellbreak. The servers will be shut down as of early 2023. Thank you to the millions of players who have joined us in the Hollow Lands since 2018; it’s been an amazing journey.

Our vision was to create a fresh, multiplayer action-spellcasting game with exceptional movement and class customization that would give players the chance to unleash their inner battlemage. We are grateful to everyone in the game’s community for exploring the magical worlds and experiences we created together. Spellbreak was an ambitious project that saw our team push new boundaries in design and development and we are excited to continue to innovate as we create new titles in the future.

To all Spellbreak fans around the world, thank you for the support and dedication that made the game and community so special.

Sincerely,
Spellbreak Development Team

Happy Anniversary, Spellbreak!

Hey folks!

We've got a quick update featuring a number of bug fixes and new cosmetics.

Also, to celebrate Spellbreak's one year anniversary we're giving out an incredible gift. Login between September 2 and September 9 to get the Ascending Blade outfit and Razor Wings artifact free!

Store

* Added a bunch of new Cosmetics.
* Added sound effects to more emotes.

Bugs

* Fixed some inconsistencies in how high the Featherfall rune would launch players.
* Fixed infinite spinner appearing in the Chapters tab once a player has completed all of the Story Quests.
* Fixed Vowguard Inquisitor cape flapping around excessively while moving.
* Fixed players being unable to leave the Chapter Rewards screen after repeatedly pressing 'buy rewards'.
* Fixed an error in matchmaking that caused partied teams to occasionally be split into different teams after loading into a match.
* Fixed a bug causing loot chests to sometimes appear in different open states for users.

Chapter 3: The Wardens is Now Live!

[previewyoutube="aVkwWP9lBNw;full"]

Spellbreak Chapter 3: The Wardens, is now live!

Drop in and check out the new dynamic movement changes (featuring the new Dodge mechanic!), transformed Dominions, and take on the invading automaton Wardens! Additional features include quality of life changes such as color accessibility, the introduction of cosmetic loadouts by class, balance adjustments, bug fixes, and more! See you in the Hollow Lands, Breakers!

Read all about it on our dev blog.

The 3.1 Update is now Live!

Hey everyone!

I'm sure you've noticed we've been doing a number of hotfixes since Chapter 2 launched to improve various aspects of the release. On top of those, we've also been hard at work on a number of features and improvements that require a client update and so here we are! We've got some new features, balance changes, as well as a host of bug fixes, so let's get into them.

Custom Matches



A very popular player request is finally here! Groups of between 6 to 10 players will be able to set up custom matches of Dominion on their chosen map and server.

* Accessed from the gamemode select screen. Select Dominion and select “Custom” as the type.
* Must be a party leader of a party of 3 or more players to join or host a custom Dominion game.
* When the host creates and confirms the match settings, a match code will be generated and displayed on the play screen. This code can be entered by another party leader to join the custom match.
* Players can choose to hide the match code with an option in the Account menu (so, for example, a streamer doesn't have random folks joining their games) and use the copy button to get the code.
* Custom matches don’t grant match crowns, XP, chapter rep, or quest progress.

Dominion



* A new Banehelm map has been added. Watch your step!
* Added animation to the score bar to better show when players earn points via exile.
* Added animation to the score bar to show when points are gained by controlling objectives.
* When a player is exiled in game, a number showing how many points the team got for that exile will appear in-world at their last location.
* Updated level up alerts in Dominion to make them more noticeable, better communicate the time that the skill was granted, and what the newly gained skill does.
* Alerts stating that a zone has been captured are now much more noticeable.
* Added Minor Mana and Armor Blessings that give +5 Max Mana and +5 Max Armor respectively.
* These only appear to players when there are no other boon options left and should fix the probability of capping out boons resulting in suboptimal choices.
* Fixed end of match Dominion scoreboard incorrectly breaking ties on team ranking. In the case of a tie, it now prioritizes Exiles, then Exileds, and finally Damage.
* A large number of accolades will now show their proper values client-side.
* This is already in place on the server but now will appear properly on the client too.

UI



* Revamped the class & talent selection screen to be much cleaner.
* Refreshed the visuals on the in-game map and portal selection screen.
* Polished the in-game notification feed that shows match exiles.
* Polished in game UI at the bottom of the screen that contains spells, sorceries, and runes.
* Added monospaced type for timers.
* Cooldown timers now show the tenth-decimal if the duration is less than 10 seconds.
* Added a notification to the play screen when a friend invite is sent.
* Added a countdown to the Chapter Screen quest panel that counts down to when Weekly Quests reset.
* Polished up the quests screen to better communicate which quests have been completed.
* Friends that are not in a queue or a match are now shown in the friends menu as being "In Menu" (previously displayed as "In Game").
* Offline friends are also no longer as eye-catching on the friends screen.

Class Unlocks



* To better onboard brand new players, classes now need to be unlocked by increasing your mage level:
* All players start with Pyromancer unlocked.
* At Mage Rank 2, Stoneshapper is unlocked.
* At Mage Rank 3, Toxicologist is unlocked.
* At Mage Rank 3, Conduit is unlocked.
* At Mage Rank 4, Tempest and Frostborn are unlocked.
* Existing players will not have their classes locked by this update, even if they are not the required mage rank.
* Mastery screen, class selection screen, and mage rank rewards all updated to reflect locked class statuses

Balance



General



* Sorcery cast animations no longer trigger mid-air hover.
* Players still hover while aiming, this only removes the hover during the cast animation.
* With the gravity reduction, this is no longer needed and just feels better overall.
* Adjusted aiming heuristic for nearby characters to make aim more important for targets that are very close.

Talents



* Athletic now also adds "Run Speed +1/2/3/5" in addition to "On reading Body Scroll: +1 Character Level".
* It was a little on the weaker side and as a bonus now makes even more sense thematically._
* Gilded now reads "On reading Spirit Scroll: Upgrade 2 random equipped items by 1 Rarity", instead of upgrading all of your equipped items.
* Gilded turned out to be MUCH stronger and prevalent than we expected and allowed players to cap out very quickly. This tones it back somewhat while still leaving it quite strong.
* Increased Fellowship shared healing radius to 12m (from 8m).
* Just making it easier to use!
* Foresight no longer "pings" Vowguard in Dominion, making it easier to see players on the minimap and get audio notifications when they are nearby.

Runes



* Teleportation
* Movement/falling is no longer locked while casting, but movement while casting is slowed to “potion drinking” speed.
* Aiming will still hover.
* With longer cast speed, it's no longer necessary to keep players "locked" but the reduced speed keeps it from being a free escape.
* Flight's amount of turn "friction" has been reduced by 50% to make it smoother and offer more control.

Conduit / Lighting



* Removed windup animation from Lightning Bolt.
* Increased Lightning Bolt cast speed by 5%.
* With the previous cast speed decrease, it left Lightning in a rough spot. Removing the windup makes it feel MUCH more responsive, especially when paired with the increase in speed.
* Reduced amount of aim assist on Lightning Bolt.
* AA on Lightning has always been good and without a windup, it turned out to be too good, so it's been dialed back somewhat.

Pyromancer / Fire



* Firefly's amount of turn "friction" has been reduced by 50% to make it smoother and offer more control.
* Increased Firewall cast animation duration to 0.8s (from 0.6s).
* With the overall buff to AoEs and no more movement penalty, this adds a smidge more commitment to casting the sorcery.
* Reduced duration of Flamewall to 6s (from 15s).
* The amount of AoE in Dominion is VERY strong for attacking/defending points and it really doesn't need to be THAT long.
* Reduced collision size of Fireballs by ~30%.
* It's often too easy to land Fireballs and feels like they shouldn't be hitting visually when sometimes they do.

Tempest / Wind



* Increased Tornado cast animation duration to 1.3s (from 0.9s)
* With the overall buff to AoEs and no more movement penalty, this adds a smidge more commitment to casting the sorcery.

Toxicologist / Toxic



* Increased Poison Cloud cast animation duration to 1.2s (from 0.8s)
* With the overall buff to AoEs and no more movement penalty, this adds a smidge more commitment to casting the sorcery.
* Reduced electrification duration of toxic clouds to 2s (from 5s).
* Again a general tamping down of AoE. Maintaining an electric cloud was trivial and offered a lot of power, but this change also makes it easier to use offensively without shocking yourself.
* Toxic Spray
* Reduced spread by 17%.
* Reduced pellet physics size by 50%.
* Spray dissipates after 0.65s in the air (prev 2s).
* Overall, this is to reduce the efficacy of Toxic Spray as a long range "gardening" tool, while increasing the power at close range.

Misc.



* Added bots to the practice map that will move around and fight the player when attacked.
* Another feature that's been frequently requested, now you can practice against moving targets that pose a little more of a threat.

Map



* Added new gate structures at the edges of Hymnwood.
* Updated the Lux Vault POI.

Store



* New outfits, artifacts, cloudbursts, afterglows, and emotes have been added to the store.
* More emotes now include sound effects.

Bug Fixes



* Primary gauntlet now appears on the correct hand in gauntlet selection.
* Fixed a bug that caused parties to disband when the party leader changed the gamemode.
* Chapter pack prices are now listed for the correct price in Chile.
* Fixed invisible Spellstorm rifts that sometimes appeared in Battle Royale.
* Fixed Fortitude talent description on boon screen to not run out of bounds.
* Fixed Runic Fluency Talent text overlapping with its icon in the Talent Selection screen.
* Fixed a number of floating chests around the map, as well as some chests that were partially submerged/buried.
* Fixed a number of floating bricks and greenery around the map.
* Fixed a few floating brilstones in various places around the map.
* Fixed a number of misaligned collisions around various parts of the map that caused players to be able to walk in the air.
* Fixed an issue where players that were blocked/reported on the inventory screen remain audible and cannot be muted.
* Players can now turn on/off the "Voice chat enabled" option in a match.
* Fixed an issue where Teammates or enemies could not be muted/unmuted on the victory/defeat screen in Dominion.
* Fixed an issue where typing an “e” in the Spellbreak friends search bar would cause the game to tab out of the friends screen.
* Party invite notifications now correctly appear on the shop screen.
* Long names no longer get cut off in notifications related to friend and party requests.
* NPCs spawned in Battle Royale matches are no longer added to the remaining players counter.
* Fixed issue where the player did not receive HUD notifications for accolades related to leveling up.
* Teammate's avatar no longer persists in the Play menu upon restarting the title after leaving a match.
* Player’s card no longer persists on the Chapters Menu after leaving Chapter Rewards Screen with the player’s card displayed.
* Fixed new players appearing in league Iron 3 instead of Bronze 10.
* Fixed a bug where the prompt to exile bots in Battle Royale would display with the revive icon instead of the exile icon.
* Pinging a brilstone now correctly shows the brilstone icon instead of a white square.
* Fixed Burning Corsair and Underworld Titan vfx remaining visible while disrupted.
* Ice trails created by ice lance now correctly extinguish toxic flames
* Fixed players being brought to the news screen after selecting the Dominion game mode through the news screen.
* Fixed party invite notifications occasionally not showing player names.
* Fixed steam vfx occasionally appearing yellow when active in a captured zone.
* Flame walls now correctly turn ice puddles into steam.
* Fixed a soft lock caused by losing internet connection during server transitions.
* Fixed default background color appearing for a moment when switching between the collections screen and mastery screen.
* Sound effects on the login screen now correctly play.
* Fixed belts sometimes giving full armor when picked up from exiled enemies in Battle Royale.

And that about does it. Cheers, y'all!

Chapter 2: The Fracture is Now Live!

Return to the Hollow Lands for Chapter 2: The Fracture in Spellbreak's biggest update yet!

[previewyoutube="WnhKX3AXwR4;full"]

Control zones in the new 5v5 Dominion game mode, compete in ranked Leagues, and complete new Quests to discover what caused the Fracture.

Chapter 2 Features:

  • Dominion - Spellbreak's new 5v5 objective-based mode! Capture and control zones to gain points for your team while you encounter NPC Vowguards and gear up by visiting the Merchant.
  • Leagues - Spellbreak's new seasonal ranking system! Dominion players compete to rise through increasingly challenging Tiers and Leagues. Earn rewards each season while showcasing your mastery.
  • Uncover the secrets of the cataclysmic Fracture - Return to the Hollow Lands with new chapter content! Ward off an incursion by the sinister Vowkeepers through 12 weeks of Story and Honor Quests.
  • Ascending Outfits - Complete quests to unlock evolving tiers of this new Outfit type!
  • Explore the New Banehelm - The northwest region has been given a makeover with new points of interest and environments.
  • A HUGE amount of gameplay and balance updates, environment features, bug fixes, matchmaking improvements, UI/UX refinements, and much more!