Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy
SpellForce 3: Versus
SpellForce 3 Reforced Release!
SpellForce 3: Reforced
During the last year we have been hard at work to deliver you this update. We spent a lot of time gathering feedback, reworking map scripts, fixing bugs and improving the game in many aspects. But not only that, we have also included two completely new game modes: Journey (our version of the Free Game Mode) and an Arena Mode - free for all owners of SpellForce 3, Soul Harvest and Fallen God.
This is our way to say "Thank You!" for your dedication, support and love for SpellForce 3. We hope that you enjoy SpellForce 3: Reforced and all its new content, and are looking forward to meeting you in the World of Eo!
Cheers The Grimlore Games Team
Versus Edition Changes
Over the last months, we gathered all your feedback and compiled an early launch patch addressing some of the most concerning issues. As always, we will continue to monitor the game and make changes as needed, so stay tuned for more!
Ladder Reset
For reforced, we are resetting the ladder progress and are excited about the new top competitors!
Adjusted Matchmaking/list] <*>Matchmaking has been adjusted to help with a better overall ranked experience and distribution of leagues!
New Map Pool
"Bitter Canyon" is available in custom games and has been added to the ranked map pool
"Hard Rock" has been added to the ranked map pool
"Old Battlegrounds" has been removed from the ranked map pool
"The Mystic Valley" has been removed from the ranked map pool
Other Improvements
Added Crossplay between the different steam games versions
Added an icon at the location of knocked-down heroes
Added allied heroes to the hero bar, just like the RPG party in campaign
Added more control group options to match current RTS standards
Fixed various crashes in second lobby when using the "End session" option
Fixed creep icon disappearing for host when opponent killed their creep offscreen
Fixed issue where creep icons would stop disappearing on a reloaded game
Improved lobby by allowing to check the leaderboard at the same time
Replaced default AI with the improved Spandau AI
Spandau AI has been renamed to the default AI names
Spectators: Added a "Rename Replay” function in the replays menu
Spectators: Now able to see resources of all participating players while spectating games
Humans: Added new and improved building icons for better readability
Trolls: Improved icons for better readability
Elves: Renamed Skirmish Hero "Druid" to "Archdruid"
Orcs: Renamed Skirmish Hero “Goblin Shaman” to “Goblin Warlock”
Balance Changes: Multiplayer & RTS
RTS Buildings
All
Increased costs of all forges from 5 Wood 5 Stone to 15 Wood 15 Stone
Reduced health of all forges from 4000 to 3000
Humans
Marketplace: Increased cost of Iron from 20 to 40
Marketplace: Increased cost of Aria from 30 to 70
Foundry: Reduced cost from 18 Wood 18 Stone to 10 Wood 10 Stone
Elves
Enchanter: Reduced cost of Wood from 25 to 20
Lenya Harvester: Reduced cost of Wood from 25 to 22
Lenya Purifier: Reduced cost of Wood from 40 to 35
Orcs
Outpost: Reduced cost from 12 Wood 10 Food to 10 Wood 10 Food
Woodcutter: Reduced cost form 10 Wood to 9 Wood
Dark Elves
Border Fortress: Increased build time from 20 to 30 seconds
Border Fortress: Increased cost from 15 Wood 10 Food to 18 Wood 12 Food
Citadel : Increased cost from 30 Wood 30 Stone 20 Food 20 Stone to 40 Wood 40 Stone 20 Food 20 Stone
Trolls
Hunting Cabin / Stonecutter / Woodcutter: Reduced cost from 13 Wood to 12 Wood
Tribe Shelter : Reduced cost of Wood from 30 to 25
RTS Units
Humans
Infantryman: Reduced upgraded damage from 80 to 75
Infantryman: Reduced upgraded health from 931 to 875
Keeper: Increased cost from 5 Food 4 Iron Bars to 6 Food 4 Iron Bars
Keeper: Reduced restiances from 25% Strike 25% Pierce 75% Siege to 25% Strike 25% Pierce 75% Siege -25% Magic
Catapult: Reduced area of effect magic damage of the upgrade from 15 to 10
Champion: Increased the cost from 8 Food 5 Iron to 8 Food 6 Iron
Elves
Guardian: Increased resistances from 25% Pierce -25% Magic to 25% Pierce -10% Magic
Protector: No longer impairs surrounding enemies. Still impairs targets hit
Treant: Standard attacks no longer knockback enemies hit
Treant: "Ability" apathy duration reduced from 10 to 5 seconds
Warden: Adjusted the cost from 5 Food 2 Iron Bars to 4 Food 3 Iron Bars
Orcs
Brute: Attacks no longer have secondary damage type Siege
Brute: Attacks deal 30 Siege damage to buildings on top of their normal Strike damage
Hunter: Reduced raw Pierce damage from 130 to 110
Hunter: Now additionally cause creatures to bleed for 10/s for 2 seconds.
Ravager: Increased attack range from 7.5 to 9 to help with attack reliability
Ravager: Reducest cost from 10 Food 4 Iron to 9 Food 4 Iron
War Troll: Decreased cost from 20 Food 12 Iron Bars to 18 Food 11 Iron Bars
Dark Elves
Harvester: Reduced upgraded HP of Harvesters from 1000 to 750
Scion: No longer drops souls on death, and is worth no souls in sacrifice
Specter: Impair amount of "Mind Invasion" reduced from 25% to 15%
Strider: Increased cost from 7 Food 6 Iron to 7 Food 7 Iron
Strider: Reduced resistances from 25% Strike 25% Pierce 75% Siege to 0% Strike 25% Pierce 75% Siege
Twisted One: Reduced attack range from 200 to 175
Dwarves
Berserker: Increased attack range from 7 to 9 to help with attack reliability
Combat Balloon: Reduced speed from Liquid Fire stance from 75 to 60
Combat Balloon: Reduced area from Liquid Fire from 150 to 125
Molerider: On-Hit impair reduced from 50% to 40%
Sentry: "Precision Stance" replaces "Sharpshooting Stance": On-Hit impairs 40% for 2 seconds and interrupts casts.
Trolls
Bone Hexer: Reduced resistances from 25% Strike 25% Pierce 75% Siege 25% Magic to 0% Strike 25% Pierce 75% Siege 25% Magic
Bone Hexer: Adjusted balance distribution to 130 Magic, 10 Leech damage
Bone Hxer: Reduced movement speed from 50 to 45
Corpse Seeker: The ability now properly creates a buffing area for its allies
Ironbeak Fighter: Reduced movement speed from 90 to 70
Spike Flinger: Increase damage from 90 to 100
Thrower: Reduced cleave damage from 20 to 15
Skirmish Heroes
Humans
Royal Mage: Reduced focus cost "Incinerate" from 15 to 10
Royal Mage: Reduced cooldown "Incinerate" from 25 to 15
Orcs
Occultist: Reduced health cost of Demonic Pact Lv2 from 400 to 200
Occultist: "Blood like Tar" impair reduced from 15% to 10%
Dark Elves
Guardian of Nor: Reduced "Soul Explosion" number of targets from 9 to 8
Guardian of Nor: Range set to Weapon Range to ensure reliability in casting
Reaper: Reworked "Siphon" spell. Now channels for 7 seconds, leeches 40 damage per second. Channeling successfully for the full duration empowers the Reaper for 7 / 13 seconds (15%/20%)
Reaper: “Demonic Pact” renamed to “Dark Pact”
Dwarves
Hierophant: Increased cooldown of "Barrage" from 20 to 25
Warrior of the Depths: Increased weapon attack range from 7 to 9 to help with attack reliability
Warrior of the Depths: "Battle Frenzy I" now requires Hero Level 3
Trolls
Chieftain: Slam Lv2 area of effect radius increased from 100 to 110
Plaguebringer: Increase standard attack range from 75 to 120
Plaguebringer: Increase chain radius from 30 to 40
MP Creeps
Ice Wyvern: Reduced duration of freeze from 10 to 5 seconds
Bear: Increased resistances from 50% Strike -25% Pierce 75% Siege to 50% Strike 0% Pierce 75% Siege
Medusa: Reduced surrounding units impair from 50% to 40%
SpellForce 3 Versus Edition - Patch #7 - Spandauer AI & General Fixes
We want to start by saying thank you to our SpellForce 3 community. Your feedback has inspired many of the changes in this major patch. We’re grateful to those of you who stream, watch and talk about tournament games and theorycraft about the game - big shoutout to all of you involved! In this patch, we have tweaked a whole bunch of values across all factions, plus we’ve made some changes to mechanics that require plenty of testing to make sure they deliver a great gameplay experience Your feedback helped shape this patch, so we hope you’ll enjoy the changes. If you notice anything that seems a little out of balance, let us know - the SpellForce Discord is a great place to share your suggestions or report a bug, and also a great place to meet other SpellForce players And we’re not done yet! You can look forward to more improvements in the future - in the meantime, keep sharing your feedback and streams with us. Thank you!
We have an additional surprise for you: Inspired by the famous "Spandauer Squad", we sent our AI Commanders into a bootcamp to make them stronger than ever! The "Spandau AI" not only learned how to play more optimal in general, it also studied the builds and playstyles from competitive players. It will also spawn Titans, attack players more aggressively and put more pressure on. We hope that you have a lot fun playing against this new AI and are looking forward to your feedback!
Changelog
Bugfixes:
Fixed players in skirmish games being unable to select any RTS faction not owned by the host
Fixed a problem where healthbar size wasn't updated appropriately while the entity in question was selected
Fixed a problem where allied entities where sometimes not recognized as visible (even though they actually were)
Fixed crash when trying to launch game while the previously selected graphics adapter (GPU) is not available
Fixed incorrect tooltip descriptions being displayed for a few settings in the options menu
Balance Patch Notes
These changes have the goal to increase both spell and unit variety for each faction. For some, this also includes some nerfs in certain stages of the game, while also including buffs at other stages. Especially Trolls are in a good spot right now and see a good amount of unit variety. To balance their power while preserving this variety, the changes are a bit more subtle. The Plague Bringer got a couple of reworked abilities to see better spell variety, we hope you like them! For other factions, we wanted to address certain issues in specific stages of the game while also making more units more interesting. Some changes, such as the Dwarves' Earth Shaper, might need more drastical changes in the future. This test will serve as a foundation for future adjustments.
All Factions Adjusted the repair cost to be 1 Resource / 400 HP (was 500 HP), while the effective repaired HP/s stays the same
Humans Royal Mage - Absorb the Elements: Increased duration from 20 to 25s - Incinerate: Level 1 now deals 70 damage to adjacent targets, 50 damage to target - Incinerate: Level 2 now deals 120 damage to adjacent targets, 50 damage to target - Hailstorm: Increased range from 120 to 150 - Increased attack range from 140 to 150
Wolf Guard Commander - Fatal Blow: Spell range now based on weapon range - Hymns: Reduced focus cost from 12 to 10
Buildings - Aria Distillery: Increased health from 1800 to 2400 - Barracks: Increased health from 2000 to 3000 - Upgraded Barracks: Increased health from 3200 to 3900 - Upgraded Barracks: Reduced cost from 6 Wood 6 Stone to 3 Wood 3 Stone - Billet: Increased gained supply from 15 to 20 - Hunting Cabin: Reduced processing time from 8s to 5s - Forge: Reduced construction cost from 20 Wood 20 Stone to 5 Wood 5 Stone - Market: Fixed the icons not being in line - again.
Units - Mentalist: Increased damage from 65 to 75 - Griffin: Reduced cost from 5 Wood 10 Food 3 Iron -> 4 Wood 8 Food 3 Iron - Griffin: Increased damage from 75 to 85 - Griffin: Reduced health from 1700 to 1500 - Champion: Reduced cost from 8 Food 6 Iron to 8 Food 5 Iron - Champion: Increased health from 1300 to 1400
Elves
Druid - Treants Grasp: Impair effect reduced from 40% to 25% - Treants Graps: Increased area of effect range from 90 to 120 - Elens Wrath, Natures Gift, Elens Fire: Increased area of effect range from 90/100 to 120
Ranger - Hail of Arrows: Damage reverted back from 140 to 150 - Spectral Wolf: Reduced health from 1000 to 800
Buildings - Farm: Reduced processing time from 21s to 18s - Hunting Cabin: Reduced processing time from 8s to 5s - Arcane Smithy: Reduced construction cost from 20 Wood 20 Stone to 5 Wood 5 Stone - Iron Mine: Reduced build time from 60s to 50s
Units - Druid: Double passive healing effectiveness
Orcs
Goblin Shaman - Totemic Might: Halfed the healing effect from 15hp/s to 7.5hp/s - Healing Totem: Reduced healing done from 30 to 28 per tick
Occultist - Lacerate: Spell range now based on weapon range
Buildings - Iron Mine: Increased building time from 15s to 30s - Blood Forge: Reduced construction cost from 10 Wood 20 Stone to 5 Wood 5 Stone - Shaman Hut: Increased cost from 20 Wood 20 Stone to 20 Wood 35 Stone - Shaman Hut: Increased health from 4000 to 5000 - War Pit: "Wrath of the Horde" cost reduced from 5 Wood 30 Stone 15 food to 5 Wood 15 Stone 15 Food - Goblins: "Strength in Numbers" cost increased from 25 Food to 25 Food 5 Iron - Unlock: "Call of the Pack" cost reduced from 5 Wood 15 Stone 15 Food to 5 Wood 15 Food
Units - Goblin Pesterer: Reduced cost from 6 Food 3 Stone to 5 Food 2 Stone - Goblin Pesterer: Increased base damage from 16 to 20 - Goblin Scoundrel: Added unique icon for the unit - Drummer: Reduced cost from 6 Food 4 Wood to 5 Food 3 Wood - Wyvern: Adjusted attack animation to allow faster attack windup - Wyvern: Added unique icon for the unit - Brute: Reduced health from 1500 to 1400 - Ravager: Changed resistances from 0% Strike 0% Pierce 75% Siege 0% Magic to 25% Strike 25% Pierce 75% Siege -25% Magic - Ravager: "Thrill of the hunt" upgrade cost changed from 5 Iron 5 Black Ash to 10 Iron
Dark Elves
Guardian of Nor - Debilitating Blow: Spell range now based on weapon range - Soul Catharsis, Plague Field, Soul Charge: Increased Area of Effect radius from 100 to 120
Buildings - Hunting Cabin: Reduced food processing time from 8 to 5 seconds - Forge: Reduced construction cost from 20 Wood 20 Stone to 5 Wood 5 Stone
Units - Infiltrator: "Blitz Attack" cost changed from 10 Souls to 10 Wood, 10 Food - Strider: "Aim for the wounds" cost increased from 10 Iron 5 Souls to 15 Iron 10 Souls - Plague Beetle: Reduced production cost from 12 Food 3 Iron to 10 Food 3 Iron - Sleeper: Adjusted resistances from 0% Strike 25% Pierce 75% Siege 0% Magic to 25% Strike 25% Pierce 75% Siege 0% Magic - Spectre: "Wail" radius increased from 100 to 150 - Broodfather: Reduced summoning cost from 75 Food, 75 Iron, 125 Souls to 75 Food, 75 Iron 100 Souls - Broodfather: Increased damage dealt per attack from 100 to 150
Dwarves
High-Hierophant - Totem of Silence: Duration decreased from 30s to 20s, Cooldown decreased from 30s to 30s - Totem of Silence: Increased infused radius from 10 to 20 - Totem of Flames: Duration decreased from 30s to 20s, Cooldown decreased from 30s to 30s - Totem of Flames: Base damage increased from 25 to 35 - Totem of Healing: Increased radius from 30 to 70 - Totem of Healing: Reduced healing per cycle from 30 to 15 - Totem of Healing: Cleansing now standard on level 2. Infusion increases healing per cycle from 15 to 25 HP/s. - Totem Infusion: Range increased from 120 to 140
Warrior of the Depths - Headsplitter: Spell range now based on weapon range - Disruptor: Spell range now based on weapon range
Buildings - Charburner: Now processes wood in batches of 2(was 3) - Stonecutter: Worker efficiency reduced by 25% - Stonecutter: Carry capacity reduced from 2 to 1 - Stonecutter: Changed processing rate from 2->3 to 1->2; Thus achieving same stone/minute in smaller batches - Farm: Reduced processing time from 28s to 24s - Hunting Cabin: Reduced processing time from 8s to 5s - Workshop: Reduced construction cost from 20 Charcoal 20 Stone to 5 Charcoal 5 Stone
Units - Earth Shaper: "Protective Shield" cost changed from 15 Charcoal 5 Iron to 10 Charcoal 5 Stone 5 Food - Earth Shaper: Proctective Shield now increases resistances by 20% (was 25%) - Earth Shaper: Increased damage dealt from 60 to 80 - Fire Golem: Added 25% Pierce Resistance
Trolls
Plaguebringer - Plague Disease: Increased area of effect radius from 15 to 22 - Corpse Explosion: Mechanically adjusted. Each affected corpse now generates a single projectile targeting the nearest enemy for 150 damage. - Infected Orb: Mechanically adjusted. Targets around the selected target are now infected by individual orbs. Deal 100 base damage, +100 additional damage for Plague Disease I and +200 additional damage for Plague Disease II on the target.
Chieftain - Train Spells: Now have 2 seconds cast time - Slam: Reduced area of effect radius of level 2 from 120 to 100
Units - All: Each killed troll unit now grants 10 more experience points (most: from 40 to 50) - Wall Breaker: Reduced movement speed from 50 to 45 - Thrower: Damage dealt on additional targets changed from 20 to 10 - Smasher: Health changed from 1350 to 1250 - Spike Flinger: Reduced attack range from 180 to 170 - Bone Hexer: Changed damage from 115 Magic 35 Leech to 120 Magic 25 Leech
Map Changes
We hear your feedback on various issues on ladder maps. We are actively working on adding new maps to the map pool, but in the meantime are improving the current maps in the pool!
Windwall Forest - Increased food amount in some sectors: 100 -> 150 in capital sectors. 75 -> 100 in surrounding and mid sectors. - Decreased T3 amount mid sector: 700 -> 500
Greykeep Gardens - Swapped eastern and southern creep corridors to equalize creeping paths - Increased iron amount in the outer (Wyvern) sectors from 200 to 400 - Equalized iron distribution in the middle sectors to 350/350 in both sectors - Adjusted scrap pile placement based on community feedback (3 on each side, placed in sectors)
Old Battlegrounds - Removed the Wyvern in the middle - Hard group of skeletons (aggressive) has been moved to Wyvern's position
Fortress Stoneguard - Removed misplaced stone depot in north-eastern main base
Mystic Valley - Added Food to the Middle Sector (300) and to the middle sectors with Wyverns in them (100)
Wasteland of Xu - Middle sectors now have 150 food - All middle sector creeps are now medusae - Adjusted south-western creeps to be in line with others (1 zombie spawn -> 1 bandit spawn) - The main base skeleton creeps spawns have been removed
Patch #6 - Fixes & Balancing Tweaks
Changelog
General Fixes
Added a button to open godstone portals from the viewport, without needing to select the godstone first
When playing with a gamepad, you can now double tap the left analog stick in any direction to move the camera faster
Fixed a bug that prevented Versus-related achievements from being saved to player profiles once unlocked
Fixed a possible crash after host migration in multiplayer
Added new animated cursor in gamepad mode
Improved drag & drop with gamepad in hero party screen
Fixed incorrect healthbar positioning on some buildings without assignable workers
Balancing Adjustments
Humans Griffin
Supply cost increased from 3 to 4
Iron cost increased from 1 to 3. New cost: 5 Wood 3 Iron 10 Food.
Orcs Hero: Occultist:
Demonic Pact: Now scales with Brute Force.
Demonic Pact: Level 1 Base power increase reduced from 150% to 100%. Level 2 Base power increase reduced from 200% to 150%.