Another small update after I've had a small and needed break from dev work:
Added a tutorial level (To access the level, go through the door behind you on the main menu)
Various small bugfixes
I'm still working on and testing some ideas for Singleplayer modes, join the discord for updates.
Thanks for playing! Enjoy!
Early Access v1.01 Update
Just a small update, here's what I've done:
Updated fonts on the head and hand UI
Damage dealt UI now stacks with damage done, within 3 seconds of damage
Bots now use the burst and the beam spell
Categorised the pause menu
Pause menu now saves your settings correctly
Added smooth turning (enable in locomotion settings)
That's all for this update, enjoy! Happy holidays, everyone!
Spells 'n' Stuff Re-Released: Early Access Available Now!
It's here, it's time!
Firstly, thank you to anyone who has been following the development of Spells 'n' Stuff over the past year (or longer), your support means a lot.
The early access build of the game is now live on Steam and is available free to everyone who has bought Spells 'n' Stuff in the past, I can't wait to hear player's feedback and begin working on improvements for the game.
Since my last post on here, here's some of the changes I've made to the game:
Added player health system, rather than having one-shot kills
Added three new spells
Added spell pickups and a mana/ammo system
Added in-game positional voice chat
Tons of new sound effects
Hit detection is now all done server-side
Changed how respawning works
Player's now get knocked back when hit
Added a proper pause menu, with voice chat settings
Improvements to the flying system
Various graphical changes
UI design improvements
A crazy amount of bug fixes, too many to list
...and much more!
You can check out the trailer here:
[previewyoutube="i2cGMnms71M;full"]
Join us on Discord:
Thanks for reading! Have fun!
- Luke (novo)
Spells 'n' Stuff Re-Release Announcement
Many personal life-events have gotten in the way since the initial launch of Spells 'n' Stuff, but I'm finally pleased to announce that I've been working on a remake, built from the ground up, for the past year, so we're close to getting Spells 'n' Stuff re-released!
It's not quite ready yet (still some polishing to do), but will come in a free update to the original game, to those who already own it. The purchase option will also return once the remake update is out.
Thank you so much to the people who supported the original version, I apologise for the long wait!
Here's what's new:
New Spell Casting
One spell fits all
I've reworked the way that the wand works, you now hold the trigger, point upwards, spin to charge it and release the trigger to fire. I think this feels quite satisfying, like you're putting actual energy into the spell.
You can also cast spells on various objects that sparkle when you're holding your wand.
One-hit kills
None of that weak magic nonsense, how can you call yourself magical if your spells don't do the job?
Spells 'n' Stuff is hard, having good accuracy is rewarded with one-hit kills.
Flying!
Just being able to teleport wasn't cutting it, now you can fly up and touch the moon!
Pointing your wand down and holding the trigger makes you fly upwards, away from where you're aiming.
It's not the only way of getting around, teleportation by throwing bouncy potions is still there, combining the two makes combat very interesting.
This feature has only recently been added, tweaks are gonna be needed to the physics and comfort of it, but from what's been tested, it works really well.
Even more stuff!
There's so much stuff I could cover, so here's a quick list:
Valve Index Knuckles support
Updated/new maps
Potion physics improved
Goodbye temporary voxel models
Networking now uses Steam P2P
HANDS
Ambidextrous controls
Offline bot matches
If you want more info on the changes, check out the first Devlog video: [previewyoutube="Vvg-plpSp-c;full"]
Thanks for reading!
Check out my Twitter for more updates (it's at the bottom of this post).
Join the discord: https://discord.com/invite/NWvxzRQ
Keep an eye out for the release announcement on here, no date yet, just when it's ready.
The Future of Spells 'n' Stuff
Hey everyone,
You may or may not have noticed the purchase button has been taken off the store page for Spells 'n' Stuff. Don't worry, this is completely intentional as we are currently working on a completely new version of the game, which will look and play much different (and much better) than the one already on Steam.
People who have already purchased or own the game on Steam may still play if they choose to do so, until the servers go down around March of next year.
After the servers go down, only the original single player will be available to play, until the release of the new version.
Some may be unhappy with this decision, but we think this is the right direction to go in for the future of Spells 'n' Stuff as the quality of gameplay will be much better.
This new version will not only have VR support, but you will also be able to play with mouse and keyboard, or a controller.
The only thing missing out of this new version will be a multiplayer, as we are wanting to focus more of our attention on creating a interesting single player story campaign.
This new version is not ready to be released yet, and still won't be for a while. Somewhere in the near future I may end up posting a demo, just so you know what to expect.
Anyone who already owns a copy of Spells 'n' Stuff on their Steam account will receive this updated version, free of charge.
Thanks again to everyone who has played the original version of the game, we are excited to show off this new version in the near future.
Spells 'n' Stuff Price Decrease
Hey everyone.
Today we decided to decrease the price of Spells 'n' Stuff from $10.99 to $7.99.
We've listened to all your feedback and have been thinking about doing this for a while due to the title being still developed and in early access.
We will continue to add more content to the game to get it closer to being finished and out of early access by the end of this year.
We feel as though this price point is more reasonable for the game in its current state, we hope it will attract more players to try out the online and give us feedback on how we can improve gameplay.
Your feedback means a lot to us, we take each bit of criticism into consideration to help make further progress.
Thanks for playing!
Major Update 1.26 - Singleplayer Castle Defence + Improvements
Hey everyone, been planning this update for a while. I apologise for the delay, I haven't had as much time as I would like to work on the game the past two months, but now I have all the time I need.
Changes:
+New singleplayer Castle Defence mode.
+Moved to using "The Lab Renderer".
+New wand sound effects.
+You now fire the wand pressing the Grip button, holding the trigger charges the shot.
+New main menu layout, with a NAT Punchthrough toggle button incase your router does not support it.
+Upgraded to Unity 5.4
+Maps now have ambient sounds.
+Fixed and added anti-cheat colliders to multiplayer maps.
+Multiplayer troubleshooting is now clearer.
+Controls are now displayed on the main menu.
+Improved lighting on all maps.
+Improved performance overall.
~Fixed main menu and lobby controllers clicking,
~Replaced old hand model with new staff in the lobby.
The next update will focus on improving the multiplayer side of things and adding achievements.
Hope you enjoy!
You can follow development progress on the Trello board: https://trello.com/b/sprTWcYU
Please report any bugs you find to the Steam Discussions.
Minor Update Alpha 1.25
Hey, just thought I'd push out a small update for the multiplayer, it's mostly aesthetic changes.
-Removed experimental dust particle effects from the main menu.
The reason this update is quite small is that I've been focusing on a singleplayer "Castle Defence" gamemode, which is not quite finished yet, but prepare for an update in the near future.
If you find any bugs, please let me know on the Steam community forums.
You can follow development progress here: https://trello.com/b/sprTWcYU
Patch notes for Spells 'n' Stuff 1.24 Alpha
Hey everyone, hope you enjoy this update. I've worked on mostly bugs and improving how the game works.
+You now hold the trigger on the wand to charge the shot.
+You may no longer need to port forward, I've enabled experimental NAT punchthrough support.
+New main menu.
+New staff model that replaces the hand.
+Wand smoke particle is larger.
-Removed hand model.
~You can now join games that are already in progress.
~Timers no longer show decimals on the wand.
~Clients now see the "You Win!" and "You Lose!" thing at the end of the game.
You can follow what I'm working on before I release the updates here: https://trello.com/b/sprTWcYU
Thanks for playing!
Public Trello Board
Just incase anyone wants to see how the game is progressing towards the next update, I've create a public Spells 'n' Stuff trello board for everyone to check out.
Keep in mind that each card on this board will not be in the default branch of the game until I'm happy to release an update, once I do update the game, I'll mark those cards as green.