I'm excited to announce the latest update for my game, version 1.003. This update includes a number of bug fixes and quality-of-life improvements based on your feedback. Here are the details:
Bugfixes v1.003:
Fixed an issue where achievements were not granting rewards. Unfortunately, if you have already unlocked the affected achievements, you will not receive the rewards. I apologize for any inconvenience this may cause.
Increased the number of gems players receive and made unlocking rewards a bit easier.
Made levels a bit easier and slowed down enemies.
Increased the fire rate of the Mortar.
Buffed the Dark Elf and Blades Skill.
Fixed an issue where Penetrating Shot was not showing up in some cases.
Corrected spelling mistakes throughout the game.
Fixed an issue where the Valhallas Axe achievement was not tracking.
I hope these changes improve your experience with the game. As a solo developer, I greatly appreciate all of your support and feedback. Please let me know if you encounter any issues or have any suggestions for future updates.
Thank you for playing!
V 1.0 Release announcement !
Greetings players,
I am thrilled to announce that the highly anticipated release of Rune Break V1.0 is finally here! As a solo developer, I have poured countless hours into perfecting this game, and I am excited to share it with all of you.
Rune Break is a time survival game that features minimalistic gameplay with rogue-lite elements. As you progress through the game, you must survive and gather as many gems as possible to upgrade your character's skills and abilities. With V1.0, there are many new features and additions that will enhance your gaming experience.
In addition to the existing content, Rune Break V1.0 includes controller support, allowing you to play the game with your favorite controller for a more immersive experience. You will also face more challenging bosses, each offering unique battles and rewarding loot. There are new maps to explore, providing new environments and challenges to overcome, as well as new enemies to face off against. Plus, there are many other surprises in store for you in Rune Break V1.0!
Please note that while I have done my best to thoroughly test the game, there may still be a few issues or bugs that need to be ironed out. Rest assured that I am committed to resolving any problems that arise and will work diligently to ensure that the game is as polished and enjoyable as possible. Your feedback is always welcome, and I invite you to join our Discord group to connect with other players and share your experiences.
As always, Rune Break is completely free to download and play, and there is no monetization planned whatsoever. I want everyone to be able to enjoy the game without any barriers.
Thank you for your support, and I hope you enjoy Rune Break V1.0 as much as I enjoyed creating it.
Best regards,
Patch v0.700 Is Live!
Dear players,
I'm thrilled to announce that the latest update for my game is now live on Steam! As a solo developer, I've been working tirelessly to address issues and make improvements based on your feedback. Here are the changes you can expect to see in version 0.700, released on February 19th, 2023:
Added More Damage upgrade modules: I've added new upgrade modules to give you even more power to take on the enemy hordes.
Fixed some of the Steam achievements: I've addressed some issues with the Steam achievements to ensure they're unlocking correctly.
Added more enemy models: I've added new enemy models to keep the combat fresh and exciting.
Added charger enemy type: A new type of enemy has been added to the game, which is sure to pose a challenge to even the most experienced players.
Changed some of the loading screens graphic: I've updated some of the loading screens to make them more visually appealing.
Added 2 more of "The Caves": I've expanded the game's content by adding two more levels to "The Caves" section.
I hope that these changes will enhance your gameplay experience and make for even more thrilling battles in my game. Your support and feedback have been invaluable, and I look forward to bringing you more updates in the future.
Patch v0.620 is Live !
You've been active in the steam community boards and your feedback is heard, those are the main concern that arose and should work properly now,
1.Fixed development messages popping out sometimes. 2.Fixed level 2 not unlocking. 3.Fixed Dark Elf not unlocking. 4.Fixed some spelling mistakes. 5.Fixed achievements not adding gems.
Stay tuned for more content and future updates ! thank you for your support!
Rune Break Is launching on early access
It's finally here! After a year of hard work and dedication, I am proud to announce the release of "Rune Break", a unique blend of casual action games and a rogue-like genres. As a solo developer, this moment marks a significant milestone in my journey, and I am eager to hear feedback from players.
"Rune Break" takes players on a thrilling journey through a mystical world filled with magical runes. With fast-paced action gameplay, players must use their skills to defeat fearsome enemies and unravel the mysteries of the runes.
I am thrilled to get this game into the hands of players finally. The development process has been challenging, but I am proud of what I have accomplished.
Although there is still much work to be done, I am confident that "Rune Break" will provide hours of entertainment and challenge for players. The blend of casual action games and a rogue-like genres creates a unique gaming experience, and I am excited to see how players will respond to it.
Releasing "Rune Break" is a proud moment for me as a solo developer. I have put a lot of effort into this project and I am grateful for the support of my friends and family who have been with me along the way.
So, what are you waiting for? Get ready to embark on a thrilling journey with "Rune Break", available now on Steam! I am eager to hear your feedback and see how you fare in the game. The adventure awaits!
Development Update
Hello everyone,
I hope this update finds you well. I wanted to give you all a detailed update on the progress of my game development. As a solo developer, I have been working tirelessly to ensure that the game is not only fun to play, but also visually stunning and exciting.
I am excited to announce that the game is coming along nicely and is shaping up to be a solid and enjoyable experience. I have been focusing on fine-tuning the gameplay mechanics, improving the graphics and overall user interface, and ensuring that the game runs smoothly. I have also been working on adding new features and content to the game, which I believe will make it stand out from others in the same genre.
While there is still a lot of work to be done, I am confident that I will be able to release the game on time. I understand the importance of not overhyping the game, but I can assure you that it's shaping up to be a great experience that I am confident you will enjoy.
I also want to take a moment to thank all of you for your continued support and patience as I work to bring this game to life. Your feedback and suggestions have been invaluable in helping me make the game the best it can be.
I will keep you all updated with more details as the development progresses. I can't wait for you all to be able to play it and form your own opinion.
Thanks, SuperBlast Dev :)
Development Update
In the past couple of months, we have been working hard to perfect the look and feel of Rune Break, for this, we made an overhaul to the UI to make it more understandable and changed some of the skills and features, we Added a secondary skill to each character. You will now be able to Dash/Teleport a short distance while in a tight situation, Also we've added new enemy types and changed the landscape for the first level. Also, we've updated the In-Game Screenshots to reflect the Game in its current state better. We would love to hear what you think about the new changes in the comments :)