Hi! Glad to see you! Today we're shaking things up a little. After some feedback and discussions we have decided to try out a rather big change to the pacing of the game.
By reducing the speed and cooldown of almost all spells (most notably the offensive category) we hope to speed things up and welcome more bating and tactics.
Apart from this there is a giant sack of smashed bugs coming along with it. So check it out and let us know what you think!
Updated Spell Cooldowns
Devlog #2 What Autumn Brings
Howdy there, and welcome back!
Hope your summer was pleasant and awesome! Ours certainly was - plenty of time spent sunbathing, reading and raiding (we’re still waiting for one of our party to return from Azeroth). With League of Legends Worlds kicking off, Overwatch World Cup starting soon and some interesting releases over the past few weeks, the coming month is certainly going to be action packed.
But all of this is nothing compared to what we have in store for you wonderful spellcasters and rock-pillar enthusiasts! Here’s a break-down of our current projects and goals over the coming weeks and months!
Engine Update
We’ve been digging in under the Spellsworn hood and are currently working on updating the engine. Over the coming weeks, we’ll be updating to Unreal Engine 4.13, so keep an eye out for this!
Bug Fixes
Along with swatting mosquitoes in the jungle and dealing with the seasonal flu that decided to visit early this year, we’re also crushing some in-game bugs. We’ve a large patch with fixes prepared that should be deploying this coming week, right after we’re done sweating the illness out in the Cauldron.
Music
We’ve begun divine deliberations with sirens, nymphs and other ethereal creatures in the hopes of procuring some musical numbers for Spellsworn. So far, it’s going well; keep your ears out for a new Cauldron track in the coming patches!
Remaking Skins
We’re bringing Spellsworn sexy back! During our break, we took the Acolyte, Jule, Vagabond and Bogwitch shopping, finding new robes and better barbers for all (not everyone can handle Jule’s magnificent, majestic and mystical beard, and we’ll only have the best!). The original skins were placeholders while we stabilized and troubleshooted the system. But rejoice, the newly refurbished skins will be joining you in game in the coming weeks! Along with bringing the characters in line with our lore, these skin updates are preparation for some future content. So, brace yourself!
Bot Support
We are also making it simpler to add automated masters of destruction (a.k.a. bots) to your games (not beating them, mind you). Since not all of us have an arcane grasp of console commands, we’re making it possible to add them to your game via the lobby. Like all great spellcasters, their names will inspire fear and be rooted in the very fibre of Spellsworn’s lore.
We're continuing to act upon the wonderful feedback we’ve received from you in our forums and comments. Based on this, we’re tweaking some of the variables in game and measuring how this impacts the player and game experience; this includes spell damage, cooldowns, movement, and many more.
Our goal is to make Spellsworn as action-packed and fun as possible, and the first iteration of this should be going out this week. We’re very interested to hear your feedback on these changes, so please leave us comments, tweet us or send fireballs telling us what you think!
On a final note, we’re also happy to announce that we’re bringing more members to the Frogsong family - we’ve just hired another programmer to help the wonderful Zacho, and we’re bringing another creative artist to help us flesh out the assets, content and marketing materials. Be sure to give them a warm and hearty welcome if you see them around - and a good rock-pillar!
That’s all for this week! Have a great weekend and see you at tomorrow’s playdate!
Hope to clash with you in the arena!
(Retreating bravely from your meteors)
/Anders (@CannonFood)
-Frogsong Studios
0.6.10 Relaxing times
Behold! The closest thing a true wizard would call a postcard. Relaxing, having a drink on a throne decorated with trophies from crushed enemies.
This means things will slow down a bit in the upcoming weeks while we are getting ourselves some much needed R&R.
Additions
Fixes
In Progress
So, "What else are you working on?", "Where are my devblogs?" I hear you cry. Well, let me tell you!
Currently in the works is a better notification system in-game when you get a random drop post match. This ties into our overall retention and player progression plans, which is still in the works, but is off practicing fireballs while we sort the necessary steps.
We are also working on implementing the bots properly. We understand how important it is for you to practice at every opportunity for the weekly playdates (Tuesdays and Saturdays, 18:30 CEST) and we want to enable you to do so. This involves ironing out the AI, making them easy to add/remove from the lobby and making sure their Rockpillar is as Mighty and hard as can be.
We are also giving the characters a graphical overhaul, starting with the Vagabond.
(I felt the vagabond needed a few more belts)
So, as you can tell we have big stuff cooking and the alpha build is coming closer and closer! Now you go out there, relax and play some Spellsworn!
Oh, and don't worry, we haven't forgotten the devlogs - we're aiming to have another one added within the next month
Smashing vermin is generally beneath powerful warlocks such as ourselves, but sometimes you have to let go of your pride. Here's a little patch fixing some nasty tiny irritating bugs.