This update (v0.99) is live now. The ladder has been reset.
Added Town Portal functionality
Revised the campaign to be more linear
Areas no longer have to be unleashed
Life leech now works with multiple damage instances
Removed 7 skills that were rarely used
15 new skills
2 new unique items
Over 20 buffed skills
2 nerfed skills
Stand-alone client will no longer work. Players must use Steam.
Bug fixes
Full change log: https://www.dropbox.com/s/g8deyhsrg73c2an/Changelog.txt?dl=0
Major update
This update is live now. The ladder has been reset.
Added audio to many skills and events
Added a tutorial
Removed some annoying things
Monster movement speed has been noticably reduced
Balance changes
Map changes (there should be more viable paths now)
New skills and unique items
Bug fixes and optimization
How many players will complete the ladder before this season ends?
Full change log: https://www.dropbox.com/s/g8deyhsrg73c2an/Changelog.txt?dl=0
Minor update, 0.94
Around 10 new unique items A new item set Balance fixes Bug fixes
Major update: Version 0.92 releases July 18th, 2022 at 15:00 GMT
All ladder characters will be moved to non-ladder and a new ladder season begins.
New features:
In-game loot filter UI
The main quest is now longer and there is further difficulty after the main quest
Beacons now reset the whole area, respawning all monsters
The Ancient, a new end boss that droms Pure items
More than 20 new skills
Improved balance. In particular, poison, minions and healing require more investment now.
Visual improvements
Bug fixes
Full change log: https://www.dropbox.com/s/g8deyhsrg73c2an/Changelog.txt?dl=0
Discord: https://discord.gg/3uYDnms
Major update
The full change log is here: https://www.dropbox.com/s/g8deyhsrg73c2an/Changelog.txt?dl=0
The update will be released December 28th ad 14:00 GMT.
The ladder will be reset. Current ladder characters will become non-ladder characters and the new ladder begins from scratch.
We are retiring the competitive aspect of ladder resets. There is no longer any reward associated with winning the ladder. Just play for fun!
Ladder season 9 begins at 15:00 GMT today
Over 50 new unique items
Three new endgame bosses
New boss scripts
New skills and item properties
Lots of new features and quality-of-life improvements
Balance changes
Completing the ladder requires completion of all objectives, both primary and secondary. Secondary objectives are a new addition in this update. The character sheet shows which those objectives are. Four secondary objectives of the player's choice can be left out. Nevertheless, we expect completion of the ladder to take considerably longer than previous installments.
Full change log: https://www.dropbox.com/s/g8deyhsrg73c2an/Changelog.txt?dl=0
Link to the manual: https://www.dropbox.com/s/a9jllwyfo3hk9cl/Manual.pdf?dl=0
Web page: http://spellwake.com/
Ladder season 9
Over 50 new unique items
Three new endgame bosses
New boss scripts
New skills and item properties
Lots of new features and quality-of-life improvements
Balance changes
Completing the ladder requires completion of all objectives, both primary and secondary. Secondary objectives are a new addition in this update. The character sheet shows which those objectives are. Four secondary objectives of the player's choice can be left out. Nevertheless, we expect completion of the ladder to take considerably longer than previous installments.
Full change log: https://www.dropbox.com/s/g8deyhsrg73c2an/Changelog.txt?dl=0
Link to the manual: https://www.dropbox.com/s/a9jllwyfo3hk9cl/Manual.pdf?dl=0
Web page: http://spellwake.com/
Ladder season 8: Dimensional Hooking
Dimensional hooking Throughout the world are scattered cracks in space. You can reach into cracks with a dimensional hook. The longer the hook reach is, the deeper you can reach. Interdimensional space contains things that can be of value but there are also dangers there. You may hook interdimensional beings or planar travelers. The deeper you go, the more dangerous it gets.
Hook reach Every character has a specific hook reach, as shown in the character sheet. Hook reach determines how deep you can reach into the dimensional crack. The further you reach, the more events are possible. Greater depth offers greater rewards but also greater risks. Whenever you send the hook into a crack, a depth is chosen between 1 and the hook’s reach. Each depth has a specific event that will happen. Each time you use the hook, there is 100% chance to increase its reach by 1. The chance decreases to 75% when the hook’s reach is 10 or higher. There is no maximum hook reach, nor is there a maximum depth to search. Difficulty and rewards continue to scale with depth indefinitely.
Bounty Dimensional hooking always yields a gold bounty. In addition, there is a chance to drop bait. Some events are solely rewarding without challenge. Some items cannot be obtained outside dimensional hooking.
Bait If you have at least one bait in your inventory when you send the hook into the crack, the top-most bait in your inventory is consumed, adding its effect to the event. Not all effects are relevant to all events. Some bait properties are the same as beacon properties but they add abilities only to monsters that would spawn out of the crack, if any. You can only carry three pieces of dimensional bait. If a fourth would drop, it’s destroyed instead. It’s advisable to keep up the quality by deleting bad ones so you get the most out of cracks when you find them.
Boss Dimensional hooking adds another end boss. Winning the ladder entails killing all end bosses, including the new one. The end boss appears on depth 20. Until you’ve killed the end boss, any depth above 20 is downgraded to 20.
Dimensional-only unique items
Full Moon (Amulet): On kill, you have 5% chance to shapeshift into a Werebear for 12 seconds (attack speed set to 4 and magic/dark resistance set to 50).
Shockwave (weapon): Whenever an enemy dies from lightning damage, they explode, dealing 1 to 2*CLvl lightning damage within 1 meter radius.
Chemistry (gloves): +X% life and mana recovery from catalysts.
Piercing projectiles seek new targets (ranged weapon, spear or mage weapon)
X% chance to negate fire damage (armor)
X% chance to negate cold damage (armor)
The game now has a more clear beginning and end Winning means to kill all end bosses: Drex, Zirth, Venka, Calir, Targon and the new dimensional hooking boss. Winning now shows a reward animation, a text, and plays a congratulatory sound. Each character now tracks its own progress, which can be seen in the character sheet. Each of the boss quests is now considerably shorter.