SphereFace cover
SphereFace screenshot
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Genre: Simulator, Indie

SphereFace

sphereFACE Version 15.2.15674.86305 Released - plus leaderboards!

New in this version: leaderboards for high scores, kills and planetary mass destroyed:

http://steamcommunity.com/stats/485680/leaderboards/1992656

Improvements:

  • New Steam API interaction layer
  • Safe fallback that lets the game run even if no Steam dll is present
  • Ship doesn't keep flying & shooting when the player wins the game
  • Localisation improvements
  • Improving robustness of memory layout for weapon levels
  • Rendering announcements in front of everything else
  • Added achievement for reading the help text
  • Added "save-scum" detection and associated achievements


Bug fixes:

  • Fixed crash when unbinding XBox controller weapon switch button
  • Correct achievements for mass destroyed values
  • Correct accuracy display in victory view
  • Binding analogue controls to correct weapon number
  • Stop gaussRIFLE playing charging sound when switching away from it
  • Fix crash after loading savefiles
  • Make reverse thruster control work correctly
  • Allow spaceMINES to be jettisoned properly
  • Fix crash when jettisoning weapons
  • Fix crash when entering tunnel while being destroyed


Coming soon - leaderboards for all sorts of other statistics. Comment if you have any suggestions for what to add!

sphereFACE Version 14.8.15194.83783 Released

Improvements:

  • Added menu option to invert camera y-axis (mouse invert)
  • Made weapons and ships logs achievements easier to get
  • Red ship fragments no longer destroy other red ships
  • Red buildings are now affected by the singularityCANNON and rocket blasts
  • Allow multiple high score achievements to be attained in the same run
  • Allow red buildings to have a velocity
  • Slow down accelerated camera movement at the midpoint of the death transition so you can read the stats even if you skipped the fadeout
  • GivenSwarms random acceleration capacity so they don't bunch up as much
  • Added savescumming detection and corresponding achievements
  • Moved inventory description closer to inventory list
  • Given spaceMINES a limited lifetime
  • Optimise mine graphics for performance outside the current sphere
  • No longer announcing changes from a weapon to itself
  • Reduced requirement for highest clear spheres achievement to 30
  • Improved achievement graphics
  • More debugging output for dynamic library loader component
  • A few new achievements


Bug fixes:

  • Correct Sawblade one-shot kill tracking
  • Correct achievement API name for enemies destroyed over n
  • Fixed typo in clear 10 spheres achievement
  • Fixed armour not colliding with enemy buildings
  • Fixed flakCANNON graphic incorrectly rendering on the player ship


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