Genre: Simulator, Indie SphereFace
sphereFACE Version 15.2.15674.86305 Released - plus leaderboards!
New in this version: leaderboards for high scores, kills and planetary mass destroyed:
http://steamcommunity.com/stats/485680/leaderboards/1992656
Improvements:
- New Steam API interaction layer
- Safe fallback that lets the game run even if no Steam dll is present
- Ship doesn't keep flying & shooting when the player wins the game
- Localisation improvements
- Improving robustness of memory layout for weapon levels
- Rendering announcements in front of everything else
- Added achievement for reading the help text
- Added "save-scum" detection and associated achievements
Bug fixes:
- Fixed crash when unbinding XBox controller weapon switch button
- Correct achievements for mass destroyed values
- Correct accuracy display in victory view
- Binding analogue controls to correct weapon number
- Stop gaussRIFLE playing charging sound when switching away from it
- Fix crash after loading savefiles
- Make reverse thruster control work correctly
- Allow spaceMINES to be jettisoned properly
- Fix crash when jettisoning weapons
- Fix crash when entering tunnel while being destroyed
Coming soon - leaderboards for all sorts of other statistics. Comment if you have any suggestions for what to add! sphereFACE Version 14.8.15194.83783 Released
Improvements:
- Added menu option to invert camera y-axis (mouse invert)
- Made weapons and ships logs achievements easier to get
- Red ship fragments no longer destroy other red ships
- Red buildings are now affected by the singularityCANNON and rocket blasts
- Allow multiple high score achievements to be attained in the same run
- Allow red buildings to have a velocity
- Slow down accelerated camera movement at the midpoint of the death transition so you can read the stats even if you skipped the fadeout
- GivenSwarms random acceleration capacity so they don't bunch up as much
- Added savescumming detection and corresponding achievements
- Moved inventory description closer to inventory list
- Given spaceMINES a limited lifetime
- Optimise mine graphics for performance outside the current sphere
- No longer announcing changes from a weapon to itself
- Reduced requirement for highest clear spheres achievement to 30
- Improved achievement graphics
- More debugging output for dynamic library loader component
- A few new achievements
Bug fixes:
- Correct Sawblade one-shot kill tracking
- Correct achievement API name for enemies destroyed over n
- Fixed typo in clear 10 spheres achievement
- Fixed armour not colliding with enemy buildings
- Fixed flakCANNON graphic incorrectly rendering on the player ship
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