Spheriums cover
Spheriums screenshot
Genre: Adventure, Indie

Spheriums

Version 0.90J is now available!

Our development journey is more exciting than ever, as our roadmap to complete the game is clear. We are working hard on new enemies, reworking the level design, new animation, and much more.

New Enhancements



  • Introduce the new "drainer worker". Stay away from their mechanical arms :) We suggest you try the secondary psionic orb weapon on them! They are responsible for deploying military infrastructure and have a weak defense mechanism.
  • Whenever you find an energy rune, you accumulate a 5% speed boost of energy recovery. They are 20 runes hides across 5 of 6 worlds for up to 100% faster speed boost regeneration.
  • Whenever you find a shield rune, you accumulate a 5% speed boost of shield regeneration. They are 20 runes hides across 5 of 6 worlds for up to 100% faster speed boost regeneration.
  • Energy regeneration is not affected anymore when the player walks for a better gameplay experience.
  • Any weapons can now destroy poison drops.
  • Pikoon can now be destroyed by any weapon for better gameplay and let the player focus on switching weapons only for enemies.
  • Reduce and rebalance the required resources to perform the various inventory upgrades.


Known Issues



  • Some enemies may disappear randomly.
  • Drainer commanders will sometime be stuck somewhere. FIX: Save/load to correct the situation
  • English voice-over plays even if French is selected.
  • Sometimes the battle sound will keep playing after killing all enemies. FIX: Save/Load to fix the music until we fix the bug.
  • The soundtrack cuts when Kindra is speaking.
  • Materials on the TRX IV are to be redone.
  • The game will currently display in full screen only on the native resolution of the screen. Otherwise, it will be displayed in a window.
  • Resolutions with an aspect ratio different from 1.77 will result in a distorted display.


Upcoming Update Features



  • Complete the level design of Korala and the other available worlds.
  • Better and funnier AI with more creature animations.
  • Add 10+ new drainers :)
  • Improve the map by showing all resources.
  • Improved layout and design coherency for the user interface.
  • Animate weapons.
  • Texture painting on enemies.
  • Controller Support (Xbox/Playstation)
  • Full options to adjust graphical settings.
  • Add Steam Achievements (full suite of 25+)
  • Much more.

Spheriums Version 0.90i is out!

New Enhancements



  • Introduce a circle damage indicator to know where the enemies are attacking.
  • Adjust the player's acceleration to be much faster to make combat easier when strafing.
  • Move the first encountering energium resources in the user's main path as it was often missed.
  • Add a road to the game's first part for more straightforward navigation. Roads will be added everywhere in the future with better visuals.
  • Enhance the Bosboon creature to show where the player's weapon is hitting it.
  • Make the Poppox enemy easier to see and introduce new attack and being attack animation.
  • Replace the old "shield draining Drainer" with new animated Drainers to understand better what is happening.
  • The New Stinger animation is in for world 3 (Mazir). However, AI and new materials still need to be done.



Known Issues



  • Some enemies may disappear randomly.
  • Drainer commanders will sometime be stuck somewhere. FIX: Save/load to correct the situation
  • English voice-over plays even if French is selected.
  • Sometimes the battle sound will keep playing after killing all enemies. FIX: Save/Load to fix the music until we fix the bug.
  • The soundtrack cuts when Kindra is speaking.
  • Materials on the TRX IV are to be redone.
  • The game will currently display in full screen only on the native resolution of the screen. Otherwise, it will be displayed in a window.
  • Resolutions with an aspect ratio different from 1.77 will result in a distorted display.



Upcoming Update Features



  • Complete Korala.
  • Update the other available worlds.
  • Smarter AI & more creature animations.
  • Improve the map by showing all resources.
  • Improved layout and design coherency for the user interface.
  • Add Steam Achievements (full suite of 25+)
  • Controller Support (Xbox/Playstation)
  • Full options to adjust graphical settings.
  • Much more.

Minor update 0.90h


  • Enhance the level design for better exploration
  • Add road beacons to help the player know where to go

New update 0.90G

New Enhancements



  • Add a new resource called Poppoxium that is used for crafting power-ups. Poppox drops 1 Poppoxium when disabled.
  • Enhance the Zogan enemy visual and add animations when firing and being hit by a projectile.
  • Change the displayed message and voice-over when picking up the Antimatter railgun power-up.
  • MegaPox and Spectral vines are now scannable.
  • Enhance Birlum enemy moving effect.
  • Enhance Bango enemy AI and hit animation.


Fixed Bugs



  • Fix multiple voice-overs playing at the same time.
  • Fix firing high-speed bullets when selecting the same weapon very quickly.
  • Fix no message being displayed if the voice-over volume was set to zero.
  • Megapox now tracks the player slowly instead of facing the player instantly.
  • In the French version of the game, log 1.5 was missing the code to unlock the Nexus.


Known Issues



  • English voice-over plays even if French is selected.
  • Sometimes the battle sound will keep playing after killing all enemies. FIX: Save/Load to fix the music until we fix the bug.
  • The soundtrack cuts when Kindra is speaking.
  • Materials on the TRX IV to be redone.
  • The game will currently display in full screen only on the native resolution of the screen. Otherwise, it will be displayed in a window.
  • Resolutions with an aspect ratio different from 1.77 will result in a distorted display.


Upcoming Update Features



  • Complete Korala.
  • Update the other available worlds.
  • Smarter AI & more creatures animations.
  • Improve the map by showing all resources.
  • Improved layout and design coherency for user interface.
  • Add Steam Achievements (full suite of 25+)
  • Controller Support (Xbox/Playstation)
  • Full options to adjust graphical settings.

Minor update for V0.90f

Fix material display bug for the panel message.

Major update of the first part of Korala - The first world!

It's been almost 2 years now that JP and I have been working on this incredible game. While being only 2 is not easy, we are proud to release a revamped Korala section today that finally starts revealing our vision for Spheriums.



The narrative was rewritten from the ground up. The story will be slowly revealed by reading the logs left by the colonist and Kindra, your AI implant. Important: All voiceovers will be redone to convey more emotions and increase game immersion.


  • A brand new Energy blaster weapon with two firing modes; Energy blast and vaporize missile. Use the power-up and unleash the power surge!

  • An antimatter railgun with two firing modes; Disintegrator and Antimatter spread. Use the power-up to fire at a blazing speed.

  • A new skill tree offers powerful weapon upgrades and more possibilities in upcoming updates.

  • A new fabricator to craft power-up and critical machinery components.

  • New deadly enemy, the Megapox!



  • We redid some enemies like the Bosboon, reworked the animation of others, and enhanced the AI.

  • We still have a lot of work ahead of us as we now need to complete the rest of Korala, update the three other available worlds, and finish the last two remaining worlds.





Known Issues



  • Previous saved games will no longer work as the save format had to change to cope with new features—an excellent opportunity to replay the revamped section.
  • Sometimes the battle sound will keep playing after killing all enemies. FIX: Save/Load to fix the music until we fix the bug.
  • The soundtrack cuts when Kindra is speaking.
  • Materials on the TRX IV to be redone.
  • The game will currently display in full screen only on the native resolution of the screen. Otherwise, it will be displayed in a window.
  • Resolutions with an aspect ratio different from 1.77 will result in a distorted display.


Upcoming Update Features

  • Complete Korala.
  • Update the other available worlds.
  • Smarter AI & more creatures animations.
  • Improve the map by showing all resources.
  • Improved layout and design coherency for user interface.
  • Add Steam Achievements (full suite of 25+)
  • Controller Support (Xbox/Playstation)
  • Full options to adjust graphical settings.

Weapon improvements & World 2 visual redesign - Version 0.90d is out!

We've got core changes to Spheriums combat! All primary and secondary weapons fire twice as fast with reduced damage, giving the feeling of more firepower and encouraging a looser and more chaotic combat.



Huge visual changes are starting to appear in World 2 (Meolia) as we change the color palette to a striking green/yellow/orange.



If you had played the game before, we encourage you to replay the first half of the first level and give us your impression of the changes we've made. Don't hesitate to add a review, as it helps us to confirm if we are going in the right direction!



Gameplay, Interface and Visual Enhancements




  • Energy Ball Weapon – Primary fire is twice as fast, and the secondary mode fires a two-projectile burst to a center target using the player's energy resource.

  • Antimatter Weapon - Shells fire twice as fast and no longer require the structonite resource. The secondary mode fires antimatter shells without gravity at 3x he speed of the primary mode using the player's energy resource.

  • Psionic Weapon – Primary fire orbs fire twice as fast, and the secondary mode is now a close-quarters energy blast (similar to a shotgun) using the player's energy resource. The secondary mode requires close-range but can do 2x damage.

  • Weapon Wheel – A visual was added at the bottom of the HUD to give the player a better idea of the currently selected gun. The visual is still a work in progress.

  • HUD Info Readability - Informative text displayed at the bottom of the HUD now uses a black stroke around the white text to be easier to read.

  • Waypoint/Checkpoints - The Obelisk tower for in-world teleportation has been replaced by a large dimension gate – Easier to see from far away and recharges the player's shield & energy when upgraded!

  • Creature/Enemy Visual Updates – Improved the animation of the Birlum creature, and added new facial features to several other creatures.



Known Issues



  • Sometimes the battle sound will keep playing after killing all enemies. FIX: Save/Load to fix the music until we fix the bug.

  • Materials on the TRX IV to be redone.

  • The game will currently display in full screen only on the native resolution of the screen. Otherwise, it will be displayed in a window.

  • Resolutions with an aspect ratio different from 1.77 will result in a distorted display.

  • Aspects of the skill tree management are missing content- The Energy ball, Psionic Orb, and Antimatter Shell options in the skill tree will be expanded soon!


Upcoming Update Features



  • Phase 2 of weapon updates, firing modes, and world interactions.

  • Reworking the narrative, Creature Codex, and Journal entries.

  • Redoing the first world's tutorials with less text and a better user interface.

  • Words 5 and 6 launched and updates to all currently available levels.

  • Powerful, engaging upgrades to powers and weapons.

  • Smarter AI & more creatures animations.

  • Improving every aspect of the in-game Map.

  • Enhance gameplay mechanics (resources, scanning, enemy weaknesses)

  • Fully developed skill trees.

  • Add Steam Achievements (full suite of 25+)

  • Improved layout and design coherency for user interface.

  • Controller Support (Xbox/Playstation)

  • Full options to adjust graphical settings.

Minor Patch Version 0.90c

Minor Patch Version 0.90c


Fix the shortcut mapping user interface to support remapping the W/A/S/D control.

Quality of life improvements - Version 0.90b is out!

We have entirely changed the game's start as the previous version was confusing for the player on where to go and the first things to do. It is still a work in progress, but the first 10 minutes of the game give a better tutorial on what to do and where to go.

New Enhancements



  • Objectives are displayed in reverse order to always show the last objective instead of scrolling often.
  • Inform the player how to disable an energy barrier when getting close to it.
  • Inform the player how to harvest elastrum from a tree.


Fixed Bugs



  • Rework some of the lightings in the outpost on Zeros.
  • The objective dialog is displayed over the compass.
  • The compass orientation showed the wrong direction when looking to the right or left.


Known Issues



  • Sometimes the battle sound will keep playing after killing all enemies. FIX: Save/Load to fix the music until we fix the bug.
  • Materials on the TRX IV to be redone.
  • The game will currently display in full screen only on the native resolution of the screen. Otherwise, it will be displayed in a window.
  • Resolutions with an aspect ratio different from 1.77 will result in a distorted display.
  • Aspects of the skill tree management are missing content.


Coming Updates & features



  • New levels.
  • New weapons, firing modes, interactions.
  • Powerful upgrades to powers.
  • Better AI & more creatures animations.
  • Enhance gameplay mechanic.
  • Fully developed skill trees.
  • Complete list of Steam Achievements.

Spheriums is 80% off to celebrate the #MontrealComicCon!

Come try out our game, and chat with the Braintonik developers at the Loto-Québec Indie Game Zone today until Sunday!

The first 500 visitors to the booth will also get a cute, collectible surprise!



So many things have changed since the first release. Please, if you play the latest update, make a review on Steam so we can build an even better game ːsteamhappyː