Check out the Spinch Mixtape! We're partnering with some of the best and brightest in underground indie music! If you love bangers by Mega Ran, Wordburgler and Dreamsters Union, you'll love the Spinch Mixtape, coming soon!
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We debuted the mixtape along with a ton of other announcements at the Indie Houses Keynote which included a ton of news from a ton of indies just like us. Give it a watch if you haven't!
Patch Notes 1.0.6
Hey, Spinches!
This update is going to be quick. We’ve deployed a hotfix to address a number of small issues that Mac users had reported, including the delayed fixes for Mac from the 1.0.5 Patch. We’ve also patched the PC version of the game, since some of the issues crossed over between them, but most of these issues impact Mac users.
Changelog: -Fixed an issue causing players’ audio settings to not save with certain menu navigation -Fixed a leaderboard issue after defeating the World 3 Boss -Fixed a leaderboard issue where times were sometimes pulled from incorrect levels -Fixed a leaderboard issue for Mac showing incorrect times -Fixed the Mac version failing to launch under some circumstances with updated builds -Fixed graphics sometimes not spawning correctly on level 6-1 for Mac players -Fixed an incorrect graphical artifact spawning for Mac players on certain levels -Fixed a visual issue where sugar cubes load in on the load screen before the level on Mac -Fixed a number of other minor issues for Mac
As always, if you’re having any other issues with the game, please feel free to let me know in our Steam Discussion forums!
Patch Notes: 1.0.5 (Hotfix)
Hey, Spinches!
This update is going to be very short. We’ve deployed a hotfix to an issue some players were having trouble with last week, wherein a save file was blocking their progress from the game. This has since been fixed (a few days ago in fact!)
As always, if you’re having any other issues with the game, please feel free to let me know in our Steam Discussion forums!
Patch Notes 1.0.4
Hey, Spinches!
It’s been a while since our last update to the game and I bring good tidings for a host of requested features, changes, and bug fixes that have made it into Spinch! These changes are Windows only for the moment, but we’re working hard on getting them up and running on our Mac builds as well.
Most of our changes this go around were targeting problems with the game’s display. You’ll now be able to set the game to windowed mode and effectively set the game’s resolution yourself by sizing that window correctly. This should solve a whole host of weird problems folks were seeing with the pixels not being quite right for their resolution. We’ve also made a ton of fixes to animations in the game not firing correctly, so all your strobing rainbows will strobe appropriately from now on.
We also listened to some player feedback from the Discord about the difficulty of the 6-1 mega maze and added a few new checkpoints in there to reduce that frustration of some of the longer goop chases. We’re pretty committed to the challenge of the game and aren’t planning on adding other features to make it easier, but this one really stood out as a problem.
There is some bad news to go along with all this good news, though, which is that the framerate issue on 144hz monitors still persists. This issue has been the toughest challenge for the team to date and we’ve still come up short on a solution. It turns out this problem is not Spinch specific, but rooted in the engine of the game itself. Other games in the same engine have been able to sidestep it, but we’ve tested a number of different solutions without any of them working out. We held the patch just to see if a few last minute theories might pan out, but at this point we’d rather get you the fixes we do have than hold the patch any longer. There is still a workaround if you want to play the game despite this problem, and you can find those details here.
Anyway, here are the full change notes!
-Added more checkpoints to Level 6-1 -Added display options to the game -Fullscreen is now toggleable -The game's resolution scales in windowed mode -Anti-aliasing is now toggleable -V-Sync is now toggleable -Fixed the game combining jump and dash if you set certain hotkeys on the gamepad -Fixed the leaderboards showing 5 stages for World 6 -Changed best times to display “N/A” when no best time has been achieved -Fixed a bug that sometimes caused players to take damage and die after defeating a boss -Fixed animations in level 2-1 -Fixed animations in level 2-4 -Fixed animations in level 3-3 -Fixed animations in level 3-4 -Fixed animations in level 4-4 -Fixed animations in level 4-5 -Fixed a bug that caused the game to sometimes set custom options to default on startup -Fixed the "Ammo Count" localization in all languages -Fixed a bug that caused music to sometimes not play over the end credits -Fixed a bug causing incorrect leaderboard times for level 6-2 -Fixed the Achievements and Leaderboard localization in all languages -Fixed a bug that caused best time to show in bonus stages -Fixed a bug that caused the Spinch counter to show in bonus stages -Fixed the position of the two collectable Spinches in the Spinch counter on level 5-2 -Fixed the position of the two collectable Spinches in the Spinch counter on level 4-3 -Fixed the audio from Moondog levels overlapping if the player dies quickly in succession -Fixed the audio from Moondog levels getting de-synced when the player pauses -Fixed some of the spikes in level 5-3 dealing no damage to the player -Additional gameplay and optimization changes
If you’re having any other issues with the game, please feel free to let me know in our Steam Discussion forums!
Nominate Spinch for The Steam Awards!
Rise and shine, you little Spinches!
The big Steam Autumn festivities kick off today! If you know anyone who’s had their eye on Spinch but hasn’t bought it yet, or have someone you want to gift this super trippy psychedelic platformer to, the game is currently on sale for 20% off during the Steam Autumn Sale! That brings the game down to the oh-so-sweet price of $14.99, but that Spincherific deal only lasts until December 1, so move fast!
While you’re here, why not help us get Spinch recognized in The Steam Awards? The game is eligible for any category, but the Outstanding Visual Style award just SCREAMS Spinch. If you agree, do us a solid and nominate the game for the Outstanding Visual Style category! It helps us a lot!
That’s all, my little spinchlings. Catch you later!
Spinch Trading Cards Now Available!
Hey, Spinches!
This one isn't a patch, but it is very good news! Trading Cards are now available for your favorite psychedelic platformer! There are five cards that you can earn over the course of your dashes, jumps, wall-slides and speedruns!
If you want to get trading, head over to our Steam Discussion threads to try and make matches!
Spinch Patch 1.0.3
Hey, Spinches!
One of the biggest problems the community identified on launch was achievements. In our last patch, we fixed some of the immediate problems with achievements, but there were still leftover issues that we needed to sift through. Today, I’m happy to report those fixes are all in! Every single achievement in the game should be working and if you earned credit towards that achievement before today, you will retain that credit (up to and including earning the achievement) today!
You may need to re-trigger the achievement by jumping, dying, or breaking open a hidden door. Most achievements will re-trigger when you hit the “Play” button on the home screen.
We also prioritized the problems we were seeing on the final boss fight. Sometimes, the credits would fail to roll. Sometimes, the final boss would cause a crash and you’d need to restart the fight. These are also both fixed!
If you haven’t checked it out, we also published a guide on how to get through some of the trickier sections of the game. We also have the Spinch Features and Bugs Board, which publicly shows issues we’re tracking and what we’re working on. Our next update will focus in on problems with high refresh rate monitors, for instance! It gets updated twice weekly, so if you want to stay up to date on what’s coming, check there!
Anyway, here are the change notes!
Fixed the triggers for the Door Crasher Achievement
Fixed the triggers for the Jumping Journey Achievement
Fixed the triggers for Worlds 2-6 for the Baby Collector achievement
Fixed the game crashing after beating the final boss
Fixed the credits failing to roll after beating the final boss
Fixed some rare cases where localized language characters would be replaced with null characters
If you’re having any other issues with the game, please feel free to let me know in our Steam Discussion forums!
Enter Astral Island - PAX/EGX Edition
Enter Astral Island is a live illustration and music session that takes place every Wednesday at 5PM PT / 8PM ET on Twitch featuring the creator of Spinch, award winning Canadian cartoonist, Jesse Jacobs, and the sound composer of Spinch, Canadian hip-hop and graffiti artist, Thesis Sahib.
Watch Jesse Jacobs create one of his illustrations live, while Thesis Sahib plays beats on his Gameboy and other circuit-bent, modified toys. Stop by to ask questions, and even see their reactions to a collection of clips they find of people playing Spinch throughout the week!
Here it is! If you’ve been following us on social, hanging with us in Discord, or keeping up with our Steam discussion threads, you know that there are a few high priority issues that we’ve been working on fixing for Spinch. In today’s patch, we’re tackling a bunch of them! Our big focus has been fixing achievements, which turned out to be very complicated! What we thought was one issue turned out to be a couple bugs all layered on top of one another, so rather than delay the patch to hit everything, we’re shipping what we have fixed now.
We’ve also fixed a number of other issues to have the game running smoother for all the speedrunners, achievement hunters and just Spinch lovers out there.
There are a number of issues that we’re still tracking but haven’t yet solved. It looks like some of the world by world achievements like “Baby Collector” aren’t triggering properly, so we’re still looking into that. We’ve also heard a bunch of different feature requests from casual players to hardcore platforming junkies that are also being looked at. Not all of these features will make it in game, but if we can provide a quality of life change to make the game more fun, we will. I’m going to set up a public facing project management board to broadcast to the community the different problems we’re looking to fix, from bugs that need squashing to features that we’re considering adding.
We’re continuing to look into high priority tasks such as crashes (especially on the final boss), the final boss resetting after completion, and frame rate issues with monitors.
Thank you for being patient with us! We truly appreciate it!
Anyway, here are the change notes!
Leaderboards are now live - compete with players globally in each level!
Achievements tracking certain objectives such as “Death Wish!,” “Jumping Journey!,” and “Cub Collector!” will update the next time the player performs that action
If you’ve previously completed 100% “Baby Collector,” “No Hitter,” and “Survivor” criteria for a world, they will not activate as an achievement. We hope to be able to retroactively award you these on the next patch. Fresh completion of these will still award them
There are known issues with unlocking “World 2 Baby Collector!” and “World 3 Baby Collector!” which we hope to address in the next patch
In-game achievements earned will now properly trigger their Steam achievement counterparts
The “moonwalker” wall slide animation that Spinch would sometimes do when sliding off an edge has been fixed
The 3rd Spinch baby on level 3-4 will now properly count towards your total
The 11th Spinch baby on level 6-1 will now properly count towards your total
In level 2-4, the 3rd Vibration Eye will now properly chase the player
In the controls menu, the game properly shows which hotkey is assigned to which command
The game will now better detect your input on a moment to moment basis
The game now has appropriate inputs for PS4 controllers
The tutorial won’t show you commands for an input you’re not using anymore
Pausing during recovery to a checkpoint will no longer loop the recovery sound at full volume
Setting a hotkey to “Z” will no longer reset Spinch to the last checkpoint when you press it during the tutorial
Bubbles from swimming will no longer drift outside of the scenery
On level 3-3, closing a door on top of a log will no longer clip the log into the door
Some scenery on 2-4 is now animating appropriately
If you find any achievements that don’t activate properly, have issues with the leaderboards, or any other issue, please let us know!
Spinch Speedrunning Contest
Spinch Speedrunning Contest
Start: September 4, 2020 10:00 AM PT End: September 13, 2020 11:59 PM PT
Win a pair of custom sneakers designed by the creator of Spinch, Jesse Jacobs!
Post a screenshot on Twitter of your fastest time on World 2.4 (with all the babies found), and be sure to tag us @akuparagames and include the hashtag #SpinchRun, and the person with the fastest time wins the sneakers! We will be posting up the best times each day.
UPDATE: The current best time is: 1 Minute, 36.55 Seconds
In an instance there is a tie, a tie breaker round will be announced. There can be only one winner.
This contest is open to all people in all regions, and you can keep posting up your best times after the first submission.