Spinnortality's BIGGEST SALE YET to celebrate my new cyberpunk game launching!
My new cyberpunk game, "Silicon Dreams", is out now - and to celebrate, Spinnortality is 30% off on Steam!
"The best Blade Runner game that we've gotten in years" - TheGamer.com
"Silicon Dreams" is a narrative cyberpunk thriller about interrogating rogue androids. In a corporate-controlled dystopian future where the lines between the real and the artificial have blurred to almost nothing, you play an interrogation-model android who becomes caught between big tech and a brewing revolution.
It’s a "Papers, Please style" bureaucratic thriller with a Blade Running soul.
Features list:
Speak, or forever hold your peace - Carefully control the flow of information. Decide what to reveal, and when, and to whom. Facts vs feelings - Monitor interviewees’ emotions in real-time: joy, sadness, anger, disgust, shock, and fear. Use this data to plan a strategy & draw conclusions. Live and let die - Choose to spare deviant androids, or condemn them and secure your own survival within the corporation. Branching paths - Move through a vast web of dialogue options and experience multiple endings depending on the path you choose.
If that sounds up your street, you can get it here! And if you enjoy it, it could really really use some more reviews: the Steam algorithm has not been kind with this one! We'd be deeply grateful for any exposure you can give it, or just your honest thoughts in a review.
My new cyberpunk interrogation game is out now!
My new cyberpunk game, "Silicon Dreams", is out now - and to celebrate, Spinnortality is 30% off on Steam! You can grab the new game here.
What’s it about, you ask? Three words: tears in rain.
"The best Blade Runner game that we've gotten in years" - TheGamer.com
"Silicon Dreams" is a narrative cyberpunk thriller about interrogating rogue androids. In a corporate-controlled dystopian future where the lines between the real and the artificial have blurred to almost nothing,you play an interrogation-model android who becomes caught between big tech and a brewing revolution.
It’s a Papers, Please style bureaucratic thriller with a Blade Running soul.
Features list:
Speak, or forever hold your peace - Carefully control the flow of information. Decide what to reveal, and when, and to whom. Facts vs feelings - Monitor interviewees’ emotions in real-time: joy, sadness, anger, disgust, shock, and fear. Use this data to plan a strategy & draw conclusions. Live and let die - Choose to spare deviant androids, or condemn them and secure your own survival within the corporation. Branching paths - Move through a vast web of dialogue options and experience multiple endings depending on the path you choose.
If that sounds up your street, you can get it here! And if you enjoy it, a positive review does wonders for the Steam algorithm - we’d love for you to tell the world your thoughts on it!
Wishlist my next cyberpunk game - it's launching in two weeks!
Followers, fans, and fellow cyberpunks! Since Spinnortality came out I’ve been working on another cyberpunk game: Silicon Dreams.It’s launching on April 20th!
It'll be available through Steam for Windows, Mac and Linux. Here's the trailer!
[previewyoutube="gyqbAAefpPg;full"]
If you'd like to know as soon as it's out, you can wishlist it here.
A cyber-noir thriller with a Blade Running soul
In a corporate-controlled dystopian future where the lines between the real and the artificial have blurred to almost nothing, an interrogation-model android becomes caught between big tech and a brewing revolution. Players can intimidate, manipulate, betray or befriend; they can aid the insurgents or bring about their downfall. They can adhere to their strict programming – or succumb to deviant emotion.
Speak, or forever hold your peace: Carefully control the flow of information. Decide what to reveal, and when, and to whom.
Facts vs feelings: Monitor interviewees’ emotions in real-time – joy, sadness, anger, disgust, shock, and fear. Use this data to plan a strategy & draw conclusions.
Live and let die: Choose to spare deviant androids, or condemn them and secure your own survival within the corporation.
Branching paths: Move through a vast web of dialogue options and experience multiple endings depending on the path you choose.
We can't wait, but we need your help!
If that sounds like your thing, great! We're only two developers, though, so we'd really appreciate a wishlist, or any support on twitter, facebook or instagram you can muster.
Thanks, and wish us luck!
Spinnortality in Turkish: "Kurul odasına hoş geldin"
Just a quick note: as you'll have guessed from the title, Spinnortality is now available in Turkish! The folks at Games in Turkish have been working hard to bring the game to their native language, and I'm only too happy to see it reaching a new audience!
We're a tiny team so we'd appreciate you spreading the word to any of your Turkish friends or followers: we don't have the reach to advertise about this, but we're sure there are a bunch of people who'd love to hear about the game but who couldn't access it in English!
20% off sale to celebrate our next game!
To celebrate our next game, "Silicon Dreams", being halfway through its Kickstarter, we're putting Spinnortality on sale at the lowest it's ever been!
What is Silicon Dreams?
🤖 Interrogate androids in this cyberpunk game inspired by Blade Runner.
🧠 Learn their secrets. Manipulate their emotions. Seal their fate, or save your own skin?
So if you're just grabbing Spinnortality to give it a whirl, consider checking out the Silicon Dreams Kickstarter too!
New Kickstarter from Spinnortality dev: interrogate androids in 'Silicon Dreams'
I'm James, the developer behind "Spinnortality", an indie cyberpunk management sim. I'm excited to announce that I'm returning to the cyberpunk genre with "Silicon Dreams", an interrogation simulator inspired by Blade Runner.
The game is on Kickstarter right now, by the way, and there's also a free demo available. But first of all, what is it?
Androids may dream of electric sheep, but perhaps they dream of so much more...
Silicon Dreams is a game of conversation and interrogation; trust and betrayal.
It’s the future. Everyone has an android: a realistic robot servant. But what happens when those servants disobey, or become a bit too independent?
It’s your job to interview those malfunctioning androids and decide what to do with them. You’ll gain their trust, learn their secrets and come to understand their lives - their struggles in a world that treats them as devices to be consumed. You’ll analyze and manipulate their emotions to get at the truth. For these androids, the stakes are huge: the report you file could be the difference between freedom and getting shut down.
You'll have to understand how to manipulate each android: if you make them angry or scared they might let something slip, and if you make them happy they might open up to you more. If you can earn their trust, you might be able to convince them or learn their deepest secrets.
If any of that sounds interesting to you, please go to Kickstarter and back the project now! We really believe in this little game, but if this Kickstarter doesn't succeed our margins will be veeeery tight and we'll have to cut a few features or characters. I'd love to make this the game it deserves to be!
Spinnortality: French language support!
Hello devoted Spinnortality players! I’m stoked to be announcing that I just finished localising Spinnortality into French! If you have friends who would enjoy this game but don’t speak English or German, now is their chance to control the course of humanity in their native language. Share the good news with them, or better yet, why not gift them a copy? And if you happen to have the ear of a French streamer or blogger, it would be insanely helpful for you to toss this their way.
An enormous thank you to William Bertin, our translator, who has been working on this tirelessly for about half a year. (There really are too many words in this game). And a massive thanks to you, the fans and supporters of Spinnortality! Without you, I never would have gotten the game to this point. I’m so grateful and excited to get it in the hands of even more players!
Post-Automation patch
Hi everyone, there were a few bugs and tweak suggestions people reported after the recent Automation Update.
Patch notes:
If the mutant crisis ends but you never picked a side, you'll still be able to conclude the event chain.
The climate taskgroup will stop asking you for stuff once the climate crisis is over.
Turning the globe should be a little more optimised now.
Automation teams are slightly better at picking slogans now, so they should be a little cheaper to run (thus justifying why you should keep them around more).
Products that have been on the market for >20 or >30 turns will light up orange, then red, in the product list interface on the left side of the screen, to remind you that they should be relaunched.
Free update now live: "Automation"
The free Automation update is now live! What fun improvements does that entail?
New mechanics for workers! They'll demand higher pay, especially if you're raking in the cash. Don't give them what they want and they'll strike! Of course, you could weaken their union with your class contacts... or just intimidate them with threats of violence.
No more mid-game tedium: assign Automation teams to each nation to launch products, push media and weaken laws automatically! Research "AI consultant" to unlock this feature.
Victory goals: achieve general goals to unlock more authority.
Once you've finished the research tree, use the "Corporate Dominion" project to dominate your company and gain endless authority.
Custom icon support. Wanted to roleplay as a real-life company? I can't put that icon in the game, but now you can! Or you could design your own if you're, like, an artist or whatever.
And, of course, there are general fixes and tweaks. Patch notes for those are below.
How do I get this update? You've already got it! That is, if you own a copy of Spinnortality then Steam is currently updating so you have access to the new build.
If you love this game, you can get notified of new updates by going to spinnortality.com and signing up to the mailing list!
Thanks to all the fans and friends who tested this update before it went live: without your help, this wouldn't be the same release. :)
Added automation system: assign workers to nation teams to automatically launch products with best available slogans. Also pushes culture if media push is available, and weakens law if political influence available.
Rebalanced some events.
Corporate Dominion project: research to gain authority. Workers now have a purpose once the research tree is exhausted.
Players can now import their own custom corporate icon.
Added worker unrest, strikes and pay rises. You can avoid these problems by weakening union with class connections, or intimidating your workers if you've got the Armed taskforce agenda.
Tweaked balance of climate crisis.
Added victory goals: achieve them for an authority reward.
The game checks if a board member will die before you end the turn.
Tweaked board member ages so you need to research immortality sooner.
The game should play a bit nicer on 3:2 resolutions (ie. the nation list in the top-right won't interfere with the hovering nation boxes)
Cancelling nation actions now really cancels them. @_@
Fixed the Ayisha event chain to it can properly conclude (sorry, that achievement is now definitely possible!)
Corpornation shares are now more expensive, but also more lucrative.
All story events more likely to occur now, especially Ayisha's.
Once a crisis triggers, you're more likely to get more crisis events instead of random, irrelevant ones.
Players should all experience a crisis before victory.
Crises have been balanced slightly.
Various bug fixes.
The “Automation” update is coming, but needs testers
Hi all,
I’ve been working on a free update for Spinnortality: "Automation". My goal is to fix some balancing issues in the mid-game, and in the process add another layer of mechanical richness.
What can you expect?
Launch products, push media and change laws automatically with Automation teams!
Watch in mild discomfort as your workers demand higher pay, slowly undermining your profitable foundation.
Custom icon support.
You can now commit workers to directly influencing the company, allowing you to “research” Authority.
There are other features and smaller fixes too. All told, this should be a serious improvement on the original game!
However, I don’t have any beta testers for the update so I’m not sure how balanced it is. That’s where you come in: I’ve set up a beta on Steam that you can opt into if you’ve already got the base game and you’d like to get this a little early, albeit in a rickety state. You can access it like so:
Open your Steam library.
Right click on Spinnortality; click “Properties”.
Click the “betas” tab at the top of the window.
There’s a text box that says “Enter beta access code to unlock private betas:” Write “letmeintothebeta” in there, and press “Check code”.
You’re now opted into beta builds of the game. To go back to regular builds later, use the drop down menu where it says “select the beta you would like to opt into”.
I’d love to hear your feedback: once you’ve played the update for a bit, head to our discord and post any suggestions or bug reports there, or just drop me a line with this form (with the subject line "Spinnortality Automation feedback"). Please let me know if you think there’s something I should change or something isn’t properly balanced: I’ve tested this on my own but there’s only so much one person can do. 🙂
Expect the full update to drop around the end of July.