Currently there are 170+ Tameable Animals and Dinos available in SAS. More are being added weekly!
You can located the In Game Taming Guide by pressing F1 and selecting the arrow to the left. Happy Taming!
New Hotfix Notes 0.3131 B
- Changed pick up key to P instead of E
- Aligned UI text so that it is not overlapping
- Added additional cannons to Desert Fort
- Increased spawn of the animal timer from 1 minute to 2 minutes
- Changed health values of some monsters
- Updated icon UI of Wild West crafting pieces
- Made resource chest for the four tiers, stackable to 999
New Patch 0.3131 is LIVE
New Patch 0.3131 included are the following fixes and content additions;
*Major Update on Crafting
- All game objects placed in the world can now be picked up.
- Building pieces will drop resource chests rather than the item itself. With only a small loss in resource quantity.
- Platform with Stairs can be used as flat grounds to place building pieces on top of it. For this reason, there are no resource cost or level requirements needed for these.
Meaning you can use as many as you like. They do have a snap function, however, it's heavily depending on the terrain so it may be slightly off at times.
*The following building pieces have been added;
- Castle pieces have been added, these include Watch Tower and Bridge.
- Throne Room
- Barracks (will house soldiers in an upcoming patch)
- Blacksmith with active Anvil and Furnace
- Player House
- Windmill (will be used for converting wheat to flour with upcoming patch)
- Storage Building, this building will house and spawn Chickens and Sheep. Chickens now lay eggs and Sheep produce wool.
- Stables, which will house Horses, Cows, Dingos
- Desert Fort, which is 4 times the size of the Wooden Fort. Included with this Desert Fort are 2 active cannons.
*Flat areas have been added to the environment. The shovel icon located on the compass will lead you to the flat surfaced areas.
This ensures you can build on even ground, should you choose to do so.
*Additional Fixes
- Animal hitboxes
- Animals can now climb 50-degree hills
- Navigation AI mesh has been rebaked
- Several animals have been readjusted to now be either passive or fearful. For example, the turtle and the fox are no longer aggressive.
** Please note** To see these updates live, please create a single player match or an undedicated multiplayer match.
These updates for dedicated server will be available at a later time.
Thank you kindly for your support.
Your SAS DEV Team
Apart from delivering some terrifying locations to explore and a mystery to unravel, SAS also serves up plenty of tough boss fights to challenge your combat skills.
Currently there are 4 Epic Instance Boss Fights in the Early Access version of SAS. There will be a total of 11 upon completion of the game.
New Hotfix notes 0.3130
- Increased the building preview range of game objects so that you can see larger buildings much better when placing them.
- Tier 1 to Tier 4 disabled door script until we rewrite it, now players can just go through it.
- Fixed Kobold not doing any damage and being looted alive
- Fixed Lynx not doing any damage and being looted alive
- Adjusted Hitbox for Dimetrodon and it's health points
- Updated bloom and other visual post-processing fx's
- Repositioned Werewolf boss and baked navmesh again to make him move around better.
- Placed Wyvern with Ice Dragon drop into the Winter Island Boss Instance as a second boss lvl50.
- Made the Winter Island Instance exit portal more noticeable, it's at spawn point now.
- Adjusted some Props in the Winter Island Instance that had a wrong layer.
Ahoy Mateys! Craftable Frigate Cannon Ship, added to the latest patch. Time to walk the plank... Arrr!
New Patch is live Castle Pieces and Fort
Hi all,
new patch is live with following bug fixes and content additions.
Creature Spawning reduced immensely to allow players to get familiar with
the surroundings.
No respawn of creatures anymore, meaning if you kill a monster or animal it will stay dead, this is to prevent annoying respawns from occurring
Dwarf City missing collider fix
Werewolf cave boss place changed a bit to allow him to navigate better.
Temple instance icon replaced, it will only be visible when the terrain tile is loaded but the icon is totally different from all other icons so it will stick out.
Bug fixes with loot and damage hit boxes of various animals and dinos.
Added Wooden Fort to protect your village against creatures, we increased the protection level around this fort and so far no animal or monster would come through the walls.
Added Castle pieces like Castle Gate with interior, Castle Towers x 2 with interior, 2 types of walls and 6 different types of castle buildings with interior.
Working on the snap function between gate and walls.
We are still working on the 3rd person view which is a very challenging and difficult task because of the many different camera views that have to be considered from harvesting, crafting, fighting, riding mounts and other animations stances that are different in their game mechanics.
As well we are working on 3 new instance boss fights with the Owl and Phoenix Spirit Animal drop and we are working on an epic mount instance boss fight that will be underwater and drop the Ocean Dragon mount.
The Dwarf Village...Enter If You Dare And Claim Your Throne
TAMING GUIDES- QUICK REFERENCE
Over 175 Creatures and Animals are featured in the Early Access version of SAS. Including tamining and mating. Ride, Fly and Swim with your mounts.
Gain access to your Taming Guide by pressing F1 in game and hitting the left arrow.
New Patch live
NEW PATCH IS LIVE and the following changes have been implemented :
- Feeding tamed animals has now a ration of 7 units per game session.
- Tamed animal loot box is now saving properly
- Taming timer script is gone, meaning taming progress will stay until restart of
session or going out of the animals range.
- Reduced the number of creatures/animals around the player
- Fix of Orc death animation
- Loot box adjustments for many monsters and animals
- Tall storage shelf and crate boxes can be destroyed now
- Rotation and destruction fix to almost all placeables. ( you can rotate game objects in green preview mode with,. or change your keybindings in settings)
Preparing new epic mount and an extra hotbar on the right side to move the
epic mounts to this bar.
- Adjusted luster height.
- Added icon for the temple in compass, you still have to be pretty close to see it.
In addition to the upcoming Castle walls, we will have medieval city buildings in this week's upcoming patch.
- New Dungeon is being worked on which will drop Spirit Animal Owl and Spirit Animal Phoenix.