Undoing the +1 card plays growth option of A Spread of Rampant Green no longer causes the number of card plays to go negative.
Fixed Habsburg Level 6 causing Dahan to be damaged even if they destroy all Invaders due to Engage On Their Own Terms.
Fixed a problem where Dahan could fail to deal damage when moving in some cases in Dahan Insurrection.
What's New in Version 2.1.4
This update includes several bug fixes:
Ranging Hunt no longer deals too much damage when gathering a Many Minds Move as One sacred site into a land with 1 of their Presence.
Pursue with Scratches, Pecks, and Stings now lets you keep Invaders in an Isolated land.
Blight added to a board via cascade is now counted properly for Russia 6.
Fixed Russia 6 incorrectly taking effect on a board after flipping the Blight card and using undo.
If a board does not have Beasts tokens, Russia's escalation effect now lets Many Minds Move as One decide that their sacred sites do not count as Beasts.
Quicken the Earth's Struggles, Blazing Renewal, and Pent-up Calamity now properly get the +1 damage boost from Devouring Teeth Lurk Underfoot's special rule.
Fixed a problem where number labels on the 2D map could be inaccurate in some situations.
Shadows Flicker Like Flame's innate power now lets you avoid gathering an Explorer into an Isolated land.
The game no longer gets stuck if a town is destroyed while moving because of Invaders Surge Inland.
The damage from Blood Draws Predators now interacts properly with Russia and Isolate.
Distant Hunt and Grim Toll no longer push Russian Explorers from an Isolated land.
Fixed problems with undo after using Plaguebearers.
Fixed Keeper of the Forbidden Wilds getting out of sync in multiplayer when moving Dahan during growth in Dahan Insurrection.
The game no longer gets out of sync in multiplayer when using the Ritual of Destroying Flame against Russia 2+.
Ranging Hunt no longer deals too much damage when gathering a Many Minds Move as One sacred site into another sacred site.
Fixed Sharp Fangs Behind the Leaves and Many Minds Move as One causing a multiplayer desync when gathering sacred sites as Beasts.
What's New in Version 2.1.3
This update includes a few bug fixes:
Fixed a crash that could occur when Dread Apparitions is in play and Eyes Watch from the Trees and Ocean's Hungry Grasp are in the game.
Fixed various issues with undoing after the Spirit Phase.
Prey on the Heedless now lets you use Beasts as efficiently as possible against Russia 2+.
Beset and Confound the Invaders no longer can cause a multiplayer desync with Russia 5+.
What's New in Version 2.1.1
This update includes various bug fixes:
Fixed undo issues with Many Minds Move as One "Pay 2 Energy to Gain a Power Card" growth ability.
The Many Minds Move as One growth option for gathering Beasts now applies its range properly in all cases.
The game no longer gets stuck in multiplayer in certain situations when Many Minds Move as One needs to decide if their sacred site counts as Beasts.
Prevented an incorrect warning from being shown when playing A Dreadful Tide of Scurrying Flesh.
Carapaced Land's range boost now works properly with Many Minds Move as One's special rule.
A Dreadful Tide of Scurrying Flesh no longer can target lands with a Many Minds Move as One sacred site and no other Beasts.
Fixed Beasts Prowl over-counting Many Minds Move as One presence as Beasts in some situations.
Ranging Hunt now properly prompts for choosing whether Many Minds Move as One sacred sites count as Beasts in all cases.
Fixed various issues with Command Beasts and Many Minds Move as One.
Panicked by Wild Beasts now properly skips builds when Many Minds Move as One has multiple sacred sites.
Fixed problem interactions with Heart of the Wildfire's special rule and Many Minds Move as One sacred sites (including with undo).
The Russia additional loss condition now properly counts Many Minds Move as One sacred sites as Beasts.
A Russian Explorer pushed during Ravage when Dahan deal damage first no longer deals damage in the land where it came from
The game no longer gets stuck in multiplayer if a power can generate enough Fear to flip a Russia 5 invader card.
Vigor of the Breaking Dawn's threshold no longer can destroy a Russian Explorer that had previously been saved from destruction in the same Action.
Shadows Flicker Like Flame's innate power no longer causes multiplayer to get stuck if it destroys Russian explorers.
Sound now works properly in the Linux version without having to temporarily change audio sources.
Powers that deal damage in multiple lands now interact correctly with Badlands.
The Voracious Consumption event no longer destroys too much Presence in some cases.
Fixed a problem where number labels on the 2D map could be inaccurate in some situations.
Version 2.1 Now Available: The Teeming Host Arrives!
The second phase of Jagged Earth content is now available with a Beasts-centric Spirit and Adversary.
Many Minds Move as One: A Spirit of flocks, swarms, schools, and packs, where the whole moves together in concert to accomplish what the individuals in it could not do alone.
The Tsardom of Russia: The newest colonial power in Europe is focused on the rapid exploitation of natural resources that require minimal infrastructure to extract, notably furs and ivory.
No additional purchase is required; you will gain access to the new content with your existing purchase of Jagged Earth.
Plus, this update includes various improvements and bug fixes, including:
Explorers now carry the flag of their Adversary on the board.
Added several more sound effects associated with Beasts.
If you play a Power Card that you may not be able to resolve (e.g. requires a Sacred Site and you don't have one), a warning will be shown.
The end game screen now allows you to access more information on the details panel, along with all cards belonging to a Spirit (in hand, play, and discard) at the end of the game.
While playing a solo Spirit game, powers that target "another Spirit" will display they can target "any Spirit" (as they behave per the rules).
When moving Dahan multiple times during the same Action, Dahan that have already moved will show an indicator.
Sun-Bright Whirlwind and Heart of the Wildfire now work together properly in multiplayer.
Settle Into Hunting-Grounds no longer blocks repositioning Presence (and thus no longer causes a visual glitch with the Presence appearing to be in a land it was not in).
Fixed a problem where multiple Invader cards in the same slot could resolve in the incorrect order.
Weave Together the Fabric of Place no longer causes a mis-counting of Coastal Cities for Smaller Ports Spring Up.
The threshold on Trees Radiate Celestial Brilliance now works properly with damage boosts such as Flame's Fury.
Reverting the island from 5 boards for Second Wave when playing with the thematic map no longer causes a freeze.
Fixed a problem where Weave Together the Fabric of Place could cause powers that gather a certain number of pieces to get stuck (e.g. Irresistible Call).
Weave Together the Fabric of Place no longer causes the game to get stuck when A Spread of Rampant Green could prevent a build or ravage.
Words of Warning now interacts properly with "does not participate in Ravage."
Fixed a problem where Birds Cry Warning would only save 1 Dahan from Widespread Clearcutting instead of 2.
Hard-Working Settlers no longer allows you to push the same Dahan twice on one board.
Draw Towards a Consuming Void can perform its effects again once if used as a set-aside power in Second Wave.
Fixed a problem where Second Wave would not properly perform the "after the game" sequence in certain cases.
Desiccating Winds now interacts properly with Settle Into Hunting-Grounds when used by Devouring Teeth Lurk Underfoot.
Fixed various issues with powers dealing too much damage when used by Bringer of Dreams and Nightmares in a land with Badlands.
Settle Into Hunting-Grounds now works properly with Gift of Searing Heat's damage option.
What's New in Version 2.0.7
This update has a few bug fixes, including:
Fixed a crash with using Unrelenting Growth with Keeper of the Forbidden Wilds, then using Undo in certain situations.
Generating too much Fear after earning Terror Level "Victory" in a single action no longer causes the game to get stuck.
Fixed a problem where multiplayer games with Rising Heat of Stone and Sand could get stuck in growth in certain situations.
Unleash a Torrent of the Self's Own Essence now allows Ocean's Hungry Grasp to deal damage in an inland land.
Fixed a problem where Keeper of the Forbidden Wilds was not able to properly undo some of their growth in certain situations.
The game no longer gets stuck when you attempt to disable an elemental threshold that is required for later thresholds (e.g. Shadows Flicker Like Flame's first threshold).
Blazing Renewal now works properly with Badlands when used by Bringer of Dreams and Nightmares.
Quick Play no longer sometimes generates a game with the thematic map laid out incorrectly.
What's New in Version 2.0.6
This update has various bug fixes and improvements, including:
Added a confirmation for adding Presence from Stone's Unyielding Defiance when a Minor Power would be gained (limiting your undo options).
Flipping the Blight card during Farmers Seek the Dahan for Aid, then using undo, no longer causes the damage to Dahan to happen again.
Isolate now works properly with Seek New Farmland, Local Diaspora, and Cultural Assimilation.
Weave Together the Fabric of Place now works properly with Let Them Break Themselves Against the Stone.
Habsburg Level 1 no longer incorrectly gather multiple towns into a joined land.
Habsburg Level 6 will now always ask you to choose the order of Ravaging.
Fixed the game getting stuck on advancing Invader Cards if the Invader Deck is empty.
The Fortification event now works properly with Isolate and England.
Fixed a problem where Settle Into Hunting-Grounds could cause the game to get stuck in multiplayer.
Call to Ferocity no longer causes the game to get stuck in multiplayer if Thunderspeaker is in the game.
Ravages with Habsburg 6 now work properly with Isolate.
Using Threatening Flames in an Isolated land now allows you to get the bonus Fear.
Fixed more undo-related issues with Stone's Unyielding Defiance's growth.
Weave Together the Fabric of Place no longer can allow Invaders to incorrectly build in a land joined with the Ocean.
Fixed a problem where Weave Together the Fabric of Place could incorrectly activate Keeper of the Forbidden Wilds' special rule in some situations.
Fortune Seekers no longer affects more than one Explore card if the Invaders explore twice in one turn.
Destroying Presence for New Cash Crops Take Hold now properly triggers Lingering Pestilence.
Sweep Into the Sea now behaves properly when an Isolated land is on the way to the Ocean.
If Unnatural Proliferation adds Dahan to a land during a Ravage, the new Dahan now fight back.
Habsburg Level 6 no longer increases damage in a land where there should be 0 damage due to Temporary Truce.
What's New in Version 2.0.5
This update has a number of bug fixes and improvements, including:
Updated the wording of Draw Towards a Consuming Void to match the latest version.
Spirit Foresight may be used during Ravage to assign Damage.
Dahan Insurrection now shows the number of lands where Town/City outnumber Dahan, along with the number required to win. Also, improved the user experience around the end-game when you reveal the Victory card.
Fixed problems with using the main undo button after Stone's Unyielding Defiance's third growth group.
Draw Towards a Consuming Void no longer causes the game to get stuck if played by the threshold of Unlock the Gates of Deepest Power, or if Settle Into Hunting-Grounds was in effect.
Fixed a problem where joined lands could be considered adjacent to themselves in some cases (e.g. with Bloodwrack Plague).
Isolate now works properly with Resourceful Populace.
The game no longer gets stuck when Quit the Farmed Lands occurs with Settle Into Hunting-Grounds in effect.
Settle Into Hunting-Grounds no longer prevents other Spirits' Presence from being moved.
Fixed a problem where Gradual Corruption would not let you pay Energy properly in some situations.
Search For New Lands will no longer push an Explorer into an Isolated land.
Fixed a visual glitch that could occur when moving Presence in the same land where it already was.
The "Unlock the Gates" achievement now requires 52 thresholds, since Growth Through Sacrifice has been removed from the card pool.
Improved how Settle Into Hunting-Grounds works with various Beast Events and Command Beasts.
If A Thousand Small Struggles causes the Blight card to flip, then you undo, it no longer causes the event to occur again.
Fixed a problem where Smaller Ports Spring Up could incorrectly add a town when there are multiple Coastal Cities on a board.
The damage from Discord no longer incorrectly triggers Let Them Break Themselves Against the Stone.
Flipping the Blight card during Gradual Corruption, then using undo, no longer causes the Event Blight to be added twice.
Weave Together the Fabric of Place no longer allows Ocean's Hungry Grasp to move Presence to an Inland land when it expires.
Using undo after flipping Erosion of Will no longer generates too much Fear.
Using Skies Herald the Season of Return in multiplayer can no longer cause the game to get stuck.
Fixed a problem where the third growth option of Vengeance as a Burning Plague could lead to the game being stuck after undo in certain situations.
Weave Together the Fabric of Place no longer allows you to target a land with the Leather Sack Invader Benefit.
Undoing no longer causes Manifest Incarnation to incorrectly Ravage twice in some situations.
Fixed a multiplayer issue where Dahan movement during growth would not trigger Dahan Insurrection damage properly for all players, leading to desynchronization.
After using Dream of the Untouched Land, starting Second Wave no longer shows an incorrect message.
When a Ravage would cause exactly enough Blight to flip the Blight Card, the order is now choosable by the player.
Fixed a multiplayer issue where using a set-aside Talons of Lightning in Second Wave could get the game stuck in an unnecessary vote.
Dahan Insurrection now properly counts joined lands as a single land for the victory condition.
Dream of the Untouched Land now properly allows you to move Presence to any land on the new board if you cannot add Presence from your tracks.
Lands joined by Weave Together the Fabric of Place now correctly skip Invader actions when they are supposed to.
Fixed a problem where Sweden Escalation could incorrectly apply to a Stage III card when multiple Invader Cards were Explored.
Jagged Earth Release Date: Leap Day!
Spirit Island's next digital expansion is nearly here! We are pleased to announce that Jagged Earth will be released on February 29, 2024. Add it to your Steam Wishlist to be notified when it arrives!
Jagged Earth will be a single DLC purchase, but not all content & features will be available with the initial launch. More content & features will be released in phases (see the previous announcement). No additional purchases will be required; when the game is updated with each phase, you will gain access to the new content with your existing purchase of Jagged Earth.
The full purchase price of Jagged Earth is expected be $24.99 USD (or equivalent in your local currency, exchange rates vary by store). However, at launch, the price will be a discounted $19.99 USD. As more content is added, the price will increase until Jagged Earth is complete at its full price.
It's been a big year for Spirit Island digital, with Horizons of Spirit Island launching in June and development of Jagged Earth well under way. We have been previewingnew content on our live streams all the while, and we're ready to fully announce our plans for Jagged Earth!
Jagged Earth will be released as DLC/IAP for Spirit Island digital simultaneously on Steam, iOS, and Google Play. It will be a single purchase (or playable via subscription on mobile), but not all content & features will be available with the initial launch. More content & features will be released in phases (details below).
The price of Jagged Earth will be announced at a later time. However, our plan is that the initial price will be discounted. As more content is added, the price will increase until Jagged Earth is complete at its full price. The subscription price on mobile will be increasing with the initial launch of Jagged Earth, to reflect the large amount of new content included.
Purchase of full gameplay (core game or Horizons) is required in order to purchase & play Jagged Earth. Branch & Claw is not required.
Development screenshot, subject to change.
Initial Launch: Q1 2024
Version 1.7 of Spirit Island will mark the initial release of Jagged Earth, which will include a large amount of content:
All 57 Major/Minor Power Cards
All 30 Event Cards
All 6 Fear Cards
All 7 Blight Cards
Both double-sided Island Boards (E & F and their thematic sides)
2 Spirits:
Stone's Unyielding Defiance
Vengeance as a Burning Plague
1 Adversary:
The Habsburg Monarchy (Livestock Colony)
3 new game mechanics:
Badlands tokens
Isolate
Pieces counting as other pieces
Development screenshot, subject to change.
More exciting new features will be available in version 1.7, including:
Reminder list for global and permanent effects in Spirit Foresight
Prompts to resolve each section of Event Cards (optional)
Official updates to the Branch & Claw card pool:
Tipping Point will be removed
Growth Through Sacrifice will be replaced with Roiling Bog and Snagging Thorn
Development screenshot, subject to change.
Release Phases
Following the initial launch we plan to release further content in 8 phases (contents & order subject to change based on development). No additional purchases will be required; when the game is updated with each phase, you will gain access to the new content with your existing purchase of Jagged Earth.
Each phase will be released when it's ready, not according to any predetermined schedule. We will continue to preview new content on our live streams.
"The Teeming Host Arrives"
Spirit: Many Minds Move as One
Adversary: The Tsardom of Russia
"Visions of a Shifting Future"
Spirit: Fractured Days Split the Sky
6 Aspects
"Home of the Island's Heart"
Spirit: Lure of the Deep Wilderness
Scenario: The Great River
"Explosive Eruption"
Spirit: Volcano Looming High
Scenario: Elemental Invocation
"Lost in the Swirling Haze"
Spirit: Shroud of Silent Mist
Scenario: Despicable Theft
"Observe the Ever-Changing World"
Spirit: Shifting Memory of Ages
Play Option: Archipelagos (multiple smaller islands)
Play Option: Including an Extra Island Board (larger islands)
"Let's See What Happens"
Spirit: Grinning Trickster Stirs Up Trouble
Play Option: Combining Two Adversaries
"Growth Begets Growth"
Spirit: Starlight Seeks Its Form
Play Option: 5-6 player support
Future Content
The Promo Pack 2 expansion is not part of Jagged Earth. It contains 2 Spirits, 1 Adversary, 2 Scenarios, 5 Aspects, and 5 Fear Cards. We hope to add Promo Pack 2 and other expansion content in the future, following Jagged Earth!
We appreciate your patience as we continue to develop expansion content for Spirit Island, and look forward to getting it into your hands soon!